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A Game of Thrones: The Card Game – A Harsh Mistress

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – A Harsh Mistress Rulebook

Table of Contents

Table of Contents

  • Plots
    • Men of Honor
    • Men of Duty
  • Characters
    • Maege Mormont
    • Ghost of Winterfell
    • Watcher of the Nightfire
    • Rhoynar Emissary
    • Maester Myles
    • The Windblown
    • The Golden Company
  • Locations
    • Hall of Dragons
    • Volantis Inn
    • Pentoshi Manor
    • The Nightfort
    • Longship Red Jester
    • Captured Cog
    • Great Pyramid of Meereen
    • Myr
    • Tyrosh
  • Events
    • Much and More
  • Attachments
    • Dragon Egg

Plots

Plot cards are listed in card-number order.

Men of Honor

Plot · Neutral

Unique characters gain renown during the first challenge initiated each phase.

Men of Duty

Plot · Neutral

Unique characters you control get +1 STR and a [Military], an [Intrigue], and a [Power] icon during the first challenge initiated this round.

Characters

Characters are listed in card-number order.

Maege Mormont

Character · House Stark · Unique · Cost 3

Strength 3 · Military 1 · Power 1 · Crest: War

Lady. House Mormont.

If you are not running an Agenda, Maege Mormont gains: "Response: After you win a challenge in which Maege Mormont participated, return her to her owner's hand to search your deck for a [Stark] location. Put that location into play knelt and shuffle your deck."

Ghost of Winterfell

Character · House Stark, Baratheon · Cost 2

Strength 1 · Military 1 · Intrigue 1

Ally. Traitor.

Deadly. Response: After a character is killed for deadly, draw 1 card.

Watcher of the Nightfire

Character · House Baratheon · Cost 3

Strength 2 · Military 1 · Intrigue 1

Asshai. Knight.

Renown. Response: After you win dominance, draw 1 card.

Rhoynar Emissary

Character · House Martell · Cost 2

Strength 2 · Power 1

Ally.

Challenges: Kneel Rhoynar Emissary to choose a character. If that character is not declared as a participant in the next challenge this phase for which it is eligible, discard it from play. Any opponent may kneel 2 influence to cancel this effect.

Errata note: the word "eligible" in this text is an unresolved errata span in the source database. It is transcribed as stored. Check against the printed card.

Maester Myles

Character · House Martell · Unique · Cost 2

Strength 1 · Intrigue 1 · Power 1 · Crest: Learned

Maester.

Challenges: Kneel Maester Myles to choose a participating character with only 1 icon. Remove that character from the challenge.

The Windblown

Character · House Martell · Unique · Cost 7

Strength 7 · Military 1 · Intrigue 1 · Crest: War

Army. Mercenary.

No attachments. Lower the cost to play The Windblown by 1 for each unique [Martell] character you control. While The Windblown is attacking, characters with fewer than 2 icons do not count their STR.

The Golden Company

Character · House Targaryen · Unique · Cost 7

Strength 7 · Military 1 · Intrigue 1 · Crest: War

Army. Mercenary.

Renown. No attachments. Lower the cost to play The Golden Company by 1 for each unique [Targaryen] character you control. Response: After you win a challenge in which The Golden Company participated as an attacker, return 1 random card from your discard pile to your hand.

Locations

Locations are listed in card-number order.

Hall of Dragons

Location · House Stark, Targaryen · Unique · Cost 2

King's Landing.

Challenges: Kneel Hall of Dragons and kneel 1 influence to choose a character you control. Until the end of the phase, that character gains deadly, and a Trait of your choice.

Volantis Inn

Location · House Lannister · Unique · Cost 1

The East.

Standing: Kneel Volantis Inn and kneel a character you control to choose and kneel a character without attachments.

Pentoshi Manor

Location · House Lannister · Cost 1

The East.

Challenges: Kneel Pentoshi Manor to choose an opponent's attacking character. The controller of that character chooses to either have that character claim 1 power and remove it from the challenge, or that character gets -2 STR and loses all keywords until the end of the phase.

The Nightfort

Location · House Baratheon · Unique · Cost 1

The North.

Challenges: Kneel The Nightfort to choose a Knight or Night's Watch character. Until the end of the phase, that character gains melee.

Longship Red Jester

Location · House Greyjoy · Unique · Cost 1

Warship.

Response: Kneel and discard Longship Red Jester to cancel a location ability just triggered.

Captured Cog

Location · House Greyjoy · Cost 1

Initiative 2

Warship.

Captured Cog counts as 4 STR during the dominance phase. [+2 Initiative]

Great Pyramid of Meereen

Location · House Targaryen · Unique · Cost 2

Influence 2

The East.

Limited. Marshalling: Kneel Great Pyramid of Meereen to lower the cost of the next [Targaryen] character you play this phase by 2. [+2 Influence]

Myr

Location · House Stark, Lannister, Baratheon, Targaryen, Martell, Greyjoy · Unique · Cost 1

Influence 1

Free Cities. Kingdom.

Lower the cost of the first out-of-House [Baratheon] card you play each round by 1. Lower the cost of the first Knight character you play each round by 1. [+1 Influence]

Tyrosh

Location · House Stark, Lannister, Baratheon, Targaryen, Martell, Greyjoy · Unique · Cost 1

Influence 1

Free Cities. Kingdom.

Lower the cost of the first out-of-House [Lannister] card you play each round by 1. Lower the cost of the first Ally character you play each round by 1. [+1 Influence]

Events

Much and More

Event · Neutral

Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.

Attachments

Dragon Egg

Attachment · House Targaryen · Cost 1

Item.

House Targaryen only. Attach to a card controlled by an opponent. [Targaryen] cards of the attached card's type in your hand gain ambush during the challenges phase.