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A Game of Thrones: The Card Game – Lions of the Rock thumbnail

A Game of Thrones: The Card Game – Lions of the Rock

Expansion for A Game of Thrones: The Card Game

A Game of Thrones: The Card Game – Lions of the Rock Rulebook

Table of Contents

Table of Contents

  • Plots
    • Edict of the Rock
    • All the Gold in Casterly Rock
    • Frey Hospitality
    • Breaking and Entering
    • The Art of Seduction
    • Game of Thrones
    • Shadows and Spiders
  • Characters
    • Joffrey Baratheon
    • Ser Jaime Lannister
    • Cersei Lannister
    • Tyrion Lannister
    • Bronn
    • Tywin Lannister
    • Ser Gregor Clegane
    • Ser Amory Lorch
    • Ser Kevan Lannister
    • Myrcella Lannister
    • Ser Addam Marbrand
    • Doubting Septa
  • Attachments
    • Widow's Wail
    • Vat of Wildfire
    • Increased Levy
    • Bastard
    • Rich Lands and a Keep
  • Locations
    • The Inn at the Crossroads
    • Casterly Rock
    • Sunset Sea
    • Queen Cersei's Chambers
    • Coin Mint
    • Darkened Hallways
    • The Goldroad
    • Lannisport Treasury
    • The Iron Throne
    • Street of Silk
    • Shield Islands Dromon
  • Events
    • The Lion's Cunning
    • The Wealth of the Rock
    • Double Bluff
    • Infamous!
    • The Only Game that Matters
    • Terminal Schemes
    • Split Loyalties
  • Agendas
    • The Power Behind the Throne

Plots

Plot cards are listed in card-number order within this section.

Edict of the Rock

Plot · House Lannister

Income 4 · Initiative 2 · Claim 1

House Lannister only.

If you win dominance, all players skip the standing phase this round.

All the Gold in Casterly Rock

Plot · House Lannister

Income 3 · Initiative 3 · Claim 3

House Lannister only.

Each Lannister location you control adds +1 to your income.

Frey Hospitality

Plot · Neutral

Income 3 · Initiative 6 · Claim 1

Intrigue Gambit.

After a player loses an intrigue challenge, that player must choose and kill a character under his or her control.

Breaking and Entering

Plot · Neutral

Income 3 · Initiative 4 · Claim 2

Intrigue Gambit.

Any attachment or location card that would be discarded from any player's hand as part of the claim of an intrigue challenge may be put into play by the winner of the challenge, under his or her control.

The Art of Seduction

Plot · Neutral

Income 3 · Initiative 2 · Claim 1

When revealed, choose 1 opponent that did not reveal The Art of Seduction as his or her plot. That opponent cannot reveal a new plot card during the plot phase next round.

Game of Thrones

Plot · Neutral

Income 3 · Initiative 5 · Claim 1

Characters you control do not kneel to attack or defend during intrigue challenges.

Shadows and Spiders

Plot · Neutral

Income 3 · Initiative 0 · Claim 1

Intrigue Gambit.

A player cannot declare a military or power challenge unless he or she has won an intrigue challenge that phase.

Characters

Character cards are listed in card-number order.

Joffrey Baratheon

Character · House Lannister · Cost 3

Strength 2 · Icons: power

Lord. King.

Renown.

Response: After a Small Council event is played, kneel 3 influence or kneel 1 Noble character to choose and discard from play 1 character with 1 or more power on it.

Ser Jaime Lannister

Character · House Lannister · Cost 4

Strength 3 · Icons: military, intrigue

Lord. Knight.

No attachments except Weapon.

Renown.

At the beginning of each phase, stand Ser Jamie Lannister. (The source text spells the name "Jamie" here; the card name is "Jaime".)

Cersei Lannister

Character · House Lannister · Cost 4

Strength 3 · Icons: intrigue, power

Lady. Queen.

Cersei Lannister does not kneel to attack during intrigue challenges.

Response: After you win an intrigue challenge, Cersei Lannister claims 1 power. Then, Cersei Lannister gains your choice of stealth or deadly until the end of the phase.

Tyrion Lannister

Character · House Lannister · Cost 4

Strength 3 · Icons: military, intrigue, power

Lord.

Stealth.

Response: After you win an intrigue challenge or a challenge in which Tyrion Lannister participated, pay 1 gold to draw a card.

Bronn

Character · House Lannister · Cost 4

Strength 3 · Icons: military, intrigue, power

Ally. Knight.

Deadly.

After a challenge in which Bronn participated as a defender resolves, if you control the most participating characters with deadly, the attacking player must choose and kill 1 participating character he or she controls.

Tywin Lannister

Character · House Lannister · Cost 5

Strength 4 · Icons: military, intrigue, power

Lord.

House Lannister only.

Renown.

Response: After you win dominance, if you have 4 or more gold in your gold pool, Tywin Lannister claims 3 power.

Ser Gregor Clegane

Character · House Lannister · Cost 4

Strength 4 · Icons: military

Knight. House Clegane.

Renown.

While Ser Gregor Clegane is kneeling, he gains: "Any Phase: Kneel 2 influence to choose and kill a kneeling character with STR 2 or lower. Then, stand Ser Gregor Clegane."

Ser Amory Lorch

Character · House Lannister · Cost 4

Strength 3 · Icons: military, power

Knight. Ally.

While Ser Amory Lorch is attacking, characters that have a Trait in common with Ser Amory Lorch cannot be declared as defenders.

Any Phase: Pay 1 gold to give Ser Amory Lorch a Trait of your choice until the end of the phase (limit once per phase).

Ser Kevan Lannister

Character · House Lannister · Cost 2

Strength 3 · Icons: intrigue

Knight. Lord.

Ser Kevan Lannister gains a power icon while you control at least 1 other Lord character.

Myrcella Lannister

Character · House Lannister · Cost 2

Strength 2 · Icons: intrigue, power

Lady.

Challenges: Discard Myrcella Lannister from play (cannot be saved) to allow you to initiate an additional intrigue challenge this phase, to a maximum of 3 intrigue challenges in a phase.

Ser Addam Marbrand

Character · House Lannister · Cost 4

Strength 3 · Icons: military, power

Knight. Lord.

No attachments.

While you have more gold in your gold pool than each opponent, your in-House Army characters do not kneel to attack or defend.

Doubting Septa

Character · House Lannister · Cost 1

Strength 1 · Icons: intrigue

Septon.

If Doubting Septa would be killed, instead put it on the bottom of your deck and draw 1 card.

Lord Tyrion's Host

Character · House Lannister · Cost 3

Strength 3 · Icons: military, power

Army. Clansman.

No attachments.

Lord Tyrion's Host gets +3 STR while you have more gold in your gold pool than each opponent.

Bronn's Hireling

Character · House Lannister · Cost 1

Strength 1 · Icons: intrigue

Ally.

Deadly.

Ser Gregor's Band

Character · House Lannister · Cost 4

Strength 3 · Icons: military, intrigue

Army. House Clegane.

No attachments.

Ser Gregor's Band gets +1 STR for each non-House card in play with 1 or more power on it.

Crawn Son of Calor

Character · House Lannister · Cost 3

Strength 3 · Icons: military, power

Clansman. Ally.

Marshalling: Kneel Crawn Son of Calor to choose 1 Clansman card in your discard pile. You may play that card as your next action as if it were in your hand.

Tribes of the Vale

Character · House Lannister · Cost 2

Strength 6 · Icons: military

Army. Clansman. Ally.

No attachments except Weapon.

Tribes of the Vale gets -4 STR if you have more cards in hand than any opponent.

Ser Amory's Poachers

Character · House Lannister · Cost 3

Strength 3 · Icons: intrigue, power

Ally. Army.

While you have more gold in your gold pool than each other opponent, Ser Amory's Poachers gains Stealth and Renown.

Lannisport Moneylender

Character · House Lannister · Cost 1

Strength 1 · Icons: intrigue

Ally.

+1 Income.

Warrior's Sons

Character · Neutral · Cost 4

Strength 3 · Icons: military, power

Ally. Army.

Response: After you win a challenge in which Warrior's Sons attacked alone, choose 1 gold or influence providing location in your hand or discard pile and put it into play.

High Septon

Character · Neutral · Cost 4

Strength 3 · Icons: intrigue, power

Septon.

Immune to triggered effects.

If High Septon would be killed, instead put it on the bottom of your deck and claim 2 power for your House.

Feuding Clanswoman

Character · Neutral · Cost 2

Strength 1 · Icons: military

Clansman.

No attachments. Stealth.

+2 Initiative.

Brothel Guard

Character · House Lannister, Martell · Cost 2

Strength 2 · Icons: intrigue

Ally.

Response: After Brothel Guard stands, choose and kneel an opponent's character unless its controller kneels 1 influence or pays you 1 gold. If he or she does, instead claim 1 power for your House.

Arrogant Contender

Character · House Baratheon, Lannister · Cost 3

Strength 3 · Icons: military, intrigue

House Tyrell. Knight. Ally. (The "House Tyrell" trait is as printed in the source data. It is shown here unchanged and may be a data-entry error.)

Melee.

Response: After you win a challenge in which Arrogant Contender attacked alone, it claims 1 power for each opposing character.

Attachments

Attachment cards are listed in card-number order.

Widow's Wail

Attachment · House Lannister · Cost 1

Item. Weapon.

Infamy.

Attached character gets +2 STR.

Response: After you win a challenge in which attached character participated, draw a card for each power on Widow's Wail.

Vat of Wildfire

Attachment · House Lannister · Cost 1

Condition.

Attach to a location.

Attached location cannot stand during the standing phase.

Increased Levy

Attachment · House Lannister · Cost 0

Condition.

Setup. Attach to a location you control.

+1 Income.

Bastard

Attachment · Neutral · Cost 1

Condition.

After you play Bastard from your hand, discard all other attachments on attached character.

Attached character gains the Bastard trait, loses a power icon, and cannot have attachments played on it.

Rich Lands and a Keep

Attachment · House Targaryen, Lannister · Cost 1

Boon.

After Rich Lands and a Keep comes into play, draw 1 card.

Attached character gains a Noble crest.

Locations

Location cards are listed in card-number order.

The Inn at the Crossroads

Location · House Lannister

Westeros.

X is the number of Clansman characters you control.

+X gold.

Casterly Rock

Location · House Lannister

Lannisport. Stronghold.

Immune to events.

During the challenges phase, your unique Lannister characters gain stealth.

Sunset Sea

Location · House Lannister, Greyjoy

Westeros.

Marshalling: Discard Sunset Sea from play to reduce the cost of the next Lannister or Greyjoy character you play this phase by 2.

+1 Influence.

Queen Cersei's Chambers

Location · House Lannister

King's Landing.

You may choose to play Queen Cersei's Chambers as an attachment to your House card.

+1 Income.

Coin Mint

Location · House Lannister

Lannisport.

After you play Coin Mint from your hand, place 4 gold tokens from the treasury on it.

Any Phase: Kneel Coin Mint to move any number of gold tokens from it to your gold pool.

Darkened Hallways

Location · House Lannister

Lannisport.

Response: After you win an intrigue challenge, kneel Darkened Hallways to look at the top 2 cards of any player's deck. Put one of those cards on top of the deck and the other on the bottom.

The Goldroad

Location · House Lannister

Westeros.

Limited.

+1 Income.

Lannisport Treasury

Location · House Lannister

Lannisport.

Limited.

+2 Income.

The Iron Throne

Location · House Lannister

King's Landing.

If you are the only player to control The Iron Throne, it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able."

Street of Silk

Location · Neutral

King's Landing.

Limit 1 per deck.

After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).

Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

Shield Islands Dromon

Location · House Greyjoy, Lannister

Warship.

Response: After an opponent plays a location, put Shield Islands Dromon on the bottom of your deck to choose that player. That player must either place that location on the bottom of his or her deck or discard 2 power from his or her House.

Events

Event cards are listed in card-number order.

The Lion's Cunning

Event · Neutral · Cost 0

Challenges: Pay X gold from your gold pool to give X participating Lannister characters +X STR until the end of the challenge.

The Wealth of the Rock

Event · House Lannister · Cost 0

House Lannister only.

Response: After you count income, choose an opponent and add X gold to your gold pool, where X is the number of characters that opponent controls. (Limit 1 per phase.)

Double Bluff

Event · House Lannister · Cost 0

House Lannister only.

Response: After defenders have been declared in a challenge, kneel 2 influence or pay 2 gold to change the effect of winning the challenge to that of another challenge type.

Infamous!

Event · House Lannister · Cost 0

House Lannister only.

Response: After a player claims 1 or more power for his or her House, move that power to a Lannister character.

The Only Game that Matters

Event · Neutral · Cost 0

Any Phase: Until the end of the challenge, participating characters without an intrigue icon do not count their STR.

Terminal Schemes

Event · Neutral · Cost 0

House Baratheon or House Lannister only.

Response: After you win an intrigue challenge by 4 or more total STR, choose and kill a non-House Tyrell character.

Split Loyalties

Event · House Stark, Lannister · Cost 0

House Stark or House Lannister only.

Dominance: Kneel 1 influence to choose 2 unique characters in 2 different discard piles, and put them into play, under their owners' control.

Agendas

The Power Behind the Throne

Agenda · House Lannister

House Lannister only.

You may initiate and additional intrigue challenge during each challenges phase. (Printed as "and additional" in the source data; likely a typo for "an additional".)

When an opponent wins an intrigue challenge against you as the attacker or defender, that player may choose to either draw 1 card or claim 1 power for his or her house.

  • Lord Tyrion's Host
  • Bronn's Hireling
  • Ser Gregor's Band
  • Crawn Son of Calor
  • Tribes of the Vale
  • Ser Amory's Poachers
  • Lannisport Moneylender
  • Warrior's Sons
  • High Septon
  • Feuding Clanswoman
  • Brothel Guard
  • Arrogant Contender