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A Game of Thrones: The Card Game – Ancient Enemies

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Ancient Enemies Rulebook

Table of Contents

Table of Contents

  • Plots
    • Fury of the Wolf
    • Fury of the Lion
    • Fury of the Stag
    • Fury of the Kraken
    • Fury of the Dragon
    • Fury of the Sun
  • Characters
    • Areo Hotah
    • Turncloak Mercenaries
    • King's Champion
    • Drowned Prophet
    • Salt Wife
    • Dragon Thief
    • Bringers of Law
  • Locations
    • Ten Towers
    • Bear Island
    • Toll Gate
    • Field Spikes
  • Events
    • Die for Your King!
    • Questioned Claim
  • Attachments
    • Dragon Bite

Plots

Plot cards are listed in card-number order.

Fury of the Wolf

Plot · House Stark

Military Battle.

House Stark only.

After you win a military challenge against an opponent with a lannister or a Greyjoy House card, choose and kill a character controlled by that opponent.

Fury of the Lion

Plot · House Lannister

Intrigue Gambit.

House Lannister only.

After you win an intrigue challenge against an opponent with a Martell or a Stark House card, choose and kneel a character controlled by that opponent. Discard all attachments and power on that character.

Fury of the Stag

Plot · House Baratheon

Power Struggle.

House Baratheon only.

After you win a power challenge against an opponent with a Targareyn or a Martell House card, choose a character controlled by that opponent. Take control of that character until the end of the phase.

Fury of the Kraken

Plot · House Greyjoy

Military Battle.

House Greyjoy only.

After you win a military challenge against an opponent with a Stark or a Targareyn House card, choose and discard from play a character controlled by that opponent.

Fury of the Dragon

Plot · House Targaryen

Power Struggle.

House Targaryen only.

After you win a power challenge against an opponent with a Baratheon or a Greyjoy House card, choose a character controlled by that opponent, and reduce its STR to 0 until the end of the round.

Fury of the Sun

Plot · House Martell

Intrigue Gambit.

House Martell only.

After you win an intrigue challenge against an opponent with a lannister or a Baratheon House card, choose a character controlled by that opponent, and return it to its owner's hand.

Characters

Areo Hotah

Character · House Martell · Unique · Cost 4

Strength 3 · Military 1 · Power 1 · Crest: War

Captain.

Challenges: Kneel 2 influence to raise the Claim value on your revealed plot card by 1 until the end of the phase. Use this ability only if you have lost 3 or more challenges this phase.

Turncloak Mercenaries

Character · House Lannister · Cost 4

Strength 4 · Military 1 · Intrigue 1

Army. Mercenary.

No attachments except Siege.

While Turncloak Mercenaries is attacking, players with revealed Military Battle or Power Struggle plot cards cannot declare defenders.

King's Champion

Character · House Baratheon · Cost 3

Strength 3 · Military 1

Knight.

No attachments except Weapon.

While there is no other card named King's Champion in play, it gains a power icon and cannot be discarded from play.

Drowned Prophet

Character · House Greyjoy · Cost 3

Strength 3 · Intrigue 1 · Power 1 · Crest: Holy

Ironborn.

Challenges: Kneel 8 influence and remove Drowned Prophet from the game (cannot be saved) to end the challenges phase.

Salt Wife

Character · House Greyjoy · Cost 1

Strength 1 · Intrigue 1

Ally.

Response: Kneel 2 influence to save an Ironborn character from being killed. (Limit once per phase.)

Dragon Thief

Character · House Targaryen · Cost 2

Strength 2 · Military 1 · Intrigue 1

Ally. Mercenary.

House Targaryen only. Ambush.

Response: After Dragon Thief comes into play, choose and discard a non-unique attachment from play.

Bringers of Law

Character · Neutral · Cost 3

Strength 3 · Military 1 · Intrigue 1 · Power 1

Ally.

Bringers of Law cannot be declared as an attacker.

Response: After an opponent initiates a challenge against you, stand Bringers of Law.

Locations

Ten Towers

Location · House Greyjoy · Unique · Cost 5

Iron Islands.

House Greyjoy only.

While you control only Greyjoy characters and locations, you may play the top card of one opponent's discard pile as though it were in your hand. (Limit once per round.)

Bear Island

Location · House Stark · Unique · Cost 3

The North. House Mormont.

House Stark only.

Dominance: Kneel Bear Island to choose and kill a non-Stark character without attachments. Use this ability only if every card you control has the Stark affiliation.

Toll Gate

Location · House Lannister · Cost 2

Westeros.

Challenges: Kneel Toll Gate to choose a non-unique, participating character. Stand that character, and remove it from the challenge.

Field Spikes

Location · House Martell · Cost 2

Siege.

Challenges: Kneel Field Spikes to choose an attacking character with STR 2 or lower. Its controller chooses either to remove that character from the challenge, or to kill that character after the challenge resolves.

Events

Die for Your King!

Event · Neutral

Limited Response: After a character you control is killed, choose a King or Queen character in your dead or discard pile, and return that character to your hand. (Limit 1 Limited Response per round.)

Questioned Claim

Event · Neutral

Small Council.

Any Phase: Each player that does not control a King or Queen character must choose a challenge type. Until the end of the phase, that player may only initiate challenges of that type.

Attachments

Dragon Bite

Attachment · House Targaryen · Cost 0

Condition.

Attached character is killed any time it is participating in a challenge in which a Dragon character is participating.