6: Siege – Year 6: Silent Strike
6: Siege – Year 6: Silent Strike Rulebook
Table of Contents
Table of Contents
Operator Cards
Each card lists the Operator's role, weapon (Hit dice for each range category, shown as yellow, orange or red dice, with a lightning symbol where printed), Run value, Destroy icon, Stamina (the vest icon with its number), and gadget ability. The weapon range categories follow the base game: 1–3 spaces (short), 4–6 spaces (medium), 7+ spaces (long).
Attackers
Osa
Role: Attacker Weapons: 1–3: orange die (lightning), red die. 4–6: orange die (lightning), red die, red die. 7+: yellow die, orange die (lightning), red die, red die. Run: 2 Destroy: yellow triangle icon Stamina: 5
Gadget: Rifle Shield
- [Reaction icon] REACTION → Blackbeard ignores [red Hit die icon] [red Hit die icon] when targeted by shots.
Note: two small gadget icons are printed in the lower part of the card. The card does not explain them, so they are not transcribed as rules text.
Grim
Role: Attacker Weapons: 1–3: yellow die (lightning), yellow die, orange die. 4–6: orange die (lightning), orange die, red die, red die. 7+: yellow die, orange die, red die. Run: 5 Destroy: yellow triangle icon Stamina: 4
Gadget: X-Kairos Grenade Launcher
- [Action icon] ACTION → Throwable — Perform a Destroy [orange-red Destroy icon] action in the targeted space.
Note: two small gadget icons are printed in the lower part of the card. The card does not explain them, so they are not transcribed as rules text.
Brava
Role: Attacker Weapons: 1–3: yellow die (lightning), orange die, red die, red die. 4–6: yellow die, red die, red die. 7+: red die, red die. Run: 2 Destroy: orange-red square icon Stamina: 5
Gadget: Skeleton Key
- [Action icon] ACTION → Line of sight OR Vertical — Place a Holed Ceiling token in the targeted space. The targeted space must be free.
- Spaces containing Holed Ceiling tokens are treated as entryway spaces. Entryway Overwatch tokens can be placed on them, but Operators cannot use them to move to and from their upper floor area.
- Holed Ceiling tokens are not gadgets, and are indestructible.
Note: the card shows three small gadget icons in the lower part. The card does not explain them, so they are not transcribed as rules text.
Sens
Role: Attacker Weapons: 1–3: orange die, red die. 4–6: yellow die (lightning), orange die, red die, red die. 7+: yellow die, orange die, red die. Run: 5 Destroy: yellow triangle icon Stamina: 4
Gadget: Tactical Crossbow
- [Action icon] ACTION → Throwable - Fire overlay — Operators in spaces containing a Fire overlay immediately sustain an [orange Hit die icon].
- Whenever an Operator enters a space containing a Fire overlay, or ends an action in one, they sustain an [orange Hit die icon].
Note: three small gadget icons are printed in the lower part of the card. The card does not explain them, so they are not transcribed as rules text.
Defenders
Fenrir
Role: Defender Weapons: 1–3: yellow die, orange die, red die. 4–6: yellow die (lightning), yellow die, red die, red die. 7+: yellow die, yellow die, red die. Run: 2 Destroy: yellow triangle icon Stamina: 5
Gadget: Welcome Mats
- [Reaction icon] REACTION → After entering a space adjacent to an obstacle, an opposing Operator sustains [red Hit die icon] [red Hit die icon]. The opposing Operator may spend an extra action to ignore the effect.
Note: two small gadget icons are printed in the lower part of the card. The card does not explain them, so they are not transcribed as rules text.
Thorn
Role: Defender Weapons: 1–3: yellow die (lightning), yellow die, red die, red die. 4–6: yellow die, yellow die, yellow die, red die. 7+: yellow die, yellow die, red die. Run: 2 Destroy: yellow triangle icon Stamina: 5
Gadget: Black Eye Cameras
- Setup — Place a maximum of one Black Eye camera on a section of heavy wall.
- [Action icon] ACTION → Throwable — Place a Black Eye camera on a section of heavy wall in the targeted space.
- All opposing Operators in the room containing the targeted space receive a [red Located pin icon].
- Black Eye cameras behave like standard cameras.
Note: the card's title carries an eye icon, a camera icon and a yellow triangle icon. The card does not explain them further, and the two camera icons on the card are not explained.
Solis
Role: Defender Weapons: 1–3: red die, red die. 4–6: yellow die, red die, red die. 7+: yellow die, orange die, red die. Run: – (no Run value printed; the card shows a dash) Destroy: yellow triangle icon Stamina: 6
Gadget: Yokai Ultrasonic Drones
- [Action icon] ACTION → Drone — On completing the scan, all opposing Located Operators in the scanned room receive a [yellow exclamation icon].
Note: the card's title carries a small drone-style icon, and two small gadget icons are printed in the lower part of the card. The card does not explain them, so they are not transcribed as rules text.
Azami
Role: Defender Weapons: 1–3: orange die (lightning), orange die (lightning), red die, red die. 4–6: yellow die, yellow die, yellow die, red die. 7+: yellow die, yellow die, yellow die. Run: 5 Destroy: yellow triangle icon Stamina: 4
Gadget: Questioning Knife
- Whenever Caveira eliminates an opposing Operator, all remaining opposing Operators receive a [red Located pin icon].
Gadget: Silent Step
- [Action icon] ACTION → From your upper floor area, perform a Shoot action (short range, light protection) targeting a Located Operator in the opposing upper floor area.
Note: the card prints two named abilities, Questioning Knife and Silent Step, and both are transcribed as printed. The Questioning Knife text names Caveira as printed on the card.
Card Notes
- Yellow, orange and red dice are the three colours of Hit die shown on the weapon rows. A lightning symbol on a die is printed as shown on the card.
- Located, Shoot, Throwable, Destroy, Drone, Fire overlay, Holed Ceiling token, Entryway Overwatch token and Black Eye camera are referred to on these cards. Where the base rulebook does not define a term, the card's wording is the only rule given here.
- Legibility: the cards were read from a pre-order graphic at roughly card resolution (the graphic is 1600 pixels wide). Card text is legible. Die colours, including the Hit die colours on the weapon rows, and the Destroy icon colours were read from the graphic and are the best available reading; they should be checked against a physical card where possible. Destroy icons are given by shape and colour only, as printed; their strength tiers are not spelled out on the cards.
- Coverage: the graphic shows all eight Year 6 Operators (four Attackers: Osa, Grim, Brava, Sens; four Defenders: Fenrir, Thorn, Solis, Azami). Each card face is fully visible. The leaflet and tokens described in the source note are not included, as above.