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878 Vikings: Invasions of England

878 Vikings: Invasions of England Rulebook

Table of Contents

Table of Contents

  • HHOO UUS SEECECACARL RL
  • H OU
  • EGN
  • TTHHEEGGNN
  • FFFY
  • FFFY
  • Y RRDD
  • Y RRDD
  • NNOO RRS SEEMMENEN
  • NNOO R S E MENN
  • S E ME N
  • ME N
  • E NN
  • R S E R KE
  • S E R KE R
  • K E RB E
  • BE R
    • Advanced Setup Rules
  • GAME OVERVIEW
  • TABLE OF CONTENTS
  • GAME PLAY
  • INDEX TABLE
  • GLOSSARY
  • REINFORCEMENTS PHASE
    • 2.2 Alfred The Great
    • Control
  • EURUIC
  • LEGACÆSTIR
  • MAMECEASTER
  • HEREFORD
    • Movement Example
  • LICCIDFELD
  • ÆLMHĀM
  • UINTANCÆSTIR
  • SEOLESIAE
  • EXANCEASTER
  • OXNAFORD
  • V / VI / VI I
  • BATTLE PHASE
  • LEGACÆSTIR
  • ÆLMHĀM
  • THEODFORD
  • LEGACÆSTIR
  • HEREFORD
  • EURUIC
  • DŪNHOLM
  • CARLEOL
  • OXNAFORD
  • MAMECEASTER
  • THEODFORD
  • LEGACÆSTIR
  • UINTANCÆSTIR
  • EURUIC
  • OXNAFORD
  • LYGERACEASTRE
  • SEOLESIAE
  • ÆLMHĀM
  • MAMECEASTER
  • LUNDENWIC
  • THEODFORD
  • UINTANCÆSTIR
  • SEOLESIAE
  • ÆLMHĀM
  • CANTUARABYRG
  • UINTANCÆSTIR
  • LEADER PHASE
  • DŪNHOLM
    • 5.2 Leader Battles
  • THEOD
  • EURUIC
  • CARLEOL
  • EURUIC
  • UINTANCÆSTIR
  • SEOLESIAE
  • DRAW PHASE
  • GAME END & WINNING CONDITIONS
  • EVENT CARDS
  • CARD CLARIFICATION
    • Danegeld (Housecarl Events 11 & 17)
  • NORTHUMBRIAN RAIDS SCENARIO
  • ADVANCED SCENARIO: ALFRED’S GAMBIT
    • Alfred’s Army
  • HISTORICAL OVERVIEW
  • ROUTE OF THE GREAT HEATHEN ARMY
  • NOTTINGHAM
  • CHIPPENHAM
  • READING
  • WAREHAM
  • EXETER
  • MERCIA
  • GUT

HHOO UUS SEECECACARL RL

side’s Factions are the black Norsemen and                                                                              HHOO U S A RL L

the red Berserker. When playing with fewer than four people, one or more players will control both Factions of one side.

All Factions must be played.                                                                                                                   Kingdoms

HO

                                                          5                                  U S E C A R L OU S
                                                                                                        H       EC

England is divided into four Kingdoms, each with its own color background.

  • Cards

A

Each of the four Factions prepares a Draw                                               RL

H OU

Deck composed of Faction Cards 01-12. SE CA RL

(Cards numbered higher than 12 are used in the alternative ‘Advanced Setup’ described on the next page). Each Faction shuffles its Draw Deck and draws 3 cards, which it may look at. Each Faction’s Draw Deck consists of 12

customized cards: 6 Movement, 1 Treaty and                 1 English Thegn
5 Event Cards. Each Faction must hold at               12 Green Thegn Faction Cards (01-12)
least 1 Movement/Treaty Card in its hand. If                 40 Green Thegn Units

only Event cards are held, the Faction shows them to the other players, shuffles them

                                                            3 Green Thegn Battle Dice                                                                         3

back into its Draw Deck, and then draws three new cards. Repeat until a hand with at

least 1 Movement/Treaty Card is held.                                        THE

G

Allied Factions may show each other their N TH EG

cards at any time in order to discuss and                                                           N
coordinate their actions.                         5                                                           TH

EGN

  • English Unit Setup

Some Shires on the map are marked with colored Unit icons on top of a circle. These are the English Unit setup locations. Populate these Shires with the corresponding colored

English Units. After setup, these icons are no                                                                          TTHHEEGGNN

TTHHEEGGNN

longer used in the game.

Ex: The English place 1 Thegn      in the Shire

of LECACÆTIR (Chester).

  • Place Additional Units

Each English Faction places 4 additional Units of its color in any Shire(s).

  • Reinforcement Stockpiles 11

All Factions’ remaining Units are placed in front of them and form their Reinforcement Stockpiles.

  • The Fyrd YYRRRRD

FFFY

FFFY

DD

Y RRDD

Y RRDD

                                                                                                                             FFYY    D
Place the 10 Fyrd      , the 2 yellow Battle                                                                                                          V

Dice, and the shuffled deck of 16 yellow Fyrd

Cards near the English players.                                                                                                                10
                                                          1 Viking Norsemen                                                                                            7. Round Pawn
                                         8              12 Black Norsemen Faction Cards (01-12)
                                                              40 Black Norsemen      Units

Place the Round Pawn on space I of the Round Track. 3 Black Norsemen Battle Dice

  • Turn Cubes
 7                                    10                          R S E ME

NNOO RRS SEEMMENEN

Place the red, blue, and green Turn Cubes

NNOO R S E MENN

(the dice with blank faces) into the bag. The black Norsemen Turn Cube is placed on the first Turn space, since the Norsemen

         8                                                2                                                                                                            Faction begins the game by taking its Turn
                                                                                                                                                                 5     first.

S E ME N

OR N

ME N

  • Viking Invasion Setup

SE OR

E NN

Viking Leader Cards are marked on their back with an A, B, or C. Shuffle the three M

                                                                                                                    E   NOR S

B and three C cards separately. Place the B cards on top of the C cards to form the Invasion Deck. The A Leader Card is placed face up in front of the Viking players to show that Halfdan’s

                                                          1 Viking Berserker                                                                                           Great Heathen Host will be invading during
                                                         12 Red Berserker Faction Cards (01-12)                                                                        the first Round. As listed, the 17 Norsemen
                                                              20 Red Berserker      Units                                                                                  and 8 Berserker           are placed on
                                                              2 Red Berserker Battle Dice                                                                              Halfdan’s card.

Place the Leader Halfdan next to his Leader

Shires                                                                                                                                                                 Card, which has a matching symbol and

R S E R KE

                                                              B BEE RRS SEERRKKERER                                                                                    picture. Place all other Viking Leaders next
Each white outlined area                                          B BEE R S E R K ERR
represents a Shire that                                                                                                                                                to the Invasion Deck.

may be occupied by Units. Some Shires contain Cities, some of which provide Unit

                                                            2                                                                                                5         10. Alfred the Great
Reinforcements. Control                                                                                                                                                Place Alfred the Great’s Card near the
of City Shires determines                                                                                                                                              English players and his Leader on the Round
victory conditions.                                                                                                                                                    V space.

S E R KE R

R

K E RB E

  • Viking Control Markers

R SE

                                                                                            R   BE

ER RK SE

BE R

Place one Viking Control Marker on each Victory Track space.

Before the first game you should carefully insert the Leaders into their plastic stands.

              Seas                                                                                   9

There are four seas that are separated by land or by a blue line.

Invade North Sea coast.

              Which sea a Viking Army may invade                                                      Halfdan’s Great
              from is stated on each Leader Card.                                                      Heathen Host

Advanced Setup Rules

Players may customize their Draw Deck by choosing any 5 of a Faction’s Event Cards 08 - 19. These 5 cards are shuffled in with cards 01 - 07 to

                                                 BBBB                                                                                                                form each Player’s 12 card Draw Deck.

We have also included two fast-playing, but very challenging, scenarios on pages 13 & 14.

GAME OVERVIEW

The year is 865. A great heathen host of Norsemen has landed in East Anglia and is poised to thunder across England. For the past 72 years, Viking raiding parties from Norway and Denmark have terrorized the coasts of England with ‘hit and run’ attacks. The treasures and plunder gained from these attacks have drawn thousands of eager Norsemen seeking glory and riches. These Vikings warriors are now set to strike the very heartland of the divided and unprepared English kingdoms. They no longer are interested in just raiding; they now intend to settle and rule the lands they conquer... The Vikings are coming!

In ‘878 Vikings’, players command the invading Vikings or the English nobles who are trying to withstand the invasion. Viking players lead the Norsemen ‘Freemen’ and the fearless Berserker ‘Shock Troops’. The English players lead the Housecarl ‘King’s Household Troops’ and the Thegn ‘Regional Nobles’. The English players will also be able to call up the Fyrd, peasant levies, to defend their cities. Players on each side work together in order to coordinate their strategies. Each side attempts to control City Shires on the map to win. The English begin the game controlling all of England but a Viking Leader will invade from the sea almost every Round. The English players raise reinforcements from cities they control, while the Vikings must wait for a new invasion for reinforcements. The game ends when the Treaty of Wedmore is called; the side controlling the most cities at the end wins the game.

TABLE OF CONTENTS

Setup (Pages 1-2)                          To help you learn the rules, it is suggested that you first set up the game. Several game

terms are introduced during setup, so it is important that you read all of the setup boxes.

Rules (Pages 4-10)                         The Game Play section describes the basic flow of the game and the Phases that make

up a Round. The rest of the rulebook’s sections are split into the game’s five Phases. Examples will often accompany the game’s rules and appear as red text. Notes appear in blue text to provide designer insights and clarify important rules.

Card Clarifications (Page 11-12)           Detailed card clarifications are provided.
Extra Scenarios (Pages 13-14)              In addition to the standard game, two unique scenarios are included.
Historical Overview (Pages 15-19)          A detailed historical overview is provided that highlights the fascinating people and

events of this time period.

GAME PLAY

1.0 Rounds and Turns                                                            1.2 Turn Sequence
The game is played for up to 7 Rounds. During each Round,                       A drawn Turn Cube designates which Faction becomes
all four Factions will take a Turn in random order.                             active and takes its Turn next. The player that commands

this Active Faction is the Active Player and performs the At the beginning of a new Round, all four Turn Cubes are following phases in order: placed into the Draw Bag. Next, a Turn Cube is blindly drawn from the bag and placed on the ‘1st Turn’ space of the Turn

Track. The color drawn denotes which Faction’s Turn it is.                               1) Reinforcements Phase (2.0)

This Faction completes its Turn before the next Turn Cube

  • Leader Phase (5.0) is drawn from the bag and placed on the next Turn space.
Note: In the 1st Round of the standard game, the Norsemen                                3) Movement Phase (3.0)
always go first, so the black Turn Cube is taken and placed                              4) Battle Phase (4.0)

on the ‘1st Turn’ space during setup. Then, for the remainder

of the game, Turn Order is blindly drawn from the bag.                                   5) Draw Phase (6.0)

Once all Turn Cubes have been drawn and all Factions have

had their Turn, the Round ends. Replace all of the Turn Cubes                   Note: While the Leader Phase occurs before the Movement
into the Draw Bag and advance the Round Pawn to the next                        and Battle Phases, the rules for the Leader Phase are taught
space on the Round Track. A new Round then begins.                              last since it is necessary to understand basic movement and

battles first. 1.1 Game End Check Note: If the Vikings or the English have no Leaders on the

At the end of each Round, the game end conditions must be                       board, they skip the Leader Phase. The English will not have
checked (7.0).                                                                  a Leader available to them until Alfred the Great enters the

game during the fifth Round (2.2).

INDEX TABLE

        Active Player/Faction .. 1.2, 3.0                Control Markers ......... 2.1, 4.4             Leaders ..................... 3.3, 5.0
        Alfred the Great ......... 2.2                   Draw Deck ................... 6.0, 8.0         Marsh Shires ............... 3.2
        Armies ........................ 3.0, 5.0         Event Cards ................. 8.0              Movement Cards ........ 2.4, 3.1
        Battles ........................ 4.0, 5.2        Fled Units ..................... 2.3, 4.3      Reinforcements .......... 2.0
        Berserker .................... 4.5               Fyrd ............................ 4.7          Rounds ...................... 1.0, 6.1
        Cities .......................... 4.6            Game End ................... 7.0               Treaty Cards .............. 7.1
        Command Result ........ 4.4, 5.2                 Invasion Deck ............. 2.0                Turns .......................... 1.0, 1.2

GLOSSARY

Active Player - The player commanding the Faction whose Turn                    Faction - The English side’s two Factions are the Housecarl and
Cube was drawn and is taking its Turn (1.2) .                                   the Thegn. The Viking side’s two Factions are the Berserker and

the Norsemen. Army - One or more Units from the same side that are grouped

together on the map or stacked on a Leader’s Card. To move an                   Fy r d - These are English peasant Units that are called up when a
Army, a Faction must have at least one of its Units in the Army (3.0) .         City Shire is attacked by the Vikings (4.7) .
City Shire - A Shire that contains any type of city (4.6) .                     Leader - Represents an Army of the Units stacked on its Leader card.
Control - Empty or English-occupied Shires are controlled by the                Occupy - A Side has Units in a Shire. Units may only Command
English. A Shire is controlled by Vikings if they occupy it with Units          move into adjacent Shires occupied by their side’s Units (4.4) .

or a Leader. If the Vikings leave a Shire for any reason, control Side - There are two sides in the game, the English and the Vikings. reverts back to the English. Each side is composed of two Factions. Unit - A single miniature that represents 100 - 250 men.

REINFORCEMENTS PHASE

2.0 Viking Reinforcements                                                     2.3 Fled Units
The first (and only the first) Viking Faction                                 In addition to placing Reinforcements, the
to take its Turn in a Round draws the top                                     Active Faction’s Units located in the Fled
Leader Card from the Invasion Deck to                                         Units space re-enter play (4.3).

reveal the Viking Leader that will be invading Viking Fled Units are placed on any

this Round. Place the listed reinforcing Units        Leader                  Leader Card that is in play or in any

(miniatures) onto the Leader’s card. Place Viking-controlled Coastal City Shire.

the Leader next to his Card.                                                                                                          Fled Units space

English Fled Units are placed in any

Note: The first Round’s Leader Card ‘A’ is            Björn Ironside’s

English-controlled Reinforcement City Shire or on Alfred

placed during setup, so no Leader Card is                  Army

Invade any coast. the Great’s Card after he becomes active in Round V. drawn from the Invasion Deck the first Turn.

                                                         11      4            Fled Units remain in the Fled Units space if the Active

Faction’s side controls no Shires and has no Leaders in play Leader’s Card

2.1 English Reinforcements                                                    on which they can place their Fled Units.
Some Shires on the map have Reinforcement                                     2.4 Play Movement Card

Cities that show which English Reinforcements At the end of its Reinforcements Phase, the Active Faction are placed in the Shire. Only the Active must play one (and only one) Movement Card. Faction places one of its Units in the Shire for each of its Units pictured. If the Shire is Reinforcement

occupied by Viking Units, no English             City

Reinforcements may be placed in the Shire. Viking Reinforcements Example Ex: During the English Housecarl Reinforcements Phase, 2 Housecarl are placed in Winchester.

2.2 Alfred The Great

Ivar the Boneless’s Army

The first English Faction to take its Turn                                                                             Invade North Sea coast.

during the 5th Round gains Alfred the

Great. Place Alfred in any English-controlled                                             BB

BB

Reinforcement City Shire. Place the listed                                                                        02
                                                                                                                             14      6

reinforcing Units onto Alfred’s card.

Control

The English control all City-Shires at the beginning of the game. A City-Shire is controlled by Vikings if they occupy it with Units or a Leader. If the Vikings leave a City-Shire for any reason, control reverts back to the English who do not need Units in a Shire to control it. It is Round III and the Norsemen Faction is the first

 Unit Supply                                                                     Viking Faction to have its Turn Cube drawn, so it
 Each Faction has a limited supply of Units in its                               draws the top Leader Card from the Invasion Deck
 Reinforcements Stockpile.                                                       (no more Leader Cards will be drawn this Round). Ivar

the Boneless is drawn. The Norsemen player places

 If a Viking Faction does not have enough Reinforcements                         the listed Units on the Leader Card, 14 Norsemen
 to place, it places what remaining Units it has.                                and 6 Berserker , and finds the matching Leader.
 If an English Faction does not have enough                                      He has 2 fled Norsemen in the Fled Units space
 Reinforcements to place, it may decide in which Shires to                       and decides to add these to Ivar’s Card, instead of a
 place its remaining Units.                                                      Viking-controlled Coastal Shire.

Īrisc S

EURUIC

(York)

                                                    (Irish Se)                        MOVEMENT PHASE
                  3.0 Armies                                                                                                                           878 . VIKINGS

Ex: For the red Berserker Movement Card 02 shown, the

                                                            Number of                                    Berserker Active Player may      move
                                                                                                                                    Invasions      up to two different

of England

                  Armies can be formed Armies that                                      MAMECEASTER

Armies up to four Shires each.

                  from some or all of a may move DŪNHOLM              2

(Durham) (Manchester)

side’s UnitsCARLEOL

                                 located in a                                                            Armies are moved from Shire to Shire, across white Shire
                                                                                                                       I      II    III    IV         V   VI     VII

Shire. To move

                               (Carlisle) an Army,                                                       boundaries. An Army must stop if it enters a Shire occupied
                                                   Number of          4
                  the Active Faction must Shires each                                                    by enemy865Units. Armies cannot drop off or pick up Units 878
                  have at least one of its Army may                                                      while moving. Again, Units may not move multiple times

LEGACÆSTIR

                  Units in the Army.                 move.                   (Chester)                   during the same Turn with different LINCYLENE

Armies or Leaders. (Lincoln)

                  Ex: The Active English                N  orþhymbra R īce                                                    1 the full

2 number 3 of4 Armies indicated A player need not move

                  Thegn Faction forms an                                                                 on the Movement Card or use all the allowed Shire

Card Army in Shire B (pictured e ’s Dy movements for each Army.

                                                                             k   02
                                                    Number             Of

below) that includes Berserker

                  4 Housecarl and 1                                   Movement Card

3.2 Marsh Shires

                  Thegn       . The Thegn                                                                 LICCIDFELD                          LYGERACEASTRE

Armies (Lichfield) may not enter Marsh (Leicester) Shires, unless

                  can now move all of                                           EURUIC

the scenario explicitly allows it.

                  these Units together as an Army to Shire C.                    (York)
(Irish Se)                                                                                                                                                                                           Marsh Shire
                  3.1 Movement Cards            Victory Point Region

3.3 Leaders Reinforcemet Region

                  Movement Cards allow Armies to move by land from one                                   All Units on  Miercana R

Leader’s

                                                                                                                                 īce      Card form one Army

Reinforcemet Units

                  Shire to the next. The Active Player chooses which Armies to                           and are represented by the Leader on the map.

MAMECEASTER

Setup Units move based on the Movement

                                          (Manchester)     Card he played.                               Leaders move like other Armies and count

Kingdom of Wessex towards the number of Armies that the played Each Movement Card East The top number is the shows Anglia two numbers maximum on its left side.

HEREFORD

                                                                 number      of Armies the
                                                                       (Hereford)                        Movement Card allows the Faction to move.                         No

rþsǣ Kingdom of Mercia

                  Active Faction may move.  Kingdom The     bottom number         is how many            However, Leaders are moved during the Leader
                  Shires each Army       mayCeowulf

move. of Northumbria

                                                           An Army, including any of its                 Phase (5.0), before any other Armies are
                               LEGACÆSTIR           Evet Region

Units, may only(Chester)

                                    be moved once during a Turn.                                         moved     during this Movement
                                                                                                             LINCYLENE                          Phase.    (Nor

t

                                                Marshland                                                     (Lincoln)
                                                                                                                                         OXNAFORD                                                  h Se)

(Oxford)

Movement Example

C e ’s Dy

                           k                                                                                                                                                                LUNDENWIC
                    Of                                                                                                                                                                        (London)

It is the beginning of a new Round and the Housecarl Turn Cube is the first one drawn. During the Reinforcements 3 Phase, the HousecarlSplayer places (Lichfield) her ReinforcementsLYGERACEASTRE

LICCIDFELD

æ

ÆLMHĀM

on the board, which include f e r n1 S ǣ

                                                         Housecarl      in Shire B.

(Leicester) (Elmham)

                                               (Seve Se)                                     2                                                    II

She also places 1 fled Housecarl in Shire B. At end of the Reinforcements Phase, she then plays a Movement

UINTANCÆSTIR

(Winchester) A y Point Region

                  Card that allows 3 Armies to move up to 2 Shires            each.
                                                                         W stsexea Rīce                                                                                          THEODFORD
 rcemet Region                                                                                                                    III                                              (Thetford)
                                                             Miof       ce
                                                               ercna5RīUnits                                                                                                     I
 rcemet Units     In her Movement Phase, she forms an Army
                  in Shire B and moves it into Shire C. Notice that three                                                                                    E                                            Ēast Engla Rīce

SEOLESIAE

Units (Selsey)

 om of Wessex     Units were not included in the Army and were left

B

EXANCEASTER

Anglia            behind in  Shire B. (Exeter)
                          HEREFORD                                                                                                 D

om of Mercia (Hereford)

                  She then forms a second Army in Shire A and moves it into Shire                                         G

F om

 rthumbria        B and then into Shire C, using both of the Army’s allowed moves.

lf Evet Region

 land             Lastly, she forms a third Army in Shire D and moves it into  Shire

OXNAFORD

(Oxford)

                  E and then into Shire F. Notice that this Army cannot pick up the                       because there is no Housecarl Unit in that Army.
                  Thegn in Shire E as it moves 1   through 2the Shire.
                                                                    3     4           5                       6               7         8                9            10               11            12           13        14

Since sheLUNDENWIC has moved her maximum number of armies, as

                  Note: Each of these Armies includes at least 1 Housecarl .                              the Active (London)

Player, she begins

V / VI / VI I

her Battle Phase. The Housecarl is not able to move the Army located in Shire G

fern Sǣ                                                                                              6
 (Seve Se)                                                                                                                                                                                            CANTUARABYRG

(Canterbury)

BATTLE PHASE

4.0 Battles                                                             4.4 Command Result
A Battle occurs when opposing Units (and Leaders - 5.2 )                For each Command result rolled, that Faction may
occupy the same Shire. If there are multiple Battles in                 move one of its own Units from the Battle to any
different Shires, the Active Player chooses the order in which          adjacent Shire that contains Units of its side. Using
the Battles are resolved.                                               a Command result, a Faction can move a Unit into a

Shire that contains both friendly and opposing Units The Active Faction’s side is the attacker, and the opposing (an upcoming Battle). side is the defender. The defending Factions have the

initiative, and simultaneously roll their Battle Dice first,            Resolve Hit and Flee results first, then Command results.

applying the results. If Units of both sides remain in the Battle

after applying the defender’s Battle Dice results, the attacking        4.5 Berserker
Factions simultaneously roll their Battle Dice and apply the            If the first English Battle Dice roll of a Battle Hits the Vikings,
results. The Battle continues, alternating Battle Dice rolls back       they must remove one Berserker            first. A Berserker does
and forth, until only one side remains in the Shire.                    not have to be removed during later Battle Dice rolls of
Each Faction rolls its own Battle Dice and makes decisions              that Battle.
for its own Units. Each Faction rolls a number of Battle Dice           Note: Berserkers were fearsome warriors protected by ‘magic’
corresponding to the number of its Units present in the Battle.         and would charge into combat with little regard for their own
The maximum number of dice that may be rolled is limited                lives.

by the number of dice a Faction possesses. 4.6 Cities Ex: The English Housecarl may roll up to 2 dice, whereas the

English Thegn may roll up to 3 dice.                                    Shires with Cities start under English control. If

Vikings occupy a City Shire and no English Units

4.1 Battle Dice Results                                                 are present, the Vikings take a Viking Control
Each Faction’s Battle Dice have a unique combination of Hit,            Marker from the lowest numbered space on the
Command, and Flee faces.                                                Victory Track and place it on the City Shire. If        City

the City Shire becomes empty of Viking Units Berserker or Viking Leaders (vacated in the Movement

      2 Dice                                                            Phase or removed in battle) the Viking Control

Marker is removed and placed onto the highest Norsemen numbered empty space of the Victory Track; the 3 Dice

                                                                        City is once again under English control.          Reinforcement

City

     Housecarl                                                          Control of City Shires determines victory in the

2 Dice game (7.0) . Thegn

       3 Dice                                                           4.7 The Fyrd

If the English are defending a City Shire with at Fy r d

       2 Dice                                                           least one Housecarl or Thegn, they may then

also draw one Fy rd Card. The card indicates

                                                                        the number of Fy rd      that are added to the
4.2 Hit Result                                                          English side of the Battle.
For each Hit rolled, an opponent’s Unit is removed                      The Fy rd roll their own Battle Dice. When          3
from the Battle to its Reinforcements Stockpile. The                    Fy rd    Flee, they are removed from the
opponents decide among themselves which Unit                            Battle to their Reinforcements Stockpile instead of being
to remove if Units from more than one Faction are                       placed in the Fled Units space. At the end of each Battle,
present in the Battle.                                                  any remaining Fy rd     are removed from the map to their
4.3 Flee Result                                                         Reinforcements Stockpile.
For each Flee rolled, a Faction removes one of its                      Fy rd Units do not use Command results, since their Battle
own Units from the Battle to the Fled Units space.                      Dice have no Command symbols. A blank die face means

nothing happens.

No

LEGACÆSTIR

rþsǣ

                          (Chester)                                                                                            LINCYLENE
                                                                                                                                 (Lincoln)                                   878   . VIKINGSNorth Se)  (
                                                  Battle Example                                                                                                              Invasions of England

e

                  The Viking Norsemen moved anDŪNHOLM     Army (2 EURUIC

(York) and 3 ) during the ’s Dy Of

          k       Movement Phase into English-occupied   (Durham) ÆLMHĀM (Elham). Since

the English are defending a City Shire, they draw a Fy rd card which

                    CARLEOL                                                                                                                           I        II             III        IV        V              VI           VII

allows (Carlisle)

                                them to place 5 Fy rd    at the beginning of the Battle.
                                                           LICCIDFELD                               LYGERACEASTRE                       865                                                                                              878

ÆLMHĀM

1st English MAMECEASTER

                              Roll                           (Lichfield)                                (Leicester)

(Elmham)

(Manchester) The defending English roll first. The Housecarl rolls one of her

                                             Norþhymbra Rīce                                                                                                        1          2         3         4
                  Battle Dice and the Thegn rolls   2 of his Battle Dice. Either English
                  player rolls the 2 Fy rd Battle Dice.                                                                                                                                       No

THEODFORD

Note: Even though the Fyrd have 5 M roll the(Chester) iercna Rinīcethe Battle, they can only Units maximum yellow Battle Dice available: two.

LEGACÆSTIR

(Thetford)

rþsǣ Ēast Engla Rīce 878 . VIKINGSNorth Se)

                                                                                       LINCYLENE                                                                                          (

(Lincoln)

               The English roll 2 Hit, 2 Flee, and 1 Command. The Vikings must                                                                                                Invasions of England

remove a Berserker

HEREFORD

               (Hereford)               as their first Hit Unit

EURUIC

(York) (4.5) . They then freely

DŪNHOLM

               choose to remove a Norsemen           as their second Hit Unit.

e ’s Dy

          k                                       (Durham)

Of

One

CARLEOL

                           Thegn     and one Fyrd              flee, as shown on their Faction’s                                                      I        II             III        IV        V              VI           VII

(Carlisle) dice. The fleeing Thegn LICCIDFELD

                                                   is placed into the Fled          Units space and

OXNAFORD

                                                                           LYGERACEASTRE          865                                                                                                      ÆLMHĀM                        878
                  the fleeing Fyrd         is placed
                                                  (Lichfield)back into the Fyrd       Reinforcements

(Oxford) (Leicester) (Elmham)

MAMECEASTER

Stockpile. (Manchester)

                                           Norþhymbra Rīce                                                                                                          1          2         3         4

The English cannot use the Thegn Command result because there LUNDENWIC are no adjacent English-occupied Shires. (London)

No

THEODFORD

ǣ 1st Viking Roll

LEGACÆSTIR

Miercna Rīce (Thetford)

rþsǣ Ēa

                                                                                                                                                                                                                   st Engla           Rīce

The Berserker rolls one of her dice and the Norsemen rolls two

                          (Chester)                                                  of
                                                                             LINCYLENE                                                                                                                 (Nor

(Lincoln) th SCANTUARABYRG e) his dice for 1 Hit, 1 Flee, and 1 Command.

UINTANCÆSTIR

(Canterbury)

              HEREFORD                                                           (Winchester)

EURUIC

e ’s Dy k TheWestse English (Hereford) decide to remove a Fyrd

                            xea Rīce                                 so that they have the (York)
    Of            maximum number of dice during their next Battle Dice roll.

A Norsemen Flees to the Fled Units space. The remaining Norsemen could use LICCIDFELD

                                            the Command result              to      move into

OXNAFORD

LYGERACEASTRE

SEOLESIAE

(Selsey) the

ÆLMHĀM

adjacent Viking-occupied Shire, (Lichfield) but the player chooses (Oxford) (Leicester) not to do so. ǣ (Elmham)

s Academy Games Copyright © 2017 þ

MAMECEASTER

2nd English Roll (Manchester)

LUNDENWIC

S ū Each English Faction rolls one of its dice and one of them rolls two (London)

                                                                                                                                                                                              No       (E

THEODFORD

nglish Chann el)

rþsǣ

                Fy rd dice again, resulting in 1 Hit, 2 Flee, and 1 Command. The                                                                                                                 (Thetford)

Vikings choose to remove a Norsemen Miercna Rī.ce

ǣ                      A Berserker has to be removed as the first Hit on only

Note:LEGACÆSTIR

                       (Chester)                                                  the
                                                                              LINCYLENE                                                                                                                (Nor

Ēa

                                                                                                                                                                                                                   st Engla           Rīce

th SCANTUARABYRG e) 2 first 3 English 4 Battle Dice 5 roll 6 of the 7

                                                     current 8   Battle. 9  10 (Lincoln) 11                                                               12            13          14        15             16              17

(Canterbury)

UINTANCÆSTIR

              HEREFORD                                                        (Winchester)

Two of the Fy rd

               (Hereford)               flee. The English HousecarlV / VI / VII Unit cannot

e s ts e xea Rīce useWthe Command result because there are no adjacent Englishe ’s Dy k Of occupied Shires.

SEOLESIAE

                  2nd Viking Roll                          LICCIDFELD                                    OXNAFORD
                                                                                                    LYGERACEASTRE           (Selsey)

ÆLMHĀM

                                                             (Lichfield)                                     (Oxford)

(Leicester)

ǣ (Elmham)

s Academy Games Copyright © 2017 Only the Berserker can roll a die since the Norsemen have no Units left in the Battle. The Berserker rolls a Command result LUNDENWIC

                  and decides to move the remaining Berserker      to the adjacent (London)                                                                                                   S ū þ                     el)

(E nglish Chann

                  Viking-occupied Shire of THEODFORD (Theoford).                                                                                                                               THEODFORD

(Thetford)

No Vikings remain in the Battle soMthe iercnaEnglish

                                                             Rīce   win! The remaining
ǣ                 Fy rd    is removed from the map, since the Battle is over.                                                                                                                                      Ēast Engla Rīce

CANTUARABYRG

              2             3           4              5         6           7               8                 9          10                 11           12            13          14        15             16           17

(Canterbury)

UINTANCÆSTIR

              HEREFORD                                                        (Winchester)                V / VI / VI I

(Hereford)

                      Westsexea Rīce                                                                                               8

LEADER PHASE

5.0 Leader Armies Leader Movement and Battles Example

A Leader’s Army is comprised of all Units on the Leader Card                                                                The played movement card allows the Norsemen to move up
bearing the symbol that matches that of the Leader on the                                                                   to two Armies and/or Leaders 4 Shires each. Ivar may move
map.                                                                                                                        into any Shire along the North Sea coast.

All Leaders move and battle during the Leader Phase before Armies without Leaders move and battle in the

                                                                                                                                             A                                                                                                         878 . VIKINGS

Invasions of England

Movement and Battle Phases.                                                                                                                           DŪNHOLM
                                                                                                                                                       (Durham)                                                 Ivar the Boneless’s
                                                                                                                                                                                                                       Army                    4
5.1 Leader Movement                                                                 CARLEOL                                                                                                                                        I

Invade North Sea coast.

                                                                                                                                                                                                                                          II                  III            IV             V

(Carlisle)

A player may move Units between a Leader’s Card and the                                                                                                                                                             865
                                                                                                                                                                                                                      14      6

Shire the Leader occupies at any time during the Movement

Phase.

                                                                                                                                          Norþhymbra Rīce                                                                                      1               2             3             4
The active Faction must have at least one of its Units on a               Ivar’s first move is into Shire A, where his invading Army
Leader’s Card in order to move the Leader.                                immediately battles the English occupying the Shire, plus the

Īrisc Sǣ

A Leader may drop off and pick up Units before he moves,                  2 Fyrd      they draw. The defending English roll first, resulting

in two Commands, which they cannot execute because there as he moves, or after he moves. Units that moved and are

                                                                          are no adjacentEURUIC    English-occupied Shires. Ivar then
dropped off may not be moved again during that Active                                          (York)
                                            (Irish Se)                    eliminates all English on his first roll, so the Battle does not

Player’s Turn. use up one of his remaining moves. He places a Viking Control

Invading Viking Leaders begin off the map, so the Leader’s                Marker onto this City Shire. Ivar decides to place 2 Norsemen

first move must be into any Shire along the sea coast listed MAMECEASTER from his Card into Shire A, in order to maintain control of

on the Leader’s Card.                                                     the Shire since he will continue to move.

(Manchester)

Ex: During the first 4 Rounds (Leader Cards A and Bs),

the Vikings may only invade from the North Sea, which is                                                                                                  B                                                                                                                       N o8

separated from the English Channel by a blue line. LEGACÆSTIR

DŪNHOLM

                                                                                                                                                                                    (Durham)                                                       Ivar the Boneless’s
                                                                                                  (Chester)                                                                                              LINCYLENE                                        Army

5.2 Leader Battles

                                                                                                                            CARLEOL                                                                        (Lincoln)                                                    I
                                                                                                                                                                                                                                                   Invade North Sea coast.        II

(Carlisle)

A Leader battles immediately when he moves into a Shire          e

’s Dy

                                                                     k                                                                                                                                                                                   14         6

occupied by enemy Units. If the Leader wins the Battle,

                                                               Of                                                                                                                                                                         02
still has active Faction Units on his card, and has moves                                                                                                                Norþhymbra Rīce                                                                                               1

remaining, he may continue moving. If the attacking Leader

                                                                                                                                          LICCIDFELD                        LYGERACEASTRE

Note: A Viking Unit must occupy a Shire to control it.

                                                                                                                                            (Lichfield)                         (Leicester)
does not eliminate the defenders in his first Battle Dice roll,                                                             Ivar’s second move is into Shire B where he decides to pick

Īrisc Sǣ

then one of the Leader’s remaining Shire moves, if any, is                                                                  up the Berserker in Shire B and place it on his Card.
used up.                          Victory Point Region

THEOD

                                        Reinforcemet Region                                                                                                                                                                                                                              (Thet

EURUIC

All of a Faction’s Units in a Shire Reinforcemet

                                    participate  Units in the Battle,                                                                                     Miercna Rīce                                 (York)
those on a Leader’s card and in           the Shire itself. Battle
                                    Setup Units                              (Irish Se)                                                                                                   DŪNHOLM

(Durham)

Dice results can be applied against        a Faction’s Units in the

Kingdom of Wessex

CARLEOL

Ivar the Boneless’s Army

                                                                                                                                                                                                                                                                             I             II

Shire or on a Leader’s card.

                                    East Anglia            HEREFORD                                                               (Carlisle)                                                                                                       Invade North Sea coast.

(Hereford) Kingdom of Mercia

                                                                                                                                                 MAMECEASTER                                                                                                  865

Units on a Leader’s Card may use aKingdomCommand result to move of Northumbria (Manchester)

                                                                                                                                                                                                                                                         14         6
out of a Battle (4.4). If the last friendly           Unit on a Leader’s

Ceowulf Evet Region

Card uses a Command result, the Leader may move with it. Marshland

                                                                                                                                           C                                     hymbra Rīce

NorþOXNAFORD (Oxford)

Ivar’s third move is into Shire C where he immediately battles

If a Leader has no friendly Units remaining on his Card and                                                                 theLEGACÆSTIR

English. He defeats the English but LUNDENWIC

                                                                                                                                                                          needs     two     Viking

Īrisc Sǣ

in the Shire he is located in, he is defeated and removed                                                                        (Chester)                                 (London)  LINCYLENE

Battle Dice rolls to defeat them. The second Battle(Lincoln) Dice roll

from the game.                                                                                                              uses his fourth and last remaining Shire move. Ivar stays in
                                       Sæfern Sǣ                                                                e

’s Dy

                                                                                                                    k       Shire C, placing a Viking Control Marker

EURUIC

(York) in the City Shire. (Irish Se) Of (Seve Se) The Norsemen has no more Leaders on the map, so he uses

                                                                                                                            his card’s second      move on an Army without a Leader (3.1).

UINTANCÆSTIR

(Winchester)

                                                                                                                                                                       LICCIDFELD                               LYGERACEASTRE
                                                                                          Westsexea Rīce                                                                 (Lichfield)                                (Leicester)
                                                                                                                        9                             MAMECEASTER

(Manchester)

SEOLESIAE

                                                                         Victory Point Region                                                                                                           (Selsey)

DRAW PHASE

6.0 Draw Cards                                                       The Active Faction’s Turn is now over. A new Turn Cube is

drawn from the Draw Bag and the next Faction takes its Turn. At the end of the Active Faction’s Turn, only that Faction

draws its hand back up to 3 cards. If there are not enough           6.1 New Round

cards left in the Active Faction’s Draw Deck, it draws what If all Turn Cubes have been drawn, the Round ends and the remains. Ex: The Berserker plays a ‘Viking Fort’ card during game end conditions are checked (7.0). If the game does not the Thegn Turn. The Berserker may not draw her hand back end, a new Round begins. Advance the Round Pawn Marker up to 3 cards until the end of her own Turn. to the next space and replace all Turn Cubes into the Draw

If the Active Faction has no Movement Card (i.e., only Event         Bag.

Cards) in its hand after it draws, it must show its cards,

reshuffle them into its Draw Deck and draw 3 new cards.              Note: In Round V, Alfred the Great enters the
The Active Faction must continue to do this until it has at          game and it becomes possible to end the game
least one Movement/Treaty Card in its hand after drawing.            by Treaty (7.1) .

GAME END & WINNING CONDITIONS

7.0 Game End by Conquest                                             The game ends at the end of any of these Rounds if Treaty

Cards belonging to all Factions of one or both sides have

If there are 14 or more Viking Control Markers on City Shires        been played.

at the end of any Round, the Vikings automatically win. Ex: In Round I, the Viking Berserker played her Treaty Card.

If there are no Viking Control Markers on the map at the end         In Round IV, the English Thegn played his Treaty Card. In
of any Round, the English automatically win.                         Round V, the Viking Norsemen is the first to take a Turn and
7.1 Game End by Treaty                                               plays his Treaty Card. Both Viking Factions have now played

their Treaty Cards and the game will end with the current

Each Faction has one Treaty Card that may be played as               Round, after all of the Factions have taken their Turn.

a Movement Card. After it is played, a Treaty Card is not

discarded, but is placed face up beside the map.                     At the end of the game by Treaty, the Vikings win if there are

9 or more Viking Control Markers on the map. If there are

The Treaty of Wedmore game end condition is evaluated at             fewer than 9, the English win.

the end of Rounds V, VI, and VII.

EVENT CARDS

8.0 Event Cards                                                      8.1 Advanced Setup Rules
Each Faction has unique Event Cards in its Draw Deck. Event          Extra Event Cards for each Faction are included in the game.
Cards give players special abilities such as adding Units to         Instead of playing with cards 01-12, players may choose any
the map, affecting movement, or influencing combat.                  5 of a Faction’s Event Cards 08-19 to shuffle with cards 01-
Each Event Card states when it may be played.                        07, for a total of 12 cards.

The color(s) of the Faction(s) whose Turn the card can

be played in is shown on the edge of the card. Factions                        Event Card

may play any number of Event Cards from their hand,

but each Event type may only be played once in a Battle.                        In which                                                           Card Name
Ex: The Viking Berserker and Norsemen Factions may not                          Faction’s
each play a ‘Viking Fort’ Event Card in the same Battle.                       Turn it may                    Saxon Navy
                                                                                be played               Viking Movement Phase                      Phase it may

Choose 6 coastal Shires be played in

If multiple Factions want to play cards at the same time, the                                        the Vikings may not enter

this turn. Historical

Active Faction decides in which order the cards are resolved.                      text           Although the Saxons’ main battles were ashore,   Card Effects

King Alfred did successfully use the Saxon navy to defeat Viking enemies at sea in 875,

Cards that specify that they may be played during Movement 882 and 885. Card Number

or Battle can be played during the Movement Phase, the                        Ex: The Housecarl may play her Saxon Navy Event
Battle Phase, or the Leader Phase when a Leader moves                         Card during the Berserker’s or Norsemen’s Movement
and/or battles.                                                               Phase.

CARD CLARIFICATION

Note: Any reference to Armies on Event Cards includes groups of Units or Leaders. Ex: Moving an ‘Army’ also includes moving a ‘Leader’.

                                    Movement Cards (Faction Cards 02-07)                                                                            Alfred’s Army
                                    Each card details how many Armies may move                                                                      Alfred is placed by the first English Faction
                                    and how many Shires each Army may move.                                                                         to take its Turn during the 5th Round. Alfred
                                    Ex: The English Thegn player may move 3                                                                         may be placed in any English-controlled
                                    Armies up to two Shires each. An Army must                             Alfred’s Army                            Reinforcement City Shire during the Faction’s
                                    stop when it enters an enemy-occupied                              Place in any English

controlled City Shire. Reinforcements Phase. Alfred’s Army Card

                                    Shire. Leaders, however, will immediately                                                                       is placed next to the English players with 4
                                    battle and can then move on if they are                                                                         Housecarl and 3 Thegn on it.
                                    victorious and have any moves remaining.                                    4            3

If Alfred has no Shire to be placed in, he may be placed as soon as one becomes available

                                    Treaty Card (Faction Card 01)                                                                                   later in the game.
     2                              Treaty Cards are played as Movement Cards.                                                                      Surprise Attack (Berserker Events 10 & 16)
                                    After play, this card is not discarded, but is                                                                  The Berserker may play this Event during
                                    placed face up beside the map. Ex: The Viking                                                                   their Battle Phase if they have a Unit

Treaty of Wedmore

                                    Berserker plays her Treaty Card and may                                                                         participating in the Battle. Then both Viking

Check for Game End

            on Round 5 or later.    move 2 Armies up to four Shires each.                                                                           Factions make an extra Battle Dice roll

Surprise Attack

                                    Once both Factions of either side have played                           Berserker Battle

before the normal Battle. Before this Battle,

                                    their Treaty Cards, the game ends at the end of                 the Viking Army resolves

one Battle Dice roll. The extra Battle Dice roll for the ‘Surprise that Round (beginning with Round V). Attack’ does not count toward using up one

01                                                                                              The Vikings’ use of deceit was counter to

traditional military tactics of the time and

Note: The Active Player may have no choice was one reason they were so successful. Using surprise attacks, the Vikings decimated their enemies, like at the raid on Lindisfarne in 793

and the attack on Chippenham in 878. of a Leader’s moves (5.2) . but to play their Treaty Card if the other two

                                                                                                                                                    Note: Norsemen        could flee as a result of

cards in their hand are Event Cards. their Surprise Attack Battle Dice roll.

                                    Fyrd Cards                                                                                                      Viking Fort (Berserker Events 12 & 18,
                                    When a Viking Army attacks a City Shire                                                                         Norsemen Events 13 & 19)
                                    defended by at least 1 Housecarl or 1                                                                           Both Viking Factions have Viking Fort Event
                                    Thegn , the English players draw one Fy r d                                                                     Cards. A Viking Faction may play a Viking
                                    Card and add the listed Fy r d         to the                                                                   Fort if it has a Unit participating in the

Viking Fort

                                    Shire. All Fy r d    are removed at the end                               English Battle

For this Battle, the Viking Battle. The Viking Fort may be played at the

                                    of the Battle.                                                 Army ignores one ‘Hit’
                                                                                                   result from each English                         start of any one English Battle. The Vikings

Battle Dice roll.

                       2            Ex: The English are defending a City Shire                  The Viking Ring Fortress (Trelleborg) was

divided into four equal sections behind ignore one Hit result from each English and draw the Fyrd Card shown that allows ramparts of wood and soil. Four gates led into the fortress, and it could hold four longhouses in each of the four sections. Battle Dice roll.

                                    them to place 2 Fy r d     into that Shire.                                                                     One, and only one, Viking Fort Event may be
                                    Leader Cards (Cards 01-03 & 05-07)                                                                              played in a Battle. Ex: Both Viking Factions
                                    The first Viking Faction each Round draws                                                                       have a Viking Fort card in their hands. Only
                                    the top Leader Card from the Invasion Deck                                                                      one Faction may play its Viking Fort card.

and places the listed Units on the Leader’s Feigned Retreat (Norsemen Events 08 & 14)

            Björn Ironside’s        card. The Leader Card’s matching Leader

Army The Norsemen may play this Event at the may invade coastal Shires from the sea listed Invade North Sea coast. start of any battle if they have a Unit present on the card. in the Battle. Then all English Factions have

                                    Ex: The Viking players draw Björn Ironside’s                         Feigned Retreat

Any Battle to make a Battle Dice roll before the normal

                11     4            Leader Card and place 11 Norsemen and                             Before this Battle,

Battle begins. The English only count Flee the English army resolves

                                    4 Berserker on it. Björn and his Army may                    one Battle Dice roll, counting
                                                                                                     only ‘Flee’   results.

results. The normal Battle then begins with

                                    invade from the North Sea only.                             Vikings are known to have used cunning and

unconventional battle tactics for the era. They

would not respect the established Christian rules of combat and would use any means to gain

                                                                                                                    victory.                        the defender’s Battle Dice roll.
                                    Viking Reinforcements (Card 04)                                                                                 Viking Ships (Norsemen Events 12 & 18)
                                    No new Leader invades during the Round                                                                          The Norsemen may play this Event during
                                    the Vikings draw this Card. They instead                                                                        their Movement Phase to move an Army
                                    place 9 Norsemen and 2 Berserker                                                                                from one Coastal Shire to any other Shire

Reinforcements

                                    on any Leader Cards of Leaders on the map                               Viking Ships

located on the same sea coast if they have No invasion this round.

         Place as reinforcements.   or in Viking-controlled Shires located on any                        Norsemen Movement

One Viking Army may move a Unit participating in the move. This sea

                                    coast. The Units may be split between any                      from one Coastal Shire to
                                                                                                another Shire on the same Sea’s                     move costs the Army or Leader one Move,

coast at the cost of one Move.

                9       2
                                    number of Leader Cards and Coastal Shires.                  Ships gave the Vikings great mobility and

allowed them to invade the weakest and richest the same as if it had moved into an adjacent parts of England. The English had no ships of

their own to defend with until Alfred the Great founded the English Navy. Shire. The Army may continue moving if it has any moves remaining.

                                                        Shield Wall (Norsemen Events 10 & 16)                                                                             Religious Conversion (Thegn Events 08 & 14)
                                                        The Norsemen may play this Event before                                                                           During the Thegn’s Reinforcements Phase,
                                                        any English Battle if they have a Unit                                                                            the Thegn may remove up to 2 Norsemen
                                                        participating in the Battle. Then all Battles                                                                     from any one Shire and then place 2 Thegn

Shield Wall

                                                        for the rest of this Turn receive the Shield                       Religious Conversion

in the same Shire. If any Viking Units remain English Battle For all Battles this Turn,

                                                        Wall effect, as long as 1 Norsemen is                             Thegn Reinforcements Phase
                                                                                                                       Replace up to two Norsemen                         in the Shire, fight a Battle immediately, with

with Thegn Units in a Shire Viking armies ignore the first

      ‘Hit’   result of each Battle.                    involved.                                                      of the Thegn player’s choice.

May result in a Battle. the Vikings as the defenders. Ignore the first English Hit in each Battle, for The shield wall was a strong formation made of men standing shoulder to shoulder, protecting each other by overlapping their

     shields. Opposing shield walls would push                                                                        It was inevitable that some Vikings would take up
     and hack at each other until one broke and                                                                       the ew faith. The most famous conversion was

fell apart. Both the English and Norse used shield walls.

                                                        a total of 1 Hit per Battle. If the Vikings still        08

when King Guthrum and 30 of his best warriors were converted by Alfred to Christianity.

take a Hit from the first English Battle Dice

                                                        roll, a Berserker     must still be removed.                                                                      Spy (Thegn Events 12 & 18)

At the beginning of any Viking Battle, the

                                                        Rebellion (Housecarl Events 09 & 15)                                                                              Thegn may move an Army up to two Shires
                                                        During the Housecarl’s Reinforcements                                                                             to join in that Battle. This Army must include
                                                        Phase, the Housecarl may remove one Viking                                                                        a Thegn        and may not move through

Spy

                                                        Unit from any one Shire. Then draw a Fy r d                                  Viking Battle

Viking-occupied Shires. One English Army may

Rebellion

                                                        card and add these Fy r d      to that Shire.                      move up to two Shires to

join in this Battle. Housecarl Reinforcements Phase

      Remove one Viking Unit (Viking                    The two sides immediately initiate a Battle

choice) from a Shire. Then draw a Fyrd Card and immediately initiate a Battle against any

                                                        during the Reinforcements Phase. After the                    The English used locals that the Vikings had

conquered to keep track of Viking movements in order to be prepared for Viking attacks. remaining Vikings in that Shire. The English rulers would either die when the Viking armies came or pledge fealty to them.

                                                        Battle, any remaining Fy r d    are removed.

However, when these armies departed, remaining Viking settlers always feared rebellion.

                                                        If this was a Reinforcement City Shire and all                                                                    Ambush (Thegn Events 13 & 19)
                                                        Vikings were removed, the Housecarl may                                                                           The Thegn may play this Event at the
                                                        place Reinforcements and Fled Units there.                                                                        beginning of a Viking Battle if they have a
                                                        Saxon Navy (Housecarl Events 10 & 16)                                                                             Unit participating in the Battle. ALL English
                                                        At the beginning of either Viking Faction’s                                  Ambush

Units (Housecarl, Thegn, Fy r d ) make an

                                                        Movement, the Housecarl may make                                            Viking Battle

Before this Battle, extra Battle Dice roll before the normal six Coastal Shires inaccessible to Viking the English Army resolves

                                                                                                                            one Battle Dice roll.                         Battle. After this Ambush Battle Dice roll,

Saxon Navy

                                                        Armies. This includes Viking Leaders that are                                                                     normal Battle begins and the English Army

The Vikings’ previous aggressive and successful Viking Movement Choose 6 Coastal Shires.

                                                        invading from the sea. Viking Armies may                 13

raids sometimes drew them into trouble if the English were more prepared than expected. rolls again as the defenders. The Vikings may not enter

         these Shires this Turn.                        move out of the chosen Shires, but may not                                                                        Note: English Units could flee as a result of

Although the Saxons’ main battles were ashore,

                                                        move into them. The six Shires do not have                                                                        their Ambush Battle Dice roll.

King Alfred did successfully use the Saxon

navy to defeat Viking enemies at sea in 875, 882 and 885. to be adjacent to each other.

Danegeld (Housecarl Events 11 & 17)

The Housecarl may play this Event before any Viking Battle if they have a Unit present in the Battle. Before each Battle, for the rest

                    Danegeld                            of this Turn, the Vikings must remove either 1

Viking Battle Before each Battle this Turn, the attacking Viking players Berserker or up to 2 Norsemen . must choose to remove either:

            1 Berserker or                              Ex: The Viking Army consists of 1 Berserker

up to 2 Norsemen Units from their Army. To avoid bloodshed, the English would pay and 1 Norsemen . The Vikings may remove only 1 Norsemen , since they have a bribe or tribute, known as the Danegeld, so that the Vikings would leave without a fight.

no more. Archers (Housecarl Events 13 & 19) The Housecarl may play this Event during either English Faction’s Battle Phase if they have a Unit participating in the Battle. Then, Archers all English Units (Housecarl, Theyn, Fyrd) English Battle Before this Battle, make an extra Battle Dice roll before the the English Army resolves

            one Battle Dice roll.                       normal Battle. The English ignore Flee results.
          Ignore ‘Flee’   results.

The close combat fighting of the shield wall was how battles were fought and won, but before two Battling with the ‘Archers’ does not count shield walls closed, the English would launch

javelins and arrows at the enemy. toward using up one of Alfred’s moves (5.2) .

NORTHUMBRIAN RAIDS SCENARIO

The Vikings raided the British Isles for decades before Halfdan’s Great Heathen Host invaded England in 865. It is 794 and the Vikings are raiding and plundering throughout Northumbria, sacking churches and razing villages. The English players must protect their families and their faith. If the Vikings discover the richness of England, there may be no end to their incursions.

Īrisc Sǣ (Irish Se)

No rþsǣ (Nor th Se )

  Setup                                                                       • During each Viking Faction’s Reinforcements Phase, they

receive an Army of 2 Berserker and 4 Norsemen . Set up the game as described on pages 1 and 2 except for the During the Movement Phase, this Army must first move into changes to the numbered setup boxes listed below. a Shire along the North or Irish Sea coasts.

  • Create each Faction’s deck using only cards 02, 03, 04, 08, & 09.
  The remaining cards, including the Treaty Cards, are not used.              • The Vikings need to collect enough plunder to win the

game. Do not place Control Markers on the map when

  • The English only set up starting Units in Northumbria. the Vikings control a City Shire. Instead, at the end of
  • Create a Fyrd Deck composed of cards 07-14. each Round, pull one Viking Control Marker from the

Victory Track for each City Shire that the Vikings control.

  • No Leader Cards or Leaders are used in this scenario. Ex: The Vikings control Durham and Carlisle at the end of
  • Place only 7 Viking Control Markers on the first seven spaces Round I and pull two Viking Control Markers. At the end of
  of the Victory Track.                                                         Round II, they lost Carlisle, but control Durham and York, so

they pull two more Viking Control Markers. They now have 4

  Special Rules                                                                 Control Markers.
  This scenario has the following special rules that differ from the          Scenario End

normal game. The scenario ends at the end of the 3rd Round, or if the Vikings

  • Armies may only move into Shires within the Kingdom of have pulled all seven Viking Control Markers.

Northumbria. Armies may not enter the other kingdoms. Victory Conditions

  • During each English Faction’s Reinforcements
    Phase, that English Faction places an extra                               If the Vikings pull all of the Viking Control Markers from the
    Reinforcement Unit in each City Shire that                                Victory Track by the end of Round III, the Vikings win. Otherwise,

Sæ thef e r n S ǣ control. This is in addition to the Units they

           English                                                            the English win.

(Seve Se receive) from Carlisle and York.

ADVANCED SCENARIO: ALFRED’S GAMBIT

Alfred the Great, King of Wessex, has barely escaped a treacherous surprise attack at Chippenham by the Viking King Guthrum. Alfred has managed to escape into the marshes of Somerset and has set up a fort at Athelney to regroup his forces. Now the Vikings rage across Wessex. Alfred must rally the Thegn and the Fyrd or the last English Kingdom will fall to the Vikings.

Alfred’s Army

Place in any English controlled city.

          4      3

Sæfern Sǣ (Seve Se)

ǣ

                                                                                                                           Sūþs             hannel)

(English CGuthrum’s Great Summer Army Invade any coast.

                                                                                                                                              17      8
Setup                                                                           Special Rules
Set up the game as described on pages 1 and 2, except for the changes           This scenario has the following special rules that differ from the
to the numbered setup boxes listed below.                                       normal game.
  • Create each Faction’s deck using only cards 04, 05, 06, 10, and 12. • Armies may only move into Shires within the kingdom of Wessex.
The remaining cards, including the Treaty Cards, are not used.                    Armies may not enter the other kingdoms.
  • The English only set up starting Units in Wessex, excluding • There are no invasions each Round. The Berserker Faction receives
UINTANCÆSTIR (Winchester).                                                        1 Berserker      reinforcement on its Turn. The Norsemen receive 1

Norsemen reinforcement for each City Shire the Vikings control.

  • Each English Faction places 3 extra Units, which may be placed
in Wessex English-controlled Reinforcement Shires and/or on Alfred’s              These may be placed with Guthrum or in any Viking-controlled Shire.
Leader Card.                                                                    • Only the English may enter and pass through marsh-Shires.
  • Create a Fyrd Deck composed of cards 04-13. • After a side rolls its Battle Dice, they may retreat their Leader into an adjacent Shire, but all of their Hit results instead count as Flee
  • Do not use the Invasion Deck in this scenario. The Viking players results. should place Leader Card 05, Guthrum’s Great Summer Army,
in front of them. Place 17 Norsemen        and 8 Berserker       on             • Alfred always receives a +1 Move bonus.
Guthrum’s card. Guthrum is placed in UINTANCÆSTIR (Winchester).                 • Housecarl Card 10 blocks only 1 Shire instead of 6.
The English players begin the game with Alfred’s Card in front of               Scenario End and Victory Conditions
them. Place 4 Housecarl and 3 Thegn       on Alfred’s card. Alfred              The scenario ends in one of three ways:

is placed in either of the Somerset Marshes, the marsh Shires

adjacent to the Severn Sea.                                                     1. At the end of the 3rd round, the Vikings win if they have 3 or more

Viking Control Markers on the map. Otherwise, the English win.

  • Place Viking Control Markers on the first four spaces of the Victory
Track and place one marker on UINTANCÆSTIR (Winchester).                        2. At the end of any Round, if all 5 Viking Control Markers are either on

the map (the Vikings win) or on the Victory Track (the English win).

  • Immediately, if either Alfred or Guthrum is defeated and no longer on the map; the side with a Leader remaining wins.

HISTORICAL OVERVIEW

“T his year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. T hese tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January* in the same year, the harrowing inroads of heathen men made lamentable havoc in the church of God in Holy-island, by rapine and slaughter.”

-The Anglo-Saxon Chronicles: 793 AD

This first mention of the arrival of the Heathen men

ROUTE OF THE GREAT HEATHEN ARMY

marks the beginning of the Norse terror in England and                                                                                          865-867
what we now call the Viking Age. The Norsemen (North-                                                      Tyne
                                                                                                                                              868-869             Battle won
men) would plunder, terrorize, and conquer the British                                                                                        870-871          by Anglo-Saxons

872-873

Isles for more than 270 years, ruling the land under The                                                                                      874-875      Battle won by Danes

Danelaw (Danelagen) and threatening the foundations of

Christianity in England. But the invasion and conquest of                                                                   Danes attacked by
the foreigners also united the English against their common                                           YORK                  the Anglo-Saxons

March 867 Occupied

foe and led to the rise of one of the greatest English leaders                  November 866
of all time, King Alfred the Great. Alfred modernized the                                                                                       NO    RT
English Army, built fortified cities (burhs) and founded the                                                                                            HS

Danes’ winter

                                                                                                                                     quarters 872-873     EA
English navy in response to raiding ships, thus successfully                    Danes’ winter
standing against the Viking Danelaw. He was the last hope                      quarters 867-868                                   Torksey

NOTTINGHAM

for Christianity in England.

The Viking raids on England began in 793 AD. They plundered                         Heathen Army

Repton

their way through Northumbria (Northern England), sacking                              divides

Danes’ winter Edmund killed quarters 869-870

monasteries and churches, holding nothing sacred. They                                                                                               THETFORD        by the Danes

November 868

overran the island of Shepey in 832, then fought King Egbert                                                           CAMBRIDGE

of Wessex at Charmouth in 833 and at Hengeston in 835. In

837, 33 Viking ships fought at Hampton. Raids are recorded                GLOUCESTER
across England, including battles in Lindsey, East-Anglia                                                                                     LONDON

CHIPPENHAM

and Kent in 838, and in London, Canterbury and Rochester

READING

in 839. The raids intensified and the prosperous lands of                                                         Englefield

Danes’ winter quarters 871-872 Ashdown England attracted more and more Norsemen seeking riches Wilton

and glory. Now, the English began facing ships numbering                                                          Basing

in the hundreds. In 851, 350 Viking ships sailed into the

WAREHAM

mouth of the Thames River, storming Canterbury and

EXETER

London before they were defeated by King Ethelwulf. The

                                                                                                                 H CHA                      NNEL
Chronicle states that this huge battle resulted in ‘a great                                                ENGLIS
  • It was actually in June.

slaughter of the Heathen Army’. One would think that all these defeats and all these deaths would discourage the invaders, but rather they spurred them on. The Norse forces had grown and became what is now known as the Great Heathen Army. In 865, the East Anglian King Edmund must have been shaken when the Vikings came and fixed winter quarters in his country. Now, the real struggle began. What the English had experienced before would pale compared to the horrors this Great Heathen Army would spread during its time in England. During

the following 14 years, several great Norse leaders would               Ragnar Lodbrok (Ragnarr Loðbrók)
lead their Heathen armies to victory after victory, almost           The Legendary Saga-King of Denmark raided many
overrunning the entire English mainland, subjecting it to            lands, including Scotland, Ireland, and England during
pagan rule.                                                          the early Viking Age. Ragnar claimed he was a direct

descendant of the god Odin and his symbol was that of

Legend has it that the sons of Ragnar Lodbrok led the Viking         a Raven – Odin’s bird.
invasion of 866 in England, but this is hard to verify today.        He is most notoriously known for fostering 12 sons, 4 of
The ruthless Viking Ivar is mentioned in The Chronicle of            which became important historical figures.

Æthelweard as the leader of this force from the North, and this may have been the infamous Ivar “the Boneless” Ragnarsson – son of Ragnar Lodbrok. Landing in East Anglia, the Vikings obtained horses from the locals and soon headed north, where they took control of York. Perhaps they were tipped off that York would be easy prey, as the Northumbrians were deep in a civil war between King Ælla and King Osberht. After the Vikings had taken York, the two rival kings managed to settle their disputes and faced the invading army together. They made an attempt to liberate York, but during the battle both of the English kings fell. Legend has it that Ælla killed Ragnar

Lodbrok, whereupon Ragnar’s son Ivar avenged his father’s                 Björn ‘Ironside’ Ragnarsson
death by carving out still-living Ælla’s ribs from the back,         Son of Ragnar Lodbrok and the völva (shaman) Aslaug.
spreading them out as eagle wings, and pulling out the               He earned the name ‘Ironside’ because his mother’s
lungs - the dreaded blood eagle. Fact or fiction, we know            witchcraft protected him from wounds in battle.
the Northumbrians laid down their arms and made peace                According to legend, he became the King of Sweden and
with the Vikings, submitting to their rule. From now on,             the father of a long line of Swedish kings and pretenders.

York was known as Jorvik and became a key point of Viking settlement, trade, and war in England. The conquest of York was not enough for the Norsemen. The following year, in 868, Ivar took the Army south again into Mercia and Nottingham where it camped for the winter. King Burhred of Mercia fled to Wessex and convinced King Æthelred and his brother Alfred to lead a combined Mercian/West-Saxon Army against Ivar. Instead, the Mercians made peace with the Vikings, after which the Vikings returned north to York the next spring. In 870, the Viking Army traveled from York to Thetford in East Anglia and made winter quarters. They fought and Halfdan ‘Kvitserk’ Ragnarsson A leader of the Great Heathen Army and another defeated King Edmund, who lost his life in battle. The Viking Ragnarsson. Halfdan 'Kvitserk (White-shirt)’ Ragnarsson victory was total. They overran the land and sacked every was very influential in Northumbria and briefly the monastery and church they came across, killing abbots and Viking King in York. He then tried to press his claim on monks, and taking all the gold and silver they could find. the Kingdom of Dublin where he was slain in 877. This year there was a change in the leadership of the army

as Ivar traveled back to Ireland, where he died two years later. Halfdan Ragnarsson, called Halfdan Kvitserk (White-shirt) and by legend Ivar the Boneless’s brother, began leading the Host. Indeed, the record shows that two kings, Bagsac and Halfdene (Halfdan), led the Heathen Army to Reading in Wessex where they defeated the West-Saxon King in 871. The Vikings attacked and were defeated at Ashdown. Thousands of men were slain and King Bagsac fell. Now in full command, King Halfdan pushed his army on the offensive and again confronted the English at Basing only 14 Ivar ‘the Boneless’ Ragnarsson Son of Ragnar and the völva (shaman) Aslaug. As a

days after the Viking loss at Ashdown, defeating the English.            result of a curse, he was supposedly born boneless –
Halfdan reorganized his armies and marched to Marden                     but still he became a mighty Viking leader, cunning, and
two months after. Again, the Norsemen were victorious                    tactically adept. In battle, he was carried by his warriors
and more than that, they received many reinforcements                    on a shield and used his bow on his enemies. He later
from overseas. For the English, this was a terrible blow, for            turned his attention west and was the co-ruler of the
not only had they lost many men and lands, but their King                Kingdom of Dublin, until his death in 873.

Æthelred of Wessex as well. With King Æthelred’s death, his younger brother ascended to the throne of Wessex and now finally we see King Alfred, later called ‘the Great’, come full force into history. His first battle as king at Wilton ended in defeat, but he was able to make peace with the Vikings. Most likely it involved paying them tribute in what would be known as Danegeld. This may have been the first sign of a new strategy involving bribery to gain peace and time to rebuild and reorganize the English forces. For now at least, it worked. Halfdan’s army turned its lust for plunder towards the Mercians and the

Northumbrians for the following 6 years, leaving Wessex                                Ubbe Ragnarsson
to itself. The kingdoms of Northumbria and Mercia were                   Possibly a bastard son of Ragnar, Ubbe is likely one of
overrun and an English Thegn (retainer), Ceolwulf II, was                the leaders of the Great Heathen Army and was rumored
placed under Norse control in Mercia. Perhaps Halfdan was                to go berserk in battle.

content with the conquest, or was needed further north? In any case, he took a part of the army and subdued the rest of Northumbria and divided land among his men and followers. Ivar was dead, but his legacy was not, so Halfdan sailed to Ireland and fought with the natives and other Vikings to achieve Ivar’s claims in Ireland. As Halfdan moved north in 875, three other Viking kings emerged as leaders of the Great Heathen Army. The main king mentioned in the Anglo-Saxon Chronicles is Guthrum, who most likely arrived in 871 with the reinforcements to join Halfdan in East Anglia. The following year, Guthrum

invaded Wessex, continually beating Alfred’s armies in                                        Guthrum
a string of battles. Guthrum and his host rode with their                One of the leaders of the Great Heathen Army and later
cavalry to conquer Exeter, forcing Alfred to make a peace                the King of Danelaw. This was a large part of middle and
treaty which resulted in the Vikings leaving Wessex to                   northeastern England that was run under the laws of the
winter in Gloucester.                                                    Danes, which included Essex, Middle Anglia, Lindsey,

Deira, Cumbria, and more. By 878, Guthrum had established himself in East Anglia and He is the principal signatory to the treaty of Wedmore led a surprise attack against Alfred, nearly capturing him. where he and King Alfred the Great established peace The King fled into the marshes of Somerset, barely escaping and borders for the Danelaw. He was eventually the assault. Defeated and without an Army, the King christened by Alfred and took the name Æthelstan.

persuaded local lords in Somersetshire, Wiltshire, and parts of Hampshire to support him with men. With this force, the King fought Guthrum at the Battle of Ethandun. Guthrum’s Viking Army was routed with Alfred’s army in pursuit. The Vikings built a dirt and wood fortress to defend themselves. The English surrounded them and besieged the wounded, tired, hungry and thirsty Vikings for 14 days, until they finally surrendered. Guthrum and Alfred negotiated a peace treaty called The

Treaty of Wedmore. Guthrum swore that he would leave                                     Lagertha
Wessex and the English took hostages to seal the deal. This         Member of the Norwegian King Siward’s court, she was
time, the Norsemen held true to their words and retreated           placed in a brothel as humiliation when the King was
to Chippenham. More than that, Guthrum was baptized                 killed. When Ragnar Lodbrok came to avenge the death
at Wedmore, with King Alfred as sponsor and godfather.              of King Siward, Lagertha is said to have helped in turning
He took the Christian name Æthelstan. Guthrum’s host                the tide of battle, fighting as a shieldmaiden. She caught
retreated into East Anglia and divided lands among                  Ragnar’s eye because of her bravery and battle skills and
themselves. The Treaty of Wedmore is preserved to this              she became his wife soon after.

day. The date is uncertain, but the treaty is presumed to have taken place in 878 when Guthrum was baptised by King Alfred in Wedmore. This was a turning point for Wessex, as the treaty defined the borders between the Danelaw and the Kingdom of Wessex. Much of the treaty details compensation pay in case of manslaughter between the sides, forbade Wessex men from joining the Viking Army and vice versa, and outlined peaceful trade practices between the kingdoms. The Vikings then turned their attention to France, raiding

its coasts for the following five years. When they returned,                                Rollo
Alfred was well prepared for their deceit, defeating the            Rollo the Walker (Hrólfr the Walker), was named as
Norsemen in decisive land and sea battles.                          such because he was so big that no horse could carry

him. He was either a Norwegian or Danish Viking that

                       The Aftermath                                eventually invaded what would later be called Normandy
The Norsemen continued their raids and attacks against              (Northmen) in France. He became the ruler of Normandy
England for the next 150 years, eventually ruling all of            and is the ancestor of William the Conqueror, later King
England from 1014/1016 until 1042. The Viking age finally           of England.

ended in 1066 when the Norwegian King Harald Hardrada was defeated by the Anglo-Saxon King Harold Godwinson at Stamford Bridge. King Harold was then defeated and killed weeks later by William the Conqueror, Duke of Normandy (himself a direct descendant of the Viking King Rollo, founder of Normandy). William would invade England, defeat the English at Hastings in 1066, and become the first Norman King of England. Who were the Vikings? ‘Vikings’ was a name given to seafaring Norsemen (Northmen) that invaded England from the Scandinavian lands now known as Norway, Sweden, and Denmark. In Old Alfred the Great King of Wessex and father of England. He is most

Norse, ‘viking’ meant ‘freebooting or looting voyage’ and           likely the sole reason why the Vikings did not conquer
one would ‘go on a viking’. The Vikings did not have a sense        the whole of England at this time. King Alfred fought
of nationality, rather their allegiance was to their kind           when he had to and negotiated peace when he could,
(relatives and friends) and to the lord they served (often          eventually driving the Vikings back and forcing them to
titled King).                                                       sign the Treaty of Wedmore. King Alfred the Great was
Why did they invade England? It is hard to say, but some            the first to call himself 'King of the Anglo-Saxons’.

certainly travelled overseas to gather riches in order to

mount claims to land or title back home. King Harald                                                                                     English territory

N

Hardrada is one such example. Many records in the Norse                             O

Sagas describe battles between returning Viking armies and R

                                                                                        TH      Bamburgh                             Danish or Norse territory
the locals, so they may not have always been a welcome                                      UM
                                                                                              BE                                     Celtic lands
sight for the rulers back home. Surprisingly, archeological                                      RL
findings support the hypothesis that most Vikings did not                                          AN

D return home and actually stayed and settled abroad. The Durham Anglo-Saxon Chronicles document where the Viking raids N

evolved from seasonal events to a year-round presence as                                                                                      O

R

the Great Heathen Army eventually stayed in England. This                                                                                         TH

indicates that the Norsemen’s motives evolved from seeking SE

silver and slaves to settling the land. This also made them                                                    York

T H A

more difficult to defeat, as they now would be fighting for                         Manchester

E

their home and families, instead of risking their lives for                                                                     DANISH

D

riches.                                                                             Chester                                     MERCIA
                                                                                                           A    N
                            Berserkers                                                                              E

L In the Sagas, there are several references to a special breed

                                                                                              Lichfield                     A

W

of men. These men were believed to draw powers from the                                                       Leicester
skin of the animal they wore and had the ability to go into                LE
                                                                              S              ENGLISH

Thetford

battle-rage, at which point neither iron nor fire could harm              A

W

MERCIA

M

                                                                                        Hereford                                                            HRU
them. This battle frenzy was called berserkergang and the                                                                        KINGDOM OF

GUT

warriors were the berserkers. The name likely comes from                                                  Oxford

London bear-serk, which means bear-shirt, referring to the bearhide they allegedly wore. Today some believe that they

belonged to a special cult of warriors devoting their life and                                                   EPENDENCIES                           Canterbury
                                                                                                 XA   ND ITS D
service to their god Odin. Although not entirely unlikely, the                          W   ESSE          Winchester
evidence in favor of this view is far from conclusive. Stories           Exeter
describe that the berserkers would work themselves into                                                                                                       EL
                                                                                                                                      HA                NN
a battle-rage, killing all that came into their path, men and                                                               ENGLISH C

beasts alike. After the battle, they would become weak and feeble. Hypotheses about this frenzy involve heavy drinking,

self-hypnosis, and consumption of the hallucinogenic                  Game Design: David Kimmel
mushroom Red Fly Agaric.                                              System Design: Beau Beckett and Jeph Stahl
The migration of the Norsemen to England greatly                      Graphic Design & Art: Jarek Nocoń
influenced its culture, language, and people. Even today              Cover Art: Stephen Paschal (www.stephenpaschal.com)
we can easily see signs of the Viking influence in names of           Historical Overview: Odd-Gunnar Wikmark
locations, words in the English language, and in the DNA              Project Managers: Gunter Eickert, Uwe Eickert

of England’s population. A great example are some of the Rules Layout: David Niecikowski, Jarek Nocoń names of our weekdays: Tyr’s day became Tuesday, Woden’s

day became Wednesday, Thor’s day became Thursday,                     Editors and Playtesting: Aiden Brooks, Mark Davis,
Frigg’s day became Friday.                                            Tim Densham, Rodolphe Duhil, Rolf Knitter, Hans Korting,

Anton Nieuwkoop, Ryo Ogawa, Bob Piepho, Joe Pilkus, Daniel U. Thibault, Jon Vespa, David Wiley

Academy Games, Inc. 2201 Commerce Dr, Fremont, OH 43420 USA Telephone: (419) 307-6531 www.AcademyGames.com

878 Vikings - Invasions of England (AYG 5500) Copyright © 2017. All rights reserved. No part of this product may be reproduced without specific written permission from Academy Games. v43