A Game of Thrones: The Card Game (Second Edition) – In Daznak's Pit
A Game of Thrones: The Card Game (Second Edition) – In Daznak's Pit Rulebook
Table of Contents
Table of Contents
Attachments
Glamor
Attachment · House Baratheon · Cost 3
Item. R'hllor.
Character you control only. Shadow (2). Terminal.
Attached character gets +2 STR.
Action: Kill attached character to choose another character in your dead pile that was killed this phase. Return the chosen character to play.
A Pinch of Powder
Attachment · Neutral
Item. Weapon.
Shadow (1).
Reaction: After you win an intrigue or power challenge by 5 or more STR as the attacking player, return attached character to its owner's hand.
Characters
Bear Island Scout
Character · House Stark · Cost 2 · STR 1 · Icons: military, power
House Mormont.
Reaction: After you marshal Bear Island Scout, if each character you control has the House Stark affiliation, search your deck for a House Mormont card, reveal it, and add it to your hand. Shuffle your deck.
Brightwater Host
Character · House Tyrell · Cost 6 · STR 5 · Icons: military, power
Army. House Florent.
No attachments.
Reaction: After you win a challenge in which Brightwater Host is attacking, choose 1 card in shadows and return it to its owner's hand. Then, a unique House Tyrell character you control gains 2 power.
Three-Finger Hobb
Character · The Night's Watch · Cost 2 · STR 1 · Icons: intrigue · Unique
Steward.
No attachments except Weapon.
Reaction: After you check reserve, if your hand size is lower than your reserve value, draw 2 cards.
Storm's End Maester
Character · House Baratheon · Cost 2 · STR 1 · Icons: power
Maester.
Challenges Action: Kneel Storm's End Maester to choose an opponent. If you have more power on your faction card than that player, draw 1 card.
Painted Dogs
Character · House Lannister · Cost 4 · STR 3 · Icons: military, intrigue
Clansman.
Ambush (4).
Challenges Action: Return Painted Dogs to your hand to choose and stand a Clansman character or Tyrion Lannister.
Iron Victory's Crew
Character · House Greyjoy · Cost 5 · STR 4 · Icons: military, power
Ironborn. Raider.
No attachments.
Reaction: After Iron Victory's Crew enters play, search your deck for a Warship location, reveal it, and add it to your hand (put it into play instead if it is Iron Victory). Shuffle your deck.
Drogon
Character · House Targaryen · Cost 6 · STR 6 · Icons: military · Unique
Dragon.
Ambush (6). No attachments.
Reaction: After you win a challenge in which Drogon is attacking, choose a character controlled by the losing opponent. Until the end of the phase, that character gets -4 STR and is killed if its STR is 0.
Maester Myles
Character · House Martell · Cost 2 · STR 2 · Icons: intrigue · Unique
Maester.
Challenges Action: Kneel Maester Myles to choose a character with printed cost equal to or lower than the number of plot cards in your used pile. Until the end of the phase, that character loses a challenge icon of your choice.
Old Bill Bone
Character · Neutral · Cost 2 · STR 2 · Icons: military, intrigue · Unique
Mercenary.
Shadow (1).
Reaction: After Old Bill Bone comes out of shadows, kneel each opponent's faction card.
Events
The Might of the Reach
Event · House Tyrell · Cost 3
Challenges Action: Choose a participating character. Until the end of the challenge, that character gets +10 STR.
Walk of Atonement
Event · House Lannister · Cost 2
The Seven.
Dominance Action: Discard any amount of power from a character you control. For each power discarded, discard 1 card at random from each opponent's hand and draw 1 card.
In Daznak's Pit
Event · House Targaryen
Shadow (3).
Interrupt: When the challenges phase ends, stand each character. Following this phase, there is an additional challenges phase. (Max 1 per round.)
He Calls It Thinking
Event · House Martell · Cost 0
Interrupt: When the effects of an opponent's non-agenda, non-plot triggered ability would initiate, cancel those effects unless that player pays 1 gold.
Locations
Skagos
Location · House Stark · Cost 2 · Unique
The North.
Shadow (1).
Action: Kneel Skagos and sacrifice a standing House Stark card to search your deck for a card with the same title as the sacrificed card and put it into play. Shuffle your deck.
Hardhome
Location · The Night's Watch · Cost 2 · Unique
The North.
Shadow (2).
Dominance Action: Kneel and sacrifice Hardhome to choose an opponent. That player sacrifices a standing character.
Refurbished Hulk
Location · House Greyjoy · Cost 2
Warship.
+1 Income.
+1 Initiative.
The Inn at the Crossroads
Location · Neutral · Cost 2 · Unique
Riverlands.
Shadow (1).
Dominance Action: Kneel The Inn at the Crossroads to draw 3 cards and choose an opponent. Give control of The Inn at the Crossroads to that player.
Plots
Double-Dealing
Plot · Neutral · Income 5 · Initiative 7 · Claim 1 · Reserve 6
Scheme.
Plot Action: Choose a plot card in an opponent's used pile. Double-Dealing gains that plot card's printed text box (except for Traits) until you reveal a new plot card. (Limit once per round.)