A Game of Thrones: The Card Game (Second Edition) – The Red Wedding
A Game of Thrones: The Card Game (Second Edition) – The Red Wedding Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
The Red Wedding
Plot · Neutral · Income 4 · Initiative 0 · Claim 0 · Reserve 4 · Plot deck limit: 1
House Frey. Scheme.
Interrupt: When you win a challenge as the attacking player, choose and kill a Lord or Lady character controlled by the losing opponent. (Any player may initiate this ability.)
Characters
Dacey Mormont
Character · Stark · Unique · Cost 4 · Icons: military, power
House Mormont. Lady.
Renown.
X is the number of Stark characters you control.
Oldtown Informer
Character · Tyrell · Cost 2 · STR 2 · Icons: intrigue
Ally. Spy.
Ambush (2). Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Reaction: After a card enters play during the challenges phase, draw X cards. Then, discard X cards. X is the number of gold Oldtown Informer has.
Othell Yarwyck
Character · Night's Watch · Unique · Cost 6 · STR 5 · Icons: intrigue, power
Builder.
Action: Kneel a Night's Watch location to choose a Night's Watch character. Until the end of the phase, that character gains a challenge icon of your choice.
Ser Axell Florent
Character · Baratheon · Unique · Cost 4 · STR 4 · Icons: military, power
House Florent. Knight.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Reaction: After you win a challenge in which Ser Axell Florent is participating, discard 1 gold from him to choose and kneel a character without attachments.
Ser Osmund Kettleblack
Character · Lannister · Unique · Cost 4 · STR 3 · Icons: military, power
Kingsguard. Knight.
Bestow (3).
Challenges Action: Discard 1 gold from Ser Osmund Kettleblack to put a Knight character into play from your hand. At the end of the phase, if that card is still in play, discard it from play (cannot be saved). (Limit once per phase.)
Silence's Crew
Character · Greyjoy · Cost 4 · STR 4 · Icons: military, power
Raider.
Bestow (3). No attachments. Pillage.
Silence's Crew gets +2 STR for each gold it has.
Reaction: After Silence's Crew discards a location or attachment using pillage, place 1 gold from the treasury on Silence's Crew.
Strong Belwas
Character · Targaryen · Unique · Cost 3 · STR 4 · Icons: military
Companion.
Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)
Interrupt: When another unique Targaryen character would be killed, discard 1 gold from Strong Belwas to save it. (Limit once per phase.)
Ellaria Sand
Character · Martell · Unique · Cost 4 · STR 4 · Icons: intrigue, power
Bastard. Companion.
Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)
Reaction: After you lose a challenge in which Ellaria Sand is participating, discard 1 gold from her to stand each Bastard character you control.
Walder Frey
Character · Neutral · Unique · Cost 6 · STR 3 · Icons: military, intrigue, power
House Frey. Lord.
Renown.
While Walder Frey is attacking, each other House Frey character you control is also considered to be attacking.
Frey Bastard
Character · Neutral · Cost 2 · STR 1 · Icons: intrigue, power
Bastard. House Frey.
Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)
Reaction: After you win a challenge in which you control 2 or more attacking House Frey characters, discard 1 gold from Frey Bastard to gain 1 power for your faction.
Locations
Winterfell Archery Range
Location · Stark · Unique · Cost 2
Winterfell.
Action: During a military challenge, kneel Winterfell Archery Range to choose a participating character with STR 3 or lower, and remove it from the challenge.
Arbor Vineyard
Location · Tyrell · Cost 2
House Redwyne.
Limited.
Marshaling Action: Kneel Arbor Vineyard to gain 1 gold. (2 gold instead if there are more Summer plot cards than Winter plot cards revealed.)
Attachments
Improved Fortifications
Attachment · Night's Watch · Cost 0
Fortification.
Location only.
Interrupt: When attached location would leave play, sacrifice Improved Fortifications to save it.
Breaker of Chains
Attachment · Targaryen · Unique · Cost 2
Title.
Unique Targaryen character only.
Attached character gets +1 STR for each character you control with printed cost 2 or lower.
Reaction: After attached character is declared as an attacker, put a character with printed cost 2 or lower into play from your hand.
Events
Saving the Kingdom
Event · Baratheon · Cost 2
Challenges Action: Choose and kneel a character with STR 3 or lower. That character cannot stand during the standing phase this round.
Reaction: After you win dominance, pay 1 gold to return Saving the Kingdom from your discard pile to your hand.
Tywin's Stratagem
Event · Lannister · Cost 2
Challenges Action: Choose a character with printed cost 2 or lower controlled by each player. Return each of those characters to its owner's hand.
Reaction: After a character is discarded from an opponent's hand or deck, pay 1 gold to return Tywin's Stratagem from your discard pile to your hand.
Plunder
Event · Greyjoy · Cost 0
Action: Kneel your faction card to choose an opponent. Gain 1 gold for each location and attachment in that player's discard pile.
Secret Schemes
Event · Martell · Cost 1
Action: Kneel your faction card to draw X cards. X is the number of plot cards in your used pile.
Frey Hospitality
Event · Neutral · Cost 3
House Frey.
Reaction: After you win a challenge in which you control an attacking House Frey character, if it was the third challenge you initiated this phase, choose and kill a character controlled by the losing opponent. (Choose and kill 3 characters instead if you won by 20 or more STR.)