Above and Below: Desert Labyrinth and Underforest Encounter Book
Above and Below: Desert Labyrinth and Underforest Encounter Book Rulebook
Table of Contents
Table of Contents
Notes on New Events
This book contains event descriptions for use with Above and Below: Expanded Edition. You need the components of the Expanded Edition to play with it.
States
- Poisoned: a poisoned villager gets -1 to the die roll when performing an Explore action.
- Sad: each time a sad villager acts, you must roll the die. If you roll a 1 or a 2, the event counts as failed, and you must place that villager in the exhausted area on your player board. After that, you may choose another villager to perform the action.
- Greedy: if you gain coins on an Explore action, but a greedy villager is in your group, you gain one coin fewer.
- Coward: a villager with the coward state cannot be injured during an Explore action.
Supplies
There are 7 supply tokens. During game setup, place the supply tokens next to the reputation board. You gain supplies as rewards. Also, at the end of the game, you gain 1 village point for every 2 supplies you own.
If Components Run Out
- Special villager: if an event requires you to gain a new special villager, but that villager is already in use by another player, take an ordinary villager with the lowest cost instead.
- Supplies: if an event requires you to gain supplies, but the supply is exhausted, take 1 coin instead.
- Cider: if an event requires you to gain cider, but the cider supply is exhausted, take 1 coin instead.
- States: if an event requires a villager to gain a particular state, but the state tokens of that type have run out, the villager does not gain the state.
Note on the asterisk: in the source text, paragraphs 343 to 349 and 389 to 437 are marked with an asterisk. They are outcome paragraphs that the choices above send you to (for example, "go to paragraph 343"). Their reward line is printed in parentheses on the line after the paragraph text. The asterisk marking is not transcribed; the numbers and reward lines are kept as printed.
Underforest Events (Paragraphs 301-342)
301
- Catch the spirit hunter and throw him to the spirits: Explore 3 (coin, supplies, -1 reputation)
- Try to fight the spirits: Explore 2 (coin, mushroom, one of your villagers gains Coward), Explore 7 (four coins, amethyst, +1 reputation)
- Try to negotiate with the spirits: Explore 6 (go to paragraph 343)
302
- Drive off the boarfolk and help the glogo: Explore 3 (+2 reputation), Explore 5 (coin, pot, +2 reputation)
- Offer your help to the boarfolk, and tie up the injured glogo tightly: Explore 2 (two fish, -1 reputation, one of your villagers gains Greedy), Explore 6 (two ore, -2 reputation, one of your villagers gains Greedy)
303
- Act as a go-between for the merchants: Explore 3 (+2 reputation), Explore 5 (coin, pot, +2 reputation)
- Take advantage of the commotion and steal from the crate of goods while no one is looking: Explore 4 (coin, fruit, supplies, -1 reputation), Explore 6 (two coins, pot, supplies, -1 reputation)
304
- Protect the fishfolk from the bandits: Explore 3 (fish, +1 reputation), Explore 5 (coin, pot, +2 reputation)
- Hide and follow the bandits after they capture the fishfolk: Explore 2 (two fish, -1 reputation, one of your villagers gains Greedy), Explore 6 (two ore, -2 reputation, one of your villagers gains Greedy)
305
- Examine the bite and prepare a healing potion: Explore 5 (paper, +2 reputation)
- Bonus: +1 lantern for each potion you have.
- Go hunting for the mist snake to sell its valuable venom: Explore 2 (three coins, -1 reputation), Explore 7 (five coins, ore, -2 reputation)
306
- Try to befriend the boarfolk and find out from him how to reach the tower: (go to paragraph 307)
- Join a game of gambling for money at the next table: Explore 2 (three coins, one of your villagers gains Greedy), Explore 6 (seven coins, one of your villagers gains Greedy)
307
- Climb the tree, and through the branches, enter the tower through a window: Explore 3 (four coins, potion, one of your villagers gains Sad), Explore 6 (four coins, ore, potion, one of your villagers gains Sad)
- Leave before you feel even worse, and look for something else: Explore 3 (coin, potion, supplies)
308
- Attack the snake first, before it strikes: Explore 2 (mushroom, one of your villagers gains Poisoned), Explore 6 (five coins, mushroom, potion)
- Try to befriend the snake and find it some food: Explore 3 (mushroom, +2 reputation), Explore 5 (two mushrooms, +3 reputation)
309
- Trade: Explore 3 (give one good to get one other good: fish, mushroom, fruit or rope), Explore 5 (cider, give one good to get any one good)
- Note: If you have no goods to trade, gain 1 coin. Players may not trade goods that are on the Advancement Track.
- Ask the lumberjack to join you: Explore 4 (fish, gain a new villager with the lowest cost, +1 reputation), Explore 7 (two fish, gain a new villager with the lowest cost, +3 reputation)
310
- Set a trap in the forest and lure the skeleton into it: Explore 3 (three coins, +1 reputation), Explore 5 (five coins, +2 reputation)
- Go through the open portal and attack: Explore 2 (coin, +1 reputation), Explore 7 (five coins, amethyst, +2 reputation)
311
- Join her and find the bandit Wolf's Growl: (go to paragraph 346)
- Extort something valuable from her: Explore 4 (two coins, paper, -3 reputation), Explore 7 (six coins, paper, -4 reputation)
312
- Return with the ingredients: Explore 4 (pot, +1 reputation), Explore 7 (six coins, pot, +2 reputation)
- Break in and take something valuable: Explore 5 (paper, potion, -2 reputation)
- Find the ingredients and try to make the potion yourself: Explore 4 (three potions, -1 reputation)
313
- Drink the potion: Explore 4 (potion, +2 reputation, one of your villagers gains Poisoned), Explore 6 (pot, potion, +2 reputation, one of your villagers gains Poisoned)
- Look for another test subject for the man: (go to paragraph 389)
314
- Go to the place with the pickaxe: Explore 4 (ore, +1 reputation), Explore 6 (amethyst, +2 reputation)
- Go to the place with the skull: Explore 3 (fish, supplies, +1 reputation), Explore 9 (two coins, pot, amethyst, +2 reputation)
315
- Go to the place with the bat: Explore 3 (mushroom, potion), Explore 6 (two coins, mushroom, potion, +2 reputation)
- Go to the place with the piece of bread: (go to paragraph 316)
316
- Offer help to the man baking bread: Explore 3 (coin, supplies, +2 reputation), Explore 6 (two coins, pot, +2 reputation)
- Agree to the job of delivering bread to the neighbouring town at the edge of the Underforest: Explore 5 (two coins, pot, +1 reputation)
317
- Drink some of the golden liquid: (go to paragraph 390)
- Hide and wait, in case someone else comes to drink: (go to paragraph 391)
318
- Help him cut down several trees: Explore 3 (coin, fish, +1 reputation), Explore 6 (two coins, pot, +2 reputation)
- Question the glogo about the surrounding area and draw a map: Explore 4 (mushroom, take an extra cave card), Explore 7 (two amethysts, take an extra cave card)
319
- Agree with the man on building below: Explore 3 and pay 1 coin (build one underground outpost costing 5 or less, +1 reputation), Explore 6 and pay 1 coin (build one underground outpost costing 10 or less, +1 reputation)
- Note: You may use this cave card to build an underground outpost.
- Say goodbye and examine the construction of the bridge: Explore 2 (mushroom), Explore 7 (coin, mushroom, paper, +1 reputation)
320
- Persuade Wolf's Growl to help you look for food: Explore 3 (fruit, +1 reputation), Explore 5 (two fruits, +2 reputation)
- Forcefully decline Wolf's Growl's "offer": Explore 4 (three coins, potion, supplies), Explore 6 (three coins, pot, potion)
321
- Pick the fruit: Explore 2 (fruit, -1 reputation), Explore 5 (three fruits, -1 reputation)
- Look for the owner of the orchard and offer your help: Explore 4 (five coins, +1 reputation), Explore 7 (six coins, fruit, +2 reputation)
322
- Accept the challenge and listen to the riddle: Explore 3 (coin, potion, +1 reputation), Explore 5 (potion, paper, +2 reputation)
- Steal the bag from the fishfolk: Explore 4 (coin, rope, -1 reputation), Explore 6 (four coins, two ropes, -2 reputation)
323
- Put a muzzle on the bear and chain it up while it is weakened from its wounds, then lead it to the town, where it will help carry heavy loads: Explore 4 (build one building costing 5 or less, -2 reputation), Explore 8 (build one building costing 10 or less, -3 reputation)
- Make a sleeping dart from forest herbs and bandage the bear's wounds while it sleeps: Explore 3 (potion, +2 reputation), Explore 5 (two potions, +4 reputation)
324
- Clear the path of ivy and climb up: Explore 3 (go to paragraph 393), Explore 7 (go to paragraph 394)
- Leave the steps alone and gather the fruit you see nearby: Explore 2 (fruit), Explore 5 (two fruits, supplies)
325
- Find food for the dangerous flower: Explore 5 (go to paragraph 392)
- Attack the terrible plant and collect its shoots to plant in the village as a guard: Explore 3 (take 1 potion and place it on the Advancement Track as a good, -2 reputation), Explore 6 (take 2 potions and place them on the Advancement Track as goods, -3 reputation)
326
- Let the hooded figure give you a treasure: Explore 3 (three coins, one of your villagers gains Sad), Explore 7 (six coins, amethyst, one of your villagers gains Sad)
- Fight the hooded figure and cure the dead trees of the disease: Explore 4 (rope, +1 reputation), Explore 6 (two ropes, +2 reputation)
327
- Break open the left door and free the young man from his chains: Explore 4 (coin, gain a new villager with the lowest cost, +1 reputation), Explore 7 (six coins, gain a new villager with the lowest cost, +2 reputation)
- Leave the prisoner and explore the mine behind the right door: Explore 2 (coin, -1 reputation), Explore 6 (two coins, ore, potion, -1 reputation)
328
- Accept his offer and work for the pigfolk: Explore 3 (rope), Explore 7 (two coins, two ropes, +1 reputation)
- Decline his offer, but trade: Explore 2 (fish, potion), Explore 6 (pot, potion, supplies)
329
- Light a fire and burn your way out of the house, taking the dirty books with you: Explore 4 (paper, -1 reputation), Explore 6 (two papers, -1 reputation)
- Try to talk to the cursed house: (go to paragraph 395)
330
- Start mocking Wolf's Growl, lure him to your side and surround him: Explore 3 (fish, -1 reputation), Explore 6 (four coins, two fish, -1 reputation)
- Choose one of your villagers and offer a one-on-one fight on the bridge: Roll the die for only one explorer. Explore 3 (rope, supplies, +3 reputation)
331
- Help the boarfolk in the battle: Explore 3 (fish, -1 reputation), Explore 6 (four coins, two fish, -1 reputation)
- Help the fishfolk in the battle: Explore 3 (rope, +1 reputation), Explore 5 (rope, potion, +2 reputation)
- Try to stop the battle and sign a truce: Explore 8 (three coins, amethyst, +4 reputation)
332
- Offer them help in the battle for the village: Explore 4 (fish, +2 reputation), Explore 6 (four coins, pot, +3 reputation)
- Find the village and warn the glogo of the coming attack: Explore 3 (two coins, -1 reputation), Explore 5 (ore, -2 reputation)
- Note: the source spells "glogo" as "logos" once in this paragraph. It is rendered here as glogo.
333
- Sneak into the village unseen and try to free the fishfolk prisoners: Explore 3 (two coins, +2 reputation), Explore 5 (five coins, +4 reputation)
- Persuade the guards to release the fishfolk prisoners: Explore 3 (fish, +1 reputation), Explore 6 (ore, +2 reputation)
- Retake the village for the fishfolk: Explore 9 (four coins, two fish, +5 reputation)
334
- Try to sing the song of the forest: Explore 5 (go to paragraph 396)
- Break the statue and take the remains: Explore 3 (ore, -3 reputation), Explore 6 (two ores, -4 reputation)
335
- Help Bravo make cider: Explore 4 (coin, cider, potion, +1 reputation)
- Help Bravo gather fruit: Explore 3 (coin, fruit)
- Attack Bravo and rob his house: Explore 5 (seven coins, -3 reputation)
336
- Find the lost caravan of boarfolk and return to the fort: Explore 3 (mushroom, potion, +1 reputation), Explore 6 (coin, pot, potion, +2 reputation)
- Besiege the town and take it for yourself: Explore 5 (take one underground outpost costing 7 or less, -2 reputation)
- Note: You may use this cave card to build an underground outpost.
337
- Pay the ferryman and help manage the raft:
- Explore 3 and pay 1 coin (fish, +1 reputation)
- Explore 5 and pay 1 coin (fish, mushroom, +1 reputation)
338
- Offer Wolf's Growl a ransom for the pilgrims: Explore 3 and pay 1 coin (fish, +2 reputation)
- Offer Wolf's Growl help and tie up the pilgrims: Explore 2 (four coins, -2 reputation)
- Attack Wolf's Growl: Explore 6 (coin, pot, potion, +2 reputation)
339
- Visit the village store and buy goods: Explore 3 and pay 1 coin (fish, +1 reputation), Explore 5 and pay 1 coin (fish, fruit, +1 reputation)
- Attend the symposium on the preparation of potions: Explore 6 (amethyst, potion, +1 reputation)
- Buy a house in the village: Explore 6 and pay 1 coin (mushroom, take one underground outpost costing 7 or less)
- Note: You may use this cave card to build an underground outpost.
340
- Try to save the man before he falls over the waterfall: Explore 2 (go to paragraph 348), Explore 6 (go to paragraph 349)
- Forget about the man and save his bag: Explore 3 (fish, supplies, -1 reputation), Explore 5 (two coins, two fish, supplies, -1 reputation)
341
- Secretly follow Wolf's Growl: (go to paragraph 347)
- Sneak around the bandit and explore the waterfall's shore: Explore 3 (fish, supplies), Explore 5 (two coins, two fish, supplies)
342
- Compete against the King of High Leaf at chess. This is the traditional way of deciding who rules the village: Explore 7 (Now you are the King or Queen of High Leaf. Remove one villager from your player board. You may no longer use this villager, as he is busy ruling High Leaf. Six coins, +6 reputation)
- Tell the King of High Leaf about the villagers' conspiracy: Explore 3 (two coins, -1 reputation)
- Seize the King of High Leaf and appoint a new leader: Explore 4 (coin, fruit, +1 reputation), Explore 7 (two coins, amethyst, +1 reputation)
Underforest Outcome Paragraphs (343-349)
The following paragraphs are reached from the choices above. Each reward line is the reward for that paragraph as printed in the source.
343
Reward: amethyst, +2 reputation.
344
Reward: two coins, fish, -1 reputation, one of your villagers gains Poisoned.
345
Reward: four coins, amethyst, +2 reputation.
346
- Approach Wolf's Growl and try to make a deal with him: Explore 6 (paper, potion, +2 reputation)
- Attack Wolf's Growl and take the amulet: Explore 4 (two coins, potion, +1 reputation)
- Attack both Wolf's Growl and the white-haired woman, keeping the amulet for yourself: Explore 7 (seven coins, amethyst, -4 reputation)
347
- Offer your help in the garden: Explore 3 (fruit, +1 reputation), Explore 7 (two coins, three fruits, +2 reputation)
- Attack Wolf's Growl and rob his garden: Explore 4 (two coins, mushroom, -1 reputation), Explore 6 (four coins, pot, -2 reputation)
348
Reward: mushroom, -1 reputation.
349
Reward: two coins, pot, +2 reputation.
Desert Labyrinth Events (Paragraphs 350-388)
350
- Calm the enraged elephant: Explore 3 (go to paragraph 401), Explore 7 (go to paragraph 402)
- Climb over the gate and attack the wrinkled man: Explore 4 (rope), Explore 7 (two coins, two ropes)
351
- Leave one villager behind to nurse the sick: Explore 5 (+2 reputation; place one of your villagers in the injured area on your player board. Place 2 pot tokens on that villager's card. When he reaches the ready area, immediately gain these tokens)
- Rob the house while no one is able to stop you: Explore 4 (four coins, -2 reputation), Explore 5 (seven coins, -3 reputation)
- Search the area for ingredients for a healing potion: Explore 6 (paper, two potions, +1 reputation)
352
- Go around the canyon and jump onto the roof of the tower from above: Explore 4 (go to paragraph 398), Explore 6 (go to paragraph 399)
- Make two trumpets from the ram skulls lying nearby and blow them to bring a rockslide down on the tower: Explore 3 (go to paragraph 400), Explore 7 (four coins, amethyst)
353
- Help repair the windmill: Explore 4 (fruit, +2 reputation), Explore 6 (two ropes, +3 reputation)
- Dig a new well for the village the old-fashioned way: Explore 3 (fish), Explore 7 (fish, paper, +1 reputation)
354
- Confuse the monster at the fork in the road: Explore 3 (mushroom, +1 reputation), Explore 6 (coin, rope, +3 reputation)
- Throw stones at the monster's single glowing eye and follow the blinded monster to its lair: Explore 7 (fish, amethyst, +2 reputation)
- Ask the monster to let you pass: Explore 5 (three coins, supplies, +2 reputation)
355
- Send one of your villagers on the journey with him: Explore 3 (+2 reputation; place one of your villagers in the injured area on your player board. Place 1 coin and 1 paper token on that villager's card. When he reaches the ready area, immediately gain the coin and the paper token)
- Refuse, and ask for more details about his travels: Explore 4 (paper, -1 reputation), Explore 6 (paper, take 1 extra cave card, -1 reputation)
356
- Help the glogo dig through the bones: Explore 3 (coin, +1 reputation), Explore 7 (four coins, ore, +1 reputation)
- Study the bones and learn more about the canyon: Explore 5 (paper, take 1 extra cave card, -1 reputation)
357
Choose one:
- Go down the steps: (go to paragraph 403)
- Continue the journey: (go to paragraph 360)
358
- Send one of your villagers with the pilgrims: Explore 3 (+2 reputation; place the villager you sent in the injured area on your player board. Place 3 coins from the general supply on his card. When he reaches the ready area, immediately gain those coins)
- Take the pilgrims' precious staves: Explore 6 (two amethysts, -4 reputation)
- Decline the pilgrimage, but ask them for a copy of their book of rites and rituals: Explore 5 (paper, +1 reputation), Explore 7 (two papers, +2 reputation)
359
Choose one:
- Pull the lever: (go to paragraph 397)
- Continue the journey: (go to paragraph 360)
360
- Follow where the footprints lead: (go to paragraph 404)
- Collect clay to make pots: Explore 4 (pot), Explore 7 (two pots, +2 reputation)
361
- Trade food: Explore 3 (mushroom), Explore 4 (fruit, +1 reputation)
- Buy minerals: Explore 9 and pay 3 coins (ore, amethyst, +1 reputation)
- Exchange tools: Explore 5 (rope or pot or paper)
362
- Search for the missing villager: Explore 3 (mushroom, +1 reputation), Explore 5 (two mushrooms, +2 reputation)
- Join the fishfolk in the search for treasure, hoping the lost companion finds his own way home: Explore 4 (three coins, ore, remove 1 of your villagers from the game), Explore 6 (five coins, amethyst, remove 1 of your villagers from the game)
363
- Fight for your freedom: Explore 5 (four coins, rope, +2 reputation), Explore 7 (six coins, two ropes, +2 reputation)
- Persuade one of your villagers to join their gang: Explore 4 (+1 reputation; place one of your villagers in the injured area on your player board. Place 2 coins and 1 rope token on that villager's card. When he reaches the ready area, immediately gain the coins and the rope token)
364
- Sit in the boat and approach the head: (go to paragraph 405)
- Examine the fish bones and the boat: Explore 3 (fish), Explore 5 (two coins, two fish)
365
- Keep the shovel, but do not interfere in their business: Explore 3 (coin, supplies), Explore 5 (four coins, supplies)
- Remove the stone and dig up what the glogo buried: Explore 7 (go to paragraph 406)
366
- Drink the supernatural glowing water: Explore 3 (go to paragraph 407)
- Leave and search for a safer water source: Explore 5 (go to paragraph 408)
- Take pity on the doomed creatures and move them to a bowl filled with water: Explore 7 (go to paragraph 409)
367
- Help Claude Cote stand up to the glogo by showing him the basic painting techniques: Explore 7 (go to paragraph 410)
- Bonus: +1 lantern for each quill.
- Suggest that Claude Cote make a special attachment that lets him paint with his tail: Explore 4 (go to paragraph 411)
- Bonus: +1 lantern for each hammer.
- Leave Claude Cote and join the glogo: Explore 4 (go to paragraph 412)
368
- Distract the glogo to help the creature escape: Explore 5 (go to paragraph 413), Explore 7 (go to paragraph 414)
- Steal the scattered cargo: Explore 3 (mushroom, -1 reputation), Explore 6 (two coins, paper, supplies, -2 reputation), Explore 9 (fruit, paper, supplies, -3 reputation)
369
- Run away, leaving the young raven to its terrible fate: Explore 3 (go to paragraph 415), Explore 6 (go to paragraph 416)
- Fight the snake and protect the young raven: Explore 5 (go to paragraph 417), Explore 8 (go to paragraph 418)
- Bonus: +1 lantern for each hammer.
- Event on failure (if you choose to fight the snake): one of your villagers gains Poisoned.
370
- Find as many pieces of wreckage as possible and gather them together: Explore 6 (go to paragraph 419), Explore 8 (go to paragraph 420)
- Bonus: +1 lantern for each hammer.
- Squeeze through the wreckage and continue on: Explore 3 (coin, fruit), Explore 6 (two coins, cider, two fruits), Explore 9 (three coins, cider, fruit, two mushrooms)
371
- Caw like a raven: Explore 3 (go to paragraph 421), Explore 6 (go to paragraph 422)
- Find a higher stone, climb onto it, and finish the rock painting: Explore 8 (go to paragraph 423)
372
- Offer the creatures oil from the lamps so they can lubricate their squeaking joints: Explore 5 (go to paragraph 424), Explore 8 (go to paragraph 425)
- Let them pass and gather the spare parts that scatter along the way: Explore 4 (oil, -2 reputation)
373
- Help the ratlike creature dig up the mushrooms: Explore 5 (go to paragraph 426), Explore 7 (go to paragraph 427)
- Refuse and continue the journey: Explore 3 (fish, potion), Explore 6 (coin, paper, potion)
374
- Go back and look for another passage: Explore 3 (coin, fish), Explore 5 (pot, supplies)
- Keep squeezing through!: Explore 6 (go to paragraph 428), Explore 8 (go to paragraph 429)
- Event on failure (if you choose to keep squeezing through): one of your villagers is injured.
375
- Dodge the falling stones and look into the source of the unusual sound: (go to paragraph 430)
- Run as fast as you can!: Explore 4 (coin, supplies, -1 reputation), Explore 7 (three coins, potion, paper, -1 reputation)
376
- Only forward!: (go to paragraph 432)
- Turn back and look for another road: Explore 2 (fish, -1 reputation)
377
- Run as fast as you can!: Explore 2 (two coins, -1 reputation), Explore 4 (rope, -2 reputation)
- Greet the creature: Explore 6 (go to paragraph 434)
378
- Take pity on the rodent, let him go and look for food: Explore 3 (coin, +1 reputation), Explore 4 (coin, fruit, +1 reputation)
- Wring the rodent's neck and cook him for dinner: Explore 5 (coin, rope, -2 reputation)
- Let the rodent go and follow him to find out whether he is telling the truth: (go to paragraph 435)
379
- Look around the waterfall: Explore 3 (two coins), Explore 6 (four coins, pot)
- Make a fishing rod from the dead tree and catch fish: Explore 4 (two fish)
380
- Cross the old bridge and examine the house: Explore 3 (two coins), Explore 6 (four coins, pot)
- Cut the bridge down and take the ropes: Explore 4 (rope, -1 reputation), Explore 7 (coin, two ropes, -1 reputation)
381
- Search the ship for treasure: Explore 3 (two coins), Explore 6 (four coins, pot)
- Copy the map and try to follow it: Explore 4 (paper, +1 reputation), Explore 7 (five coins, paper, +3 reputation)
382
- Make a horn from the shell and call for help: Explore 4 (coin, gain a new villager with the lowest cost), Explore 4 (rope, gain a new villager with the lowest cost)
- Continue searching for the exit on your own: Explore 2 (coin), Explore 8 (two ores)
383
- Leave the man, as you cannot risk his life: Explore 3 (two coins, -2 reputation), Explore 6 (four coins, pot, -2 reputation)
- Carefully disarm the trap: Explore 4 (gain a new villager with the lowest cost, +1 reputation), Explore 7 (rope, gain a new villager with the lowest cost, +2 reputation)
384
- Join the gold rush and search for riches in the local mountains: Explore 3 (two coins), Explore 7 (ten coins)
- Work for a while in the tavern: Explore 3 (mushroom, +1 reputation), Explore 6 (coin, pot, +2 reputation)
385
- Light the lanterns and ride the cart down into the mine: Explore 4 (five coins, +1 reputation), Explore 7 (two ores, +2 reputation)
- Search the crates at the mine entrance: Explore 3 (coin, supplies), Explore 5 (coin, rope, potion)
386
- Buy ale: Explore 2 and pay 1 coin (cider), Explore 5 and pay 2 coins (fruit, cider, potion)
- Agree to deliver the cider to a nearby town: Explore 4 (three coins, +1 reputation), Explore 6 (three coins, pot, +2 reputation)
387
- Invite the visitor to join you and share stories: Explore 3 (+2 reputation; one of your villagers gains Sad), Explore 5 (paper, +3 reputation; one of your villagers gains Sad)
- Leave this camp and find another place to rest: Explore 4 (three coins, -1 reputation; one of your villagers gains Coward), Explore 6 (three coins, pot, -2 reputation; one of your villagers gains Coward)
388
- Ask her to tell you about the surrounding area: Explore 5 (four coins, take an extra cave card, +1 reputation)
- Ask her for treatment: Explore 3 (potion; you may remove one state from one of your villagers: Sad, Coward or Poisoned), Explore 6 (paper, potion; you may remove one state from one of your villagers: Sad, Coward or Poisoned)
Outcome Paragraphs (389-437)
The following paragraphs are reached from the choices above. Paragraphs 389 to 396 are reached from the Underforest paragraphs; paragraphs 397 to 437 are reached from the Desert Labyrinth paragraphs. The asterisk in the source is not transcribed (see the note in Notes on New Events).
389
- Distract the monster and search the rubble for the turnip, which may return everything to its original state: Explore 7 (four coins, paper, potion, +3 reputation)
- Attack the monster: Explore 3 (mushroom, -1 reputation), Explore 6 (seven coins, potion, -2 reputation)
390
- Take another gulp of the golden liquid: Explore 2 (two coins, +2 reputation), Explore 4 (five coins, +2 reputation), Explore 6 (seven coins, +2 reputation)
391
- Surround the glogo and take the bag of coins: Explore 4 (five coins, -3 reputation)
- Persuade the glogo to tell you the secret of the pool: Explore 3 (paper, +1 reputation), Explore 6 (two papers, +3 reputation)
392
Reward: coin, ore, +2 reputation.
393
Reward: gain a new villager with the lowest cost, +2 reputation; one of your villagers gains Poisoned.
394
Reward: two coins, amethyst, gain a new villager with the lowest cost, +2 reputation.
395
- Offer to repair the house and sell it to the first passer-by: Explore 3 (two coins), Explore 7 (four coins, amethyst)
- Repair the house and set up your residence in it: Explore 5 (build one underground outpost costing 9 or less, +2 reputation)
396
- Ask the Underforest warrior to help you find food: (fruit, mushroom, +1 reputation)
- Ask the Underforest warrior to help you find treasure: (amethyst, -1 reputation)
- Ask the Underforest warrior to help you make good cider: (cider, potion, +3 reputation)
397
- Bind one of your villagers and sell him into slavery: Explore 3 (nine coins, -3 reputation, remove 1 of your villagers from the game)
- Attack the man and free the slaves: Explore 5 (coin, gain a new villager with the lowest cost, +2 reputation), Explore 8 (ore, gain a new villager with the lowest cost, +3 reputation)
- Bargain with the man and buy ore: Explore 4 and pay 1 coin (ore), Explore 6 and pay 1 coin (three coins, two ores)
398
Tie his hands and take the tower as your own. Reward: coin, rope.
399
- Sympathize with him and leave him alone: (two coins, rope, +1 reputation)
- Send one of your villagers with him to help free his family: (+4 reputation; place one of your villagers in the injured area on your player board. Place 2 rope tokens on that villager's card. When he reaches the ready area, immediately gain these tokens)
400
Reward: fish.
401
Reward: coin, supplies.
402
Reward: coin, ore, +3 reputation; take 1 goods token produced by your building.
403
- Try to ignore the ghost and dig up the grave: Explore 3 (coin, pot, one of your villagers gains Coward)
- Discuss the ghost woman's problems with her: Explore 4 (paper, +1 reputation), Explore 7 (two papers, +3 reputation)
404
- Apologize, find fire-flowers, roast them and return: Explore 3 (fruit, +1 reputation), Explore 5 (coin, two fruits, +3 reputation)
- Say goodbye, hide and wait until the creature falls asleep, then cut off a tuft of its wool to make rope: Explore 4 (rope, -1 reputation), Explore 7 (three coins, rope, fruit, -1 reputation)
405
- Try to climb up and pull out one of the eyes: Explore 3 (four coins, one of your villagers gains Coward), Explore 6 (nine coins, one of your villagers gains Coward)
- Ask the statue to use its all-seeing eyes to tell you about the nearby canyons: Explore 4 (take an extra cave card, +2 reputation), Explore 7 (take an extra cave card, paper, +3 reputation)
406
Reward: two amethysts, supplies, +2 reputation.
407
Reward: two coins; one of your villagers gains Poisoned.
408
Reward: coin, pot; one of your villagers gains Sad.
409
Reward: five coins, two fish, +2 reputation.
410
Reward: fish, rope, +1 reputation.
411
Reward: two potions, +2 reputation.
412
Reward: rope, cider, -2 reputation.
413
Reward: three coins, mushroom, +1 reputation.
414
Reward: two coins, paper, +1 reputation; take the Cave Cat villager and place it in the injured area on your player board.
415
Reward: rope, -2 reputation; one of your villagers gains Coward.
416
Reward: three coins, pot, -1 reputation.
417
Reward: two coins, rope, +1 reputation.
418
Reward: four coins, amethyst, +2 reputation.
419
Reward: coin, ore, +1 reputation.
420
Reward: five coins, two ores, +3 reputation.
421
Reward: coin.
422
Reward: three coins, ore, supplies, +1 reputation.
423
Reward: three coins, paper, pot, +3 reputation.
424
Reward: two coins, ore, -2 reputation.
425
Reward: seven coins; take the Metal Man villager; +3 reputation.
426
Reward: two coins, two mushrooms.
427
Reward: two coins, three mushrooms.
428
Reward: two pots.
429
Reward: coin, pot, potion, +3 reputation.
430
- Find a way to save the trapped cave cat: Explore 4 (go to paragraph 431)
- Event on failure (if you chose to save the cat): one of your villagers is injured.
- Save only yourself: Explore 6 (four coins, fish, potion, -1 reputation; one of your villagers gains Coward)
431
- Reward: three potions, +2 reputation; take the Cave Cat villager if it is free. If it is not free, gain +2 reputation instead.
- Note: to keep its purring at a tolerable volume, the Cave Cat gains Coward.
432
- Run back as fast as you can!: Explore 3 (two coins, -1 reputation)
- Climb the tree and attack the colony: Explore 5 (coin, fruit, potion, -2 reputation), Explore 7 (three coins, two fruits, potion, -3 reputation)
- Run forward!: Explore 7 (go to paragraph 433)
433
Reward: fish, mushroom, +2 reputation.
434
Reward: coin, amethyst, +2 reputation.
435
- Take the dish of food back to your camp: Explore 2 (mushroom, -1 reputation), Explore 5 (fish, fruit, -2 reputation)
- Explore the burrow: (go to paragraph 436)
436
Reward: six coins, mushroom, fruit, +2 reputation.
437
Reward: two coins, paper, potion.