Aeon Trespass: Odyssey – Zeno Titan
Aeon Trespass: Odyssey – Zeno Titan Rulebook
Table of Contents
Table of Contents
MWE-4 "Keelbow"
Gear | Slot: 2 Hands | Traits: Bow, Metal, Argotech
Acquisition: Crafting
Attack: 2 dice, Precision +3, Power: Red
Keywords:
- Ranged 3-4
- Cumbersome
- Daze
Abilities:
- Take Aim: Place an Opening token on this card. (Combat action)
- For each Opening on this card, gain +3 Precision.
- When you attack, discard all Opening tokens from this card.
Gated ability (Danger 3+):
- Loses Cumbersome.
Errata (v1.2):
- The Daze keyword on this card should be: "Daze, but ignore the adjacency requirement".
MWE-109A "Hermes Winch"
Gear | Slot: Support | Traits: Metal, Rope, Hook, Hermes Gear, Argotech, Flammable
Acquisition: Crafting
Abilities:
- Scale. Cost: Fate, Fate. (Timing: when you are about to perform a test to climb a Vantage Point or Elevated Terrain.)
- If you're on a VP, you may swap spaces with another Titan that is adjacent to the Primordial. Cost: Fate, Fate, Exhaust.
- You may use this ability as a free action or at the end of your turn.