Aeon's End: The Depths
Aeon's End: The Depths Rulebook
Table of Contents
Table of Contents
Horde-Crone (Nemesis)
Horde-Crone, front
- Name: Horde-Crone.
- Red badge (top left): 60.
- Ability, Unleash: Shuffle the trogg discard pile into the trogg deck. Draw a card from the trogg deck and place it into play.
- Increased Difficulty, Rules: All troggs have three life instead of two life.
- Additional Rules:
- There are three types of troggs in the trogg deck: Orps, Yuds, and Zoms.
- When a trogg enters play, resolve the effect on that card equal to the number of troggs in play of that trogg's type. The first trogg has no effect.
- When a trogg is discarded, place it in the trogg discard pile. (This is not the same as the nemesis discard pile.)
Horde-Crone, back
Setup: Shuffle all of the trogg cards together and place them facedown to form the trogg deck. Draw a card from the trogg deck and place it into play.
Nemesis-Specific Cards
Cards from the Horde-Crone's own deck. Each card's type is printed in its banner. The bottom-right circle is the number printed on the card and is not explained further by the card.
Horde Hybrid
Minion. Red badge: 7. Bottom-right circle: 2.
Immediately: Unleash. This minion becomes a trogg of the type that has the most of its type in play. When this is discarded, place it in Horde-Crone's discard pile.
Besiege
Attack. Bottom-right circle: 3.
Unleash twice.
If there are three or fewer troggs in play, Unleash again until there are four troggs in play.
Crushing Masses
Power. Bottom-right circle: 1.
Power 2: If there are no troggs in play, Unleash twice. Otherwise, Gravehold suffers 2 damage for each trogg in play.
Night Raid
Attack. Bottom-right circle: 1.
Unleash twice.
Then, discard a trogg in play.
Orp
Minion. Red badge: 2. Bottom-right circle: 0.
2 Orps: Gravehold suffers 2 damage.
3 Orps: Gravehold suffers 3 damage.
4 Orps: Gravehold suffers 5 damage. Discard all Orps.
Overwhelm
Attack. Bottom-right circle: 1.
Unleash.
The players collectively discard gems equal to the number of troggs in play.
Rabid Hysteria
Power. Bottom-right circle: 2.
Immediately: Unleash twice.
Power 2: Any player suffers 1 damage for each trogg in play.
Servitude to Evil
Power. Bottom-right circle: 2.
To discard: Spend 7 (aether symbol; see Card Notes).
Power 2: Unleash four times. Then, discard two troggs in play.
Underworld Totem
Minion. Red badge: 12. Bottom-right circle: 3.
When a player deals damage, that player must deal damage to a trogg if there are any troggs in play.
Immediately: Unleash twice.
Persistent: Unleash twice.
Wreak Havoc
Attack. Bottom-right circle: 3.
Unleash twice.
Resolve the effect of each of the troggs placed into play by this card one additional time.
Yud
Minion. Red badge: 2. Bottom-right circle: 0.
2 Yuds: Any player suffers 2 damage.
3 Yuds: Any player suffers 3 damage.
4 Yuds: The player with the lowest life suffers 4 damage. Discard all Yuds.
Zom
Minion. Red badge: 2. Bottom-right circle: 0.
2 Zoms: The player with the lowest life suffers 1 damage.
3 Zoms: Any player discards three cards.
4 Zoms: Gravehold suffers 1 damage for each trogg in play. Discard all Zoms.
Breach Mages
Each breach mage card shows the mage's name and title, the player number and life boxes, the starting hand and starting deck, and one ability. The mage's front is transcribed here; the back of each mage card carries flavour text only.
Nym
Breach Mage Apprentice.
- Starting hand: 1x Cinder, 4x Crystal.
- Starting deck: 3x Crystal, 2x Spark.
- Bottom row: Five cards, each reading 20 (see Card Notes).
Terminus Barrier. Activate during your main phase: Discard the top card of the nemesis deck. If you discarded an attack card, discard an additional card.
Reeve
Breach Mage Elite.
- Starting hand: 1x Obsidian Shard, 2x Crystal, 2x Spark.
- Starting deck: 3x Crystal, 2x Spark.
- Bottom row: Four cards, each reading 20 (see Card Notes).
Quelling Blade. Activate during your main phase: Deal 5 damage to a minion. Deal 3 damage to a different minion.
Z'hana
Breach Mage Renegade.
- Starting hand: 1x Eternal Ember, 4x Crystal.
- Starting deck: 4x Crystal, 1x Spark.
- Bottom row: Five cards, each reading 20 (see Card Notes).
Sanctum Glyph. Activate during your main phase: Gravehold gains 7 life.
Supply Gems
Banishing Topaz
Gem. Cost 5.
Gain 2 (aether symbol).
You may place a card in hand on top of your deck. If you do, gain an additional 2 (aether symbol).
Supply Relics
Transmogrifier
Relic. Cost 4.
Destroy a card in hand. You may gain a card from any supply pile that costs up to 3 (aether symbol) more than the destroyed card.
Vim Dynamo
Relic. Cost 4.
Suffer 1 damage. Any player draws two cards.
OR
Destroy this. Any player gains 2 life and 1 charge.
Supply Spells
Combustion
Spell. Cost 5.
Cast: Deal 2 damage to a minion. Deal 2 damage to a different minion or the nemesis.
(Effects that modify damage affect both instances of damage this spell deals.)
Devouring Shadow
Spell. Cost 6.
While prepped, once per turn during your main phase you may destroy a card in hand.
Cast: Deal 3 damage.
Disintegrating Scythe
Spell. Cost 7.
Cast: Deal 8 damage. Suffer 1 damage. Instead of discarding this, destroy it or place it on top of any player's discard pile.
Monstrous Inferno
Spell. Cost 8.
This spell must be prepped to two adjacent breaches so that this card touches both breaches. This fully occupies both breaches.
Cast: Deal 7 damage divided however you choose to the nemesis and any number of minions.
Void Bond
Spell. Cost 4.
Cast: Deal 3 damage.
You may cast any player's prepped spell.
Starter Cards
Each starter card has a small diamond symbol with an S in its bottom-right corner.
Cinder
Spell. Cost 0.
Cast: Deal 1 damage.
OR
Cast: Gain 2 (aether symbol).
Eternal Ember
Spell. Cost 0.
Cast: Deal 1 damage.
OR
Cast: Cast one of your prepped spells without discarding it.
Obsidian Shard
Gem. Cost 0.
Gain 1 (aether symbol).
You may suffer 1 damage. If you do, gain an additional 2 (aether symbol).
Card Notes
- Card layout: The red badge (health on the nemesis and minion cards) and the bottom-right circle are reproduced as printed numbers. The scans do not label the bottom-right circle further, so it is not explained here.
- Aether symbol: The cards print the aether currency as a black circle with a white swirl, shown in this document as (aether symbol). The scans do not spell out the name; the name is taken from the base Aeon's End game, whose cards use the same symbol.
- Breach mage bottom row: Each breach mage card shows a row of cards along the bottom, each reading 20. The scans do not label them, so they are transcribed as printed and not explained further.
- Breach-level icons: The top edge of each breach mage shows icons numbered I to IV. The scans do not spell out what they mean, so they are not transcribed. Z'hana's level I icon is a red circle with a slash.
- Mage backs: The backs of the Nym, Reeve and Z'hana cards carry flavour text only. Nym's back was read at full size; the other two were read at page scale.
- Flavour text: The italic flavour text on the cards is omitted.
- Not included: The scans do not include the Depths divider card, which is not transcribed.
- Edition: The wiki states that its scans are of the second edition. This document does not check them against a first-edition printing.