Aeon's End: The Ancients
Aeon's End: The Ancients Rulebook
Table of Contents
Table of Contents
Mages
Mazra, The Reader
Mazra mat. Starting hand: 4x Crystal, 1x Mazra's Studies. Starting deck: 4x Crystal, 1x Mazra's Studies. Read the back side of this mat for further setup instructions.
Research. Activate during your main phase: Destroy a card with "Mazra" in its name in your hand. Gain a card with "Mazra" in its name from the personal upgrade deck that costs 3 aether more than the destroyed card and place that card into your hand.
Or: Return to your hand all cards with "Mazra" in their name in your discard pile.
Mazra's Studies (Spell, cost 0; 2 copies)
- Cast: Deal 1 damage.
- Or Cast: Focus your III breach.
Mazra's Wisdom (Spell, cost 3)
- Cast: Deal 2 damage. Any ally draws a card.
- Use this card only when playing with Mazra.
Mazra's Arc (Spell, cost 3; 2 copies)
- Cast: Deal 3 damage. Focus your closed breach with the lowest focus cost.
- Use this card only when playing with Mazra.
Mazra's Inferno (Spell, cost 6; 2 copies)
- Cast: Deal 6 damage.
- Or Cast: Deal 4 damage. Destroy a card in hand.
- Use this card only when playing with Mazra.
Mazra's Gift (Spell, cost 6; 2 copies)
- Cast: Deal 4 damage. Any ally gains 1 charge.
- Or Cast: Deal 4 damage. Any ally gains 1 life.
- Use this card only when playing with Mazra.
Qu, Builder and Destroyer
Qu mat. Starting hand: 2x Crystal, 1x Change Form, 2x Spark. Starting deck: 2x Spark, 1x Melded Radite, 2x Crystal. Read the back side of this mat for further setup instructions. The mat's Form token area is marked "Place Form Token Here."
Duality Embrace. Activate during your main phase: If you are in Destroyer form, cast up to two different spells prepped by any number of players, and then flip over the Form token. Otherwise, any player preps up to two spells in their discard pile to their opened breaches, and then flip over the Form token.
Destroyer Form (Form token, Destroyer side)
- When you play a gem, gain 1 less aether, to a minimum of 0.
- Spells you cast deal 1 additional damage.
Melded Radite (Gem)
- Gain 0 aether.
- You may cast any player's prepped spell.
Change Form (Relic)
- Qu flips over the Form token.
Qu, Mender and Destroyer and Mazra, The Reader are mage character cards. Their photographed faces carry the mage name and subtitle only and no rules text.
Research Breach
Closed Research Breach III. Once opened: Gain 1 charge on cast.
- Focus: 3 aether (printed on three of the token's sides).
- Open: the four printed values are 7 aether (top), 6 aether (right), 5 aether (left) and 3 aether (bottom).
The token is photographed with the Mazra cards. Its four Open costs are printed on rotated edge labels, and the values above are read from those labels.
The Wanderer
The Wanderer Board
The Wanderer (40 life)
Unleash (any one of the following):
- Any pylon gains 2 life.
- Or any player suffers 2 damage.
- Or The Wanderer gains 3 life.
Increased Difficulty. Rules: When a player deals damage to a Dampening Pylon, reduce that damage by 1.
Additional Rules
- Reduce all damage that is dealt to The Wanderer by abilities and player cards to 1.
- During any player's main phase, that player may spend any amount of aether to deal an equal amount of damage to The Wanderer.
- When a pylon is discarded from play, place it into the pylon discard pile.
The photographs also show a nemesis card titled "The Wanderer" with the subtitle "Fight The Wanderer." and a plain name-only card. Neither carries rules text beyond the title.
Wanderer Nemesis Cards
The nemesis cards below are the 9 cards printed with names and text, plus 4 Dampening Pylons (see the next section). The number in the bottom-right corner of each card is its level, and the red number on a minion is its health.
Level 1
Regenerative Light (Power, level 1)
- Power 3: The pylons collectively gain 5 life.
- Or Discard the top card of the nemesis deck.
Channeled Focus (Power, level 1)
- Power 3: If a pylon in play has 5 or less life, Gravehold suffers 3 damage. Otherwise, Gravehold suffers 6 damage.
Energizing Archon (Minion, health 4, level 1)
- When this minion suffers damage, any pylon gains 1 life.
- Persistent: Gravehold suffers 2 damage.
Level 2
Blazing Archon (Minion, health 10, level 2)
- Persistent: Gravehold suffers 1 damage. Any pylon gains 2 life.
Shield Archon (Minion, health 12, level 2)
- Prevent all damage dealt to pylons.
- Persistent: Any player discards their most expensive gem in hand.
Protective Aura (Power, level 2)
- To Discard: Discard two prepped spells that each cost 4 aether or more.
- Power 3: Gravehold suffers 4 damage. Place this next to the nemesis mat. For the rest of the game, when a player spends aether to deal damage to The Wanderer, reduce that damage by 1.
Level 3
Animate (Attack, level 3)
- Unleash twice.
- Place a Dampening Pylon in the pylon discard pile into play.
- The player with the most expensive gem in hand discards all gems in hand.
Revive (Attack, level 3)
- Unleash.
- Gravehold suffers 4 damage.
- Place a Dampening Pylon in the pylon discard pile into play.
Meteor Pylon (Minion - Pylon, health 22, level 3)
- When a player spends aether to deal damage to The Wanderer, reduce that damage by 3.
- Persistent: Gravehold suffers 3 damage.
Dampening Pylons
There are four Dampening Pylon cards (Minion - Pylon, health 10). Each carries the same text:
- When a player spends aether to deal damage to The Wanderer, reduce that damage by 1.
- When a player causes this minion to be discarded, that player gains 2 aether.
The bottom-right mark on the Dampening Pylon cards is printed as "U" rather than a level number.
Upgraded-Basic Nemesis Cards
These four cards are labelled "Upgraded-Basic" and use the same level numbers as the Wanderer nemesis cards.
Furrow of Destruction (Power, level 1)
- To Discard: Spend 6 aether.
- Power 2: Unleash twice. Gravehold suffers 3 damage.
Rupture (Attack, level 1)
- Unleash.
- Any player suffers 4 damage.
Mangle (Attack, level 2)
- The player with the most charges loses 3 charges and suffers 3 damage.
- A different player discards three cards in hand.
Howling Slayer (Minion, health 14, level 2)
- Persistent: Any player suffers 2 damage. Any player discards a card in hand.
Treasures
The treasure cards below are the ten printed in the set. The first three are not level-marked; the others are marked Treasure Level 2 or Treasure Level 3.
Treasured Spells and Gems
Z'hana's Fleeting Ember (Treasured Spell)
- Cast: Deal 1 damage.
- Or Cast: Cast one of your prepped spells that costs 4 aether or less without discarding it.
Quilius's Erasure (Treasured Spell)
- Cast: Deal 1 damage. If this damages a minion, deal 1 additional damage.
Remnant's Void Shard (Treasured Gem)
- Gain 1 aether.
- Gain an additional 1 aether that can only be used to focus or open a breach.
Treasure Level 2
Blighted Root Clump
- When the last card in a supply pile is gained or destroyed, any player gains 3 life.
Wayward Scraps
- Once per turn during any player's main phase that player may spend 4 aether to focus each player's IV breach.
Petrified Witch Finger
- When the last card in a supply pile is gained or destroyed, any player gains 3 charges.
Treasure Level 3
True Sight Monocle
- At the start of your main phase, if there are six or more cards in your discard pile, gain 2 aether.
Entwined Aether Strands
- At the end of your draw phase, you may discard one card in hand and draw a card.
Siphoning Blade
- Once per turn when you focus or open a breach, gain 1 charge.
Gem Encrusted Anklet
- At the start of your first turn of the game, gain 3 aether.
Randomizers
The seven randomizer cards below are all marked "Randomizer." The number in the top-right corner is the card's cost.
Shining Fluorite (Gem, cost 7)
- Gain 3 aether.
- Place the next spell you gain this turn into your hand.
Polyphase Turbine (Relic, cost 3)
- If this is the first time you've played a Polyphase Turbine this turn, gain 2 aether.
- Otherwise, gain 1 charge and 1 aether.
Focusing Conduit (Relic, cost 5)
- Attach this to any player's breach.
- At the end of that player's casting phase, focus this breach.
- When this breach is opened, destroy this card.
Breach Extractor (Relic, cost 5)
- Any player destroys up to two cards in hand.
- Or destroy this. Gravehold gains 3 life.
Dual Flash (Spell, cost 3)
- Cast: Deal 2 damage.
- If this is the first time you have cast Dual Flash during your casting phase this turn, you may cast any player's prepped Dual Flash without discarding it.
Dust Caller (Spell, cost 5)
- Cast: Deal 4 damage.
- Any ally returns a card that costs 0 aether from their discard pile to their hand.
Symbiotic Synapse (Spell, cost 7)
- If there is another Symbiotic Synapse in any player's discard pile, this gains Echo.
- Cast: Deal 4 damage.
Transcription Notes
These gaps and judgment calls are disclosed here rather than filled in from memory.
- Not photographed: the reverse side of the Mazra mat (further setup instructions); the Builder side of the Qu Form token; the Qu mat's reverse side (further setup instructions); the mages' PLAYER NUMBER and LIFE values, which do not show on the photographed mats.
- Mat tiles: the row of small tiles along the bottom of each mage mat, each showing a "2," is not transcribed; their role is not legible in the photographs.
- Health and level: the red number on a minion card is read as health, and the bottom-right number as level. Neither is printed as a word on the card.
- Icons: the aether symbol is written as "aether." The card text is otherwise as printed, including "Power," "Persistent," "To Discard," "Unleash," and "Echo," which are defined in the base Aeon's End rules.
- Pictured cards: the mage character cards and The Wanderer's name-only card carry no rules text.