6 Suspects
6 Suspects Rulebook
Table of Contents
Table of Contents
Components
- 6 suspect cards
- 12 evidence cards
Set Up
- Place the 6 suspects, face-up, in a horizontal row, in alphabetic order.
- Shuffle the 12 evidence cards and place two, face-down, under each suspect.
- The youngest player plays first.
Gameplay
- Each player plays in turn, clockwise.
- On a player's turn, they take one of the 12 face-down evidence cards, look at it, and then place it back, face-down, where it was.
Ending the Game
- Once every player has played at least four times, and therefore seen four cards, any player can, instead of looking at an evidence card, announce that they think they know the culprit. They don't do anything else this turn.
- All other players take one last turn looking at an evidence card.
- Then, rock-paper-scissors like, all players simultaneously show, with their hand, which one of the six suspects they think is the culprit.
- All evidence cards are then revealed. First the effect of the Swap card is applied. Then the total evidence is added up for every suspect. The suspect with the highest total evidence is the culprit, and every player who voted for them scores one point. In case of a tie for highest evidence, all tied suspects are culprits and all players who voted for one of them score.
- You can play three games in a row; highest total score wins. In case of a tie, play one more game.
The Effects of the Special Cards
For all card effects dealing with card positions, Albert is considered to be on the right of Francine, and Francine on the left of Albert, as if the six suspects were placed in a circle.
Swap: The effect of the card Swap is always applied first. The cards on the left and right are swapped before reckoning who the culprit is. This card has a value of 4.
Then the copying effects are applied, in that order:
Torch (Left / Right): This card, Torch, is considered a copy of the card on the Left (or Right). If copying the Swap card, the swap effect is ignored and it only copies the value 4. All other card effects (Mirror, 9½, Police) are copied.
Mirror: This card, Mirror, is considered a copy of the other card under the same suspect. If copying the Swap card, the swap effect is ignored and it only copies the value 4. If copying a Left or Right card, it doesn't copy the Right and Left copying effects; it only copies the copied card. If copying the 9½, the total value is still 9½, not 19!
Diamond (9½): The Diamond has so much value that, no matter what the other card under the same suspect is, the sum of the two cards is considered to be 9½.
Police: This card, Police, means that this suspect was, in fact, an undercover cop. No matter what the other card under the same suspect is, even if it is the 9½ card, this suspect cannot be the culprit.
Examples
Example 1: These cards are revealed. First, the effect of the Swap is applied, and the display becomes as pictured in the rulebook. Albert and Francine are both culprits, and every player who voted for one of them scores one point.
Example 2: These cards are revealed. First, the effect of the Swap is applied, and the display becomes as pictured in the rulebook. Denise did it.