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A War of Whispers: Conquests & Treasures thumbnail

A War of Whispers: Conquests & Treasures

Expansion for A War of Whispers

A War of Whispers: Conquests & Treasures Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
  • Treasure Cards
  • Conquest Cards
  • Card Clarifications
    • Bear Empire
      • Warring Clans
      • The Trials
    • Eagle Empire
      • Bountiful Harvest
      • Assassination Plot
    • Horse Empire
      • Nomadic Life
      • Succession Crisis
    • Elephant Empire
      • Peace Through Strength
      • Stampede

Components

  • 36 agent miniatures (upgraded from punchboard tokens)
  • 100 banner miniatures (upgraded from wooden cubes)
  • 12 city miniatures
  • 1 metal first player token
  • 10 Conquest cards
  • 10 Treasure cards

Setup

  1. Setup as per the instructions in the rulebook, substituting in the upgraded components (agents, banner, and the metal first player token). Whenever the rulebook refers to a cube you will use the banner miniature, and whenever it refers to an agent token, you will use an agent miniature.

  2. Place the 12 city miniatures over each city illustration on the board. Where a region contains one or more banners, place a banner in the city. Throughout the game, as regions with cities are conquered by different empires, display the banner of the controlling empire in the city.

  3. The Deluxe Edition includes 2 Conquest cards and 2 Treasure cards per empire. Shuffle these cards into their respective empire's deck.

Treasure Cards

Treasure cards act as a wild card when playing another empire card, and thus meet the second card requirement for any other empire card. After being played, a Treasure card is shuffled back into the empire deck it belongs to. Treasure cards cannot be played alone.

Conquest Cards

Conquest cards represent unique events taking place in the world. These cards are not taken into a player's hand or played with other cards, but are acted upon when they are drawn and then immediately discarded. Unlike other cards they are not shuffled back into the empire decks.

When a player draws a Conquest card, they will be directed to perform an action, or choose between two actions. The player must enact an action if it is possible to do so, and then discard the card, which will not be used in this game again. If for some reason an action cannot be enacted, then the card is discarded and a new card is drawn.

Card Clarifications

Bear Empire

Warring Clans

Bad Blood: The attack can be on any friendly army in any region on the map, but must follow all other rules for making an attack. For example, a banner must be left in the region the army is attacking from. If there are no legal attacks then this option cannot be selected.

Savaged: Remove all banners of an enemy army in any one Bear home region. A Bear army cannot be removed using this action.

The Trials

Both of these actions can only be enacted if there are agents in the positions to be switched.

Eagle Empire

Bountiful Harvest

Trade: Each farm an empire controls is worth two farms when calculating the outcomes of their council position actions for the rest of this turn.

Hoard: For the rest of this turn, empires have no limit on the number of banners they can have in a region.

Assassination Plot

Avert: Remove all Eagle banners from any region.

Enact: Move the agents on the Eagle council to any council positions. You must move all agents to a new position on this council. After this, the empire's turn continues from the next council position. An agent that previously occupied an earlier spot on the council is able to take another action in its new position.

Horse Empire

Nomadic Life

Move all Horse banners in one region to any other region on the map. In this instance, you may fully abandon a region and do not need to leave a banner behind.

Succession Crisis

Rearrange the agents on the Horse council. You must move all agents to a new position on this council. After this, the empire's turn continues from the next council position. An agent that previously occupied an earlier spot on the council is able to take another action in its new position.

Elephant Empire

Peace Through Strength

Purge: Remove an Elephant banner from every region on the map that contains one, returning them to the supply.

Permit: The Elephant empire cannot attack again for the rest of the turn.

Stampede

Regions controlled by the Elephant empire include ones in their home regions that do not contain banners.

Lion Empire

Monument Building

The Lion empire must still adjust for the supply limit at the end of its turn as usual.

Plague

Control: Remove all Lion banners from any home region.

Let it Spread: The banners in the adjacent region can be of any empire, Lion empire included.

  • Lion Empire
    • Monument Building
    • Plague