RulesPal
Chat
Rulebook
Ad-Lib Crossword Cubes thumbnail

Ad-Lib Crossword Cubes

Ad-Lib Crossword Cubes Rulebook

Table of Contents

Table of Contents

  • Number of Players
  • Equipment
  • How to Play
  • How to Score
    • Example
  • Turns and Passing
  • Winning the Game
  • Solitaire Play
  • Simplified Rules for Younger Players

Number of Players

Any number may play, either individually, or as partners. AD-LIB Crossword Cubes can also be played solitaire.

Equipment

One set of 13 AD-LIB cubes, AD-LIB cup, timer.

How to Play

To start, each player picks a cube out of the cup, without looking at it, and rolls it. The player rolling the highest point value starts the game.

The first player places all 13 AD-LIB cubes in the cup and rolls them on the playing surface. The timer is then set.

Using only the letters appearing on the top surface of the cubes, the player forms words across and down in crossword fashion. Only words found in a standard dictionary are allowed. Proper nouns, abbreviations, slang and foreign words are not allowed.

There are two jokers, or wild sides, which are marked with a wild-side symbol (a square with diagonal lines). The joker can be substituted for any letter; however, it does not score. If a joker is a common letter for two words, it must remain the same letter in both words.

The words formed in one roll must be connected in one crossword pattern.

The player may rearrange the dice in any way he wishes during the time limit. At the end of the time limit he must stop and take his score.

How to Score

Each of the letters has a point value. The jokers, which are marked with the wild-side symbol, do not score. At the end of the time limit the point values of the horizontal words (across) and vertical words (up and down) are totaled. The point values of the cubes not used are then totaled and subtracted from the total obtained. (See example below.)

Example

ItemPoints
Horizontal Words11 points
Vertical Words28
Subtotal39
Less cube left over8
Total Score31 points

The example board shows the word MONEY across the bottom, with vertical words crossing it. The cube left unused is the Q, which has a point value of 8 and is subtracted.

Note that letters used in common with vertical and horizontal words are counted twice in scoring.

Turns and Passing

After the first player's turn his score is recorded and the AD-LIB cubes and cup are passed to the player on his left.

Winning the Game

The game is won by the player having the highest score after a predetermined number of turns (e.g. 3 or 4 turns), or the player having the highest score 200 (or any predetermined figure). If there are more than 6 players it may be convenient to play as partners. Partners may consult during their turn, both actively participating in the play.

Solitaire Play

AD-LIB Crossword Cubes is a challenging and interesting solitaire game. The individual player sees how high a score he can obtain in a single throw.

Simplified Rules for Younger Players

For the younger player, the rules may be simplified, by letting them form as many words as possible without requiring them to arrange the words in crossword fashion.