Adventure Tactics: Domianne's Tower – Hero Pack 1
Adventure Tactics: Domianne's Tower – Hero Pack 1 Rulebook
Table of Contents
Table of Contents
Time Mage
Class requirements: Cleric 1, Wizard 3
Class features:
- Hybrid Damage
- Deck Manipulation
- Battlefield Control
Sample cards:
- Glimpse Ahead [pink X icon]: Reveal the top 4 cards of another hero's deck. They may choose to discard their hand and draw those cards.
- Fate-Weaver [gold star icon] [pink X icon]: Before initiative is determined, set all initiative cards in the order of your choice.
- Time Stop [gold star icon] [red square X icon]: Treat all cards you play this turn as free.
- Chrono Blast (class feature): All targets hit by your fireballs are slowed.
Magic Blade
Class requirements: Fighter 3, Wizard 1
Class features:
- Ranged Damage
- Multiple Weapons
- Enhances Weapons
- Soul Sword
Sample cards:
- Soul Sword (class feature): If you select this class feature at the beginning of a scenario, immediately equip Soul Sword (Weapon).
- Dancing Blade (class feature): It does not cost you an action to equip a weapon.
- Flame Brand (marked with a red 1–5 badge): Attach Flame Brand to a weapon equipped by a hero in range. That weapon deals an additional [red square icon] damage. Only one brand may be applied per weapon.
- Frost Brand (marked with a red 1–5 badge): Attach Frost Brand to a weapon equipped by a hero in range. That weapon deals an additional [white square icon] damage and inflicts slowed. Only one brand may be applied per weapon.
- Thunder Brand (marked with a red 1–5 badge): Attach Thunder Brand to a weapon equipped by a hero in range. That weapon deals an additional [white square icon] damage with +3 Range. Only one brand may be applied per weapon.
Note: on the Dancing Blade card the text is partly overlapped by the illustration of the Magic Blade's sword. The word "action" is read from the visible letters and the full sentence is "It does not cost you an action to equip a weapon."
Engineer
Class requirements: Archer 2, Rogue 1, Wizard 1
Class features:
- Hybrid Damage
- Enhances Equipment
- Turret Pet
Sample cards:
- Focused Fire: Make a basic attack. If your turret is in range of your target, it may make a basic attack against it.
- One Man's Garbage [pink X icon]: You may add one equipment card from each other player's discard pile to your hand. You may immediately use or equip those equipment cards. Any card taken from another hero must be returned to their deck at the end of the encounter.
- Wrench [red badge with a "1" and a ranged icon] [blue square icon] [white square icon]: Choose a hero. They may equip an equipment card from their discard pile.
Note: on the Wrench card, the text is partly overlapped by the Turret card shown over it. The words "from" and "their" are partly hidden; the reading above is from the visible letters.
- Summon Turret (level card): Summon a turret in an unoccupied square. (Limit: 1 active turret.)
- Scoped Sights (class feature): +2 basic attack range.
Turret (summoned creature card, as shown): blue icon at the top, 15 hit points (heart icon), range 1–5 (red badge), movement 1 (blue boot icon). Its printed ability text is not shown on the overview page.