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Age of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland Maps thumbnail

Age of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland Maps

Expansion for Age of Steam

Age of Steam Deluxe Expansion: New England/Pittsburgh & Switzerland Maps Rulebook

Table of Contents

Table of Contents

  • New England
    • Game Parts
    • Setup
    • Building Track
    • Move Goods
    • Victory
  • Pittsburgh Rules and Track Building Chart
    • Game Parts
    • Historical Context
    • Setup
    • Actions
    • Building Track
      • Track Building Chart
    • Goods Growth
    • Game End
  • Switzerland
    • Game Parts
    • Setup
    • Issue Shares
    • Building Track
    • Move Goods
    • Goods Growth
    • Victory

New England

This map is designed for 2 players.

Game Parts

New England map, these rules.

Setup

Place 3 Goods cubes in every city.

Roll the dice to randomly determine the White player. The White player is the First Player on turns 1, 3, 6, and 8. The Black player is the First Player on turns 2, 4, 5, and 7.

Building Track

Only Completed Railway Links may be built. Unfinished Track sections are not allowed.

Move Goods

Each player may move Goods three times.

Victory

In addition to the other Victory Points, players receive 1 Victory Point for every $20 at the end of the game.

Pittsburgh Rules and Track Building Chart

This map is designed for 3 players.

Game Parts

Pittsburgh map, these rules.

Historical Context

Pittsburgh is a major industrial city built in the Allegheny Mountains. Called "The City of Bridges" by the Society of Civil Engineers (SCE), nothing is flat or straight! Pittsburgh has more bridges and tunnels than any other US city. Three major rivers (Ohio, Allegheny, and Monongahela) meet in Pittsburgh. The SCE says the cost of building roads and railroads in Pittsburgh is 5 times the US national average. The only long straight sections of railroad track in Pittsburgh are on bridges or in tunnels.

Setup

Place 3 Goods in all Cities.

Actions

The Turn Order action has been replaced with the Commonwealth Grant action. The Commonwealth Grant action reduces the cost of one $10 track build to $7.

Building Track

Simple Straight track costs $10. Complex track that introduces straight track costs $10. Simple Curved track costs $3. Complex track that does not introduce straight track costs $4. Towns cost $0. You may not build a Complex Track tile that has only straight track on it.

Track Building Chart

The chart's tile diagrams are illustrations; only their printed captions are transcribed here.

PLACING TRACK

  • Captions under the three tile groups: $3, $4, $10.

REPLACING TRACK

  • Two example replacements, each captioned $10.
  • "All other Replacements cost $4"

REDIRECTING TRACK

  • Two example redirections, each captioned $10.
  • "All other Redirections cost $4"

TOWNS

  • "Placing/Replacing Track in a Town hex costs $0"

Not allowed

  • "This Complex Track tile is not allowed" (diagram of a complex tile with only straight track)

Goods Growth

Cities 1-6 receive Goods from both the light and dark sides of the Goods display.

Game End

The game ends after Turn 8 is completed.

Switzerland

This map is designed for 3 or 4 players.

Game Parts

Switzerland map, these rules.

Setup

Place 4 Goods in Zürich, 3 in Basel, 2 in all other Cities.

Issue Shares

In a turn where a player does not issue any shares, they may buy one share back for $8. A player may not have less than two shares issued.

Building Track

The cost to Place, Replace, or Redirect any track hex is $4. The cost to Place or Upgrade any Town is $4. The heavy Red hexsides are impassable. The mountain hexes are also Impassable, no track may be placed in those hexes.

Three hexes are special: the St. Gotthard hex, the Lötschberg hex, and the Raron hex. No tiles may be placed on these hexes. Raron may not be Urbanized. The Tunnels, Tracks, and Town in these hexes do not exist until turn 5. At the beginning of turn 5, the Tunnels, Tracks, and Town are automatically created and may be used. These do not count toward Victory Points.

Move Goods

The 3 multicolor City hexes accept every Good, including black Goods. Zürich is a Black City and accepts Black Goods.

Goods Growth

Zürich receives one extra Good every turn, in addition to any from the Goods display.

Victory

Each Track segment is worth 2 Victory Points, not 1.