A Game of Thrones: The Card Game (Second Edition) – For Family Honor
A Game of Thrones: The Card Game (Second Edition) – For Family Honor Rulebook
Table of Contents
Table of Contents
Plots
Battle of Oxcross
Plot. War.
Income 3. Initiative 7. Claim 1. Reserve 5.
Each character with printed cost 4 or higher cannot be declared as a defender during the first challenge you initiate this round.
Characters
Ser Edmure Tully
Character. Cost 5. STR 4. Unique. Military and power icons.
House Tully. Knight.
Faction: House Stark.
Reaction: After a character gains power, move 1 power from that character to a House Tully character. (Limit once per round.)
Renly Baratheon
Character. Cost 7. STR 6. Unique. Military, intrigue and power icons.
King. Lord.
Faction: House Tyrell. Loyal.
Insight. Renown.
While an opponent controls a King character, Renly Baratheon cannot be saved.
Reaction: After you draw a loyal card using insight, reveal it to draw 1 card.
Thoren Smallwood
Character. Cost 4. STR 4. Unique. Military icon.
Ranger.
Faction: The Night's Watch.
No attachments except Weapon.
Reaction: After you win a challenge as the defending player, gain 1 power for your faction.
Asshai Priestess
Character. Cost 3. STR 3. Intrigue icon.
Ally. R'hllor.
Faction: House Baratheon.
Reaction: After you marshal Asshai Priestess, choose and kneel a character with STR 2 or lower.
Ser Amory Lorch
Character. Cost 4. STR 4. Unique. Military and power icons.
Knight.
Faction: House Lannister.
While an opponent controls 3 or fewer characters, Ser Amory Lorch gains renown.
Lordsport Fisherman
Character. Cost 3. STR 2. Power icon.
Ally. Merchant.
Faction: House Greyjoy. Loyal.
Reaction: After you marshal Lordsport Fisherman, add the bottom card of your deck to your hand.
Devoted Bloodrider
Character. Cost 3. STR 2. Military icon.
Bloodrider. Dothraki.
Faction: House Targaryen.
Each Bloodrider character you control gets +1 STR.
Spearmaiden
Character. Cost 5. STR 4. Military icon.
Ally.
Faction: House Martell.
Reaction: After Spearmaiden is declared as an attacker in a military challenge, choose a character controlled by the defending player. If you win the challenge by 5 or more STR, that character must be chosen for claim during this challenge, if able.
Hot Pie
Character. Cost 2. STR 2. Unique.
Companion.
Faction: Neutral.
Marshaling Action: Kneel a Companion character to reduce the cost of the next unique character you marshal this phase by 1.
Attachments
Crown of Golden Roses
Attachment. Cost 1. Unique.
Crown. Item.
Faction: House Tyrell.
Lord character only.
Attached character gains the King trait.
Action: Discard 1 card from your hand to give attached character +X STR until the end of the phase. X is the number of challenge icons attached character has. (Limit twice per round.)
Visited by Shadows
Attachment. Cost 0.
Condition.
Faction: House Baratheon. Loyal.
Opponent's character only.
Attached character gets −1 STR.
King of Salt and Rock
Attachment. Cost 1. Unique.
Title.
Faction: House Greyjoy.
Ironborn character only.
Attached character gains the King trait and pillage.
Reaction: After an attachment or location is discarded using pillage, attached character gains 1 power.
Events
Night Gathers...
Event. Cost 1.
Faction: The Night's Watch. Loyal.
Marshaling Action: Choose an opponent whose reserve value is lower than yours. Until the end of the phase, you may marshal characters from that player's discard pile as if they were in your hand.
Blood of My Blood
Event. Cost 3.
Faction: House Targaryen.
Challenges Action: Search your deck for a Bloodrider character and put it into play. Shuffle your deck. At the end of the phase, if that card is still in play, return it to your hand.
The Scorpion's Sting
Event. Cost 1.
Faction: House Martell.
Reaction: After you lose a challenge, choose up to X Martell characters. Each of those characters gains renown until the end of the phase. X is the number of plot cards in your used pile.
Dissension
Event. Cost 2.
Faction: Neutral.
Marshaling Action: Choose an Ally character, and discard it from play.
Locations
Bear Island
Location. Cost 3. Unique.
The North.
Faction: House Stark. Loyal.
Reaction: After you marshal a loyal card, gain 1 gold. (Limit twice per phase.)
Harrenhal
Location. Cost 4. Unique.
Contested. Stronghold.
Faction: House Lannister.
Challenges Action: Kneel Harrenhal to put a Lannister or House Bolton character into play from your hand. At the end of the phase, if that character is still in play, kill it (cannot be saved).
The God's Eye
Location. Cost 3. Unique.
Westeros.
Faction: Neutral.
The God's Eye cannot be discarded from play.
+1 Income.
+1 Reserve.