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A Game of Thrones: The Card Game (Second Edition) – The King's Peace thumbnail

A Game of Thrones: The Card Game (Second Edition) – The King's Peace

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – The King's Peace Rulebook

Table of Contents

Table of Contents

  • Plots
    • The King's Peace
    • A Tourney for the King
  • Agenda
    • The Lord of the Crossing
  • Characters
    • Ser Rodrik Cassel
    • Ser Hobber Redwyne
    • Ser Alliser Thorne
    • Moon Boy
    • Ser Gregor Clegane
    • Newly-Made Lord
    • Crone of Vaes Dothrak
    • Hedge Knight
  • Attachments
    • Mare in Heat
    • Practice Blade
    • Fishing Net
    • Attainted
    • The Silver Steed
    • Knighted
  • Events
    • Wolf Dreams
    • I Never Bet Against My Family
  • Locations
    • The Boneway

Plots

The King's Peace

Plot. Edict. Scheme.

Income 4. Initiative 0. Claim 1. Reserve 5. Plot deck limit: 1.

Reaction: After a military or power challenge is initiated against you, the attacking player may either: kneel his or her faction card, or move 1 power from that faction card to yours. If that player does not, the challenge immediately ends with no winner or loser.

A Tourney for the King

Plot. Summer.

Income 3. Initiative 8. Claim 1. Reserve 6.

Each Knight character you control gains renown and "immune to opponents' events."

Agenda

The Lord of the Crossing

Agenda. House Frey.

During the first challenge you initiate each phase, each of your participating characters gets −1 STR.

During the third challenge you initiate each phase, each of your participating characters gets +2 STR. If you win this challenge, gain 1 power for your faction.

Characters

Ser Rodrik Cassel

Character. Cost 6. STR 4. Unique.

Knight.

No attachments except Weapon.

While Ser Rodrik Cassel is attacking in a military challenge, each unique Stark character you control gains insight.

Ser Hobber Redwyne

Character. Cost 5. STR 4. Unique.

House Redwyne. Knight.

Reaction: After you marshal Ser Hobber Redwyne, search your deck for a Lady character, reveal it, and add it to your hand. Shuffle your deck.

Ser Alliser Thorne

Character. Cost 6. STR 4. Unique.

Knight. Ranger.

While you are the defending player, each Night's Watch character you control gains a military icon.

Reaction: After a military challenge is initiated against you, kneel your faction card and pay 4 gold to put Ser Alliser Thorne into play from your hand.

Moon Boy

Character. Cost 2. STR 2. Unique.

Fool.

Insight.

Forced Reaction: After you lose a challenge in which Moon Boy is participating, discard 1 card at random from your hand.

Ser Gregor Clegane

Character. Cost 7. STR 10. Unique.

House Clegane. Knight. Lord.

Pillage. Renown.

Reaction: After Ser Gregor Clegane discards a character using pillage, place that card in its owner's dead pile. Then, you may choose and kill a character with printed cost equal to that card's printed cost.

Newly-Made Lord

Character. Cost 4. STR 4.

Lord.

Reaction: After you marshal Newly-Made Lord, choose a non-limited location with printed cost 3 or lower, and discard it from play.

Crone of Vaes Dothrak

Character. Cost 2. STR 2.

Dothraki.

Reaction: After a character is discarded from an opponent's hand or deck, kneel a Dothraki character to place that card in its owner's dead pile.

Hedge Knight

Character. Cost 2. STR 2.

Knight.

While you control another Knight character, Hedge Knight gets +1 STR and gains a power icon.

Attachments

Mare in Heat

Attachment. Cost 2.

Warhorse.

Knight character only.

While attached character is attacking or defending alone, Mare in Heat gains: "Action: Kneel Mare in Heat to choose a participating character with STR higher than that of attached character, and remove that character from the challenge."

Practice Blade

Attachment. Cost 1.

Weapon.

Night's Watch character only. Ambush (2).

Attached character gets +1 STR and gains a military icon.

Fishing Net

Attachment. Cost 1.

Condition. Item. Weapon.

Opponent's character only.

Attached character cannot be declared as a defender.

Attainted

Attachment. Cost 1.

Condition.

Opponent's character only.

Attached character loses an intrigue icon.

The Silver Steed

Attachment. Cost 1. Unique.

Warhorse.

Dothraki character or Daenerys Targaryen only.

While attached character is participating in a power challenge, it gains renown.

Reaction: After attached character gains power using renown, sacrifice The Silver Steed. Then, you may initiate an additional power challenge this phase.

Knighted

Attachment. Cost 1.

Title.

Attached character gets +1 STR and gains the Knight trait.

Events

Wolf Dreams

Event. Cost 0.

Dream.

Action: Kneel your faction card to search your deck for a Direwolf card, reveal it, and add it to your hand. Shuffle your deck.

I Never Bet Against My Family

Event. Cost 0.

Challenges Action: Kneel your faction card to reveal the bottom 5 cards of your deck. You may put 1 unique Lannister character revealed by this effect into play; return the other cards to the bottom of your deck in any order. At the end of the phase, if that card is still in play, discard it from play (cannot be saved).

Locations

The Boneway

Location. Cost 2. Unique.

Dorne.

Reaction: After you lose a challenge, place 1 vengeance token on The Boneway.

Dominance Action: Kneel The Boneway and discard 6 vengeance tokens from it to gain 3 power for your faction.