Advanced Game System II
Advanced Game System II Rulebook
Table of Contents
Table of Contents
Using Advanced Game System II
This expansion contains new types of cards. Add them to the "Advanced Game System".
Multicolor Class Cards
These Classes are not subject to particular restrictions and can be used by any Race to which a Hero belongs. In this expansion, these Classes are: "Bard" and "Tavern Keeper".
EXP Point Cards
These cards represent the Ice Blue Monsters from the Expansion: "The Frozen Horror".
Investigate Cards
During his turn and only once, a Hero can investigate a piece of furniture in the room where he is. To do so, he draws the corresponding furniture card from the Investigation Deck. When he resolves it, he will have to perform 1 of the 4 required Tests.
Investigation Deck Tests
Strength Test: Roll the number of Red Dice indicated by the Investigate card. If the Attack value (using your starting Hero card Attack value plus any Level up bonus) of the Hero is equal to or less than the result of the roll, the test will have succeeded.
Agility Test: Roll the number of Red Dice indicated by the Investigate card. If the Defense value (using your starting Hero card Defense value plus any Level up bonus) of the Hero is equal to or less than the result of the roll, the test will have succeeded.
Toughness Test: Roll the number of Red Dice indicated by the Investigate card. If the current Hero's Body Points at the time of the test are equal to or less than the result of the roll, the test will have succeeded.
Mental Test: Roll the number of Red Dice indicated by the Investigate card. If the current Hero's Mind Points at the time of the test are equal to or less than the result of the roll, the test is successful.
EXP Points Deck Exhaustion
If at any time during the Quest, an EXP Points Deck runs out of cards, each player must write down on his character sheet the total EXP Points earned so far and return the cards to form a new EXP Points Deck.