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A Game of Thrones: The Card Game (Second Edition) – The Red Wedding thumbnail

A Game of Thrones: The Card Game (Second Edition) – The Red Wedding

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – The Red Wedding Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Red Wedding
  • Characters
    • Dacey Mormont
    • Oldtown Informer
    • Othell Yarwyck
    • Ser Axell Florent
    • Ser Osmund Kettleblack
    • Silence's Crew
    • Strong Belwas
    • Ellaria Sand
    • Walder Frey
    • Frey Bastard
  • Locations
    • Winterfell Archery Range
    • Arbor Vineyard
  • Attachments
    • Improved Fortifications
    • Breaker of Chains
  • Events
    • Saving the Kingdom
    • Tywin's Stratagem
    • Plunder
    • Secret Schemes
    • Frey Hospitality

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

The Red Wedding

Plot · Neutral · Income 4 · Initiative 0 · Claim 0 · Reserve 4 · Plot deck limit: 1

House Frey. Scheme.

Interrupt: When you win a challenge as the attacking player, choose and kill a Lord or Lady character controlled by the losing opponent. (Any player may initiate this ability.)

Characters

Dacey Mormont

Character · Stark · Unique · Cost 4 · Icons: military, power

House Mormont. Lady.

Renown.

X is the number of Stark characters you control.

Oldtown Informer

Character · Tyrell · Cost 2 · STR 2 · Icons: intrigue

Ally. Spy.

Ambush (2). Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Reaction: After a card enters play during the challenges phase, draw X cards. Then, discard X cards. X is the number of gold Oldtown Informer has.

Othell Yarwyck

Character · Night's Watch · Unique · Cost 6 · STR 5 · Icons: intrigue, power

Builder.

Action: Kneel a Night's Watch location to choose a Night's Watch character. Until the end of the phase, that character gains a challenge icon of your choice.

Ser Axell Florent

Character · Baratheon · Unique · Cost 4 · STR 4 · Icons: military, power

House Florent. Knight.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Reaction: After you win a challenge in which Ser Axell Florent is participating, discard 1 gold from him to choose and kneel a character without attachments.

Ser Osmund Kettleblack

Character · Lannister · Unique · Cost 4 · STR 3 · Icons: military, power

Kingsguard. Knight.

Bestow (3).

Challenges Action: Discard 1 gold from Ser Osmund Kettleblack to put a Knight character into play from your hand. At the end of the phase, if that card is still in play, discard it from play (cannot be saved). (Limit once per phase.)

Silence's Crew

Character · Greyjoy · Cost 4 · STR 4 · Icons: military, power

Raider.

Bestow (3). No attachments. Pillage.

Silence's Crew gets +2 STR for each gold it has.

Reaction: After Silence's Crew discards a location or attachment using pillage, place 1 gold from the treasury on Silence's Crew.

Strong Belwas

Character · Targaryen · Unique · Cost 3 · STR 4 · Icons: military

Companion.

Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)

Interrupt: When another unique Targaryen character would be killed, discard 1 gold from Strong Belwas to save it. (Limit once per phase.)

Ellaria Sand

Character · Martell · Unique · Cost 4 · STR 4 · Icons: intrigue, power

Bastard. Companion.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Reaction: After you lose a challenge in which Ellaria Sand is participating, discard 1 gold from her to stand each Bastard character you control.

Walder Frey

Character · Neutral · Unique · Cost 6 · STR 3 · Icons: military, intrigue, power

House Frey. Lord.

Renown.

While Walder Frey is attacking, each other House Frey character you control is also considered to be attacking.

Frey Bastard

Character · Neutral · Cost 2 · STR 1 · Icons: intrigue, power

Bastard. House Frey.

Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)

Reaction: After you win a challenge in which you control 2 or more attacking House Frey characters, discard 1 gold from Frey Bastard to gain 1 power for your faction.

Locations

Winterfell Archery Range

Location · Stark · Unique · Cost 2

Winterfell.

Action: During a military challenge, kneel Winterfell Archery Range to choose a participating character with STR 3 or lower, and remove it from the challenge.

Arbor Vineyard

Location · Tyrell · Cost 2

House Redwyne.

Limited.

Marshaling Action: Kneel Arbor Vineyard to gain 1 gold. (2 gold instead if there are more Summer plot cards than Winter plot cards revealed.)

Attachments

Improved Fortifications

Attachment · Night's Watch · Cost 0

Fortification.

Location only.

Interrupt: When attached location would leave play, sacrifice Improved Fortifications to save it.

Breaker of Chains

Attachment · Targaryen · Unique · Cost 2

Title.

Unique Targaryen character only.

Attached character gets +1 STR for each character you control with printed cost 2 or lower.

Reaction: After attached character is declared as an attacker, put a character with printed cost 2 or lower into play from your hand.

Events

Saving the Kingdom

Event · Baratheon · Cost 2

Challenges Action: Choose and kneel a character with STR 3 or lower. That character cannot stand during the standing phase this round.

Reaction: After you win dominance, pay 1 gold to return Saving the Kingdom from your discard pile to your hand.

Tywin's Stratagem

Event · Lannister · Cost 2

Challenges Action: Choose a character with printed cost 2 or lower controlled by each player. Return each of those characters to its owner's hand.

Reaction: After a character is discarded from an opponent's hand or deck, pay 1 gold to return Tywin's Stratagem from your discard pile to your hand.

Plunder

Event · Greyjoy · Cost 0

Action: Kneel your faction card to choose an opponent. Gain 1 gold for each location and attachment in that player's discard pile.

Secret Schemes

Event · Martell · Cost 1

Action: Kneel your faction card to draw X cards. X is the number of plot cards in your used pile.

Frey Hospitality

Event · Neutral · Cost 3

House Frey.

Reaction: After you win a challenge in which you control an attacking House Frey character, if it was the third challenge you initiated this phase, choose and kill a character controlled by the losing opponent. (Choose and kill 3 characters instead if you won by 20 or more STR.)