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7 Wonders Duel

179 questions players ask about 7 Wonders Duel, answered in plain words and graded by where the answer comes from. See also the full rulebook.

Updated 2026-10-25.

  • Setup
  • Resources and Trading
  • Turns and the Card Structure
  • Building Wonders
  • End of an Age
  • Military
  • Science and Progress Tokens
  • End of Game and Scoring
  • Commercial Buildings and Guilds
  • Wonder Effects
  • 7 Wonders Duel: Pantheon
Expansion
  • 7 Wonders Duel: AgoraExpansion
  • 7 Wonders Duel: SoloExpansion
  • 7 Wonders Duel: Statue of Liberty Promo CardExpansion
  • Leaders (fan expansion for 7 Wonders Duel)Expansion
  • Setup

    Can players look at the three cards removed from each Age deck during setup?

    The rulebook's setup section says to return these cards without looking at them.

    • 7 Wonders Duel rulebook · Rulebook · One deck per Age
    • DominionFamily · Community · 2017-11-14
    • GregDarcy · Community · 2017-11-14

    No. The three cards taken out of each Age deck go back to the box unseen and stay secret for the whole game. This keeps each game's card pool slightly unpredictable.

    How many Guild cards go into the Age III deck, and is it a problem that their backs look different?

    The rulebook's setup gives the number of Guilds; players agree the visible backs are deliberate.

    • 7 Wonders Duel rulebook · Rulebook · One deck per Age
    • thebaker1983 · Community · 2016-04-16
    • Kengi · Community · 2016-06-06
    • russ · Community · 2020-11-14
    • AMJC · Community · 2015-11-29
    • Joellenbecker · Community · 2020-11-14

    Three Guilds, drawn at random; the other four go back to the box unseen. Shuffle the three into the Age III deck and lay out the structure normally. Their distinct backs let both players see where the Guilds sit in the structure (but not which Guilds they are), and that is intended.

    Where do the four Military tokens go on the board at setup?

    Several players point to the setup illustration and board spaces; the rule text itself only says to place them on their spaces.

    • Wildhorn · Community · 2016-02-21
    • wKarrde · Community · 2016-01-15
    • Mwroskam · Community · 2016-01-15

    Each side gets one 2-coin token and one 5-coin token. The 2-coin token sits in the middle zone on each side and the 5-coin token in the zone next to the capital, as the setup illustration shows; the printed spaces match the token sizes. A 3-shield push from the centre therefore reaches the 2-coin zone.

    Does the player who picks the first Wonder also start Age I?

    The rulebook says the first player begins Age I.

    • 7 Wonders Duel rulebook · Rulebook · Game Turn
    • Squidd · Community · 2021-10-04
    • TomTerrific · Community · 2021-10-04
    • TomTerrific · Community · 2021-10-04

    Yes. The first player chosen at setup opens the Wonder draft and also takes the first turn of Age I. For Ages II and III the starting player is decided by the end-of-Age rule instead.

    Is each player's money public, or can coins be kept hidden?

    Several experienced players agree; there is no official ruling.

    • edugon · Community · 2020-11-18
    • kelann08 · Community · 2020-11-18
    • whovian223 · Community · 2020-11-18
    • downeymb · Community · 2016-02-18
    • velvetvoulge · Community · 2016-02-18

    Public. Nothing in the rules lets you hide your treasury, and the Board Game Arena implementation shows both players' coins. Hiding coins is a house rule.

    What happens if the bank runs out of coins?

    Several experienced players agree; there is no official ruling.

    • njshaw2 · Community · 2016-09-19
    • AMJC · Community · 2016-09-19
    • emptyset · Community · 2016-09-19
    • GregDarcy · Community · 2020-07-12
    • Sparra11 · Community · 2022-03-21disagrees

    Treat the bank as unlimited and use a substitute (paper, other coins) to keep playing. The rulebook doesn't address it, and most players agree the supply isn't meant to be a limit.

    Do promo Wonders like Stonehenge or Sagrada Familia replace the Pyramids and The Great Library, or can both be in the pool?

    A player relayed the designer's answer twice and others agree; there is no direct official post.

    • michaelwood · Community · 2020-12-12
    • michaelwood · Community · 2019-08-05
    • Niilaz · Community · 2020-12-13
    • AMJC · Community · 2018-09-05

    Either works. Stonehenge (and similarly Sagrada Familia) is an alternate version of an existing Wonder and is meant to replace it, but Antoine Bauza reportedly said the game still works with both versions in the Wonder pool.

    Resources and Trading

    How much does it cost to buy a missing resource from the bank, and is the price charged per unit?

    The rulebook's trading formula answers this directly.

    • 7 Wonders Duel rulebook · Rulebook · Trading
    • flott · Community · 2016-07-17
    • Chris Coyote · Community · 2018-09-30
    • Dystopian · Community · 2025-07-03
    • rkonigsberg · Community · 2021-05-23
    • tOverney · Community · 2017-11-03
    • TomTerrific · Community · 2021-04-09disagrees

    Each missing unit costs 2 coins plus 1 for every symbol of that resource on your opponent's brown and grey cards, and you pay it for every unit you buy. A card showing two symbols counts as two. Example: needing 3 Stone while your opponent shows 2 Stone costs 3 x 4 = 12 coins. The money goes to the bank, not to your opponent.

    If I already produce some of a resource, does that lower the price of buying more of it?

    The rulebook's trading formula counts only the opposing city.

    • 7 Wonders Duel rulebook · Rulebook · Trading
    • russ · Community · 2016-10-04
    • Warenhari · Community · 2020-11-27
    • geki · Community · 2021-04-07
    • CNayler · Community · 2020-12-12
    • dordas · Community · 2017-11-03

    No. Your own production only reduces how many units you need to buy. Each unit you still lack costs 2 plus your opponent's matching brown/grey symbols, regardless of what you produce. If you have enough already, you pay nothing even if your opponent produces lots of it.

    Do my opponent's yellow cards or Wonders that produce resources raise my trading cost?

    The rulebook's trading clarifications say this explicitly.

    • 7 Wonders Duel rulebook · Rulebook · Trading
    • Squidd · Community · 2024-01-22
    • Squidd · Community · 2020-10-28
    • TV0R · Community · 2020-10-19
    • andrewbwm · Community · 2023-07-29
    • XaezeroPi · Community · 2024-09-30
    • Alienka · Community · 2022-01-16

    No. Only resource symbols on your opponent's brown and grey cards count toward your price. Resources they get from yellow cards (Forum, Caravansery) or Wonders (The Great Lighthouse, Piraeus) are ignored.

    With Stone Reserve, Clay Reserve, Wood Reserve or Customs House, do I pay 1 coin flat or 1 plus my opponent's symbols?

    The rulebook says these cards set the resource cost to 1 coin, and many players confirm it is a fixed price, not a discount.

    • 7 Wonders Duel rulebook · Rulebook · Trading
    • karmiris · Community · 2018-10-27
    • russ · Community · 2016-01-11
    • russ · Community · 2020-03-22
    • Alex the Pretty Good · Community · 2022-07-09
    • emptyset · Community · 2016-12-11
    • Paramiyo · Community · 2020-03-22disagrees

    A flat 1 coin per unit. These yellow cards replace the normal 2 + X price for their resources with a fixed price of 1, whatever your opponent produces, and you may buy as many units as you need at that price on any turn. Example: needing 3 Wood with Wood Reserve and no Wood of your own costs 3 coins.

    Does Stone Reserve (or another Reserve card) produce a free resource or raise my opponent's trading cost?

    Many experienced players agree, citing the card icons; there is no official ruling.

    • Eddyfication · Community · 2022-08-21
    • russ · Community · 2021-01-23
    • Califax · Community · 2016-02-07
    • hybris0 · Community · 2021-09-08
    • freechinanow · Community · 2015-12-26
    • Joellenbecker · Community · 2016-08-26

    No to both. A resource shown next to a coin only changes your buying price to 1 coin; it produces nothing and doesn't count toward your opponent's price. Yellow cards that show resources without a coin, like Forum and Caravansery, are the ones that actually produce.

    Does my opponent's Reserve or Customs House also lower my trading price?

    Several experienced players agree; there is no official ruling.

    • hoostus · Community · 2021-12-26
    • MercifulBiscuit · Community · 2021-12-26
    • nickjhay · Community · 2019-03-10
    • tdvincent20 · Community · 2019-03-10
    • MLBath · Community · 2018-12-02

    No. A commercial card that fixes a resource price only benefits the player who built it. You keep paying the normal price.

    Can I use a Reserve card's 1-coin price on the same turn I build it?

    Two players cite the card's description; there is no official ruling.

    • russ · Community · 2020-03-22
    • YeOldePlayer · Community · 2022-07-07

    No. The fixed price starts with your next turn, so you can't use it to pay for the Reserve itself or for anything else that turn.

    Are resources used up when I build, and can unused or purchased resources be saved for later turns?

    The rulebook says resources aren't spent and can be used each turn; players agree purchases aren't stored.

    • 7 Wonders Duel rulebook · Rulebook · Production
    • pdowen3 · Community · 2025-07-21
    • Painkeeper · Community · 2021-01-18
    • Partyab · Community · 2021-02-25
    • downeymb · Community · 2019-04-28
    • unveilmyeyes · Community · 2020-05-02

    Neither. Your brown, grey and other producing cards stay in your city and supply their resources again on every construction, including extra turns. But each symbol covers only one unit per construction, nothing unused carries over, and resources bought from the bank are spent on the card you build that turn.

    How do Forum, Caravansery and other cards showing a choice of resources work?

    Several experienced players agree; the rulebook covers only the trading-cost part.

    • rent13579 · Community · 2023-10-15
    • MercifulBiscuit · Community · 2025-02-17
    • odditie · Community · 2019-10-25
    • jake the mess · Community · 2019-05-04
    • Flame112 · Community · 2016-03-29
    • Califax · Community · 2015-11-22

    Each one gives you one unit of one of the listed resources per construction, for free. You pick afresh every time and can combine several such cards in the same build. If you need more, you buy the rest normally, and because they are yellow cards they don't raise your opponent's trading cost.

    Is the trading price based on what my opponent has right now, or on cards they build later?

    Several experienced players agree; there is no official ruling.

    • brandonakers · Community · 2023-07-06
    • Dr_Bewd · Community · 2023-07-06
    • XaezeroPi · Community · 2025-07-19

    Right now. The price is worked out at the moment you build, from the cards in your opponent's city at that time. A resource card they built on their previous turn already raises your price; cards they build later never change what you paid.

    If I can build a card for free through a chain, may I choose to pay its cost instead?

    The designer answered this directly in 2017.

    • Bruno des Montagnes · Designer · 2017-07-12
    • AmadanNaBriona · Community · 2017-07-11
    • emptyset · Community · 2016-05-02disagrees

    No. When you own the linked building, the card is free and you cannot pay for it anyway (for example to shrink your treasury against an opponent's Moneylenders Guild). One older forum reply said you could; the designer ruled otherwise.

    “No, you are not allowed to pay for something which is free !”

    — Bruno des Montagnes, designer

    Can I build a card with a chain symbol if I don't own the linked building?

    The rulebook's chain section answers this, and players confirm it.

    • 7 Wonders Duel rulebook · Rulebook · Free construction condition (chains)
    • dhorvath5888 · Community · 2016-03-05
    • HawkFan · Community · 2016-03-05

    Yes. The chain symbol only offers a free build to someone who owns the matching building. Without it you pay the card's normal resource and coin cost, buying missing resources as usual.

    Can I build two different cards that produce the same resource, like Lumber Yard and Logging Camp?

    Several experienced players agree; there is no official ruling.

    • Kaffe4200 · Community · 2015-11-21
    • myyysha · Community · 2015-11-22

    Yes. Every card has its own name and nothing forbids owning several cards with the same effect.

    Turns and the Card Structure

    Can I pass, or skip taking a card from the structure on my turn?

    The rulebook's turn rules say you must choose an accessible card and play it one of three ways.

    • 7 Wonders Duel rulebook · Rulebook · Game Turn
    • russ · Community · 2020-11-24
    • tco4545 · Community · 2021-12-24
    • russ · Community · 2020-07-12
    • Dark_Mirror · Community · 2020-11-24

    No. Every turn you must take one accessible card from the structure and either construct it, discard it for coins, or use it to build a Wonder. If you can't afford anything, discarding for coins is always possible. (Pantheon adds activating a Divinity as an alternative.)

    Can I discard a card I can't afford to build, and do I pay its cost when discarding?

    The rulebook's discard rule has no cost condition.

    • 7 Wonders Duel rulebook · Rulebook · Discard to obtain coins
    • Darador · Community · 2022-12-29
    • marioho · Community · 2023-01-24
    • ovis · Community · 2016-01-04
    • vitus979 · Community · 2023-08-15
    • foolinjected101 · Community · 2015-12-01
    • itchywookie · Community · 2018-08-13

    Yes, and no. Any accessible card can be discarded for 2 coins plus 1 per yellow card in your city, and you never pay a card's cost to discard it. Costs only matter when you construct the card.

    Can I discard a building already in my city for coins?

    The rulebook ties all three actions to the card you just took, and players agree.

    • 7 Wonders Duel rulebook · Rulebook · Game Turn
    • rkonigsberg · Community · 2023-08-14
    • Alex the Pretty Good · Community · 2021-01-18
    • Painkeeper · Community · 2016-03-29
    • whovian223 · Community · 2019-12-25
    • RoccoTerrier · Community · 2016-10-01disagrees

    No. Discarding for coins applies only to the card you take from the structure this turn. Buildings in your city stay there for the whole game unless an opponent's effect removes them.

    When discarding a card for coins, can I choose to take only 2 coins and ignore my yellow cards?

    The designer answered this directly in 2015, and it matches the rulebook.

    • Bruno des Montagnes · Designer · 2015-12-10
    • 7 Wonders Duel rulebook · Rulebook · Discard to obtain coins

    No. Discarding always pays 2 coins plus 1 for each yellow card in your city; you can't take less (for example to keep an opponent's Moneylenders Guild small).

    Can players look through the discard pile, and is there a separate pile for each Age?

    The rulebook says players may consult the discard pile at any point.

    • 7 Wonders Duel rulebook · Rulebook · Discard to obtain coins
    • therealtheshader · Community · 2025-05-25
    • Squidd · Community · 2021-05-24
    • russ · Community · 2019-07-18
    • emptyset · Community · 2015-12-25
    • Darador · Community · 2017-01-05

    Yes, at any time. Discards are placed face down beside the board, but either player may check them whenever they like. There is a single discard pile for the whole game, which matters for The Mausoleum.

    When are face-down cards in the structure turned face up?

    The rulebook says to reveal newly accessible cards after playing your card.

    • 7 Wonders Duel rulebook · Rulebook · Game Turn
    • OurBG · Community · 2018-11-24
    • rent13579 · Community · 2015-12-13
    • veector · Community · 2015-12-29
    • velvetvoulge · Community · 2015-12-29

    After you have completely played your card. Once your build, discard or Wonder is resolved, flip any face-down card that is no longer covered. You never get to see it before deciding what to do with your card. The game aid shows which cards start face up.

    Building Wonders

    Which card goes under a Wonder when I build it, and do I pay that card's cost too?

    The rulebook's Construct a Wonder rule answers this directly.

    • 7 Wonders Duel rulebook · Rulebook · Construct a Wonder
    • Squidd · Community · 2022-08-01
    • rkonigsberg · Community · 2021-01-09
    • qetuol · Community · 2022-07-10
    • DarkVaati · Community · 2017-09-14
    • Whaleyland · Community · 2016-10-07
    • MercifulBiscuit · Community · 2020-06-20

    The accessible card you take from the structure that turn, of any colour, even one you couldn't afford. You pay only the Wonder's cost and slide the card face down under it. Cards already in your city are never used, and your resource cards stay where they are.

    Does the card tucked under a Wonder give its resources, points, science symbol or colour count?

    The rulebook says the card used for a Wonder has no effect.

    • 7 Wonders Duel rulebook · Rulebook · Construct a Wonder
    • Alex the Pretty Good · Community · 2020-06-02
    • jujulautre · Community · 2021-11-28
    • veector · Community · 2016-01-03
    • KimchiTurtle · Community · 2019-09-06
    • CloakedBartender · Community · 2020-07-26

    No. The tucked card has no effect at all; it only marks the Wonder as built. You can't use its resource to help pay for that Wonder, and it doesn't count for Guilds or other colour-based effects.

    Can a Guild card be used to build a Wonder?

    Most experienced players agree and one relays the designer; one dissenter reads the wording strictly.

    • dirkdebeule · Community · 2024-03-25
    • Thane13 · Community · 2024-03-05
    • kelann08 · Community · 2016-05-27
    • dcclark · Community · 2024-03-05
    • HenryBlatbugIII · Community · 2023-06-21
    • dirkdebeule · Community · 2024-03-25
    • Swizzel · Community · 2024-03-05disagrees

    Yes. Any accessible card can go under a Wonder, Guilds included; the rulebook's "Age card" wording isn't meant to exclude them, and Bruno Cathala reportedly confirmed this. The same goes for Agora's Senators and Pantheon's Grand Temples.

    Can I buy missing resources from the bank to build a Wonder?

    Many experienced players agree, one linking the designer's confirmation.

    • JustinDJacobson · Community · 2016-05-13
    • JustinDJacobson · Community · 2016-05-13
    • odditie · Community · 2019-09-28
    • Painkeeper · Community · 2015-10-22
    • TheNameWasTaken · Community · 2018-09-23
    • Xahendir · Community · 2016-09-11
    • MHindmarch · Community · 2016-05-13disagrees

    Yes. Wonders use the normal trading rules: each missing resource costs 2 coins plus your opponent's matching brown/grey symbols (or 1 coin with a matching Reserve). The rulebook's "Building" wording wasn't meant to exclude Wonders.

    Can I build a Wonder when no cards are left in the structure?

    The rulebook requires an accessible card for every turn, and players agree.

    • 7 Wonders Duel rulebook · Rulebook · Construct a Wonder
    • No_Frets · Community · 2017-05-29
    • pinoeppel · Community · 2017-05-29
    • Tyndal · Community · 2017-05-29

    No. A Wonder needs a card from the structure to go under it, and an empty structure means the Age is over. You have to wait for the next Age; after Age III the game ends.

    When is the eighth Wonder removed, and must I discard one of mine when my opponent finishes their four?

    The rulebook's "7 Wonders, not one more" rule sets the trigger at the seventh Wonder.

    • 7 Wonders Duel rulebook · Rulebook · Construct a Wonder
    • Nobi · Community · 2017-07-14
    • richcharters · Community · 2017-07-14
    • richcharters · Community · 2017-07-14

    Only when the seventh Wonder in total is built. Nothing happens when your opponent completes their four; you still have two unbuilt Wonders and decide which one to build. The moment it is built, your other one goes back to the box.

    Can I build one of the Wonders my opponent drafted?

    The rulebook gives each player four Wonders for the game, and players agree.

    • 7 Wonders Duel rulebook · Rulebook · Wonders Selection Phase
    • MHindmarch · Community · 2016-01-13
    • Painkeeper · Community · 2016-01-13
    • russ · Community · 2018-02-25

    No. You can only build the four Wonders you took during the Wonder selection; your opponent's Wonders are theirs alone. (Some expansion effects, such as Pantheon's Ra, can move an unbuilt Wonder to you.)

    Is the extra turn from a Play Again Wonder optional?

    The designer answered this directly in 2017.

    • Bruno des Montagnes · Designer · 2017-11-18
    • GregDarcy · Community · 2017-12-31
    • CamWilliams26 · Community · 2021-05-04

    No. Wonders with the Play Again effect make you take the extra turn; you can't decline it.

    “It's required, not optional”

    — Bruno des Montagnes, designer

    Can I chain several Play Again Wonders, taking three or more turns in a row?

    The designer confirmed this in 2015 and the publisher again in 2025.

    • Bruno des Montagnes · Designer · 2015-10-14
    • Stefan B · Publisher · 2025-04-02
    • emptyset · Community · 2016-01-19
    • russ · Community · 2016-08-15
    • dcclark · Community · 2021-06-30
    • Snotwalker · Community · 2016-01-19disagrees

    Yes. Each extra turn is a full turn, so if you build another Play Again Wonder on it you get yet another turn, as long as you can pay. A single Wonder never gives more than one extra turn, even with Theology.

    Do I score a Wonder's victory points if I never build it?

    Several experienced players agree; there is no official ruling.

    • emptyset · Community · 2017-12-26
    • tylergingrich · Community · 2017-12-26

    No. A Wonder gives nothing, points included, until you construct it.

    End of an Age

    If I build a Play Again Wonder with the last card of an Age, do I get the extra turn?

    The designer ruled on this in 2015, and the rulebook states it in the turn rules.

    • Bruno des Montagnes · Designer · 2015-09-13
    • 7 Wonders Duel rulebook · Rulebook · Game Turn
    • grantf · Community · 2022-01-15
    • kelann08 · Community · 2016-06-13
    • Colorado_Jeff · Community · 2019-07-18
    • brandonakers · Community · 2023-05-25
    • Painkeeper · Community · 2016-03-26

    No. Once the structure is empty the Age is over and the extra turn is simply lost; it doesn't carry into the next Age. The next Age's first player is decided by the normal end-of-Age rule.

    Who starts the next Age, and does the player with the weaker military have to go first?

    The rulebook's End of an Age section answers this.

    • 7 Wonders Duel rulebook · Rulebook · END OF AN AGE
    • Ydnad · Community · 2015-12-13
    • pinoeppel · Community · 2019-03-23
    • russ · Community · 2016-01-27
    • Thane13 · Community · 2025-12-15
    • DNAmers · Community · 2015-11-26
    • jlrothe · Community · 2015-12-13disagrees

    The player with the weaker military (the Conflict pawn is on their side) chooses who begins, and may pick either player. They choose after the next Age's structure has been laid out, so they can see the face-up cards first.

    If the Conflict pawn is in the middle at the end of an Age, who starts the next Age?

    The designer ruled on this in 2016, correcting the original rulebook wording.

    • Bruno des Montagnes · Designer · 2016-08-13
    • AntoineReposProd · Community · 2016-05-19
    • actuaryesquire · Community · 2019-06-25
    • thebaker1983 · Community · 2016-11-27
    • Penguinised · Community · 2023-03-07
    • dcclark · Community · 2018-11-17
    • 7 Wonders Duel rulebook · Rulebook · END OF AN AGEdisagrees

    The player who took the last card of the Age chooses who begins the next one. Early rulebooks (including the text here) say that player simply begins; the designer and Repos Production corrected this to a choice, and the reprinted rulebook on the publisher's site uses the corrected rule.

    “This is exactly the reason why this player decides who goes first on next âge.”

    — Bruno des Montagnes, designer

    Do my buildings carry over from one Age to the next?

    Several experienced players agree; there is no official ruling.

    • hanibalicious · Community · 2015-11-26
    • agentkuo · Community · 2015-12-07

    Yes. Everything in your city stays for the whole game and keeps working; chains from earlier Ages depend on this.

    Military

    Do Military tokens trigger again if the Conflict pawn re-enters their zone, and are coins refunded if it is pushed back?

    The rulebook says to apply the token and return it to the box.

    • 7 Wonders Duel rulebook · Rulebook · MILITARY
    • Thane13 · Community · 2025-04-23
    • Squidd · Community · 2022-11-26
    • Tikatoy · Community · 2016-07-20
    • EYanyo · Community · 2017-10-21
    • oucook · Community · 2022-09-07

    No to both. A token is applied the first time the pawn enters its zone and then goes back to the box, even if your opponent couldn't pay the full amount. Moving back and forth later does nothing, and lost coins are never returned.

    When a looting token triggers, who gets the coins, and what if my opponent has fewer than 2 or 5?

    The rulebook's Looting description covers both points.

    • 7 Wonders Duel rulebook · Rulebook · Looting 2 or 5 coins
    • mycophagous · Community · 2020-11-19
    • DNAmers · Community · 2015-11-21
    • AMJC · Community · 2018-09-29
    • emptyset · Community · 2016-03-18
    • cbs42 · Community · 2015-12-28
    • Krsnaji · Community · 2015-12-28disagrees

    The coins go to the bank, not to you. If your opponent has fewer coins than the token demands, they lose everything they have and owe nothing more; they never have to give up cards.

    If one move takes the Conflict pawn through both Military token zones, does my opponent lose both amounts?

    The rulebook applies each token when the pawn enters its zone, and players confirm it.

    • 7 Wonders Duel rulebook · Rulebook · MILITARY
    • russ · Community · 2017-07-03
    • Evil_X · Community · 2017-07-03

    Yes. The pawn moves one space per shield, and every token zone it enters is applied, so a big push can cost your opponent 2 and then 5 coins.

    If I discard a red card from the structure for coins, does the Conflict pawn move?

    Several experienced players agree; there is no official ruling.

    • sigtaulefty · Community · 2022-03-06
    • ashman · Community · 2022-03-06

    No. Shields only count when you construct the card; a discarded card never gave anyone shields, so the track is unaffected.

    Can I destroy my opponent's red cards to push the Conflict pawn back?

    Several experienced players agree; there is no official ruling.

    • Flame112 · Community · 2016-05-15
    • emptyset · Community · 2016-05-15

    Not in the base game. The only destruction effects (The Statue of Zeus, Circus Maximus) target brown or grey cards, so built red cards are safe.

    Science and Progress Tokens

    Is the Law Progress token a wild scientific symbol? Can it complete a pair?

    The designer answered this directly in 2015.

    • Bruno des Montagnes · Designer · 2015-10-12
    • Bruno des Montagnes · Designer · 2015-10-12
    • 7 Wonders Duel rulebook · Rulebook · Law
    • Dystopian · Community · 2020-01-10
    • alphasyndrome · Community · 2016-06-09
    • CloakedBartender · Community · 2025-02-08

    No. Law is a seventh, distinct scientific symbol. It counts as one of the six different symbols needed for Scientific Supremacy (including as the sixth), but it can't stand in for another symbol. In the base game no other Law symbol exists, so it never forms a pair; with Pantheon, the Ishtar token can supply a second one.

    Can I take the Law token when I complete a pair, or only through The Great Library?

    The rulebook lets you choose any Progress token on the board.

    • 7 Wonders Duel rulebook · Rulebook · SCIENCE & PROGRESS
    • kelann08 · Community · 2019-08-15
    • kelann08 · Community · 2019-08-15
    • jhaimowitz · Community · 2016-04-29

    Yes, if it is on the board. A pair lets you pick any Progress token still on the board; the token doesn't have to match the symbols you paired.

    How many scientific symbols do I need for a science victory, and do any Wonders provide them?

    The rulebook's Science section answers both parts.

    • 7 Wonders Duel rulebook · Rulebook · Scientific Supremacy
    • l-hansen · Community · 2017-02-20
    • Dirk_M · Community · 2015-12-28
    • njshaw2 · Community · 2017-03-23
    • Slashdoctor · Community · 2017-02-20

    Six different symbols; duplicates don't help. Symbols come only from green cards and the Law Progress token, and no base-game Wonder provides one despite the help sheet's generic wording.

    If I get my sixth different scientific symbol on the last card of Age III, do I win even if my opponent has more points?

    The rulebook says six different symbols win immediately.

    • 7 Wonders Duel rulebook · Rulebook · Scientific Supremacy
    • russ · Community · 2020-01-10
    • rkonigsberg · Community · 2020-01-10
    • PierreMarie · Community · 2019-07-11
    • Grobbelboy · Community · 2019-07-11

    Yes. Scientific Supremacy ends the game immediately, so points are never counted. The last turn is no exception.

    When a green card completes a pair, do I choose my Progress token before or after revealing newly uncovered cards?

    The designer answered this directly in 2015.

    • Bruno des Montagnes · Designer · 2015-11-21
    • Lord GForce · Community · 2022-03-05
    • PercyF · Community · 2022-03-05

    Before. Choosing the token is part of playing the card; only afterwards do you flip the cards your pick uncovered.

    “Yes, you first choose your progress token, and then you turn face-up the Age cards you just unlocked”

    — Bruno des Montagnes, designer

    Are Progress tokens on the board replaced when someone takes one?

    Several experienced players agree; there is no official ruling.

    • qetuol · Community · 2024-09-29
    • Hexanauta · Community · 2016-02-01
    • Muse23PT · Community · 2015-12-10
    • kelann08 · Community · 2016-01-01
    • Hexanauta · Community · 2016-02-01

    No. The five tokens placed at setup are all the board will ever offer; empty slots stay empty. The other five stay in the box, and only effects like The Great Library can reach them.

    What happens if I complete a pair of scientific symbols when no Progress tokens are left on the board?

    Several experienced players agree; there is no official ruling.

    • thebaker1983 · Community · 2025-05-14
    • XaezeroPi · Community · 2025-05-14
    • holdemstar · Community · 2018-09-03
    • downeymb · Community · 2018-09-03

    Nothing. The pair still lets you choose a token, but there is none to take.

    With Economy, do I get coins my opponent pays at a discounted price (Reserves, Customs House) or for coin costs printed on cards?

    Antoine Bauza withdrew his earlier answer in 2016 in favour of Bruno Cathala's ruling, which matches the rulebook's clarification.

    • toinito · Designer · 2016-06-06
    • 7 Wonders Duel rulebook · Rulebook · Economy
    • Peopepeo13 · Community · 2016-06-05
    • Peopepeo13 · Community · 2016-06-05
    • Schouk · Community · 2018-08-01
    • NeonMika · Community · 2018-01-04
    • Peopepeo13 · Community · 2016-06-05superseded

    You get exactly what your opponent actually spends buying resources, including 1-coin purchases made with their Reserve or Customs House cards. Their discounts still apply; the money just comes to you instead of the bank. Coin costs printed on cards still go to the bank. Antoine Bauza once said discounted purchases go to the bank, then retracted that and deferred to Bruno Cathala's ruling.

    Does Economy pay me when my opponent buys resources to build a Wonder?

    Several experienced players agree; there is no official ruling.

    • kelann08 · Community · 2022-04-17
    • Trogon64 · Community · 2020-12-02

    Yes. Economy applies to any resource purchase your opponent makes, whatever they are building.

    With Theology, does a Wonder that already has Play Again give two extra turns?

    The rulebook's Theology description says this explicitly.

    • 7 Wonders Duel rulebook · Rulebook · Theology
    • mycophagous · Community · 2022-01-16
    • dcclark · Community · 2020-04-04
    • Ambush3 · Community · 2015-11-21
    • oracol8 · Community · 2025-04-19
    • XaezeroPi · Community · 2024-12-26

    No. A Wonder can only have one Play Again effect, so you take one extra turn (two turns in a row). Theology adds the effect only to Wonders that lack it, and it replaces none of their other effects.

    If a Wonder gives me Theology (The Great Library, or The Mausoleum completing a pair), does that Wonder get Play Again?

    The designer answered this directly in 2015.

    • Bruno des Montagnes · Designer · 2015-10-25
    • Ambush3 · Community · 2015-10-19
    • No_Frets · Community · 2016-01-05
    • Roger the Alien · Community · 2018-01-05
    • downeymb · Community · 2016-02-13

    No. Theology affects only Wonders built after you take it, and the Wonder that delivered it was already built.

    Does Urbanism give 4 coins when The Mausoleum (or the Messe promo) builds a card I could have chained?

    The designer answered this directly in 2015.

    • Bruno des Montagnes · Designer · 2015-11-23
    • Ydnad · Community · 2015-11-23
    • Rumbelow · Community · 2017-01-27
    • qzhdad · Community · 2017-01-27

    No. A card built free through a Wonder's effect isn't a chain construction, even if you own its link, so Urbanism pays nothing.

    Does Urbanism pay for cards that simply have no cost, or for Wonders?

    The rulebook ties Urbanism's bonus to construction through linking.

    • 7 Wonders Duel rulebook · Rulebook · Urbanism
    • Picon · Community · 2015-12-06
    • theericbooth · Community · 2015-12-06
    • CNayler · Community · 2021-03-05

    No. Urbanism's 4 coins come only when you build a card free through its chain (white link) symbol. A card with an empty cost isn't chained, and Wonders can never be chained.

    If the chained card I just built earns me Urbanism, do I get 4 coins for that chain?

    Several experienced players agree; there is no official ruling.

    • emptyset · Community · 2016-05-15
    • Random_bloke · Community · 2016-05-15
    • Dystopian · Community · 2016-09-14
    • jhaimowitz · Community · 2016-05-15

    No. You take the 6 coins now, but the 4-coin bonus applies only to chains made after you own the token; Progress tokens are never retroactive.

    Does Strategy add a shield to my opponent's military buildings too?

    The designer answered this directly in 2015, and it matches the rulebook.

    • Bruno des Montagnes · Designer · 2015-10-14
    • 7 Wonders Duel rulebook · Rulebook · Strategy

    No. Only red cards the token's owner builds after taking it get the extra shield; Wonders with shields don't either.

    Do Masonry and Architecture stack, and are they one-time discounts?

    The rulebook describes the two tokens separately.

    • 7 Wonders Duel rulebook · Rulebook · Masonry
    • 7 Wonders Duel rulebook · Rulebook · Architecture
    • Ze_German_Guy · Community · 2025-02-12
    • Ze_German_Guy · Community · 2025-02-12
    • TheNameWasTaken · Community · 2018-09-23

    They never stack: Masonry discounts blue cards and Architecture discounts Wonders, 2 resources each. The help sheet shows them together only to save space. Both are permanent and apply to every later blue card or Wonder you build.

    Which Progress tokens score points, and does Mathematics count itself?

    The rulebook gives each token's point value.

    • 7 Wonders Duel rulebook · Rulebook · Mathematics
    • rkonigsberg · Community · 2025-04-04
    • AsGSnak · Community · 2017-01-14
    • Taeblewalker · Community · 2020-10-29

    Only tokens with printed points score: Agriculture (4), Philosophy (7) and Mathematics (3 per Progress token you own, itself included). The others are worth nothing on their own.

    End of Game and Scoring

    How many military points do I score at the end, and do zones the pawn passed earlier count?

    The designer confirmed this in 2016, and it matches the rulebook.

    • Bruno des Montagnes · Designer · 2016-04-03
    • 7 Wonders Duel rulebook · Rulebook · Civilian Victory
    • Ovaldo · Community · 2015-12-27
    • russ · Community · 2019-03-23
    • russ · Community · 2023-04-17

    Only the pawn's final position counts. The player whose opponent's side it sits on scores 0, 2, 5 or 10 for that one zone; values don't add up and earlier positions are forgotten. If it ends on the middle space, nobody scores.

    “only final position matters”

    — Bruno des Montagnes, designer

    How do coins convert to victory points at the end of the game?

    The rulebook's scoring list gives 1 point per complete set of 3 coins.

    • 7 Wonders Duel rulebook · Rulebook · Civilian Victory
    • Wildhorn · Community · 2015-12-21
    • sdiberar · Community · 2021-09-20
    • GregDarcy · Community · 2017-05-31
    • thebaker1983 · Community · 2016-02-13

    Add up the total value of your coins and score 1 point per full 3, rounding down; 7 or 8 coins are both worth 2. The denominations of the physical coins don't matter.

    How is a tie on points broken, and does Agora change it?

    The rulebook's Civilian Victory section gives the tiebreak.

    • 7 Wonders Duel rulebook · Rulebook · Civilian Victory
    • Darador · Community · 2021-11-05

    The player with more victory points from blue cards wins; if that is tied too, the victory is shared. It compares blue-card points, not the number of blue cards, and Agora doesn't change it.

    Does the game end when all seven Wonders have been built?

    The rulebook lists the three ways the game ends.

    • 7 Wonders Duel rulebook · Rulebook · END OF GAME AND VICTORY
    • russ · Community · 2017-05-25
    • TheNameWasTaken · Community · 2017-05-25

    No. The game ends only with military or scientific supremacy, or after Age III. Seven built Wonders just means no more can be built.

    Are victory points scored as cards are built, or at the end?

    The rulebook totals all points at the end of Age III.

    • 7 Wonders Duel rulebook · Rulebook · Civilian Victory
    • russ · Community · 2016-01-09
    • Painkeeper · Community · 2016-01-10

    At the end. There is no score track; you add up everything with the score pad once Age III is finished.

    What are the red and green boxes on the score pad for?

    Several experienced players agree; there is no official ruling.

    • Wolfram · Community · 2016-02-14
    • therealtheshader · Community · 2022-05-29
    • mycophagous · Community · 2018-07-18
    • Whaleyland · Community · 2016-12-30
    • bcbgg · Community · 2015-11-24
    • diminuendo · Community · 2020-04-05

    They record a game won by military (red) or scientific (green) supremacy; tick the box instead of adding up points. The other rows hold military, card colours, Wonders, Progress tokens and coins.

    Commercial Buildings and Guilds

    Do yellow cards that show coins (Tavern, Brewery and others) pay me every turn?

    Many experienced players agree, citing the rulebook's symbol descriptions; there is no official ruling.

    • therealtheshader · Community · 2016-05-15
    • Warenhari · Community · 2021-05-13
    • kelann08 · Community · 2022-11-25
    • russ · Community · 2020-01-17
    • No_Frets · Community · 2015-12-05
    • SuperGLS · Community · 2020-08-27
    • cagriggs · Community · 2022-05-29

    No. You take the coins from the bank once, when you build the card. After that a yellow card's only ongoing money benefit is the extra coin it adds when you discard for coins.

    Does the Lighthouse (or another card paying coins per card of its own colour) count itself?

    The designer answered this directly in 2015.

    • Bruno des Montagnes · Designer · 2015-10-13
    • Squidd · Community · 2025-09-22
    • DougA · Community · 2016-08-21
    • russ · Community · 2021-08-30
    • brandonakers · Community · 2022-05-17
    • myyysha · Community · 2015-10-21

    Yes. A Lighthouse built as your fourth yellow card gives 4 coins. The English rulebook says "including itself"; the help sheet leaves that out. Guilds never count as red or blue cards for these effects.

    The help sheet says some yellow cards give "1 or 3 coins". How much does the Arena give?

    Several experienced players agree the help sheet wording is a slip; there is no official ruling.

    • jujulautre · Community · 2022-04-15
    • jujulautre · Community · 2022-04-15
    • dcclark · Community · 2022-06-01
    • YeOldePlayer · Community · 2022-06-02

    Each card pays the amount printed in its own symbol, which can be 1, 2 or 3 coins per item; the help sheet entry should read "1 to 3". The Arena gives 2 coins per Wonder in your city when built.

    What do the Age III Port and Chamber of Commerce give?

    One experienced player answered from the cards; there is no official ruling.

    • DD68 · Community · 2020-06-13
    • DD68 · Community · 2020-06-13

    When built, the Port gives 2 coins per brown card in your city and the Chamber of Commerce 3 coins per grey card in your city. Each is also worth 3 victory points at the end.

    If a Guild counts my opponent's city, who gets the coins and points?

    The designer confirmed this in 2015, and it matches the rulebook's Guild descriptions.

    • Bruno des Montagnes · Designer · 2015-10-09
    • Bruno des Montagnes · Designer · 2015-11-17
    • 7 Wonders Duel rulebook · Rulebook · Guild cards
    • Squidd · Community · 2022-11-27
    • Painkeeper · Community · 2021-12-17
    • itchywookie · Community · 2016-12-07

    Always the player who built the Guild. The Guild only uses whichever city has the most of the relevant cards to size the reward. The coins are paid once, from the counts when you build it; the points use the counts at game end, which may come from the other city.

    How does a Guild score if both cities have the same number of the relevant cards?

    The designer answered this directly in 2015.

    • Bruno des Montagnes · Designer · 2015-11-17
    • GregDarcy · Community · 2017-11-05
    • toliveischrist77 · Community · 2015-12-13
    • downeymb · Community · 2015-11-17

    Use that shared number. A tie changes nothing; a Guild only gives nothing when neither city has any of the counted cards.

    How does the Moneylenders Guild score, and is it on top of normal coin points?

    The designer worked through examples on BGG in 2015, matching the rulebook.

    • Bruno des Montagnes · Designer · 2015-10-26
    • 7 Wonders Duel rulebook · Rulebook · Moneylenders Guild
    • Squidd · Community · 2020-11-03
    • DominionFamily · Community · 2016-02-06
    • l-hansen · Community · 2021-11-10

    On top. Its owner scores their own coins normally (1 per 3) and also 1 point per 3 coins in the richest city. Example: with 12 coins against an opponent's 18, the owner scores 4 + 6; against an opponent's 6, 4 + 4. Count coin value, not tokens, and the non-owner gains nothing.

    For the Shipowners Guild, can I count brown cards in one city and grey cards in the other?

    The rulebook's Shipowners Guild clarification says you must use a single city.

    • 7 Wonders Duel rulebook · Rulebook · Shipowners Guild
    • MercifulBiscuit · Community · 2017-07-19
    • emptyset · Community · 2018-05-18
    • XaezeroPi · Community · 2024-12-26
    • CloakedBartender · Community · 2021-07-28

    No. You pick one city, the one with the most brown and grey cards combined, and count both colours there. That city may be your opponent's.

    Wonder Effects

    Is a Wonder's effect, like The Statue of Zeus discarding a card, mandatory?

    The designer confirmed this directly in 2016.

    • Bruno des Montagnes · Designer · 2016-02-06
    • Dirk_M · Community · 2016-02-05
    • morgothrond · Community · 2016-02-05

    Yes. Once you build a Wonder you must apply its effects if possible; the only choice is whether to build it at all.

    Do Wonder effects like shields, coins or destroying a card happen every turn?

    Many experienced players agree; there is no official ruling.

    • kelann08 · Community · 2016-12-18
    • Painkeeper · Community · 2016-12-19
    • GregDarcy · Community · 2017-12-31
    • Squidd · Community · 2025-03-19
    • kirkowitz · Community · 2024-02-07
    • Evil_X · Community · 2017-12-31

    No. Those effects happen once, when the Wonder is built, and victory points count at the end. In the base game, only the resources on The Great Lighthouse and Piraeus work every turn, like a production card.

    Does The Great Lighthouse (or Piraeus) produce all the resources shown, or one?

    The designer answered this directly in 2016.

    • Bruno des Montagnes · Designer · 2016-12-24
    • 7 Wonders Duel rulebook · Rulebook · The Great Lighthouse
    • Dark_Mirror · Community · 2022-11-25
    • russ · Community · 2022-01-14

    One, of your choice, each time you build, like any card with a choice of resources. It doesn't accumulate, and it doesn't affect your opponent's trading cost.

    Which Progress tokens does The Great Library draw from? Can it give me one on the board?

    The designer confirmed this in 2015, and it matches the rulebook.

    • Bruno des Montagnes · Designer · 2015-10-12
    • 7 Wonders Duel rulebook · Rulebook · The Great Library
    • emptyset · Community · 2015-12-28
    • MercifulBiscuit · Community · 2016-04-06
    • Baragos · Community · 2015-10-12

    Only the five tokens returned to the box at setup; tokens on the board can't be taken with it. Draw 3 of the boxed tokens at random, keep one and put it into play, and return the other two.

    Does my opponent see the three Progress tokens I draw with The Great Library?

    One player's reading of the Wonder's text; there is no official ruling we could confirm.

    • alphasyndrome · Community · 2019-08-02

    Probably not. You look at the three tokens to make your choice and must reveal the one you keep, but nothing requires you to show your opponent the two you return to the box.

    With The Appian Way, what happens if my opponent has fewer than 3 coins?

    The designer settled this on BGG in 2015, and it matches the rulebook.

    • Bruno des Montagnes · Designer · 2015-10-20
    • Bruno des Montagnes · Designer · 2015-10-20
    • Bruno des Montagnes · Designer · 2015-10-09
    • 7 Wonders Duel rulebook · Rulebook · The Appian Way
    • nbread · Community · 2015-10-20

    They lose what they have and owe nothing more. You still take a full 3 coins from the bank; the coins your opponent loses go to the bank, not to you. The designer briefly said otherwise before correcting himself.

    How do The Statue of Zeus and Circus Maximus work, and what if my opponent has no card of that colour?

    The rulebook's Wonder descriptions cover this.

    • 7 Wonders Duel rulebook · Rulebook · The Statue of Zeus
    • 7 Wonders Duel rulebook · Rulebook · Circus Maximus
    • cbs42 · Community · 2016-01-27
    • Squidd · Community · 2025-03-19

    Once, when you build the Wonder, you choose one of your opponent's brown (Zeus) or grey (Circus Maximus) cards and put it in the discard pile. If they have none, that part does nothing; the shield still counts.

    Which cards can The Mausoleum build?

    The rulebook's Mausoleum description and its clarification cover this.

    • 7 Wonders Duel rulebook · Rulebook · The Mausoleum
    • Froggery · Community · 2021-03-15
    • Heegu · Community · 2020-07-09
    • rnijholt · Community · 2016-10-08
    • tylergingrich · Community · 2017-11-27
    • Hexanauta · Community · 2015-12-25

    Any card in the discard pile from any Age, including cards your opponent lost to The Statue of Zeus or Circus Maximus. Cards tucked under Wonders aren't in the discard pile, and cards removed at setup are excluded, so neither can be taken.

    What does the Messe promo Wonder do?

    Two players summarised the promo's official rules sheet; there is no further ruling.

    • powerwis · Community · 2015-10-18
    • SammySnijbonen · Community · 2015-10-18
    • Rumbelow · Community · 2017-01-27

    When built, you immediately construct for free one card from the last row of the structure, even though it isn't accessible yet. It is worth 2 victory points. The rules are on the publisher's promo sheet (originally in German). The free build isn't a chain, so Urbanism doesn't pay.

    7 Wonders Duel: PantheonExpansion

    With Pantheon (or Agora), is the Age I structure laid out before or after the Wonder draft?

    Several players quote the printed expansion rulebooks; there is no separate ruling.

    • rubberbands · Community · 2016-12-19
    • King_spadez · Community · 2018-04-13
    • N3ochrome · Community · 2024-02-15
    • aldarez · Community · 2024-02-15
    • KawaiiJess · Community · 2026-06-06
    • shooshoo · Community · 2017-08-08

    Before. Both expansions reverse the base-game order: lay out the Age I structure (with Pantheon, place the Mythology tokens face down at random and then flip them), and only then draft Wonders. You know which mythologies may appear when choosing Wonders, and the change is printed in bold, so it is intended.

    Are the Divinity cards placed on the Pantheon board at setup?

    Two experienced players agree, citing the setup and Mythology token rules.

    • Dystopian · Community · 2025-03-24
    • aldarez · Community · 2025-03-24

    No. The Pantheon starts empty. During Age I, whoever reveals a card bearing a Mythology token draws the top two Divinities of that mythology, places one face down in any empty Pantheon space, and returns the other on top of its deck.

    Who takes a Mythology or Offering token on a structure card, and do I place the Divinity before or after flipping the card?

    Several players agree, quoting the Pantheon rulebook's "first"; one early reply had the order reversed.

    • Darador · Community · 2017-02-11
    • RushinRussian · Community · 2023-11-25
    • bobacles · Community · 2018-09-20
    • Flame112 · Community · 2017-06-19
    • myyysha · Community · 2018-10-06
    • vradipous1 · Community · 2017-02-11disagrees

    The player whose turn uncovers the card takes the token at once. With a Mythology token, the Pantheon rulebook has you take the token first and immediately draw and place the Divinity, and only then flip the card underneath. Because tokens are claimed on reveal, a card is never taken with a token still on it.

    Can the Pantheon hold two Divinities from the same mythology?

    Several experienced players agree; there is no official ruling.

    • tdvincent20 · Community · 2019-08-02
    • OurBG · Community · 2019-08-07

    Yes. There are two Mythology tokens per mythology and they are placed at random, so a mythology can appear twice and supply two Divinities.

    Are Mythology and Offering tokens placed face up or face down?

    Several players quote the setup rules; there is no separate ruling.

    • tomnov · Community · 2016-12-01
    • emptyset · Community · 2018-03-11
    • GSReis · Community · 2019-05-30
    • kolok · Community · 2019-07-08

    They are shuffled and placed face down so their positions are random, then turned face up, so their values are public. Don't look at them while placing them.

    Does activating a Divinity use up a card from the structure?

    Several experienced players agree; there is no official ruling.

    • myyysha · Community · 2016-10-19
    • chaps357 · Community · 2016-10-19
    • Ertikins · Community · 2016-08-23

    No. Activating a Divinity is your whole turn and replaces taking a card, so the structure is untouched. This lets you change the tempo of who takes which card.

    Can Divinities be activated from Age II, or only from Age III?

    Several players agree after comparing editions; there is no official ruling.

    • michcio · Community · 2021-08-22
    • Funkmobile · Community · 2021-08-22
    • Pierre Le Bear · Community · 2021-08-22

    From the start of Age II. A Danish rulebook saying Age III is a misprint; the other editions and Board Game Arena allow it in Age II.

    When I activate a Divinity, must I apply its effect?

    The designer answered this directly in 2017.

    • Bruno des Montagnes · Designer · 2017-07-15

    Yes, whenever it is possible. You can't buy a god just to deny it to your opponent and then skip its power.

    Can I activate a Divinity (Ra, Isis and so on) whose power would do nothing?

    Several players quote the expansion rulebook's FAQ.

    • Heegu · Community · 2022-05-09
    • Baramon · Community · 2017-02-15
    • molnarm · Community · 2017-06-08
    • Painkeeper · Community · 2017-02-15

    Yes. The FAQ on the back of the Pantheon rulebook allows it; the power simply has no effect. This can be used to spend a turn without taking a card from the structure.

    Can I combine several Offering tokens, or Offering tokens and The Sanctuary, on one Divinity?

    The designer answered this directly in 2017.

    • Bruno des Montagnes · Designer · 2017-08-30
    • Penguinised · Community · 2025-09-21
    • Sauron 3 · Community · 2023-07-10
    • azyd · Community · 2016-10-06

    Yes. All your discounts add up on a single activation. Offering tokens are discarded once used; The Sanctuary's discount is permanent.

    When buying the Gate, do I double its cost before or after subtracting Offering tokens and The Sanctuary?

    The designer confirmed this in 2016.

    • Bruno des Montagnes · Designer · 2016-11-10
    • livingtool · Community · 2016-11-09
    • Penguinised · Community · 2017-11-06
    • rubberbands · Community · 2017-02-25
    • Evil_X · Community · 2017-02-25

    Double first, then subtract. Example: a Gate on the 5-coin space with a -2 Offering costs 10 - 2 = 8. The Sanctuary's 2-coin discount is subtracted after doubling too, and is not doubled itself.

    Is The Sanctuary's Divinity discount one-time or permanent?

    Several experienced players agree; there is no official ruling.

    • nicoduxx · Community · 2016-11-21
    • Califax · Community · 2016-11-23
    • azyd · Community · 2016-10-06
    • Painkeeper · Community · 2019-01-31

    Permanent. Once built, it lowers the cost of every Divinity you activate for the rest of the game; unlike an Offering token it isn't discarded.

    How does the Gate work, and what happens to the Divinities I don't pick?

    Several experienced players agree; there is no official ruling.

    • MercifulBiscuit · Community · 2016-11-09
    • gaudium · Community · 2019-07-28
    • reloadead · Community · 2017-09-20
    • reloadead · Community · 2021-05-25
    • Reid666 · Community · 2016-08-23
    • OurBG · Community · 2019-07-22

    At the start of Age II the Gate fills the one Pantheon space left empty. Activating it costs double that space's price: reveal the top card of each Mythology deck, take one and activate it for free, and put the others back face down on top of their own decks without shuffling. Divinities already in the Pantheon stay put.

    When the Gate reveals Divinities, does my opponent see them too?

    Two players read the wording this way and one disagrees; there is no official ruling.

    • molnarm · Community · 2017-07-30
    • shooshoo · Community · 2017-08-08
    • rent13579 · Community · 2017-07-28disagrees

    Probably yes. Most replies read "reveal" as showing the cards to both players, as it means elsewhere in the rules. One early reply said only the Gate's buyer looks.

    Can the Gate be used more than once?

    Several experienced players agree, citing the expansion rulebook.

    • emptyset · Community · 2017-04-12
    • kounabi22 · Community · 2016-11-05
    • Evil_X · Community · 2018-05-27
    • Taeblewalker · Community · 2021-09-04

    No. Like a Divinity, the player who activates it takes the card, so it is used once.

    Do I keep a Mythology token after using it to build a Grand Temple, and what about Offering tokens?

    Several experienced players agree; there is no official ruling.

    • CloakedBartender · Community · 2020-10-01
    • Interociter · Community · 2016-11-09
    • Califax · Community · 2016-11-09
    • OurBG · Community · 2018-10-25

    You keep Mythology tokens all game; they still count for effects that score them. Offering tokens are discarded once used to discount a Divinity.

    How does the Mysticism Progress token score?

    One player quoted the rule and its example; there is no further ruling.

    • Froggery · Community · 2021-03-15

    At game end it gives 2 victory points for each Mythology token and each Offering token you still hold; three tokens make 6 points.

    Can I mix the Grand Temples with the Guild cards in Pantheon?

    Several experienced players agree; there is no official ruling.

    • Califax · Community · 2016-10-20
    • myyysha · Community · 2016-10-19

    No. In Pantheon the Grand Temples replace the Guilds. Temple scoring ties into the Mythology tokens and doesn't work from a mixed stack.

    Do Engineering and Urbanism work with Grand Temples built through a Mythology token?

    The designer confirmed Engineering in 2016, and Repos's official FAQ calls the Temple symbol a chain symbol.

    • Bruno des Montagnes · Designer · 2016-10-27
    • Repos Production: 7 Wonders Duel FAQ · Official document · Grand Temples
    • butik · Community · 2023-03-16
    • Pieropepi · Community · 2021-02-09
    • King_spadez · Community · 2018-04-13
    • livingtool · Community · 2016-10-26disagrees

    Yes. The symbol below a Grand Temple's cost is a chain symbol, so Engineering lets you build a Grand Temple for 1 coin and Urbanism pays its 4 coins when you build one free with the matching token. Agora's chain Decree works with it too.

    Does Masonry reduce the cost of Grand Temples?

    One experienced player answered; there is no official ruling.

    • TheNameWasTaken · Community · 2018-10-28

    No. Grand Temples aren't blue cards, so Masonry doesn't apply.

    Do Ishtar or Nisaba's scientific symbols pair with the Law token to earn a Progress token?

    Several players cite the expansion rulebook's FAQ.

    • Califax · Community · 2016-10-15
    • azyd · Community · 2016-10-23
    • rubberbands · Community · 2016-12-29
    • azyd · Community · 2016-11-02
    • Ksylitoli · Community · 2020-10-01
    • Penguinised · Community · 2025-09-21

    Yes. A Divinity's symbol works like any other scientific symbol: Ishtar gives the Law symbol, so with the Law token it forms a pair and you take a Progress token. This can give two tokens in one turn. Two Law symbols still count as only one of the six different symbols for supremacy, and the symbol stays with you all game.

    Must Nisaba's token be placed immediately, or can I save it?

    The designer confirmed this in 2016, matching the French rules.

    • Bruno des Montagnes · Designer · 2016-11-11
    • reloadead · Community · 2016-11-10
    • Pierre Le Bear · Community · 2023-06-27

    Immediately, when you activate Nisaba.

    Can Nisaba copy the Law symbol or Ishtar's symbol?

    The designer answered this directly in 2016.

    • Bruno des Montagnes · Designer · 2016-11-14
    • jbabel · Community · 2016-11-13
    • rent13579 · Community · 2022-03-20
    • TolkienFan4Ever · Community · 2022-03-21
    • cbell · Community · 2021-10-29

    No. Nisaba's token must go on one of your opponent's green cards. Divinities and Progress tokens aren't green cards, and if your opponent has no green card Nisaba does nothing.

    Does my opponent lose the symbol I copy with Nisaba, and do I get that card's points?

    The designer answered this directly in 2016.

    • Bruno des Montagnes · Designer · 2016-11-20
    • Painkeeper · Community · 2020-03-13
    • Painkeeper · Community · 2019-01-31
    • rent13579 · Community · 2020-11-10

    Your opponent keeps it; you both have the symbol afterwards. You copy only the scientific symbol, not the card's points, but if it completes a pair for you, you take a Progress token.

    If Zeus discards a structure card with a Mythology or Offering token on it, what happens to the token?

    Repos's official errata rewrote Zeus, in line with the designer's 2016 ruling.

    • Repos Production: 7 Wonders Duel FAQ · Official document · Zeus
    • Bruno des Montagnes · Designer · 2016-11-10
    • Roger the Alien · Community · 2022-02-25
    • CloakedBartender · Community · 2022-02-12
    • sahava · Community · 2016-11-15

    You take it. Repos's errata rewrites Zeus: put any structure card, face up or face down, in the discard pile, then take any token on it. A Mythology token is resolved as usual, so you add a Divinity to the Pantheon. Older printings said the token was discarded.

    After Zeus removes a card, are the cards it covered revealed and available right away?

    Several experienced players agree; there is no official ruling.

    • Evil_X · Community · 2016-11-28
    • reloadead · Community · 2019-01-28
    • jujulautre · Community · 2019-07-30
    • Evil_X · Community · 2016-12-21
    • Dystopian · Community · 2016-11-28

    Yes. Any card left with nothing covering it is turned face up and can be taken, even if cards in lower rows remain and it seems to float.

    Does discarding a card with Zeus give me coins?

    Several experienced players agree; there is no official ruling.

    • Dirk_M · Community · 2018-03-11
    • Gregaria · Community · 2018-03-11

    No. Zeus's discard is a god's effect, not the discard-for-coins action.

    How does Neptune work: which Military tokens can I choose, and whom do they hit?

    The designer answered this directly in 2016.

    • Bruno des Montagnes · Designer · 2016-10-22
    • Bruno des Montagnes · Designer · 2016-10-26
    • azyd · Community · 2016-11-07
    • azyd · Community · 2016-11-07
    • Dystopian · Community · 2017-02-12
    • rkonigsberg · Community · 2020-10-16

    Choose any two Military tokens still on the board, on either side. Discard the first without effect, then discard the second and apply its effect. A coin loss always hits your opponent, even with a token from your own side. The German rules state this plainly; English and French are vaguer.

    How does Minerva's pawn stop a multi-shield attack?

    Several players agree, citing the French rules; there is no official ruling.

    • livingtool · Community · 2017-05-08
    • ThoMoute · Community · 2017-04-20
    • tdvincent20 · Community · 2017-04-17
    • azyd · Community · 2016-11-16
    • Darador · Community · 2017-01-18

    Move the Conflict pawn one space at a time. If it would enter Minerva's space, it stops on the space before, the rest of that attack's shields are cancelled, and Minerva is discarded. If Minerva is right next to the Conflict pawn, the pawn doesn't move at all.

    Can Minerva's pawn be placed on a capital space?

    Two players agree, one citing the Pantheon rulebook.

    • Darador · Community · 2017-01-18
    • rubberbands · Community · 2018-02-26

    Yes. Minerva can go on any space of the track, the capital included.

    When Anubis discards the card under a Wonder, which of that Wonder's effects are kept and which are lost?

    Repos's official errata for Anubis sets out what is kept.

    • Repos Production: 7 Wonders Duel FAQ · Official document · Anubis
    • Roger the Alien · Community · 2022-02-25
    • peutcheubeu · Community · 2016-10-27
    • rubberbands · Community · 2017-02-07
    • Darador · Community · 2017-04-02

    The owner keeps instant effects already applied: coins, Progress tokens, cards built or discarded, extra turns. Ongoing effects stop until the Wonder is rebuilt: its victory points, The Great Lighthouse or Piraeus production, and discounts. The tucked card goes to the discard pile, and either player's Wonder can be targeted.

    If Anubis deconstructs a Wonder with shields, does the Conflict pawn move back?

    Many players read the official errata this way; the errata text doesn't mention shields explicitly.

    • Roger the Alien · Community · 2022-02-25
    • Victor_zabel · Community · 2022-11-07
    • RushinRussian · Community · 2023-11-09
    • oucook · Community · 2022-03-03
    • Darador · Community · 2022-07-03
    • aldarez · Community · 2024-09-16
    • oucook · Community · 2022-09-07
    • Darador · Community · 2017-02-06disagrees

    Yes, under the current rules. The errata removed shields from the list of instant effects Anubis leaves alone, so the Wonder's shields are lost and the pawn retreats that many spaces. Military tokens already triggered stay discarded. Older printings of the Pantheon rulebook kept the shields.

    Can a Wonder deconstructed by Anubis be rebuilt, and do its effects trigger again?

    Repos's official errata for Anubis says the Wonder can be rebuilt and its effects applied again.

    • Repos Production: 7 Wonders Duel FAQ · Official document · Anubis
    • Flame112 · Community · 2017-02-03
    • Darador · Community · 2017-02-06
    • Evil_X · Community · 2017-04-02
    • Lord GForce · Community · 2021-01-13

    Yes. Its owner can build it again with a new structure card, and all its effects happen again: another turn, The Mausoleum digging the discard, Circus Maximus discarding a card. At game end it scores its points once.

    After Anubis deconstructs a Wonder, can another Wonder (even the eighth) be built?

    Several players quote the FAQ on the back of the Pantheon rulebook.

    • Ryanboardgameplayer · Community · 2021-11-04
    • Darador · Community · 2017-02-09
    • GSReis · Community · 2019-05-31
    • Ryanboardgameplayer · Community · 2021-11-04
    • Ryanboardgameplayer · Community · 2021-11-04
    • Pedrator · Community · 2019-05-30disagrees

    Not the eighth. If seven Wonders had been built, the eighth is already back in the box and Anubis doesn't bring it back. The deconstructed Wonder counts as unbuilt and can be built again, as long as no more than seven stand at any time.

    Does Ra steal a Wonder my opponent has already built?

    Several experienced players agree; there is no official ruling.

    • CloakedBartender · Community · 2021-04-22
    • JAHMANsvk · Community · 2020-12-29
    • Darador · Community · 2022-07-04
    • dommer2029 · Community · 2021-04-21
    • Skylar114 · Community · 2021-08-18

    No. Ra takes one of your opponent's unbuilt Wonders (including one deconstructed by Anubis) and adds it to your unbuilt Wonders; you still have to construct it normally. You could end up building five, but the seven-Wonder limit still applies.

    How does Isis work, and does a Wonder built with it give its full effects?

    Several experienced players agree; there is no official ruling.

    • azyd · Community · 2016-11-19
    • HenryBlatbugIII · Community · 2024-05-09
    • Penguinised · Community · 2022-03-11
    • rent13579 · Community · 2022-03-11

    Isis lets you take a card from the discard pile and use it as the card under one of your unbuilt Wonders, which you build for free with all its effects, Play Again included. It can't fetch unused Wonders or boxed cards, and with an empty discard pile it does nothing.

    Are coins on Astarte safe from coin losses, and do they count toward my treasury at the end?

    Several players agree, one relaying the designer from a French forum.

    • emptyset · Community · 2018-03-25
    • tco4545 · Community · 2017-05-02
    • reloadead · Community · 2017-05-02
    • Evil_X · Community · 2017-05-02disagrees

    They are protected from losses (you pay those from your normal treasury) and they don't join your treasury. At the end they score only through Astarte's own points, not again at 1 point per 3 coins.

    How does Enki work when it is revealed by the Gate or The Divine Theater?

    Several players agree, one recalling the designer's explanation.

    • Colorado_Jeff · Community · 2016-11-22
    • reloadead · Community · 2016-11-10
    • MercifulBiscuit · Community · 2016-11-10
    • Evil_X · Community · 2016-11-22

    Whenever Enki is revealed, place 2 random Progress tokens from the box on it, so you can see them before choosing. If you take Enki you keep one of them; if not, the tokens go back before Enki is returned.

    Can Hades take cards removed at setup, such as unused Grand Temples?

    Several experienced players agree; there is no official ruling.

    • Baramon · Community · 2016-11-02
    • Gregaria · Community · 2016-11-02

    No. Cards set aside at setup go back to the box. Effects that use the discard pile only reach cards discarded during play.

    Does Mars count as a red card, or get Strategy's extra shield?

    Single replies answered each part; there is no official ruling.

    • Skylar114 · Community · 2021-08-18
    • rubberbands · Community · 2017-05-17

    No to both. Mars gives shields but isn't a red card, so it doesn't count for cards that pay per red card and Strategy doesn't boost it.

    If I get Play Again from the last card of an Age, can I use the extra turn to activate a Divinity?

    The better-supported reading, relayed from the designer, but players still dispute it and there is no direct official post.

    • reloadead · Community · 2017-04-21
    • mroofczyk · Community · 2016-12-22
    • CloakedBartender · Community · 2021-01-18
    • mycophagous · Community · 2021-03-05
    • ThoMoute · Community · 2016-12-29disagrees
    • BismarckBB · Community · 2022-07-21disagrees

    Most likely not. The base rule still applies: once the structure is empty the Age is over and the extra turn is lost, even though a Divinity needs no card. Bruno Cathala reportedly said nothing changes from the base game; some players argue the turn should be allowed.

    If one turn gives me two Play Again effects (for example The Divine Theater plus a Wonder built by Isis), do I get two extra turns?

    Several players agree, relaying a designer ruling; there is no direct official post.

    • FireManBearPig · Community · 2020-11-17
    • CloakedBartender · Community · 2020-07-25
    • Dystopian · Community · 2022-05-10
    • astroglide · Community · 2020-11-16

    No. Several Play Again effects gained in the same turn still give just one extra turn, consistent with Theology not doubling a Wonder's replay. A designer ruling to this effect was relayed second-hand.

    If my Play Again turn uncovers a card with a Mythology token, do I resolve the token before my extra turn?

    Several experienced players agree; there is no official ruling.

    • Evil_X · Community · 2018-05-27
    • OurBG · Community · 2018-05-27

    Yes. Finish the turn completely, including revealing cards and taking and resolving any token, then take the extra turn.

    Which Divinities can I choose from with The Divine Theater?

    Several experienced players agree; there is no official ruling.

    • Painkeeper · Community · 2018-07-19
    • OurBG · Community · 2018-07-20

    Those still in the chosen mythology's deck when you build it. In Age I some may already sit face down in the Pantheon; from Age II, with the Pantheon revealed, you effectively pick any remaining god of that mythology knowing exactly what is left.

    Does the game end after the last Age III card even if Divinities are still in the Pantheon?

    Several experienced players agree; there is no official ruling.

    • Dystopian · Community · 2019-06-07
    • MattBowden1981 · Community · 2019-06-09

    Yes. As in the base game, the game ends when the last Age III card is played; unactivated Divinities are simply left.

    What are the Divinity and Grand Temple rows on the score pad, and the grey card-with-a-star icon?

    Several experienced players agree; there is no official ruling.

    • HenryBlatbugIII · Community · 2021-03-21
    • OurBG · Community · 2018-09-25
    • MercifulBiscuit · Community · 2020-01-04
    • soosy · Community · 2017-01-08
    • OurBG · Community · 2020-10-01

    The grey card with a star is the Divinity symbol. Its score-pad row records points from Divinities such as Aphrodite and Astarte, and the Guild row becomes the Grand Temple row. Without Pantheon, ignore them.

    7 Wonders Duel: AgoraExpansion

    Can Agora and Pantheon be played together?

    Several players point to the official Agora rules section; there is no separate ruling.

    • zifnabx · Community · 2020-09-25
    • muek · Community · 2020-08-02
    • MercifulBiscuit · Community · 2025-01-06
    • CPM61 · Community · 2026-06-24

    Yes. The Agora rulebook has a short section on combining the two, and its Age I diagram (p. 13) and the player aid show where everything goes. With both, use 3 Grand Temples and no Guilds in Age III.

    Are the Guilds used with Agora, and how many cards make up Age III?

    Several experienced players agree; there is no official ruling.

    • Ksylitoli · Community · 2022-08-10
    • MoviinTarget · Community · 2020-11-19
    • CPM61 · Community · 2026-06-24

    Yes, with Agora alone the 3 Guilds are shuffled in as usual; together with the Senators that gives the 23 cards the Agora structure needs. Only when Pantheon is also in play do Grand Temples replace them.

    Does Agora use the base game's Military tokens, and who benefits from the new ones?

    Several players agree, citing the Agora rulebook; there is no separate ruling.

    • Impy · Community · 2020-12-29
    • reloadead · Community · 2020-12-29
    • Darador · Community · 2021-02-18

    Agora's Military tokens replace the base tokens; only the expansion's are used. As before, the player pushing the Conflict pawn into a zone resolves its token.

    Is placing or moving Influence cubes mandatory?

    Antoine Bauza confirmed this in 2021, and Repos's official FAQ says the same.

    • toinito · Designer · 2021-01-24
    • Repos Production: 7 Wonders Duel FAQ · Official document · Influence cubes
    • oucook · Community · 2023-11-01
    • aleidoscopio · Community · 2023-08-29
    • Darador · Community · 2022-07-20disagrees
    • Darador · Community · 2021-03-17
    • MercifulBiscuit · Community · 2023-10-29disagrees

    No. You may always choose not to place or move Influence cubes, whether from a Senator, a Conspiracy, a Wonder or a Military token. Other parts of those effects, worded as commands, still apply. The English rules dropped the "optional" note on the move icon that the French text has.

    Where does an opponent's Influence cube go when I remove it from the Senate?

    Repos's official FAQ answers this directly.

    • Repos Production: 7 Wonders Duel FAQ · Official document · Removing an opponent's Influence cube
    • Darador · Community · 2022-09-07
    • rent13579 · Community · 2020-10-29

    Back to your opponent's cube reserve.

    Can a Senator's Move action move a cube outside the Senator's section of the Senate?

    Several players agree, citing the Agora rulebook.

    • MoviinTarget · Community · 2020-12-08
    • Hariainm · Community · 2020-12-09

    Yes. Only placing is limited to the indicated section. Moving lets you shift one of your cubes from any Chamber to an adjacent one, one step.

    Does the "+2 blue cards" Decree add 2 Senate actions, and does it work if I have no blue cards?

    Several experienced players agree; there is no official ruling.

    • Dark_Mirror · Community · 2021-05-25
    • Dark_Mirror · Community · 2021-05-25
    • Trogon64 · Community · 2021-05-25
    • Skylar114 · Community · 2021-03-29
    • pieterschutz · Community · 2021-03-29

    It adds 2 to your blue-card count when working out a Senator's actions, not 2 actions. With the thresholds (2 blue cards = 2 actions, 4 = 3), that is at most one extra action. It works with zero blue cards: you count 2.

    When does a Decree start working: on the action that gives me control, or afterwards?

    Most experienced players agree; a couple disagree and there is no official ruling.

    • MoviinTarget · Community · 2021-01-21
    • Leogarto · Community · 2021-02-20
    • FeliGaby · Community · 2025-09-30
    • apotheos · Community · 2021-09-03
    • reloadead · Community · 2021-01-21
    • Messianic · Community · 2021-02-03
    • Mikele2020 · Community · 2021-08-08
    • Spearhead · Community · 2021-08-29disagrees
    • MoviinTarget · Community · 2021-01-20disagrees

    From the moment you control its Chamber, and for as long as you do. Actions already under way aren't recounted: a Senator's number of actions is fixed before you place cubes, so a "+2 blue cards" Decree you just won helps from your next Senator. The "replay when recruiting a Conspirator" Decree doesn't trigger on the Conspirator that won it (Board Game Arena plays it this way too).

    Is a face-down Decree revealed when a cube is moved, not placed, into its Chamber?

    Several experienced players agree; there is no official ruling.

    • MoviinTarget · Community · 2020-11-19
    • Darador · Community · 2022-07-03
    • pieterschutz · Community · 2021-03-06
    • chrang · Community · 2021-03-18
    • rodrigoalvespt · Community · 2021-03-06

    Yes. Flip a face-down Decree whenever the first cube arrives in its Chamber, by placement or by movement; the rulebook mentions only placing. Whoever then controls the Chamber benefits right away.

    How does the shield Decree move the Conflict pawn when control changes?

    Several experienced players agree; there is no official ruling.

    • Impy · Community · 2020-12-14
    • somsubhro · Community · 2020-12-14
    • CloakedBartender · Community · 2021-06-14
    • pieterschutz · Community · 2021-07-21
    • chrang · Community · 2021-03-14
    • Doggo91 · Community · 2021-07-21disagrees

    Gaining control moves the pawn 1 space toward your opponent; adding more cubes later doesn't move it again. If you lose control and the Chamber becomes tied, it moves 1 space back. If control passes straight to your opponent, it moves 2 spaces toward you.

    What does the "ignore 1 cost symbol" Decree ignore: one resource, every resource of a type, or the coin cost?

    Several experienced players agree; there is no official ruling.

    • jujulautre · Community · 2023-03-20
    • jujulautre · Community · 2021-01-30
    • danieldukai · Community · 2022-04-25
    • jujulautre · Community · 2021-11-01
    • rent13579 · Community · 2020-12-02
    • laszlosala · Community · 2022-04-25disagrees

    One symbol: if a card costs two Clay you ignore only one of them. If you pick the coin icon you ignore the whole coin amount, so a card costing only coins (for example 8) is free.

    How does the Decree that makes buying brown and grey resources 1 coin cheaper work with the normal price and Reserves?

    Several experienced players agree; there is no official ruling.

    • Dark_Mirror · Community · 2021-05-30
    • Dark_Mirror · Community · 2021-05-31
    • rent13579 · Community · 2021-01-09
    • MoviinTarget · Community · 2020-12-02

    Work out the normal price (2 plus your opponent's symbols) and subtract 1, never going below 1 coin. It doesn't help with resources a Reserve or Customs House already fixes at 1.

    How does the Decree that lets me use my opponent's chains work?

    Several experienced players agree; there is no official ruling.

    • Skylar114 · Community · 2021-06-17
    • Asterisk29 · Community · 2021-06-17
    • oucook · Community · 2023-01-25
    • Dark_Mirror · Community · 2021-01-30

    While you control it, you can build a card free through its chain if your opponent owns the linked building, as though it were yours. Example: their Baths let you build the Aqueduct free. It doesn't copy their scientific symbols or give Progress tokens.

    When a Wonder is built, does its effect or an Agora Decree that triggers on Wonders resolve first?

    Two players agree, one noting Board Game Arena does the same; there is no official ruling.

    • FeliGaby · Community · 2026-06-29
    • rent13579 · Community · 2021-01-10

    The Wonder's effect first, then the Decree. Example: when The Appian Way makes you lose 3 coins, you lose only what you have, then your Decree pays you from the bank.

    How do Conspiracies work: preparing, triggering and reusing them?

    Several experienced players agree; there is no official ruling.

    • Ksylitoli · Community · 2020-08-04
    • Lorthirk · Community · 2020-08-06
    • kounabi22 · Community · 2024-04-14
    • TolkienFan4Ever · Community · 2024-01-29
    • rent13579 · Community · 2023-06-06
    • reloadead · Community · 2021-01-21
    • Skylar114 · Community · 2021-03-29

    Recruiting a Conspirator lets you draw two Conspiracies and keep one face down. On a later turn you prepare it by tucking a structure card under it, without paying that card's cost. From then on you may trigger it at the start of any of your turns, before taking your normal turn as usual. Each Conspiracy triggers once, and the tucked card stays under it all game.

    Can I trigger two Conspiracies in one turn?

    Players agree, reading Curia Julia as the exception; we could not confirm the FAQ wording.

    • MoviinTarget · Community · 2020-12-02
    • rent13579 · Community · 2020-12-27

    Only on the turn you build Curia Julia, which is the one exception. An extra turn is a new turn, though, so you may trigger one at its start.

    With Treason, what happens to the cards I don't build?

    Several experienced players agree; there is no official ruling.

    • CloakedBartender · Community · 2022-01-24
    • Alex the Pretty Good · Community · 2022-01-24

    Treason uses the cards of the current Age that were removed at setup. Build one free and put the rest back in the box; they never join the discard pile, so The Mausoleum and Hades can't reach them.

    Does a Progress token locked by Obscurantism still score or count for Mathematics?

    Several experienced players agree; there is no official ruling.

    • rent13579 · Community · 2021-01-11
    • reloadead · Community · 2021-01-11
    • EdgarWilde · Community · 2023-12-29

    No. A token placed face down on the Conspiracy is out of the game: nobody can use it, it scores nothing, and it doesn't count for Mathematics.

    Can "The Twist" Conspiracy discard covered cards, like Zeus?

    Two players read the wording this way after one suggested otherwise; there is no official ruling.

    • FeliGaby · Community · 2024-09-24
    • aldarez · Community · 2024-09-24
    • aldarez · Community · 2024-09-18disagrees

    Probably not. Unlike Zeus, its text refers to available cards (the French says "accessible"), so only uncovered cards can be discarded.

    If an Agora effect takes away one of the green cards that formed my pair, do I lose the Progress token?

    One experienced player answered this; we could not confirm an official ruling.

    • MoviinTarget · Community · 2020-11-19

    No. A Progress token you have already gained stays with you even if the pair is later broken.

    When Sabotage removes one of my Wonders, which of its effects do I keep?

    Repos's official errata for Sabotage lists the effects that are kept.

    • Repos Production: 7 Wonders Duel FAQ · Official document · Sabotage Conspiracy
    • Roger the Alien · Community · 2022-02-25
    • Robledo · Community · 2024-10-11
    • rent13579 · Community · 2020-12-26
    • oucook · Community · 2026-03-16

    You keep the instant effects already applied: coins, Progress tokens, cards built or discarded, extra turns, and Influence cubes placed or moved (by Knossos, for example). The Wonder goes to the box for good, along with its victory points and any production or discount. The card that was under it goes to the discard pile.

    If Sabotage destroys a Wonder with shields, such as The Colossus, does the Conflict pawn move back?

    Many players read the official errata and updated rulebooks this way; the errata text doesn't mention shields explicitly.

    • luisdlc · Community · 2026-08-01
    • rent13579 · Community · 2024-10-11
    • luisdlc · Community · 2026-08-01
    • aldarez · Community · 2024-09-16
    • oucook · Community · 2026-03-16
    • oucook · Community · 2022-03-03
    • rent13579 · Community · 2020-12-27disagrees

    Yes, under the current rules. The errata to both expansions removed shields from the list of instant effects, so losing the Wonder also loses its shields and the pawn retreats toward the player who lost it. Older printings, and Board Game Arena for a time, kept the shields.

    After Sabotage destroys a Wonder, can another Wonder (even the eighth) be built in its place?

    Repos's official FAQ answers the seven-built case directly.

    • Repos Production: 7 Wonders Duel FAQ · Official document · Sabotage Conspiracy
    • luisdlc · Community · 2026-08-01
    • peutcheubeu · Community · 2021-01-30
    • aldarez · Community · 2024-09-26
    • luisdlc · Community · 2026-08-01
    • Mikele2020 · Community · 2021-12-28

    Only if fewer than seven had been built. If seven were already built, the eighth Wonder went to the box and stays there. If the count was under seven, players keep building their remaining Wonders normally, even a fifth one gained by stealing.

    If Curia Julia is the seventh Wonder and I use it to trigger Sabotage, is the eighth Wonder removed first?

    Two players reason this way and one disagrees; there is no official ruling.

    • Leogarto · Community · 2023-07-01
    • RushinRussian · Community · 2023-11-26
    • rent13579 · Community · 2023-06-17disagrees

    Most likely yes. Curia Julia counts as built once you pay for it, so the leftover Wonder goes to the box at once; only then does its effect let you trigger Sabotage, and destroying a Wonder afterwards doesn't bring the eighth back.

    Is a Wonder stolen with Extortion built automatically, and do its setup effects come with it?

    Several players agree; we could not confirm an official ruling.

    • Blechbirne · Community · 2022-03-11
    • CloakedBartender · Community · 2020-12-26
    • HenryBlatbugIII · Community · 2021-01-11
    • nangariel · Community · 2021-03-04

    No to both. Extortion takes one of your opponent's unbuilt Wonders and adds it to yours; you must still build it normally. The upper-left effects of Agora Wonders like Knossos happen when Wonders are drafted, so the thief doesn't gain them and the original owner keeps what they received. Once seven Wonders are built, the eighth is in the box and can't be taken.

    Does Knossos place or move one Influence cube per blue card I own?

    Several experienced players agree; there is no official ruling.

    • HenryBlatbugIII · Community · 2021-01-04
    • HenryBlatbugIII · Community · 2021-01-04
    • Froggery · Community · 2021-01-04

    No. Each of its effects places or moves exactly one cube. Blue cards only matter for how many actions a Senator gives you.

    Can The Mausoleum (or Hades) take a discarded Senator and play it for free?

    Most experienced players agree; one dissents and there is no official ruling.

    • MoviinTarget · Community · 2020-12-09
    • Hariainm · Community · 2020-12-09
    • CloakedBartender · Community · 2020-12-09
    • MoviinTarget · Community · 2021-02-22
    • FeliGaby · Community · 2025-07-26
    • Tukan94F1 · Community · 2025-05-06disagrees

    Yes, by most readings. Senators in the discard pile aren't excluded, so these effects can put one into play for free. One player argues Senators are recruited, not constructed, and so shouldn't qualify.

    7 Wonders Duel: SoloExpansion

    In the Solo mode, does the AI Leader take Progress tokens, and do their effects apply?

    Several experienced players agree; there is no official ruling.

    • CloakedBartender · Community · 2024-01-01
    • Trogon64 · Community · 2020-11-10
    • odditie · Community · 2020-11-11
    • odditie · Community · 2023-09-06
    • giantmike · Community · 2020-06-17

    Yes. When the Leader completes a pair it takes a Progress token chosen by the Decision card's arrow, and the token works as normal: Agriculture's coins, Economy income, Urbanism's 4 coins for its chains and so on. Anything the solo rules don't change follows the base rules.

    Why does the solo Leader collect coins if it never spends them?

    Several experienced players agree; there is no official ruling.

    • GaryP · Community · 2026-03-25
    • Cayca · Community · 2022-01-17

    They count at the end. If the game reaches civilian scoring, the Leader scores 1 point per 3 coins like any player, so it still gains coins from Wonders, yellow cards and the like.

    In the Solo mode, how does the Leader pick a card using the Decision card's arrow?

    Two players read the solo rules this way against one using a fan-made file; there is no official ruling.

    • CloakedBartender · Community · 2022-11-26
    • CloakedBartender · Community · 2021-06-24
    • Donnyram · Community · 2024-10-15
    • dcclark · Community · 2021-06-24disagrees

    Scan the whole structure in the arrow's direction and take the first available card that matches the Decision card, whatever row it is in. Checking the bottom row first comes from a fan-made AI file, not the official solo rules.

    In the Solo mode, how does the Leader's extra turn work when its symbol matches the Decision card?

    One experienced player answered; there is no official ruling.

    • odditie · Community · 2021-04-17

    Finish the current turn first: put the chosen card in the Leader's city and apply its effect. Then draw a new Decision card for the extra turn.

    In the Solo mode, does a Play Again effect on the last card of an Age carry into the next Age?

    Several players agree, citing the base rulebook.

    • CNayler · Community · 2020-12-03
    • Trogon64 · Community · 2020-12-03
    • nyhotep · Community · 2022-06-21

    No. As in the base game, the extra turn is lost when the structure empties, for you and for the Leader, and the next Age begins under the normal start-player rule.

    7 Wonders Duel: Statue of Liberty Promo CardExpansion

    Which cards does the Statue of Liberty let me choose from, and can I look at them?

    Several experienced players agree; there is no official ruling.

    • Per Olander · Community · 2019-05-16
    • Motorkopf · Community · 2020-09-15

    The three cards of the current Age that were returned to the box at setup, not the discard pile or the unused Wonders. Yes, you look at them before choosing.

    With the Statue of Liberty, are my free card and my opponent's free card built at the same time?

    Most experienced players agree; one argued for simultaneous builds and there is no official ruling.

    • Niilaz · Community · 2016-11-20
    • Darador · Community · 2016-12-29
    • Canisek · Community · 2017-06-08
    • Pallet Ranger · Community · 2016-11-05disagrees

    No, one after the other. Build your card and apply its effect (which could even win the game), then discard one, then your opponent builds the last and applies its effect. Each step follows the normal rules for building, and the German rules say "afterwards".

    If Anubis deconstructs the Statue of Liberty and it is rebuilt, does its effect happen again?

    Several experienced players agree; there is no official ruling.

    • Darador · Community · 2017-02-06
    • Darador · Community · 2017-02-06
    • rubberbands · Community · 2017-02-06
    • sdckapr · Community · 2019-07-19

    Only in a later Age. Rebuilt in the same Age, it has no new cards to offer (they are already used) and gives only its points. Built in Age II and rebuilt in Age III, it uses Age III's removed cards again.

    With Agora, how does the Statue of Liberty work if Treason already took one of that Age's removed cards?

    Several players agree on a workaround; there is no official ruling.

    • reloadead · Community · 2021-04-20
    • Darador · Community · 2022-07-04
    • Darador · Community · 2022-07-04

    There is no official ruling. Players suggest resolving the Statue's steps in printed order (you build one, discard one, your opponent builds one) and skipping whatever steps the remaining cards can't cover, so your opponent's card is lost first.

    Leaders (fan expansion for 7 Wonders Duel)Expansion

    In the Leaders fan expansion, what happens to the fourth leader, and how much is discarding a leader worth?

    The fan expansion's designer answered this directly in 2022.

    • Necr0mancer · Designer · 2022-11-15

    You play one leader per Age, so the fourth simply goes unused. Discarding a leader always gives 2 coins; yellow cards don't raise it.

    In the Leaders fan expansion, can a leader card be used to build a Wonder?

    The fan expansion's designer answered this directly in 2019.

    • Necr0mancer · Designer · 2019-04-10
    • rkonigsberg · Community · 2022-01-09
    • Whaleyland · Community · 2019-04-09disagrees

    No. Unlike 7 Wonders: Leaders, these leaders can't go under a Wonder; you can only recruit them or discard them for 2 coins. (Abu Simbel, which buries a leader, still needs a structure card as well.)

    If Darius or Diocletian makes my opponent lose coins, can they still afford the leader they chose?

    The fan expansion's designer clarified this in 2019.

    • Necr0mancer · Designer · 2019-06-19
    • Fuco78 · Community · 2019-07-14

    Yes. Both players pay for and recruit their leaders at the same time; abilities resolve afterwards, first player first. Coins your opponent got by discarding their leader can still be lost.

    Do recruited leaders stay for the whole game, and can their abilities be used repeatedly?

    The fan expansion's designer explained this in 2019.

    • Necr0mancer · Designer · 2019-07-25
    • mcclatchey · Community · 2019-07-24
    • blazcowicz · Community · 2019-06-06

    They stay all game. Some work repeatedly (Da Vinci, Berenice, Bilkis), some only when recruited (Caesar, Diocletian, Maecenas), some once per game (Ptolemy, Pythagoras, Aspasia), and many only at scoring (Cleopatra, Aristotle, Vitruvius). An ability not tied to an Age stays usable later, so Imhotep's extra Wonder can be built in Age II or III.

    Why do the Leaders rules mention 12 Wonders, and are the two new Wonders always in the game?

    The fan expansion's designer answered this directly in 2026.

    • Necr0mancer · Designer · 2026-10-23
    • Necr0mancer · Designer · 2026-10-23

    The base game already has 12 Wonders, 8 of which are drafted. The two new Leaders Wonders are just added to that pool, so they may or may not appear in a given game.

    What are the extra leader symbols and the dove on the Leaders card sheet for?

    The fan expansion's designer answered this directly in 2023.

    • Necr0mancer · Designer · 2023-10-01
    • Blechbirne · Community · 2023-10-01

    The leader symbols mark leaders whose ability has already been used, and the dove marker goes with Aspasia.

    Are the Von Maradeur and Lenin leader cards part of the Leaders fan expansion?

    The fan expansion's designer answered this directly in 2022.

    • Necr0mancer · Designer · 2022-11-15

    No. They come from a third-party redesign, aren't in the rulebook, and the designer doesn't recommend them. Use his v1.2 card sheet.

    Is Vitruvius's "not a potential match" text in Leaders rulebook v1.0 correct?

    The fan expansion's designer confirmed the typo in 2019.

    • Necr0mancer · Designer · 2019-03-05

    No, the "not" is a typo fixed in v1.1. Da Vinci, Archimedes, Hammurabi and Leonidas do count as matches for Vitruvius.

    Which Leaders fan expansion cards don't work with Agora?

    The fan expansion's designer answered this directly in 2021.

    • Necr0mancer · Designer · 2021-09-04

    Caligula, Nero and Tomyris, because they rely on coins lost through military conquests, which Agora replaces. Remove those three and play normally; the rest work.

    Can the Leaders fan expansion be played with Pantheon?

    The fan expansion's designer answered this directly in 2019 and 2020.

    • Necr0mancer · Designer · 2019-07-15
    • Necr0mancer · Designer · 2020-04-27

    Yes, with small tweaks: remove Rameses (there are no Guilds), and either remove Hiram and Plato or treat their purple symbols as Grand Temples. A separate Pantheon Leaders rulebook covers the interactions, including Neptune with Alexander (only conquest tokens actually removed count) and Caligula.

    With Pantheon, what happens to Abu Simbel's buried leader if Anubis deconstructs it or Ra steals it?

    The fan expansion's designer ruled on both cases in 2020.

    • Necr0mancer · Designer · 2020-04-27
    • Necr0mancer · Designer · 2020-05-19

    After Anubis, the leader stays buried but scores nothing unless Abu Simbel is rebuilt, and rebuilding buries a second leader; it is then worth twice the combined cost of all buried leaders. If Ra steals Abu Simbel, the thief scores only for leaders they bury themselves.

    In the Leaders fan expansion, what counts as a complete set for leaders like Justinian or Plato?

    One experienced player answered; there is no ruling from the designer.

    • blazcowicz · Community · 2019-08-20

    One card of each listed colour, and every complete group scores. Justinian scores 3 points per blue-green-red trio; Plato 7 per group of all seven colours.