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A Game of Thrones: The Card Game (Second Edition) – All Men Are Fools thumbnail

A Game of Thrones: The Card Game (Second Edition) – All Men Are Fools

Expansion for A Game of Thrones: The Card Game (Second Edition)

A Game of Thrones: The Card Game (Second Edition) – All Men Are Fools Rulebook

Table of Contents

Table of Contents

  • Agenda
    • Alliance
  • Plots
    • Barring the Gates
    • Late Summer Feast
  • Characters
    • Hoster Tully
    • Margaery Tyrell
    • Eastwatch Carpenter
    • Fickle Bannerman
    • Stone Crows
    • Drowned Disciple
    • Ghiscari Elite
    • Ricasso
    • Ygritte
  • Locations
    • The Tumblestone
    • Eastwatch-by-the-Sea
    • Storm's End
    • Moat Cailin
    • Slaver's Bay Port
  • Events
    • All Men Are Fools
    • Attack From the Mountains
    • The Prince's Plan

Agenda

Alliance

Agenda · Neutral

Your minimum deck size is 75 cards.

You may run 2 Banner agendas in addition to this agenda.

Plots

Plot cards are shown with their printed Income, Initiative, Claim and Reserve values.

Barring the Gates

Plot · Neutral · Income 5 · Initiative 2 · Claim 1 · Reserve 5

Edict. Winter.

Card abilities cannot cause characters to enter play.

Late Summer Feast

Plot · Neutral · Income 9 · Initiative 0 · Claim 1 · Reserve 5

Kingdom. Summer.

Forced Reaction: After you win a challenge, the losing opponent may draw 1 card.

Characters

Hoster Tully

Character · House Stark · Unique · Cost 2

House Tully. Lord.

While Hoster Tully is participating in a challenge, each other participating House Tully character you control gains renown.

Margaery Tyrell

Character · House Tyrell · Unique · Cost 6

Lady. Queen.

Renown.

Reaction: After a unique King or Lord character you control is killed, search your deck for a unique King or Lord character and put it into play. Shuffle your deck. (Limit once per round.)

Eastwatch Carpenter

Character · Night's Watch · Cost 3

Builder.

No attachments except Weapon.

Reaction: After you collect income, gain 1 gold for every 2 Night's Watch locations you control.

Fickle Bannerman

Character · House Baratheon · Cost 3

Ally.

Bestow (2). Renown.

Forced Reaction: After you lose a power challenge, the winning opponent takes control of Fickle Bannerman unless you discard 1 gold from it.

Stone Crows

Character · House Lannister · Cost 3

Clansman.

Ambush (3). Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)

Reaction: After you win a challenge in which Stone Crows is attacking, discard 1 gold from it to have the losing opponent choose and kill a defending character.

Drowned Disciple

Character · House Greyjoy · Cost 3

Drowned God.

Reaction: After a character enters play from your dead pile, choose a Drowned God character and have it gain 1 power. (Limit twice per phase.)

Ghiscari Elite

Character · House Targaryen · Cost 5

Ally.

Reaction: After Ghiscari Elite is knelt, choose an attachment or event in your discard pile, and place it on the bottom of your deck.

Ricasso

Character · House Martell · Unique · Cost 3

Ally. Steward.

Bestow (2). (When this card enters play, move up to 2 gold from your gold pool to this card.)

You are considered to have X additional plot cards in your used pile. X is the number of gold Ricasso has.

Ygritte

Character · Neutral · Unique · Cost 4

Wildling.

Ygritte cannot be knelt by card effects.

While you control another Wildling character, Ygritte gains stealth.

Locations

The Tumblestone

Location · House Stark · Unique · Cost 0

The Riverlands.

Bestow (3). (When this card enters play, move up to 3 gold from your gold pool to this card.)

Reaction: After a House Tully character gains power, discard 1 gold from The Tumblestone to stand that character.

Eastwatch-by-the-Sea

Location · Night's Watch · Unique · Cost 2

The North.

Reaction: After the dominance phase begins, if you have a higher reserve value than an opponent, draw 1 card.

+1 Reserve.

Storm's End

Location · House Baratheon · Unique · Cost 1

Stronghold.

Reaction: After you win dominance, discard 1 power from your faction card to choose 2 characters. Each of those characters gains 1 power.

Moat Cailin

Location · House Greyjoy · Unique · Cost 2

Contested. The North.

While there are more Winter plot cards than Summer plot cards revealed, reduce the initiative value on each opponent's revealed plot card by 3, and the reserve value on each opponent's revealed plot card by 1.

Slaver's Bay Port

Location · House Targaryen · Cost 2

Essos.

Limited.

Marshaling Action: Kneel Slaver's Bay Port to gain 1 gold. (2 gold instead if an opponent has 4 or more characters in his or her dead pile.)

Events

All Men Are Fools

Event · House Tyrell · Cost 0

Reaction: After you win a challenge by 5 or more STR, each Lady character you control gains 1 power. (Max 1 per challenge.)

Attack From the Mountains

Event · House Lannister · Cost 2

Reaction: After you win a challenge in which you control an attacking Clansman character, put a Clansman character into play from your hand.

The Prince's Plan

Event · House Martell · Cost 2

Action: Choose a character. Until the end of the phase, that character gets +1 STR for each plot card in your used pile and gains a challenge icon of your choice.

Reaction: After you lose a challenge, pay 1 gold to return The Prince's Plan from your discard pile to your hand.