Aeon's End: Origins
Aeon's End: Origins Rulebook
Table of Contents
Table of Contents
Components
This file covers the following printed components:
- Breach mage: Kiri and Phoenix (front and back mat), with the Phoenix Breach mat.
- Nemesis: The Endless Decay (front and back card), with the Entropy cards and the four Deteriorate versions.
- Mage cards: 15 cards, ORI-01 to ORI-11, ORI-18, ORI-23, ORI-28 and ORI-33.
- Treasure cards: 5 cards, ORI-61 to ORI-65.
Two Entropy cards are not in the scans. The Origins wiki lists Wither and Rust as two copies each in the Entropy deck, which gives 19 nemesis cards in total against the 17 distinct cards scanned here. The duplicate copies would be ORI-43 and ORI-45; their text is not reproduced because they were not scanned.
Breach Mage: Kiri and Phoenix
Mage Mat, Front
Kiri and Phoenix The First Breach Mage
Starting hand: 4x Crystal, 1x Condensed Pyre
Starting deck: 5x Crystal
(Read the back side of this mat for additional rules.)
Rain Fire
Activate during your main phase: Prep the top card of the Phoenix deck to the Phoenix breach. Cast that spell. Repeat this once.
The Phoenix breach and Kiri's breach both cannot be destroyed.
The mat's top edge shows the turn-phase icons I to IV. The scans do not give their meaning, so they are not transcribed.
Mage Mat, Back
Complexity Rating: 5
Place all the Phoenix spell cards that cost 3 or more in the Swap zone. Set the Phoenix mat to the side of Kiri's mat. Shuffle Phoenix Spark, Phoenix Ember, and Phoenix Flare and place them facedown to the left of the Phoenix mat to create the Phoenix deck.
Phoenix Breach Mat
Opened Phoenix Breach
Phoenix
At the end of Kiri's draw phase, prep the top card of the Phoenix deck faceup to the Phoenix breach. During Kiri's casting phase, she must cast the spell in Phoenix's breach. When a spell prepped in Phoenix's breach is cast, place it into the Phoenix discard pile. When you would draw a card from the Phoenix deck but it is empty, flip the Phoenix discard pile over to create the Phoenix deck. Phoenix is not considered an ally or a player for any purpose. Only spells in Phoenix's deck may be prepped to the Phoenix breach.
Mage Cards
Each card below is a Kiri and Phoenix supply card. Cards marked "Use this card only when playing with Kiri and Phoenix" carry that line as printed.
Condensed Pyre
Type: Spell (ORI-01)
Cost: 0
While prepped, once per turn during your main phase, gain 1 Knowledge. Cast: Deal 1 damage.
Phoenix Spark
Type: Spell (ORI-02)
Cost: 0
Cast: Deal 1 damage. You may spend 2 Knowledge to swap this card for Phoenix Blaze.
Phoenix Ember
Type: Spell (ORI-03)
Cost: 0
Cast: Deal 1 damage. You may spend 2 Knowledge to swap this card for Phoenix Blast.
Phoenix Flare
Type: Spell (ORI-04)
Cost: 0
Cast: Deal 1 damage. You may spend 2 Knowledge to swap this card for Phoenix Scorch.
Phoenix Blaze
Type: Spell (ORI-05)
Cost: 3
Cast: Deal 2 damage. Kiri gains 1 aether token. You may spend 3 Knowledge to swap this card for Phoenix Pyre.
Use this card only when playing with Kiri and Phoenix.
Phoenix Blast
Type: Spell (ORI-06)
Cost: 3
Cast: Deal 3 damage. You may spend 3 Knowledge to swap this card for Phoenix Inferno.
Use this card only when playing with Kiri and Phoenix.
Phoenix Scorch
Type: Spell (ORI-07)
Cost: 3
Cast: Deal 2 damage. Any player may discard a card to gain a charge. You may spend 3 Knowledge to swap this card for Phoenix Char.
Use this card only when playing with Kiri and Phoenix.
Phoenix Pyre
Type: Spell (ORI-08)
Cost: 6
Cast: Deal 3 damage. Any player gains 1 life.
Use this card only when playing with Kiri and Phoenix.
Phoenix Inferno
Type: Spell (ORI-09)
Cost: 6
Cast: Deal 5 damage.
Use this card only when playing with Kiri and Phoenix.
Phoenix Char
Type: Spell (ORI-10)
Cost: 6
Cast: Deal 4 damage. Kiri gains a charge.
Use this card only when playing with Kiri and Phoenix.
Rhodonix
Type: Gem (ORI-11)
Cost: 6
Gain 3 aether. If this is the first Rhodonix you've played this turn, draw an additional card at the end of this turn.
Lashing Sinew
Type: Spell (ORI-18)
Cost: 5
When you prep this, draw an additional card at the end of this turn. Cast: Deal 2 damage.
Propel
Type: Spell (ORI-23)
Cost: 5
Cast: Deal 4 damage. If you placed this into your discard pile, swap this card for Gather Force.
Gather Force
Type: Relic (ORI-28)
Cost: 7
Any ally draws two cards. Gravehold gains 1 life. Swap this card for Propel.
This starts the game in the Swap zone.
Starfall
Type: Spell (ORI-33)
Cost: 6
Cast: Deal 3 damage. Reveal the top three cards of your deck. You may prep a spell not named Starfall that is revealed this way.
Treasure Cards
Kadir's Ancient Emerald
Type: Treasured Gem (ORI-61)
Cost: 0
Gain 1 aether. If you have 3 charges or more, any ally gains 1 life.
Nook's Nihilum
Type: Treasured Gem (ORI-62)
Cost: 0
Gain 1 aether. OR Destroy this. Gain 2 aether. Silence a minion.
Smudged Parchment
Type: Treasure Level 2 (ORI-63)
At the start of the game, set this next to a supply pile. When a player gains a card from this supply pile, they may place that card on top of their deck.
Ember Blade
Type: Treasure Level 2 (ORI-64)
When the last card in a supply pile is developed, gained, or destroyed, Gravehold gains 3 life.
Witch's Wheel
Type: Treasure Level 3 (ORI-65)
The second spell you cast during your casting phase deals an additional 2 damage.
Nemesis: The Endless Decay
Nemesis Card, Front
The Endless Decay Life 70
Unleash: The Endless Decay gains a nemesis token.
Increased Difficulty
SETUP: Remove 2 power tokens from Deteriorate. RULES: When Deteriorate resolves, add 1 power token less to it.
Additional Rules
At the end of The Endless Decay's turn, if it has 4 nemesis tokens or more, The Endless Decay refracts. Remove 4 nemesis tokens from The Endless Decay and resolve the nemesis main phase again. The Endless Decay can only refract once per turn.
During any player's main phase, they may pay 4 aether to add a power token to Deteriorate.
Entropy cards do not resolve the turn they come into play.
Entropy cards cannot be removed from play.
If you would draw an entropy card and cannot, the players lose.
Nemesis Card, Back
Setup
Place into play the version of Deteriorate that corresponds to your player count as indicated on the bottom of Deteriorate.
Shuffle the entropy cards together facedown to form the entropy deck.
Entropy Cards
Entropy cards are nemesis cards of the Entropy type. Each shows tier 0 in the bottom corner of its card.
Wither
Type: Entropy (ORI-42)
Tier: 0
PERSISTENT: Any player suffers 1 damage.
Rust
Type: Entropy (ORI-44)
Tier: 0
PERSISTENT: Gravehold suffers 1 damage.
Atrophy
Type: Entropy (ORI-46)
Tier: 0
PERSISTENT: Any player discards a prepped spell or a spell in hand.
Dissolve
Type: Entropy (ORI-47)
Tier: 0
PERSISTENT: Any player loses a charge.
Deteriorate
Deteriorate is a Power card. Use the version that matches the player count; each version has the footer "Use this version for an N-player game" as printed.
Deteriorate, 1-Player
Type: Power (ORI-48)
Tier: 0
POWER 4: Draw a card from the entropy deck and place it into play. Do not discard this card from play. Instead, add 3 power tokens to this card.
Use this version for a 1-player game.
Deteriorate, 2-Player
Type: Power (ORI-49)
Tier: 0
POWER 6: Draw a card from the entropy deck and place it into play. Do not discard this card from play. Instead, add 4 power tokens to this card.
Use this version for a 2-player game.
Deteriorate, 3-Player
Type: Power (ORI-50)
Tier: 0
POWER 8: Draw a card from the entropy deck and place it into play. Do not discard this card from play. Instead, add 6 power tokens to this card.
Use this version for a 3-player game.
Deteriorate, 4-Player
Type: Power (ORI-51)
Tier: 0
POWER 10: Draw a card from the entropy deck and place it into play. Do not discard this card from play. Instead, add 7 power tokens to this card.
Use this version for a 4-player game.
Nemesis Cards, Tier 1
Quartz Obelisk
Type: Minion (ORI-52)
Life: 5
Tier: 1
PERSISTENT: Any player or Gravehold suffers 2 damage.
Vitality Drain
Type: Power (ORI-53)
Tier: 1
TO DISCARD: Spend 6 aether.
POWER 3: Remove 1 power token from Deteriorate. The players collectively discard three cards.
Memory Decay
Type: Power (ORI-54)
Tier: 1
TO DISCARD: Spend 5 aether.
POWER 2: Unleash three times. Place 1 power token on Deteriorate.
Nemesis Cards, Tier 2
Spectreghast
Type: Minion (ORI-55)
Life: 10
Tier: 2
PERSISTENT: Any player suffers 2 damage. OR Remove 1 power token from Deteriorate.
Waste Away
Type: Power (ORI-56)
Tier: 2
POWER 2: If there are no entropy cards in play, draw a card from the entropy deck and place it into play. Otherwise, place 1 power token on Deteriorate and Unleash three times.
Last Gasp
Type: Power (ORI-57)
Tier: 2
TO DISCARD: Spend 7 aether.
POWER 2: Remove 2 power tokens from Deteriorate. Gravehold or any player suffers 3 damage.
Nemesis Cards, Tier 3
Withering Touch
Type: Attack (ORI-58)
Tier: 3
Unleash twice. Draw a card from the entropy deck and place it into play.
Clock Keeper
Type: Minion (ORI-59)
Life: 14
Tier: 3
PERSISTENT: If this is the first time this ability has resolved this turn, Unleash twice. Otherwise, any player destroys a prepped spell that costs 1 aether or more.
Entangled Fate
Type: Power (ORI-60)
Tier: 3
When a power token is removed from this, remove a power token from Deteriorate.
POWER 2: Gravehold or any player suffers 5 damage.