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A Game of Thrones: The Card Game (Second Edition) – Streets of King's Landing thumbnail

A Game of Thrones: The Card Game (Second Edition) – Streets of King's Landing

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Streets of King's Landing Rulebook

Table of Contents

Table of Contents

  • Characters
    • Umber Loyalist
    • Lazy Leo
    • Naive Scout
    • Valyrian's Crew
    • Catspaw
    • Drowned God Fanatic
    • Hired Assassin
    • Ser Archibald Yronwood
    • Poor Fellows
  • Attachments
    • Miner's Pick
    • Dragonbinder
    • Queensguard
    • Glass Candle
  • Events
    • Growing Ambition
  • Locations
    • White Harbor
    • Blackwater Bay
    • Gold Mine
    • Summer Sea Port
    • King's Landing
  • Plots
    • Uneasy Truce

Characters

Umber Loyalist

Character · House Stark · Cost 3 · STR 3

House Umber.

Reaction: After Umber Loyalist enters play, draw 2 cards.

Forced Interrupt: When Umber Loyalist leaves play, choose and discard 2 cards from your hand.

Lazy Leo

Character · House Tyrell · Unique · Cost 2 · STR 2

Maester.

Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)

Reaction: After Lazy Leo comes out of shadows, choose a player. Shuffle any number of events from that player's discard pile into his or her deck.

Naive Scout

Character · Night's Watch · Cost 3 · STR 4

Ally. Ranger.

No attachments except Weapon.

While there is a card in shadows, Naive Scout cannot be declared as a defender.

Valyrian's Crew

Character · House Baratheon · Cost 6 · STR 5

Mercenary. Smuggler.

Stealth.

You may marshal or play facedown cards attached to Valyrian's Crew as if they were in your hand.

Reaction: After you win a challenge in which Valyrian's Crew is attacking, attach the top card of the losing opponent's deck to Valyrian's Crew facedown under your control, as an attachment with terminal.

Catspaw

Character · House Lannister · Cost 2 · STR 1

Ally.

Shadow (2).

Reaction: After Catspaw comes out of shadows, pay X gold to choose another character with printed cost X or lower and return it to its owner's hand.

Drowned God Fanatic

Character · House Greyjoy · Cost 3 · STR 2

Drowned God.

Action: Kill a character to put Drowned God Fanatic into play from your dead pile. (Max once per round.)

Interrupt: When the effects of an opponent's triggered character ability would initiate, place Drowned God Fanatic into your dead pile from your hand to cancel those effects.

Hired Assassin

Character · House Targaryen · Cost 2 · STR 1

Mercenary.

Shadow (2). (Marshal this card facedown into shadows for 2 gold. As an action, pay 2 gold to bring it into play faceup.)

Reaction: After Hired Assassin comes out of shadows, look at a card in shadows. If it is a character, you may place it in its owner's dead pile.

Ser Archibald Yronwood

Character · House Martell · Unique · Cost 5 · STR 5

House Yronwood. Knight.

Shadow (4). No attachments except Weapon.

Reaction: After you lose dominance, the winning opponent must choose and kill a character he or she controls.

Poor Fellows

Character · Neutral · Cost 2 · STR 1

Army. The Seven.

No attachments.

Reaction: After you win a challenge in which Poor Fellows is attacking, the losing opponent chooses, either: Poor Fellows gains 1 power, or you draw 1 card.

Attachments

Miner's Pick

Attachment · Night's Watch · Cost 1

Item. Weapon.

Builder or Steward character only.

Attached character gets +1 STR.

+1 Income.

Dragonbinder

Attachment · House Greyjoy · Unique · Cost 3

Item.

Character you control only.

Attached character gains intimidate.

Reaction: After you win dominance, kill attached character to, either: choose and take control of a Dragon character, or search the top 10 cards of your deck for a House Greyjoy character, put into play, and shuffle your deck.

Queensguard

Attachment · House Targaryen · Cost 3

Title.

Non-Lady character only. Shadow (2).

Action: Discard 1 card from your hand to stand attached character. (Limit 3 times per round.)

Glass Candle

Attachment · Neutral · Cost 1

Item. The Citadel.

Character you control only.

If attached character has the Maester trait, it gains insight.

Challenges Action: Kneel Glass Candle to look at the top card of any player's deck. You may discard that card.

Events

Growing Ambition

Event · House Tyrell

Shadow (X).

Challenges Action: Search your deck for X different cards and place them in your discard pile. Shuffle your deck. Then, choose an opponent. Return X cards of that opponent's choice from your discard pile to your hand.

Locations

White Harbor

Location · House Stark · Unique · Cost 3

House Manderly. The North.

Reaction: After you win a challenge, reveal the top 2 cards of your deck. The losing opponent chooses 1 of those cards. Add that card to your hand, and place the other on the bottom of your deck.

Blackwater Bay

Location · House Baratheon · Unique · Cost 3

Westeros.

Reaction: After the challenges phase begins, kneel Blackwater Bay to choose an opponent. Draw 1 card for each kneeling character that player controls.

Gold Mine

Location · House Lannister · Cost 2

The Westerlands.

Action: Kneel Gold Mine and discard 1 card from your hand to draw 1 card.

+1 Income.

Summer Sea Port

Location · House Martell · Cost 2

Dorne.

+1 Income. +1 Reserve.

King's Landing

Location · Neutral · Unique · Cost 4

King's Landing.

Once per marshaling phase, you may marshal a location from your discard pile as if it were in your hand.

Challenges Action: Kneel King's Landing and discard 1 location from your hand to draw 1 card.

Plots

Uneasy Truce

Plot · Neutral · Income 4 · Initiative 5 · Claim 1 · Reserve 5 · Plot deck limit: 1

Edict.

Each player cannot gain power for his or her faction except during challenges.

Forced Reaction: After a challenge is initiated, move 1 power from the attacking player's faction card to the defending player's faction card.