Age of Steam Deluxe Expansion: Detroit Bankruptcy & Heavy Cardboard Maps
Age of Steam Deluxe Expansion: Detroit Bankruptcy & Heavy Cardboard Maps Rulebook
Table of Contents
Table of Contents
Detroit Bankruptcy
This map is recommended for 2 to 5 players.
Map
This map is based on mid-2000s Detroit. Instead of playing for a set number of turns, this map is played until all but one player has gone bankrupt. Last player left wins. This game also uses a custom income track and Issued Shares track that are used instead of those for the base game to track income and shares.
Setup
Place 2 Goods cubes on each City on the map. Only place 1 Goods cube on each City and New City on the Goods Display, leave the rest empty. Each player starts with 5 shares on the Issued Shares track. Each player receives no money at the start of the game. Players will have to combat this debt to stay solvent.
Issue Shares
On this map the maximum number of shares is 25. Remember that during the Expenses phase players must pay $1 for each issued share, including the 5 they begin the game with.
Actions
The Engineer Action, in addition to allowing the player to build up to 4 track tiles, also allows the player to build their lowest cost track tile for free. The free build may be one of the special links on the map if it's the lowest cost build that turn. The Production Action is not used on this map.
Build Track
There are special links between Midtown Detroit and Downtown Detroit, between Downtown Detroit and Windsor, and between Windsor and Windsor Airport. They may be built for the cost shown on the map. Each special link can only be owned by one player. Each special link built counts as one track tile.
Move Goods
When moving goods, at least half of the links must belong to the current player. For example, a three link delivery has to be over at least two of the current player's links.
Expenses
Expenses include number of shares issued, engine level, and turn number. The turn number expense is equal to the number of the current turn ($1 for turn 1, $2 for turn 2, etc).
Income Reduction
Income reduction is altered as shown on the custom Income track on the map. It begins with -1 for 6 to 10 income, -2 for 11 to 15 income, and so on.
End of Game
The game ends when all players except one are bankrupt. The player who is not bankrupt wins. If all remaining players go bankrupt on the same turn, the remaining player with the highest income (closest to 0) wins.
Detroit Solo Variant
The solo game for Detroit Bankruptcy follows the same rules as the regular map rules with the following changes.
Setup
In addition to standard setup, place 3 Ownership disks on each of the action spaces for Engineer, Locomotive, and Urbanization.
Actions
The only actions available are Engineer, Locomotive, and Urbanization. Each may only be selected up to 3 times in the game. When selecting an action, remove one disk from the corresponding action space. In addition, you must pay a fee to the bank to use the action. Removing the top disk from an action costs $3, removing the middle disk costs $2, and removing the bottom disk costs $1.
You may select and use 1 action per turn. An action may not be selected if there are no disks on the space. If all disks are removed, no actions may be used.
Goods Growth
During the Goods Growth phase, roll 2 dice for each side of the Goods Display.
Income Reduction
If needed, Income reduction continues to increase by 1 for every 5 steps on the Income track, so 41-45 is -8, 46-50 is -9, etc.
End of Game
Your goal is to beat a virtual government player that will go bankrupt at the end of Turn 6 with an income of -1. If you outlast the government player, you win. If you tie or do worse than the government player, try again.
If you beat the government player and are not bankrupt on Turn 6, then continue playing to see how well you can do. Can you make it to Turn 8 before going bankrupt? Turn 9? Turn 10? Record your final Turn number and Income when you go bankrupt, and compare it to the criteria below.
Turn 7: You are better than the government, way to go!
Turn 8: You have achieved above average skills and Detroit applauds your efforts.
Turn 9: You have advanced to expert level. The economy in Detroit is starting to turn around.
Turn 10: The cars are rolling off the factory line. Detroit Rock City salutes you.
Turn 11: Eleven!
Turn 12: You are in the Age of Steam Hall of Fame. Take a picture, date it, sign it, cherish it.
Heavy Cardboard
This map is recommended for 4 to 6 players.
Map
This map features towns and cities named after games that have been featured on the Heavy Cardboard podcasts. The large Heavy Cardboard space in the center of the map functions as a single City, with many possible connections to this space.
Setup
Place one good of each color on the Heavy Cardboard space in the center of the map (5 total). Place 2 goods on every other City.
Actions
The Production action cannot be selected. There is a new action called Heavy Lifting that can be selected by placing a disk on the Heavy Lifting action space on the map. This action is implemented during the Move Goods phase. The action allows the player, for one of their deliveries, to move one Goods cube from a City that they have an existing complete link with, to a City matching the Goods cube color, over open land. This represents a trade route for high demand goods through undeveloped, difficult terrain, without rails.
This delivery must be made over contiguous open hex spaces (no track tiles) connecting the two Cities with a maximum of 5 hex spaces. Mountain terrain hexes count as 2 hex spaces for this movement. The start City and the destination City hexes do not count against the movement.
For example, starting from Arkwright, the player could make a Heavy Lifting delivery to Food Chain Magnate over 5 open empty hexes, or to Agricola over 2 mountain hexes and 1 empty hex, provided none of the hexes on the delivery path have rails or other Cities.
Moving a Goods cube using this action is worth 2 income in turn 1, and increases by 1 income each turn to a maximum of 6 (see chart on map.) Players cannot deliver to or from Madeira with this action.
Build Track
The large Heavy Cardboard space in the center of the map counts as a single City for links and track building. The thick lines on the edge of the Heavy Cardboard space are impassable and cannot be built across. Madeira has two Ferry lines; one from Puerto Rico and one from Container; that can be built for $6 each. Puerto Rico or Container must be urbanized or have a town track tile in order to build the Ferry line, and only one person may build each Ferry line, though one player may build both if they desire. A Ferry connection counts as a single tile during the Build Track phase, and as a single point for end game scoring.
Move Goods
Goods cubes cannot be delivered to the Heavy Cardboard space. Goods cubes can be delivered from Heavy Cardboard and Goods cubes can pass through it, which counts as a link connection for income and locomotive level. Madeira is a red and blue City and accepts both types of Goods cubes. Both red and blue Goods cubes cannot pass through Madeira.
Goods Growth
Heavy Cardboard does not gain Goods cubes the way other Cities do. Instead, if there are no goods on the Heavy Cardboard City at the beginning of the Goods Growth phase, it gains one Goods cube of each color (5 total).