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A Game of Thrones: The Card Game (Second Edition) – The Things We Do for Love thumbnail

A Game of Thrones: The Card Game (Second Edition) – The Things We Do for Love

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – The Things We Do for Love Rulebook

Table of Contents

Table of Contents

  • Agendas
    • Aloof and Apart
    • Dark Wings, Dark Words
    • Knights of the Realm
    • The Long Voyage
  • Attachments
    • Melisandre's Favor
    • Conquer
    • Sky Cell
  • Characters
    • Ser Davos Seaworth
    • Wintertime Marauders
    • Spider's Whisperer
    • Prince's Loyalist
    • Samwell Tarly
    • Old Bear Mormont
    • Catelyn Stark
    • Mad King Aerys
    • The Queen of Thorns
    • Littlefinger
    • Vale Refugee
  • Locations
    • Snow Castle
    • Olenna's Study
    • High Ground
    • King's Landing
    • Harrenhal
  • Events
    • Wheels Within Wheels
    • You Murdered Her Children
    • The Hatchlings' Feast
    • Heads on Pikes
    • Narrow Escape
    • Seductive Promise
    • Westeros Bleeds
  • Plots
    • Benjen's Cache
    • Rioting
    • Rule By Decree
    • Search and Detain
    • The Art of Seduction
    • The Gathering Storm

Agendas

Aloof and Apart

Agenda · House Arryn

House Arryn.

Reduce the cost of the first character with printed cost 6 or higher you marshal each round by 2.

Each character you control with printed cost 6 or higher gains prized 1.

Dark Wings, Dark Words

Agenda · Neutral

Your minimum deck size is 75 cards. You cannot include more than 1 copy of each event (by title) in your deck.

Reaction: After you play an event, draw 1 card. (Limit 3 times per round.)

Knights of the Realm

Agenda · Neutral

While you control more Knight characters than each other player, increase the number of cards you draw in the draw phase by 1.

While you control fewer Knight characters than each other player, reduce the number of cards you draw in the draw phase by 1.

The Long Voyage

Agenda · Neutral

Your minimum deck size is 100 cards.

Reaction: After you draw cards in the draw phase, kneel your faction card to draw 1 card.

Attachments

Melisandre's Favor

Attachment · House Baratheon · Cost 4

R'hllor.

Terminal.

Take control of attached character.

Forced Interrupt: When the dominance phase ends, sacrifice Melisandre's Favor. (Cannot be canceled.)

Conquer

Attachment · House Greyjoy · Cost 2

Condition.

Non-unique location only.

Take control of attached location.

Sky Cell

Attachment · House Arryn · Cost 2

House Arryn.

Terminal.

Forced Interrupt: When attached character's controller would draw 1 or more cards, kneel attached character. Then, that player draws 1 less card instead.

Attached character gains "Action: Kill this character (cannot be saved)."

Characters

Ser Davos Seaworth

Character · House Baratheon · Unique · Cost 5 · STR 5

Knight.

Ser Davos Seaworth cannot be killed.

Wintertime Marauders

Character · House Greyjoy · Cost 4 · STR 4

Army. Ironborn.

While there are more Summer plot cards than Winter plot cards revealed, Wintertime Marauders cannot be declared as an attacker or defender.

Reaction: After you win a challenge in which Wintertime Marauders is participating, if there are more Winter plot cards than Summer plot cards revealed, choose a non-unique card and discard it from play.

Spider's Whisperer

Character · House Lannister · Cost 2 · STR 3

Ally.

Forced Reaction: After Spider's Whisperer enters play, choose an Ally character and discard it from play.

Prince's Loyalist

Character · House Martell · Cost 4 · STR 4

Ally.

Prized 1. Stealth. Immune to events.

Interrupt: When the effects of a triggered character ability would initiate, pay 2 gold to cancel those effects.

Samwell Tarly

Character · Night's Watch · Unique · Cost 1 · STR 1

Steward.

No attachments except Raven.

Action: Kneel Samwell Tarly to look at the top 4 cards of your deck. Switch one of those cards with a card in your hand, if able. Then, place the remaining cards on top of your deck in any order.

Old Bear Mormont

Character · Night's Watch · Unique · Cost 3 · STR 2

Commander. Lord.

Action: Kneel Old Bear Mormont to choose and stand another Night's Watch or Lord character.

Reaction: After a character you control is killed, stand Old Bear Mormont.

Catelyn Stark

Character · House Stark · Unique · Cost 4 · STR 4

House Tully. Lady.

Action: During an intrigue or power challenge in which you are the defending player, put Catelyn Stark into play from your hand knelt, participating as a defender. At the end of the phase, if Catelyn Stark is still in play, return her to your hand.

Mad King Aerys

Character · House Targaryen · Unique · Cost 5 · STR 4

King. Lord.

Prized 1. Renown.

Mad King Aerys cannot be killed unless an opponent controls a Lord or Lady character, or Ser Jaime Lannister.

Dominance Action: Kneel Mad King Aerys to choose and kill a Lord or Lady character. (Limit once per round.)

The Queen of Thorns

Character · House Tyrell · Unique · Cost 3 · STR 3

Lady.

While The Queen of Thorns is standing, opponents cannot initiate intrigue challenges against you.

Littlefinger

Character · Neutral · Unique · Cost 6 · STR 3

Ally. Lord.

Stealth.

Littlefinger does not kneel when declared as an attacker.

Interrupt: When the effects of an event would initiate, kneel Littlefinger to cancel those effects.

Vale Refugee

Character · Neutral · Cost 0 · STR 1

Ally. House Arryn.

Forced Reaction: After dominance is determined, if you did not win, discard Vale Refugee from play unless you pay 2 gold.

Locations

Snow Castle

Location · House Stark · Unique · Cost 1

House Arryn.

Action: Kneel Snow Castle to choose a House Stark character. Until the end of the phase, that character gets +1 STR for each House Stark character you control.

Olenna's Study

Location · House Tyrell · Unique · Cost 3

Highgarden.

Each player may initiate an additional intrigue challenge each round.

Non-unique characters cannot be declared as attackers or defenders in intrigue challenges.

High Ground

Location · Neutral · Cost 1

Westeros.

Challenges Action: Kneel High Ground to choose and stand an Army character.

King's Landing

Location · Neutral · Cost 3

Contested. King's Landing.

Reaction: After you marshal a location, draw 1 card. (Limit 3 times per round.)

Harrenhal

Location · Neutral · Unique · Cost 3

Contested. Westeros.

Prized 2.

If Harrenhal has 3 or more ghost tokens on it, sacrifice it.

Interrupt: When the effects of a non-plot, non-agenda triggered ability would initiate, kill a character you own and control to cancel those effects. Place a ghost token on Harrenhal. (Limit once per phase.)

Events

Wheels Within Wheels

Event · House Lannister · Cost 3

Action: Kneel a unique House Lannister character to choose and reveal a new plot card. (Max 1 per round.)

You Murdered Her Children

Event · House Martell · Cost 2

Reaction: After you lose a challenge as the defending player, choose an attacking character and discard it from play (cannot be saved). Then, search its controller's hand and deck for any number of copies of that character and discard them. Shuffle that player's deck.

The Hatchlings' Feast

Event · House Targaryen · Cost 2

Action: Choose 3 characters without attachments. Until the end of the phase, one of those characters gets -1 STR, one gets -2 STR, and one gets -3 STR.

Heads on Pikes

Event · Neutral · Cost 2

Prized 2.

Dominance Action: For each character in his or her dead pile, each opponent discards the top 2 cards of his or her deck. (Max 1 per round.)

Narrow Escape

Event · Neutral · Cost 0

Action: Put each character that was killed or discarded from play this phase into play from its owner's dead or discard pile. An opponent may discard his or her hand (of at least 1 card) to cancel this effect. (Max 1 per phase.)

Seductive Promise

Event · Neutral · Cost 1

Reaction: After you win a power challenge by 5 or more STR, choose a non-unique character controlled by the losing opponent. Take control of that character. (Max 1 per challenge.)

Westeros Bleeds

Event · Neutral · Cost 4

Dominance Action: Discard each character from play.

Plots

Benjen's Cache

Plot · Neutral · Income 2 · Initiative 0 · Claim 1 · Reserve 5

Kingdom. Winter.

When Revealed: If there are no Kingdom plot cards in your used pile, search your deck for a card and add it to your hand. Shuffle your deck.

Rioting

Plot · Neutral · Income 3 · Initiative 0 · Claim 1 · Reserve 5

Kingdom.

Forced Reaction: After the standing phase begins, discard each kneeling character from play (cannot be saved).

Rule By Decree

Plot · Neutral · Income 5 · Initiative 4 · Claim 1 · Reserve 5

Edict.

When Revealed: Each player with the most cards in hand chooses and discards cards from his or her hand until he or she has 4 cards in hand.

Search and Detain

Plot · Neutral · Income 5 · Initiative 5 · Claim 1 · Reserve 6

Edict.

When Revealed: Choose a card without attachments controlled by the first player. Return it to its owner's hand (cannot be saved).

The Art of Seduction

Plot · Neutral · Income 3 · Initiative 2 · Claim 1 · Reserve 6

Noble.

When Revealed: Choose an opponent. That opponent cannot reveal a new plot card during the next plot phase.

The Gathering Storm

Plot · Neutral · Income 6 · Initiative 8 · Claim 2 · Reserve 6

Omen. Summer.

When Revealed: Each opponent may return his or her revealed plot card to his or her plot deck and reveal a new plot card.