A Game of Thrones: The Card Game – Ancient Enemies
A Game of Thrones: The Card Game – Ancient Enemies Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are listed in card-number order.
Fury of the Wolf
Plot · House Stark
Military Battle.
House Stark only.
After you win a military challenge against an opponent with a lannister or a Greyjoy House card, choose and kill a character controlled by that opponent.
Fury of the Lion
Plot · House Lannister
Intrigue Gambit.
House Lannister only.
After you win an intrigue challenge against an opponent with a Martell or a Stark House card, choose and kneel a character controlled by that opponent. Discard all attachments and power on that character.
Fury of the Stag
Plot · House Baratheon
Power Struggle.
House Baratheon only.
After you win a power challenge against an opponent with a Targareyn or a Martell House card, choose a character controlled by that opponent. Take control of that character until the end of the phase.
Fury of the Kraken
Plot · House Greyjoy
Military Battle.
House Greyjoy only.
After you win a military challenge against an opponent with a Stark or a Targareyn House card, choose and discard from play a character controlled by that opponent.
Fury of the Dragon
Plot · House Targaryen
Power Struggle.
House Targaryen only.
After you win a power challenge against an opponent with a Baratheon or a Greyjoy House card, choose a character controlled by that opponent, and reduce its STR to 0 until the end of the round.
Fury of the Sun
Plot · House Martell
Intrigue Gambit.
House Martell only.
After you win an intrigue challenge against an opponent with a lannister or a Baratheon House card, choose a character controlled by that opponent, and return it to its owner's hand.
Characters
Areo Hotah
Character · House Martell · Unique · Cost 4
Strength 3 · Military 1 · Power 1 · Crest: War
Captain.
Challenges: Kneel 2 influence to raise the Claim value on your revealed plot card by 1 until the end of the phase. Use this ability only if you have lost 3 or more challenges this phase.
Turncloak Mercenaries
Character · House Lannister · Cost 4
Strength 4 · Military 1 · Intrigue 1
Army. Mercenary.
No attachments except Siege.
While Turncloak Mercenaries is attacking, players with revealed Military Battle or Power Struggle plot cards cannot declare defenders.
King's Champion
Character · House Baratheon · Cost 3
Strength 3 · Military 1
Knight.
No attachments except Weapon.
While there is no other card named King's Champion in play, it gains a power icon and cannot be discarded from play.
Drowned Prophet
Character · House Greyjoy · Cost 3
Strength 3 · Intrigue 1 · Power 1 · Crest: Holy
Ironborn.
Challenges: Kneel 8 influence and remove Drowned Prophet from the game (cannot be saved) to end the challenges phase.
Salt Wife
Character · House Greyjoy · Cost 1
Strength 1 · Intrigue 1
Ally.
Response: Kneel 2 influence to save an Ironborn character from being killed. (Limit once per phase.)
Dragon Thief
Character · House Targaryen · Cost 2
Strength 2 · Military 1 · Intrigue 1
Ally. Mercenary.
House Targaryen only. Ambush.
Response: After Dragon Thief comes into play, choose and discard a non-unique attachment from play.
Bringers of Law
Character · Neutral · Cost 3
Strength 3 · Military 1 · Intrigue 1 · Power 1
Ally.
Bringers of Law cannot be declared as an attacker.
Response: After an opponent initiates a challenge against you, stand Bringers of Law.
Locations
Ten Towers
Location · House Greyjoy · Unique · Cost 5
Iron Islands.
House Greyjoy only.
While you control only Greyjoy characters and locations, you may play the top card of one opponent's discard pile as though it were in your hand. (Limit once per round.)
Bear Island
Location · House Stark · Unique · Cost 3
The North. House Mormont.
House Stark only.
Dominance: Kneel Bear Island to choose and kill a non-Stark character without attachments. Use this ability only if every card you control has the Stark affiliation.
Toll Gate
Location · House Lannister · Cost 2
Westeros.
Challenges: Kneel Toll Gate to choose a non-unique, participating character. Stand that character, and remove it from the challenge.
Field Spikes
Location · House Martell · Cost 2
Siege.
Challenges: Kneel Field Spikes to choose an attacking character with STR 2 or lower. Its controller chooses either to remove that character from the challenge, or to kill that character after the challenge resolves.
Events
Die for Your King!
Event · Neutral
Limited Response: After a character you control is killed, choose a King or Queen character in your dead or discard pile, and return that character to your hand. (Limit 1 Limited Response per round.)
Questioned Claim
Event · Neutral
Small Council.
Any Phase: Each player that does not control a King or Queen character must choose a challenge type. Until the end of the phase, that player may only initiate challenges of that type.
Attachments
Dragon Bite
Attachment · House Targaryen · Cost 0
Condition.
Attached character is killed any time it is participating in a challenge in which a Dragon character is participating.