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7 Wonders: Armada – Siracusa thumbnail

7 Wonders: Armada – Siracusa

Expansion for 7 WondersExpansion for 7 Wonders: Armada

7 Wonders: Armada – Siracusa Rulebook

Table of Contents

Table of Contents

  • Rules for Siracusa
  • Side A
  • Side B

Rules for Siracusa

Special Rule: The stages of Siracusa can be built in any order, at the player's choice.

Clarification: The player is allowed to perform a Naval Construction of the color associated with the Wonder, and then benefit from the free advance from this Wonder step. A player can thus perform multiple Naval Constructions during a given turn.

Side A

  • Stage 1: The player freely moves one of their Ships, of their choice, one space upward on their Dockyard board. In addition, this step grants 1 Naval Shield.
  • Stage 2 (3 Victory Points): The player freely moves one of their Ships, of their choice, one space upward on their Dockyard board. In addition, this step grants 3 Victory Points at the end of the game.
  • Stage 3: The player freely moves one of their Ships, of their choice, one space upward on their Dockyard board. In addition, this step grants 1 Ground Shield.

Side B

  • Stage 1: The player immediately gains 6 Coins. All other players lose 1 Coin per Commercial Level reached by their Yellow fleet.
  • Stage 2: The player freely moves two different Ships, of their choice, one space upward each on their Dockyard board.
  • Stage 3: This step grants 1 Ground Shield and 1 Naval Shield.