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A Game of Thrones: The Card Game (Second Edition) – Guarding the Realm thumbnail

A Game of Thrones: The Card Game (Second Edition) – Guarding the Realm

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – Guarding the Realm Rulebook

Table of Contents

Table of Contents

  • Plots
    • The Annals of Castle Black
  • Characters
    • Bear Island Host
    • Knight of the Reach
    • Gilly
    • Melisandre
    • Polliver
    • Wex Pyke
    • Second Sons
    • Orphan of the Greenblood
    • Black Walder
  • Attachments
    • Marriage Pact
    • Light of the Lord
  • Locations
    • The Hand's Solar
    • Iron Islands Market
    • Scorching Deserts
    • Great Hall
  • Events
    • "Lord Renly's Ride"
    • Guarding the Realm
    • A Dragon Is No Slave
    • "The Dornishman's Wife"

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

The Annals of Castle Black

Plot · Neutral · Income 4 · Initiative 4 · Claim 1 · Reserve 7

Legacy.

Each player may play events in his or her discard pile as if they were in his or her hand.

Forced Reaction: After an event is placed in a discard pile, remove it from the game.

Characters

Bear Island Host

Character · House Stark · Cost 4

Army. House Mormont.

Bestow (3). No attachments.

Action: Discard 1 gold from Bear Island Host to choose a House Mormont character. Until the end of the phase, that character does not kneel when declared as an attacker in a military challenge.

Knight of the Reach

Character · House Tyrell · Cost 3

Knight.

Reaction: After you win a challenge in which Knight of the Reach is attacking or defending alone, choose a Lady character. That character gains 1 power.

Gilly

Character · Night's Watch · Unique · Cost 2

Wildling.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Action: Discard 1 gold from Gilly to choose a Steward character you control. Until the end of the phase, that character gains stealth.

Melisandre

Character · House Baratheon · Unique · Cost 7

Lady. R'hllor.

Insight.

Reaction: After you win dominance, choose an opponent and look at his or her hand. Then, choose and discard 1 card from that hand. If that card is a character, place it in its owner's dead pile.

Polliver

Character · House Lannister · Unique · Cost 3

Ally.

Pillage.

Reaction: After Polliver discards a character using pillage, return 2 gold from the losing opponent's gold pool to the treasury.

Wex Pyke

Character · House Greyjoy · Unique · Cost 2

Bastard. House Botley.

Bestow (8).

While Wex Pyke is attacking, each character with printed cost X cannot be declared as a defender. X is the number of gold Wex Pyke has.

Dominance Action: Move 1 gold from your gold pool to Wex Pyke. (Limit twice per phase.)

Second Sons

Character · House Targaryen · Cost 3

Mercenary.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Forced Interrupt: When the challenges phase ends, sacrifice Second Sons unless you discard 1 gold from it.

Orphan of the Greenblood

Character · House Martell · Cost 2

Ally.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Action: Discard 1 gold from Orphan of the Greenblood to return another character you control to its owner's hand.

Black Walder

Character · Neutral · Unique · Cost 4

House Frey.

Bestow (3).

During the third challenge you initiate each phase, Black Walder gains renown and gets +2 STR for each gold he has.

Attachments

Marriage Pact

Attachment · House Stark · Cost 3

Condition.

Terminal.

Attached character cannot participate in challenges against you.

Forced Interrupt: When attached character leaves play, sacrifice a character you control.

Light of the Lord

Attachment · House Baratheon · Cost 2

Blessing. R'hllor.

House Baratheon or R'hllor character only.

Reaction: After the dominance phase begins, stand attached character and gain 1 gold.

Locations

The Hand's Solar

Location · House Lannister · Unique · Cost 2

King's Landing.

Action: Kneel The Hand's Solar to choose a character. Until the end of the phase, that character gains an intrigue icon.

Iron Islands Market

Location · House Greyjoy · Cost 2

Iron Islands.

Limited.

Marshaling Action: Kneel Iron Islands Market to gain 1 gold. (2 gold instead if an opponent has 8 or more cards in his or her discard pile.)

Scorching Deserts

Location · House Martell · Cost 1

Dorne.

Reaction: After a character with fewer than 2 challenge icons is declared as an attacker or defender, kneel and sacrifice Scorching Deserts to remove that character from the challenge.

Great Hall

Location · Neutral · Cost 1

Westeros.

Limited.

Marshaling Action: Kneel Great Hall to reduce the cost of the next unique character you marshal this phase by 1. (By 2 instead if that character's printed cost is 6 or higher.)

Events

"Lord Renly's Ride"

Event · House Tyrell · Cost 1

Song.

Action: Choose a character. Until the end of the phase, that character gets +X STR and gains intimidate. X is the printed STR of the top character in your dead pile.

Guarding the Realm

Event · Night's Watch · Cost 2

Marshaling Action: Choose a character with printed cost 3 or lower in an opponent's discard pile, and put it into play under your control.

Reaction: After you win a challenge as the defending player, pay 1 gold to return Guarding the Realm from your discard pile to your hand.

A Dragon Is No Slave

Event · House Targaryen · Cost 2

Challenges Action: Choose a character without attachments. That character gets -2 STR until the end of the phase.

Reaction: After you win a challenge in which you control a participating Dragon character or Daenerys Targaryen, pay 1 gold to return A Dragon Is No Slave from your discard pile to your hand.

"The Dornishman's Wife"

Event · Neutral · Cost 1

Song.

Action: Choose an opponent. If that player has a higher power total than you, gain 2 gold. If that player has more cards in his or her hand than you, gain 1 power for your faction. If that player controls more characters than you, draw 1 card.