A Game of Thrones: The Card Game (Second Edition) – Favor of the Old Gods
A Game of Thrones: The Card Game (Second Edition) – Favor of the Old Gods Rulebook
Table of Contents
Table of Contents
Plots
Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.
The King in the North
Plot · Neutral · Income 5 · Initiative 2 · Claim 1 · Reserve 6
Kingdom.
While a player does not control a King character, he or she cannot trigger abilities on characters, locations, or attachments.
Agendas
Greensight
Agenda · Neutral
Forced Reaction: After the draw phase begins, reveal the top card of each player's deck. You may kneel your faction card to discard those cards.
Characters
Nymeria
Character · Stark · Unique · Cost 4 · STR 3 · Icons: military
Direwolf.
Intimidate. No attachments.
Action: During a challenge in which you control a participating Stark character, kneel Nymeria and any number of other Direwolf characters to have each of those characters participate in the challenge on your side.
Hightower Spy
Character · Tyrell · Cost 3 · STR 2 · Icons: intrigue, power
House Hightower. Spy.
Ambush (3).
Reaction: After Hightower Spy enters play, choose a character and reveal the top card of your deck. Until the end of the phase, that character gets +X STR. X is the printed cost of the revealed card.
Garrison on the Wall
Character · The Night's Watch · Cost 6 · STR 6 · Icons: military, power
Army.
No attachments.
Reaction: After Garrison on the Wall is declared as a defender, kneel a non-Night's Watch character to stand Garrison on the Wall.
Selyse Baratheon
Character · Baratheon · Unique · Cost 6 · STR 3 · Icons: intrigue, power
Lady. Queen. R'hllor.
Forced Reaction: After you marshal Selyse Baratheon, kneel your faction card. Then, kneel each non-Lady character.
Ser Balon Swann
Character · Lannister · Unique · Cost 6 · STR 4 · Icons: military, power
Kingsguard. Knight.
Renown.
Reaction: After a non-Lannister Knight character enters play under your control, gain 2 gold. (Limit once per phase.)
Coastal Reaver
Character · Greyjoy · Cost 3 · STR 3 · Icons: military
Raider.
Reaction: After Coastal Reaver enters play, choose an opponent. That player chooses a card in his or her hand and places it on top of his or her deck.
Wise Master
Character · Targaryen · Cost 3 · STR 3 · Icons: intrigue, power
Ally.
Bestow (3).
Action: Discard 1 gold from Wise Master to return an out-of-faction attachment or event from your discard pile to your hand. (Limit once per round.)
Planky Town Trader
Character · Martell · Cost 1 · STR 1 · Icons: power
Merchant.
Bestow (5).
Interrupt: When Planky Town Trader leaves play, put a non-Martell character with printed cost X or lower into play from your hand. X is the number of gold on Planky Town Trader. Until the end of the phase, that character cannot leave play.
Warrior's Sons
Character · Neutral · Cost 5 · STR 5 · Icons: military, power
Army. The Seven.
No attachments.
Reaction: After an opponent plays an event during a challenge in which Warrior's Sons is participating, move 1 power from that opponent's faction card to Warrior's Sons.
Locations
Dragonstone Castle
Location · Baratheon · Unique · Cost 3
Dragonstone. Stronghold.
Reaction: After a phase begins, kneel Dragonstone Castle to choose a character. Until the end of the phase, that character cannot stand.
Sweet Cersei
Location · Lannister · Unique · Cost 1
Warship.
During the challenges phase, you may spend gold on Sweet Cersei as if it were in your gold pool.
Reaction: After you win an intrigue challenge, move 1 gold from the treasury to Sweet Cersei.
Yunkai
Location · Targaryen · Unique · Cost 1
Essos.
Bestow (4).
Action: During a challenge in which you are the attacking player, kneel Yunkai and discard X gold from it to remove each character with STR X or lower from the challenge (X cannot be 0). Then, if you win the challenge, place 2 gold from the treasury on Yunkai.
Shandystone
Location · Martell · Unique · Cost 2
Dorne. Stronghold.
Reaction: After you lose a challenge as the defending player, kneel Shandystone to choose and stand a character you control.
Attachments
Favor of the Old Gods
Attachment · Stark · Unique · Cost 2
Blessing. Old Gods.
Attached character gains the Old Gods trait.
Action: If each character, location, and attachment you control has the Stark affiliation, kneel Favor of the Old Gods to stand attached character.
Blessed by the Maiden
Attachment · Tyrell · Cost 2
Blessing. The Seven.
Character you control only.
Attached character gains The Seven trait and "No attachments except Blessing."
Obsidian Arrows
Attachment · The Night's Watch · Cost 0
Weapon.
Bestow (4).
Action: While attached character is attacking, move 1 gold from Obsidian Arrows to a defending character to give that character –3 STR until the end of the challenge. (Limit once per challenge.)
Support of Harlaw
Attachment · Greyjoy · Cost 1
House Harlaw.
Challenges Action: Kneel a Warship location to have attached character gain (choose one): pillage, renown, or stealth until the end of the phase.
Seized by the Guard
Attachment · Neutral · Cost 1
Condition.
Non-limited location only. Bestow (4). Terminal.
Treat attached location as if its printed text box were blank (except for Traits).
Forced Reaction: After the marshaling phase begins, sacrifice Seized by the Guard unless you discard 1 gold from it.