A Game of Thrones: The Card Game (Second Edition) – Long May He Reign
A Game of Thrones: The Card Game (Second Edition) – Long May He Reign Rulebook
Table of Contents
Table of Contents
Agendas
Valyrian Steel
Agenda · Neutral
Your minimum deck size is 75 cards. Your deck cannot include more than 1 copy of each attachment (by title).
Action: Kneel your faction card and pay X gold to put an attachment with printed cost X into play from your hand.
Reaction: After an attachment enters play under your control, either: draw a card or gain 1 gold. (Limit 3 times per round.)
Attachments
Blood of the First Men
Attachment · House Stark · Cost 1
Legacy. Old Gods.
Character you control only.
Attached character gains the Old Gods trait.
Action: During a challenge in which you control a participating Stark character, kneel attached character to have it participate in the challenge on your side.
Long May He Reign
Attachment · House Baratheon · Cost 0
Legacy.
King character only.
Attached character cannot be killed.
Forced Reaction: After you lose a power challenge as the defending player, sacrifice Long May He Reign.
Mercenary Contract
Attachment · House Targaryen · Cost 1
Item.
Attached character gains the Mercenary trait.
Reaction: After you win a challenge in which attached character is attacking, pay 1 gold and kneel Mercenary Contract to stand attached character.
Poisoned Dagger
Attachment · House Martell · Cost 2
Weapon.
Character you control only. Shadow (2).
Attached character gets +2 STR.
Reaction: After you win an intrigue challenge in which attached character is participating, sacrifice Poisoned Dagger to have the losing opponent choose and kill a participating character he or she controls.
Characters
Arya Stark
Character · House Stark · Unique · Cost 5 · STR 3
Lady.
Shadow (4). Stealth.
Reaction: After Arya Stark enters play, place a prayer token on up to 5 different characters you don't control. If Arya Stark leaves play, discard those tokens.
Reaction: After a character with a prayer token is killed, stand Arya Stark and draw 1 card.
The Queen's Retinue
Character · House Tyrell · Cost 4 · STR 4
Ally. Companion.
Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)
Action: Put The Queen's Retinue into play from shadows. Then, each opponent draws 2 cards.
Recruit from the Dungeons
Character · The Night's Watch · Cost 3 · STR 2
Ally. Recruit.
Shadow (2).
Action: During a challenge in which you are the defending player, kneel Recruit from the Dungeons to have it participate in the challenge on your side. If you lose the challenge, return Recruit from the Dungeons to shadows.
Robert Baratheon
Character · House Baratheon · Unique · Cost 6 · STR 5
Lord. King.
Renown.
Reaction: After Robert Baratheon gains power, gain 1 power for your faction. (Limit twice per round.)
The Bastard of Driftmark
Character · House Lannister · Unique · Cost 4 · STR 3
Bastard. Small Council.
Reaction: After you win an intrigue challenge in which The Bastard of Driftmark is participating, choose and stand a location.
Blackwater Raiders
Character · House Greyjoy · Cost 3 · STR 2
Mercenary. Raider.
Shadow (3).
Reaction: After Blackwater Raiders comes out of shadows, choose a location with printed cost 2 or lower in an opponent's discard pile. Put it into play under your control.
Ser Jorah Mormont
Character · House Targaryen · Unique · Cost 5 · STR 4
Companion. Knight.
Shadow (4). No attachments except Weapon.
Interrupt: When Ser Jorah Mormont is discarded from your hand, put him into shadows instead of placing him in your discard pile.
Friends at Court
Character · House Martell · Cost 3 · STR 3
Spy.
Shadow (2).
Reaction: After Friends at Court comes out of shadows, look at up to 3 cards in shadows. Then, you may pay 2 gold to choose 1 of those cards and return it to its owner's hand.
Locations
Huntress
Location · House Tyrell · Unique · Cost 3
Warship.
While Huntress is standing, each Tyrell character you control with printed cost 3 or lower gets +1 STR.
Action: Kneel Huntress to choose a Tyrell character with printed cost 3 or lower. It gets +3 STR until the end of the phase.
Rimegate
Location · The Night's Watch · Unique · Cost 2
The North.
Interrupt: When another location you control would be discarded from play, kneel Rimegate to save it.
Alchemists' Guildhall
Location · House Lannister · Unique · Cost 2
King's Landing.
Shadow (2).
Interrupt: When the effects of a triggered character ability would initiate, if that character does not have shadow, kneel and return Alchemists' Guildhall to shadows to cancel those effects. (Max 1 per phase.)
Fishmonger's Square
Location · House Greyjoy · Unique · Cost 2
King's Landing.
Marshaling Action: If there are 10 or more cards in an opponent's discard pile, kneel Fishmonger's Square to draw 1 card and gain 1 gold.
The Iron Throne
Location · Neutral · Unique · Cost 2
Contested. King's Landing.
Reaction: After a phase begins, kneel The Iron Throne to name a card. Until the end of the phase, that card cannot be marshaled, played, or put into play.
Plots
City of Wealth
Plot · Neutral · Income 2 · Initiative 2 · Claim 2 · Reserve 2
City. Kingdom.
Increase the gold, initiative, and reserve values on this plot card by 1 for each City plot card in your used pile.
Plot deck limit: 1.
Expose Duplicity
Plot · Neutral · Income 4 · Initiative 5 · Claim 1 · Reserve 6
Scheme.
When Revealed: Discard each card in shadows.
Plot deck limit: 1.