A Game of Thrones: The Card Game (Second Edition) – Kings of the Isles
A Game of Thrones: The Card Game (Second Edition) – Kings of the Isles Rulebook
Table of Contents
Table of Contents
Agenda
Sea of Blood
Agenda · Neutral
Prophecy.
During military challenges, reduce the cost of each event you play by 1 for each blood token on Sea of Blood. You cannot play events during intrigue or power challenges.
Reaction: After you win a military challenge by 5 or more STR, kneel your faction card to place a blood token on Sea of Blood. Then, search your deck for an event, reveal it, and add it to your hand. Shuffle your deck.
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
We Take Westeros!
Plot · House Greyjoy · Income 5 · Initiative 9 · Claim 1 · Reserve 6 · Plot deck limit: 1
War.
When Revealed: Choose a location in a discard pile and put it into play under your control.
Return to the Fields
Plot · Neutral · Income 4 · Initiative 6 · Claim 1 · Reserve 7
Edict.
When Revealed: You may sacrifice up to 3 characters. For each character sacrificed this way, draw 1 card and gain 1 gold.
Heir to the Iron Throne
Plot · Neutral · Income 4 · Initiative 1 · Claim 1 · Reserve 6
Kingdom.
When Revealed: Search the top 10 cards of your deck for a Lord or Lady character and put it into play. Shuffle your deck. Then, sacrifice a Lord or Lady character.
Coordinated Attack
Plot · Neutral · Income 3 · Initiative 8 · Claim 1 · Reserve 4
War.
Reaction: After you win a challenge as the attacking player, choose a different challenge type. You may initiate an additional challenge of the chosen type this phase. (Limit once per phase.)
Stolen Message
Plot · Neutral · Income 5 · Initiative 7 · Claim 1 · Reserve 6
Scheme.
Each opponent plays with the top card of his or her deck revealed.
Action: Pay 1 gold to place the top card of an opponent's deck on the bottom of that player's deck. (Limit 3 times per round.)
Secrets of the Conclave
Plot · Neutral · Income 4 · Initiative 4 · Claim 1 · Reserve 7
Conclave. Kingdom.
Reaction: After the challenges phase begins, look at the top 5 cards of your deck. Add 1 to your hand, discard 1, and put the others back on top of your deck in any order.
Vanquish the Unbelievers
Plot · Neutral · Income 5 · Initiative 8 · Claim 2 · Reserve 5 · Plot deck limit: 1
Edict.
Forced Reaction: After the challenges phase begins, choose a Trait. Kill each character you control that does not have that Trait (cannot be saved).
Characters
Balon Greyjoy
Character · House Greyjoy · Unique · Cost 7
Ironborn. Lord.
Pillage. Renown.
Action: Kneel your faction card to choose a card in an opponent's discard pile and put it into play under your control. At the end of the phase, shuffle that card into its owner's deck.
Printed text. The ThronesDB card database currently gives this last sentence as "At the end of the phase, if that card is still in play, shuffle it into its owner's deck." That is an errata wording; the printed card reads as above.
Euron Crow's Eye
Character · House Greyjoy · Unique · Cost 6
Captain. Ironborn. Lord. Raider.
Intimidate.
Reaction: After you marshal Euron Crow's Eye, search your hand, deck, and discard pile for Silence and put it into play. Shuffle your deck.
Asha Greyjoy
Character · House Greyjoy · Unique · Cost 6
Captain. Ironborn. Lady.
Pillage. Stealth.
Each other unique Ironborn character you control gains stealth.
The Knight
Character · House Greyjoy · Unique · Cost 5
House Harlaw. Knight.
No attachments except Weapon.
While The Knight is attacking alone, he gains stealth and renown.
Aeron Damphair
Character · House Greyjoy · Unique · Cost 5
Drowned God. Ironborn. Lord.
Insight.
Reaction: After another Drowned God character you control is killed, draw 1 card. (Limit once per phase.)
The Drumm
Character · House Greyjoy · Unique · Cost 5
Captain. Lord.
While The Drumm is attacking in a military or power challenge, each character with an intrigue icon cannot be declared as a defender.
Gwynesse Harlaw
Character · House Greyjoy · Unique · Cost 4
House Harlaw. Lady.
Action: Choose 3 cards in an opponent's discard pile and place them on the bottom of his or her deck in any order. Then, gain 1 gold and draw 1 card. (Limit once per round.)
Andrik the Unsmiling
Character · House Greyjoy · Unique · Cost 4
Ironborn. Raider.
Pillage.
Reaction: After Andrik the Unsmiling discards a card using pillage, choose a non-limited location or attachment in the losing opponent's discard pile. Discard 1 copy of that card from play.
Qarl the Maid
Character · House Greyjoy · Unique · Cost 4
Ironborn.
Reaction: After you win a challenge in which Qarl the Maid is participating, either: stand a Warship location, or stand Asha Greyjoy.
Maester Murenmure
Character · House Greyjoy · Unique · Cost 3
Maester.
Interrupt: When the effects of a triggered location ability would initiate, kneel Maester Murenmure to cancel those effects.
Old Grey Gull
Character · House Greyjoy · Unique · Cost 3
Drowned God. Ironborn.
Action: Kneel Old Grey Gull to kill another Greyjoy character you control. Then, you may return that character from your dead pile to your hand.
Priest of Old Wyk
Character · House Greyjoy · Cost 3
Drowned God.
While there is a Drowned God character in your dead pile, Priest of Old Wyk contributes its STR to your total for dominance even while kneeling.
Drowned Prophet
Character · House Greyjoy · Cost 2
Drowned God.
Interrupt: When Drowned Prophet is killed, search the top 5 cards of your deck for a Greyjoy character and place it in your dead pile. Shuffle your deck.
Eager Deckhand
Character · House Greyjoy · Cost 2
Ally. Raider.
Reaction: After a Warship location enters play under your control, put Eager Deckhand into play from your hand.
Orkmont Reaver
Character · House Greyjoy · Cost 2
Ironborn. Raider.
Pillage.
While an opponent has 10 or more cards in his or her discard pile, Orkmont Reaver gains stealth.
Khorane Sathmantes
Character · House Baratheon · Unique · Cost 5
Captain. Raider. Smuggler.
Action: Kneel Khorane Sathmantes and a Warship location to choose and kneel 1 character and 1 location.
Gunthor Son of Gurn
Character · House Lannister · Unique · Cost 3
Clansman.
Ambush (4).
Reaction: After you win a challenge in which Gunthor Son of Gurn is attacking, the losing opponent must choose and discard 1 card from his or her hand.
Desert Raider
Character · House Martell · Cost 2
Ally. House Dayne. Raider.
Reaction: After you lose a challenge, put Desert Raider into play from your dead pile and choose a character controlled by the winning opponent. That character gains 1 power. Until the end of the phase, that character loses an intrigue or power icon and Desert Raider gains that icon.
Vindictive Ranger
Character · The Night's Watch · Cost 3
Ranger.
Reaction: After you lose a challenge as the defending player, Vindictive Ranger gains stealth and a challenge icon of your choice until the end of the phase.
Maester Vyman
Character · House Stark · Unique · Cost 2
House Tully. Maester.
Reaction: After you win a military or power challenge, kneel Maester Vyman to choose another character that shares a Trait with him. That character gains 1 power.
Cohollo
Character · House Targaryen · Unique · Cost 4
Bloodrider. Dothraki.
Intimidate.
Action: Kneel Cohollo and discard 1 card from your hand to have him participate in a challenge on your side.
Ser Talbert Serry
Character · House Tyrell · Unique · Cost 3
Knight.
No attachments except Weapon.
Reaction: After an opponent triggers a location ability, Ser Talbert Serry gets +2 STR until the end of the phase. (Limit 3 times per phase.)
Bronze Yohn Royce
Character · Neutral · Unique · Cost 6
House Arryn. Lord.
Renown.
Reaction: After you win a challenge in which Bronze Yohn Royce is defending, kneel a neutral location with printed cost 1 or higher to stand him. (Limit twice per phase.)
Rogue Wildling
Character · Neutral · Cost 4
Raider. Wildling.
Ambush (5).
Reaction: After Rogue Wildling enters play, choose and stand a Wildling character you control.
Citadel Archivist
Character · Neutral · Cost 2
Maester.
Reaction: After Citadel Archivist enters your discard pile, each player shuffles his or her discard pile into his or her deck.
Locations
Silence
Location · House Greyjoy · Unique · Cost 4
Warship.
Challenges Action: Kneel Silence to put a Warship location into play from your hand. Then, if you control Euron Crow's Eye, stand him.
+2 Initiative.
Great Wyk
Location · House Greyjoy · Unique · Cost 3
Drowned God. Iron Islands.
Reaction: After a character enters play from your dead pile, each opponent chooses and discards 1 card from his or her hand. (Limit once per phase.)
Golden Storm
Location · House Greyjoy · Unique · Cost 2
Warship.
Reaction: After you win a military challenge as the attacking player, kneel Golden Storm to choose and kill a participating character. Then, if you control a participating Raider character, stand Golden Storm.
Maiden's Bane
Location · House Greyjoy · Unique · Cost 2
Warship.
Reaction: After you win an unopposed challenge, kneel Maiden's Bane to choose and stand an attacking character. Then, if that character is a Captain, stand Maiden's Bane.
Scouting Vessel
Location · House Greyjoy · Cost 0
Warship.
Interrupt: When a character you control discards a card using pillage, kneel and sacrifice Scouting Vessel to discard 3 cards instead.
Fury
Location · House Baratheon · Unique · Cost 2
Warship.
While you control Stannis Baratheon, he gains intimidate.
Reaction: After you win a power challenge, kneel Fury to choose a character or location. Move 1 power from that card to your faction card.
Westwatch-by-the-Bridge
Location · The Night's Watch · Unique · Cost 1
The North.
Action: Kneel Westwatch-by-the-Bridge to choose and stand another Night's Watch location with printed cost 1 or lower. (Printed cost 4 or lower instead if you control a Ranger character, a Steward character, and a Builder character.)
Karhold
Location · House Stark · Unique · Cost 2
The North.
While a player does not have a Winter plot card revealed, characters and locations he or she controls cannot gain power.
The Shield Islands
Location · House Tyrell · Unique · Cost 2
The Reach.
Increase the number of cards each player draws in the draw phase by 1.
The Starry Sept
Location · Neutral · Unique · Cost 3
Oldtown. The Seven.
Action: Move 1 power from The Starry Sept to a character. Until the end of the phase, treat that character as if its printed text box were blank (except for Traits).
Reaction: After you win a power challenge, The Starry Sept gains 1 power.
Attachments
Red Rain
Attachment · House Greyjoy · Unique · Cost 2
Valyrian Steel. Weapon.
Unique Greyjoy character only.
If attached character is The Drumm, he gains stealth.
Reaction: After you win an unopposed challenge in which attached character is attacking, it gains 2 power. (Limit once per phase.)
Fleet Captain
Attachment · House Greyjoy · Cost 1
Title.
Attached character gains the Captain trait and gets +1 STR. (+3 STR instead if you control 3 or more Warship locations.)
The Bloodroyal
Attachment · House Martell · Unique · Cost 1
House Yronwood. Title.
Martell character only.
While you are not the first player, attached character gains stealth and renown.
Reckless
Attachment · Neutral · Cost 0
Condition.
Terminal.
Attached character must be declared as an attacker or defender in each challenge, if able.
Events
What Is Dead May Never Die
Event · House Greyjoy · Cost 3
Drowned God.
Reaction: After you win dominance, choose a Greyjoy character in your dead pile and put it into play.
Nighttime Raid
Event · House Greyjoy · Cost 1
Action: Choose up to 3 characters with pillage and/or the Raider trait. Until the end of the phase, each of those characters gains stealth.
My Mind Is My Weapon
Event · House Lannister · Cost 1
Action: During a military challenge, choose a character you control with an intrigue icon and have it participate in the challenge on your side.
"Dance of the Dragons"
Event · House Targaryen · Cost 1
Song.
Action: Choose a non-event card with printed cost 3 or lower in your discard pile and return it to your hand.
When I Woke...
Event · Neutral · Cost 2
Reaction: After a player loses a military challenge, that player chooses a participating character and places it on top of its owner's deck. (Max 1 per challenge.)