Age of Steam Expansion: Denmark
Age of Steam Expansion: Denmark Rulebook
Table of Contents
Table of Contents
Setup Changes
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Place a random goods cube in Europe, two goods cubes in each city and one goods cube in each town.
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Each player starts the game with $12 and their income marker on -4.
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There is no share track.
Rules Changes
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Shares are worth $6 and there is no limit to the number of shares a player may issue.
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The same player may not build multiple direct connections between the same two locations (towns or cities).
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Track ownership markers and town markers are not limited. Use the track markers from another unused colour, coins or other convenient marker if needed.
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When issuing shares, move the player's income marker back by 1 space for each share issued.
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Track prices:
- Plains (mid green): $2/tile
- Hills (olive green): $3/tile
- Bays/fjords (aqua): $4/tile
- Town: terrain price plus $1/exit
- Tile upgrades: $3 (all)
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Some (foreign) hexes are priced as marked.
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The first connection over a sea link costs $4. A second connection over the same sea route may be built by a different player for $6. Sea links count as a track tile for building and Victory Points, and up to two may be built per player per turn. When delivering over sea links owned by multiple players, the active player may choose which receives an income.
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A town is connected to the adjacent end of a sea route if there is track connecting the town to the end of the sea route. A town may only be connected to a sea route if the sea route has already been built by the same player. Track markers are not placed on the stubs connecting a town to a sea route. A later player may build the second connection on a sea route without having the track stub to the town.