Activity Krazy Kritzel
Activity Krazy Kritzel Rulebook
Table of Contents
Table of Contents
Game Goal
The goal is to draw various terms on the board in front of your own forehead so that the other players can guess as many of them as possible! Whoever is skilful and does not let themselves be unsettled will score the most points at the end.
Game Contents
- 1 drawing board with rubber band
- 1 water-soluble pen
- 1 felt cloth eraser
- 220 cards with 4 terms each
- 20 plastic chips
- 1 hourglass (30 seconds)
- 1 rulebook
Paper and pencil are additionally needed to record the points.
Setup
- The cards are shuffled and placed as a face-down stack in the middle of the table.
- The remaining game material is laid out next to the cards.
Sequence of Play
- The first artist is determined. Play then proceeds clockwise.
- The artist whose turn it is takes the drawing board, the pen and the felt cloth. The drawing board is placed on the forehead and fixed with the help of the rubber band, which is simply pulled backward over the head.
- The artist then draws the top card from the stack, in such a way that the other players cannot see the terms. He looks at the first term. Then the hourglass is turned over and the scribbling can begin!
- The artist now tries to depict the term on the board in front of his forehead, with the aim that the other players guess it. He may use the felt cloth at any time to erase the drawing and start again from the beginning.
Tip: Sometimes a term consists of two or more words. As a combined term it is often hard to depict. If the words are depicted separately, however, the task is usually much easier to solve. Example: drawing "Ohrwurm" (earworm) is hard, but "Ohr" (ear) and "Wurm" (worm) can be drawn relatively easily one at a time. If part of the word is guessed, simply erase the scribble with the felt cloth and quickly begin with the next part of the word.
Warning: The artist may neither speak nor gesticulate. However, he may indicate to the other players by nodding that part of the term has been guessed correctly. The drawing may contain neither letters nor numbers. If these rules are broken, the game moves on to the next term after a brief interruption.
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If the sought term is guessed by a player within the given time, the game is briefly interrupted. Both the artist and the player who guessed the term each receive two chips.
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If the term is not guessed by any other player within 30 seconds, the artist has a second attempt. He may look at the drawing and either:
- erase it with the felt cloth and start again from the beginning, or
- continue the existing drawing.
Once the artist has decided on a procedure, he must put the drawing board back on his forehead, and the hourglass is restarted. In addition, he announces the initial letter of the sought term.
If the term is guessed in the second round, both the artist and the player who guessed the term receive only one chip each.
If the term is not guessed in the second round either, no chips are awarded.
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The artist then looks at the second term on the card already drawn and continues the game as described above. Once all 4 terms have been drawn, the next player is the artist.
Recording Points
Before the next artist takes his turn, everyone counts together the chips they received in this round. The results are recorded, and the chips go back to the middle of the table.
End of the Game
The game ends:
- with 3 to 6 players, when each player has been the artist 2 times;
- with 7 to 10 players, when each player has been the artist 1 time.
Whoever has collected the most points at the end wins. In case of a tie, there are several winners.
Safety Warning
Warning! Not suitable for children under 36 months. Contains small parts that can be swallowed. (The printed sheet reads "36 Mona" at the end of the line; the final letters of the word are not legible in the source, so the wording is transcribed as printed.)