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A Game of Thrones: The Card Game (Second Edition) – The Shadow City thumbnail

A Game of Thrones: The Card Game (Second Edition) – The Shadow City

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – The Shadow City Rulebook

Table of Contents

Table of Contents

  • Attachments
    • Margaery's Influence
  • Characters
    • Varamyr Sixskins
    • Bolton Flayer
    • Scheming Septon
    • Janos Slynt
    • Shadow Priestess
    • Ser Robert Strong
    • Nighttime Marauders
    • Aegon Targaryen
    • Ser Gerris Drinkwater
    • Nefarious Acolyte
  • Locations
    • Northern Armory
    • Stormlands Fiefdom
    • The Shadow City
  • Events
    • Fresh Recruits
    • Beneath the Bridge of Dream
    • Seize the Initiative
    • Unexpected Return
    • Burning the Dead
  • Plots
    • Exchange of Information

Attachments

Margaery's Influence

Attachment · House Tyrell · Cost 1

Condition.

Terminal.

Action: While attached character is participating in a challenge, kneel Margaery's Influence and pay 1 gold to stand attached character and remove it from the challenge.

Characters

Varamyr Sixskins

Character · Neutral · Unique · Cost 5 · STR 3

Wildling.

Reaction: After the challenges phase begins, until the end of the phase, Varamyr Sixskins gains (choose one):

  • the Bear trait and gets +5 STR.
  • the Eagle trait, an intrigue icon, and insight.
  • the Cat trait, a power icon, and stealth.
  • the Wolf trait and intimidate, and gets +2 STR.

Bolton Flayer

Character · House Stark · Cost 3 · STR 3

Ally. House Bolton.

Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)

Forced Interrupt: When the challenges phase ends, choose and kill a character with the lowest printed cost (cannot be saved).

Scheming Septon

Character · House Tyrell · Cost 2 · STR 2

The Seven.

Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)

Challenges Action: Draw 1 card and gain 2 gold. Then, place Scheming Septon on top of your deck. (Limit once per phase.)

Janos Slynt

Character · Night's Watch · Unique · Cost 6 · STR 5

Ally.

Shadow (0). (Marshal this card facedown into shadows for 2 gold. As an action, pay 0 gold to bring it into play faceup.)

Forced Reaction: After Janos Slynt comes out of shadows, sacrifice a Night's Watch character.

Shadow Priestess

Character · Baratheon · Cost 3 · STR 3

Ally. R'hllor.

Shadow (3). (Marshal this card facedown into shadows for 2 gold. As an action, pay 3 gold to bring it into play faceup.)

Reaction: After Shadow Priestess comes out of shadows, choose and kneel a character without attachments.

Ser Robert Strong

Character · House Lannister · Unique · Cost 6 · STR 8

Kingsguard. Knight.

Shadow (5). (Marshal this card facedown into shadows for 2 gold. As an action, pay 5 gold to bring it into play faceup.)

Reaction: After Ser Robert Strong comes out of shadows, choose and kill a kneeling character with printed cost 5 or lower.

Nighttime Marauders

Character · House Greyjoy · Cost 4 · STR 3

Raider.

Pillage. Shadow (3).

Reaction: After Nighttime Marauders comes out of shadows, choose a card in an opponent's discard pile. That player reveals his or her hand and discards from it each card with the same printed cost as the chosen card.

Aegon Targaryen

Character · House Targaryen · Unique · Cost 4 · STR 3

Lord.

Shadow (3).

Reaction: After Aegon Targaryen enters play, search your deck for an Army or Mercenary character, put it into play, and shuffle your deck. At the end of the phase, if that card is still in play, return it to your hand.

Ser Gerris Drinkwater

Character · House Martell · Unique · Cost 6 · STR 5

Knight.

Renown. Shadow (5). (Marshal this card facedown into shadows for 2 gold. As an action, pay 5 gold to bring it into play faceup.)

Reaction: After Ser Gerris Drinkwater comes out of shadows, choose a card in your plot deck and switch it with a card in your used pile.

Nefarious Acolyte

Character · Neutral · Cost 3 · STR 2

Maester.

Shadow (2).

Action: Kneel Nefarious Acolyte and pay 1 gold to choose a plot card. Until the end of the phase, treat it as if its printed text box were blank (except for Traits).

Locations

Northern Armory

Location · House Stark · Cost 2

The North.

Northern Armory cannot stand.

Action: Kneel Northern Armory to choose and stand a Stark character.

+1 Income.

Stormlands Fiefdom

Location · House Baratheon · Cost 2

Westeros.

Action: Kneel Stormlands Fiefdom to move 1 power from a character or location to its owner's faction card.

+1 Income.

The Shadow City

Location · House Martell · Unique · Cost 3

Dorne.

Shadow (2).

Reduce the cost to marshal each of your cards into shadows by 1.

Challenges Action: Kneel The Shadow City and discard 1 card from shadows to draw 2 cards.

Events

Fresh Recruits

Event · Night's Watch · Cost 3

Action: Search your deck for a Ranger character, a Builder character, and a Steward character, reveal them, and add them to your hand. Shuffle your deck.

Beneath the Bridge of Dream

Event · House Lannister

Shadow (0).

Interrupt: When you choose a plot card to reveal in the plot phase, instead shuffle your used pile into your plot deck and choose a plot card to reveal at random. Until the end of the round, increase the gold value on your revealed plot card by 2.

Seize the Initiative

Event · House Greyjoy · Cost X

X is the number of opponents you have.

Interrupt: When the marshaling phase ends, you become the first player.

Unexpected Return

Event · House Targaryen · Cost 5

Challenges Action: Choose a character in your discard pile and put it into play.

Burning the Dead

Event · Neutral · Cost 1

Action: Remove each non-unique character in each player's dead pile from the game. Draw 1 card.

Plots

Exchange of Information

Plot · Neutral · Income 3 · Initiative 4 · Claim 1 · Reserve 8

Kingdom. Summer.

When Revealed: Choose an opponent and reveal the top 10 cards of your deck. That opponent chooses 1 character, 1 location, 1 attachment, and 1 event revealed this way, if able, and adds them to your hand. Shuffle your deck.