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A Feast for Odin: The Norwegians thumbnail

A Feast for Odin: The Norwegians

Expansion for A Feast for Odin

A Feast for Odin: The Norwegians Rulebook

Table of Contents

Table of Contents

  • Components
  • Before Your First Game
    • Goods
  • Setup
    • Action Board and Goods Boxes
    • Artisan Sheds
    • Exploration Boards
    • Supply Boards for Special Tiles and Ships
    • Mountain Strips
    • Victory Point Tokens
  • Course of Play
    • Animal Breeding
    • Livestock Market
    • Crafting
    • Mountains and Trade
    • New Action Spaces
    • House Building
    • Hunting
    • Ship Actions
    • Theft
    • Emigration and Occupation
    • Occupation Cards
    • Victory Point Tokens
  • Exploration Boards
    • Special Features
  • Artisan Sheds
  • End of the Game and Scoring
  • Errata

Components

Goods box

  • 1 goods box for the new goods tiles

Action and exploration boards

  • 3 double-sided action boards with action spaces
  • 8 double-sided exploration boards (2x A–D): 1 new set of 4 exploration boards and 1 revised set from the base game

Special tiles and board

  • 6 special tiles
  • 1 supply board for the small special tiles with a forge tongs symbol

Tiles

  • 6 "artisan shed" building tiles
  • 8 small emigrations
  • 1 mountain strip
  • 10 "2 silver" coins
  • 1 new small supply board for the ships
  • 16 Victory point tokens: 2x "4 VP", 6x "3 VP", 8x "2 VP"

Goods

  • 95 goods tiles, including:
    • 10x peas / mead
    • 5x oil / rune stone
    • 23x herbs / pig
    • 22x antlers / tools
    • 21x horse / pregnant horse
    • 14x leather / wadmal

Other

  • 1 scoring pad and this rulebook

Before Your First Game

Goods

This expansion comes with an additional goods box for the new goods tiles. The following table shows how you should organize the new tiles in this goods box. You will need only the large compartments for the new tiles.

Remember to split up the double-sided tiles across two compartments.

The table as printed in the rulebook (each row is one row of the goods box, read left to right):

toolswadmal
antlersleather
pighorse
herbs

Setup

Set up the game using the rules from the base game, with the following exceptions:

Action Board and Goods Boxes

Use the three separate action boards, returning the single large board to the game box. Set up the boards with the sides corresponding to the number of players faceup.

  • This side of the action board is used with 1 or 2 players.
  • This side of the action board is used with 4 players.

The two extension tiles (used for the 4-player variant in the base game) are not used when playing with this expansion. Return these tiles to the game box.

Place the new goods box next to the two boxes from the base game.

Artisan Sheds

Shuffle the artisan sheds and randomly give one to each player. Return the remaining artisan sheds to the game box. Set aside your artisan shed; you will have to build it before you can use it.

Exploration Boards

Lay out the four new exploration boards such that the front side (the side with the letter in the bottom right corner) is facing up. Place them next to the action boards. Return the exploration boards from the base game to the game box.

When playing with 3 or 4 players, add the revised exploration boards from the base game, adding two (Either A or B as well as either C or D) with three players, and all four with four players.

If you wish, you can of course also use all the exploration boards, regardless of the number of players. You can also use the two boards "Lofoten/Orkney" and "Tierra del Fuego" from the "Mini Expansion #1."

Supply Boards for Special Tiles and Ships

Place all special tiles with a forge tongs symbol and a sword value of eight or lower on the new supply board. This includes some tiles from the base game, such as the crucifix. There is now an additional action space which can be used to acquire these tiles. Flip the large supply board for special tiles and place the remaining special tiles on the reverse side.

Use the new supply board for storing ships, returning the base game ship supply board to the box. Place the new "small emigration" tiles in the designated space.

Mountain Strips

Shuffle the new mountain strip in with the mountain strips from the base game.

Victory Point Tokens

Place the victory point tokens near the action boards.

Course of Play

When playing with the expansion, a game round follows the same phases as the base game. The rules for the base game remain the same, with the following additions:

Animal Breeding

There are no additional stables for horses and pigs on player boards. You can either place horses and pigs in the same stable as your sheep and cattle, or you can place them next to your player board.

Pigs reproduce more quickly than other animals. This means that if you own at least two pigs, you take a new pig every "Animal Breeding" phase. The pig tiles don't have a "pregnant" side. Horses breed following the rules for cows and sheep.

You can use animals to cover some spaces on the new artisan shed tiles. Doing so affects animal breeding (see "artisan sheds" on page 6).

To get horses or pigs, you can use either the livestock market action spaces or the bonuses on the new exploration boards. You can also get pigs by "upgrading" herbs tiles.

Livestock Market

Here you may receive any combination of the two animals. You could choose two sheep, two pigs, or one sheep and one pig.

Here you may receive any two animals (they can be the same).

On both of these action spaces, you must pay the goods tile shown in addition to the cost in silver.

Crafting

Here you may pay one ore to receive one tile with a forge tongs symbol and a sword value of eight or lower. The special tiles are now on a separate special supply board.

Mountains and Trade

Here you take two different building resources from the general supply. Additionally, you may upgrade one goods tile once.

New Action Spaces

You may place one or two Vikings on action spaces in the new fifth column of the action boards. However, after placing Vikings on action spaces in the fifth column, you cannot place any more Vikings that round (you must pass). If you place two Vikings on an action space in the fifth column, you may play an occupation card in addition to performing the action.

House Building

The buildings from the base game are now represented by new symbols:

  • Shed
  • Stonehouse
  • Longhouse

Whenever you could build a shed, you may instead build your artisan shed. If you do so, you decide which of the two sides you wish to build. Each player may build an artisan shed only once per game (see page 6).

Hunting

When using the new hunting actions "Catching Fish" and "Elk Hunt," you can pay the necessary cost only with weapons cards. You cannot use wood. If the hunt is a failure, you gain the weapons shown on the action space.

Ship Actions

In the top right corner of each new exploration board, there is an image indicating which action space you must use, and which ship you must have, to take that board.

The actions and ships necessary to take the different exploration boards are summarized below:

Exploration boardShip requirement
Isle of Man, Isle of Skye, Limerick, Shetland*, Faroe Islands*, Lofoten**, Orkney**with any ship
Outer Hebrides, Islay, Wexford, Iceland*, Greenland*, Bear Island*with knarr or longship
Cork, Waterford, Baffin Island*, Labrador*, Newfoundland*, Tierra del Fuego**with longship
Any exploration boardwith longship

* from the base game ** from the mini expansion

On the action space in the fourth column, you may take any one exploration board, but you must own a longship. Additionally, you may pay two silver to perform a small emigration (see Emigration and Occupation).

If you are using additional exploration boards from the base game, place those below their equivalent board from the expansion (e.g. the Shetland Islands below the Isle of Man). That way you can tell at a glance what action you must use to take which exploration board.

Here you may spend one silver and one wood to build a whaling boat. Then, you may additionally take one of the exploration boards that are obtainable using any ship type (i.e. those available from resolving the action in the first column).

Theft

To use the "theft" action space, you must have a knarr. As with pillaging, you can take a tile whose sword value is equal to or lower than your roll. You can increase the roll using only the depicted weapons. You cannot use stone. If the theft is unsuccessful, you gain one of each of the depicted weapons.

Emigration and Occupation

Here you may perform an emigration using one of your whaling boats. Take one of the "small emigration" tiles and place it on your "Banquet Table." Then return the whaling boat to the supply (any ore on the whaling boat is lost). This action does not cost silver.

Here you may take any one exploration board (provided you have a longship), before paying two silver to emigrate with a whaling boat, as above.

Here you may discard one of your occupation cards from your hand to either receive two silver or draw three new occupation cards.

Occupation Cards

Whenever you have the opportunity to play an occupation card, you can instead discard that card in order to take one available victory point token. These provide the shown number of victory points at the end of the game.

Victory Point Tokens

Whenever you take a victory point token, take one of the remaining tokens in descending order (the 4-value tokens first, followed by the 3-value tokens, etc.) and add it to your supply. Each victory point token adds its value to your score. 2-value victory point tokens are considered to have an unlimited supply.

Exploration Boards

With the new exploration boards you can gain new bonuses, including the new goods from this expansion and:

  • Whaling boat
  • Knarr
  • Shed
  • Longhouse

Special Features

The separate left section of the Limerick board must be taken into account for the rule on covering up the "income diagonal."

Artisan Sheds

The artisan huts include new spaces (comparable to those for wood and stone in sheds and stone houses) for beans, stockfish, mead, hide, linen, and ore. Goods you have placed on these spaces may be removed and used for other purposes at any time during the game, since they count only at the end of the game.

Some artisan sheds include special spaces that may be covered up using only the depicted tile: pig, cattle, horse, whale meat, or whaling boat. If you place a whaling boat on the corresponding space, any ore on it is lost.

Victory points printed on animal or ship tiles placed on artisan sheds do not count toward your end game score. The standard rules for placing goods apply.

In the right area of the pig sty, you must place a pig (among other things) to gain the bonus and the income and avoid the negative points.

End of the Game and Scoring

Scoring works the same way as in the base game. The points for your artisan sheds are added under "sheds and houses." The points for your VP tokens are added under "occupations."

Errata

Due to the new goods and action spaces, some of the occupation cards require clarification, and four of the 190 can now no longer be played in certain situations. For all occupation cards, the picture and text on the card itself is the most important information, even if the description in the appendix doesn't mention the new goods tiles and action spaces.

As a general rule, pigs and horses count as "red goods" and as "animals," and the artisan sheds count as "sheds" but not as "houses." Ships and goods tiles that have already been placed on an artisan shed's spaces have no relevance to the effect of a card. When a description mentions "plundering" or "raiding," this does not include the new "theft" action.

On some action spaces, the icon has changed (e.g. the icon for taking a new exploration board). In these cases, the cards with the old icons remain valid. The following table provides important clarifications and exceptions.

Card 10 A (Milker, "per animal type in your stables"): This card also applies to pigs and horses.

CardLetterClarification
26CAlso applies to pigs and horses.
31CExcludes pigs and horses (as it excludes sheep and cattle).
35AAlso applies to pigs and horses.
52AYou may use this card instead to discard a card to gain a VP token.
60CCannot be used with the fifth action column (final action).
66ADoes not apply to the new goods tiles in the additional goods box.
88CDoes not apply to the new goods tiles in the additional goods box.
99A
You may use this card instead to discard a card to gain a VP token.
102BAlso applies to the action space in the second column, 3 resources + 2 weapon cards. For the alternative, you cannot take the 2 weapon cards.
108CCannot be used with the fifth action column (final action).
109BIf the relevant action space is not in the game, discard this card and draw a new one.
110CIf the relevant action space is not in the game, discard this card and draw a new one.
117ADoes not apply to the bonus "knarr" gained from the Waterford exploration board.
123CAlso applies to the action space in the second column, 3 resources + 2 weapon cards.
125CDoes not apply to small emigrations with a whaling boat.
148CDoes not apply to the bonus "knarr" gained from the Waterford exploration board.
150CDiscard this card and draw a new one.
157CDoes not apply to pigs and horses.
163AIf the relevant action space is not in the game, discard this card and draw a new one.
170ADoes not apply to small emigrations with a whaling boat.
176BAlso applies if the card was discarded to gain a VP token.
179BDoes not apply to the bonus "knarr" gained from the Waterford exploration board.