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7 Wonders: Diceopolis

Expansion for 7 WondersExpansion for 7 Wonders (Second Edition)

7 Wonders: Diceopolis Rulebook

Table of Contents

Table of Contents

  • Construction Cost of Stages
  • Starting Resource
  • Day Side
    • Setup
    • Stage 2
    • Description of Effects
  • Night Side
    • Setup
    • Stage 1
    • Stage 2
    • Stage 3
    • Description of Effects

Construction Cost of Stages

To construct them, the stages of this Wonder require a number of different resources (2, 4, or 6), no matter which ones. You may use resources produced by your City and/or buy them from your neighbors.

Starting Resource

At the start of the game (after looking at your first hand of cards), take the 3 Grey dice, roll them, and choose 1 that you place on the corresponding space of your Diceopolis board. This is your starting resource for this game.

Day Side

Setup

Take the Green, Blue, and Red dice and place them near your Diceopolis board.

Stage 2

Roll the Green, Blue, and Red dice, choose 1, and place it on the corresponding space of stage 2. From now on, you benefit from the effect associated with the symbol on this die (see below).

Description of Effects

  • [Science symbols: Gear, Compass, or Tablet]: At the end of the game, gain the science symbol shown and add it to your collection of Green cards.
  • [Military symbol: crossed swords over a shield]: As soon as this symbol enters play, increase your military strength by the number of military symbols shown.
  • [Victory point symbol: laurel wreath with a 3]: At the end of the game, gain the number of victory points shown.

Night Side

Setup

Take the Yellow, White, and Purple dice, roll them, and place them near your Diceopolis board.

Stage 1

You may reroll, one time only, the Yellow, White, and Purple dice (all or some of them). Then, place the Yellow die on the corresponding space of stage 1. From now on, you benefit from the effect associated with the symbol on this die (see below).

Stage 2

You may reroll, one time only, the White and Purple dice (all or some of them). Then, place the White die on the corresponding space of stage 2. From now on, you benefit from the effect associated with the symbol on this die (see below).

Stage 3

You may reroll, one time only, the Purple die. Then, place the Purple die on the corresponding space of stage 3. From now on, you benefit from the effect associated with the symbol on this die (see below).

Description of Effects

  • [Coin symbol: 7 coins]: When this symbol enters play, immediately gain 7 Coins (from the reserve) and add them to your Treasure.
  • [Coin symbol: two arrows with -1 coin]: When this symbol enters play, once per turn, pay 1 fewer Coin for a resource you buy from your neighbor (to the left or right according to the arrow).
  • [Card symbol: one card of each color, each with a 1]: At the end of the game, gain 1 victory point for each card of this color in your City.
  • [Card symbol: a set of four cards, each with a 4]: At the end of the game, gain 4 victory points for each complete set of Yellow, Red, Green, and Blue cards in your City.
  • [Card symbol: cards of several colors, each with a 1, shown around the neighbors' Cities]: At the end of the game, gain 1 victory point for each card of this color in your neighbors' Cities.
  • [Wonder symbol: a stage of Wonders with a 1]: At the end of the game, gain 1 victory point for each constructed stage of Wonders in your neighbors' Cities.