A Game of Thrones: The Card Game (Second Edition) – City of Secrets
A Game of Thrones: The Card Game (Second Edition) – City of Secrets Rulebook
Table of Contents
Table of Contents
Agenda
Knights of the Hollow Hill
Agenda. Neutral.
Icons: +3 Income, +2 Initiative, +1 Reserve.
You cannot place cards during setup. Your other cards do not provide a gold bonus.
Plot
A City Besieged
Plot. City. Siege. Neutral.
Icons: Income 2, Initiative 8, Claim 2, Reserve 5.
When Revealed: Choose and kneel a location. (Up to 2 locations instead if there is a City plot card in your used pile.)
Characters
Smalljon Umber
Character. Cost 4. STR 6. Stark. Unique.
Challenge icons: red sword, blue crown.
House Umber. Lord.
Renown.
Smalljon Umber gets −1 STR for each plot card in your used pile.
Arrogant Contender
Character. Cost 5. STR 4. Tyrell.
Challenge icons: red sword, green eye.
Knight.
While Arrogant Contender is participating in a challenge, it gets +1 STR for each participating character an opponent controls.
Reaction: After you win a challenge in which Arrogant Contender is attacking alone, it gains 1 power for each defending character (to a maximum of 3 power).
Owen the Oaf
Character. Cost 4. STR 4. Night's Watch. Unique.
Challenge icons: green eye.
Steward.
No attachments except Weapon.
While Owen the Oaf is participating in a challenge, each character with more than 1 challenge icon does not contribute its STR to the challenge.
Red Keep Gaoler
Character. Cost 4. STR 4. Baratheon.
Challenge icons: red sword, blue crown.
Ally. Guard.
Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)
Action: Move 2 power from your faction card to a Baratheon character to put Red Keep Gaoler into play from shadows.
The Regent's Guard
Character. Cost 4. STR 4. Lannister.
Challenge icons: red sword, green eye.
Ally. Guard.
Shadow (4). (Marshal this card facedown into shadows for 2 gold. As an action, pay 4 gold to bring it into play faceup.)
Action: Return a Lannister non-Ally character with printed cost 4 or higher to your hand to put The Regent's Guard into play from shadows.
Alannys Greyjoy
Character. Cost 5. STR 4. Greyjoy. Unique.
Challenge icons: green eye, blue crown.
House Harlaw. Lady. Queen.
Reaction: After a Greyjoy location enters play under your control, draw 1 card. (Limit once per phase.)
Black Market Merchant
Character. Cost 2. STR 1. Targaryen.
Challenge icons: green eye, blue crown.
Merchant.
Shadow (2).
Reaction: After Black Market Merchant comes out of shadows, search the top 10 cards of your deck for an attachment with printed cost 3 or lower and attach it to an eligible character you control. Shuffle your deck.
The Fowler Twins
Character. Cost 3. STR 2. Martell. Unique.
Challenge icons: green eye, blue crown.
Companion.
Action: Choose a character. That character must be declared as an attacker or defender in the next challenge initiated this phase, if able. (Limit once per phase.)
Ghost of High Heart
Character. Cost 3. STR 2. Neutral. Unique.
Challenge icons: green eye.
Ally. Brotherhood.
While you control no loyal characters, each character you control gets +1 STR.
Challenges Action: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. Then, that player draws 1 card.
Events
No Surprises
Event. Cost 1. Stark.
Action: Reveal your hand (of at least 1 card). Then, until the end of the phase, each opponent cannot play events or bring cards out of shadows.
Show of Strength
Event. Cost 2. Tyrell.
Challenges Action: Until the end of the phase, treat each character with STR 3 or lower as if its printed text box were blank (except for Traits).
Shadow of the Wall
Event. Cost —. Night's Watch.
Shadow (0).
Action: Choose and stand a character with 1 or fewer challenge icons. If there is a Winter plot card revealed, return Shadow of the Wall to your hand instead of placing it in your discard pile.
Shadow of the East
Event. Cost —. Targaryen.
Shadow (0).
Action: Choose an attachment and discard it from play. If there is a Summer plot card revealed, return Shadow of the East to your hand instead of placing it in your discard pile.
Shadow of the South
Event. Cost —. Martell.
Shadow (1).
Action: Choose a character. Until the end of the phase, that character loses a challenge icon of your choice. If there is a Scheme plot card revealed, return Shadow of the South to your hand instead of placing it in your discard pile.
Shadow Politics
Event. Cost —. Neutral.
Shadow (1).
Action: Choose one:
- Choose and discard 1 card from shadows.
- Choose up to 5 cards in a single discard pile and remove them from the game.
- Look at an opponent's hand.
Locations
The Black Cells
Location. Cost 2. Baratheon. Unique.
King's Landing.
Shadow (2).
Reaction: After a card you control comes out of shadows, kneel The Black Cells to choose an opponent's character. Until the end of the phase, that character cannot kneel or stand.
Nightflyer
Location. Cost 1. Greyjoy. Unique.
Warship.
Shadow (X).
Reaction: After Nightflyer comes out of shadows, choose a location with printed cost X or lower and discard it from play.
Icons: +1 Initiative.
Attachments
Pyromancer's Cache
Attachment. Cost 2. Lannister.
Item.
Location only.
Treat attached location as if its printed text box were blank (except for Traits).
Attached location gains: "Action: Kneel this location to draw 1 card."