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5er Finden

5er Finden Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • How to Play
    • Round Phases
    • 1. Roll the Dice
    • 2. Finding FIVES
    • 3. Scoring
    • The 5th round
  • End of the Game
  • Puzzle Version
    • Setup
    • Round Rules Changes
    • End of the Round
    • End of Game and Scoring
  • Solo Version

Contents

4 double-sided game boards, 1 double-sided score board/puzzle board, 12 FIVES tiles, 5 dice, 4 markers with erasers, 1 timer

Setup

a. Place the timer in the center of the table and place the FIVES tiles in a circle around it. Hint: Sort the tiles by their point values from 1 to 4. b. Each player receives one game board and one marker. c. Place the game board in front of you with the white-edged side facing up. d. Take the score board, write each player's initials in a box in the first row, and place it aside. e. Keep the dice handy.

Put any extra game materials back in the box.

When you're familiar with the game, you can use either side of the game board.

  • White edged side is different for each game board. Perfect for a lighthearted game with a little bit of luck.
  • Gray edged side is identical for all game boards. Perfect for a challenge on a level playing field.

How to Play

The game is played over 5 rounds. Everyone plays at the same time.

Round Phases

  1. Roll the Dice
  2. Finding FIVES
  3. Scoring

1. Roll the Dice

One of the players rolls the 5 dice in the center of the table so that everyone can see them. The symbols determine the shapes used in this round.

Exception: If the dice show 3 or more of the same symbol, repeat the roll until a maximum of 2 of the same symbol are shown.

2. Finding FIVES

All players look for FIVES on their boards at the same time and outline them with their markers.

What is a FIVE?

A FIVE consists of 5 squares that match all the symbols rolled on the dice. All of the squares must be connected either horizontally or vertically. The 12 FIVE tiles in the center of the table show all possible FIVE shapes. The FIVE tiles also show the number of points each shape is worth at the end of the round.

The following FIVE rules apply to all players

I. You may use each FIVE shape only once. II. You may outline a maximum of five FIVES. III. You may rotate or mirror a FIVE shape. IV. Your FIVES must not overlap. V. Only completely outlined FIVES will be scored. VI. You may use the eraser to make corrections. VII. While searching, you may not take the FIVE tiles from the center of the table.

Important: The normal and mirror image of a FIVE count as the same shape. This means you're not allowed to outline both!

Signaling the end of the round

You can signal the end of the round at any time by taking the timer, turning it over, and placing it in front of your game board. You may not make any more changes to your game board once you do this. All the other players may continue to find and outline FIVES. As soon as the timer has finished, you call "Stop!" All players immediately put down their markers and scoring the round begins.

3. Scoring

Record the points earned for each player this round in the next row of the score board.

  • For each valid FIVE (maximum 5), you receive the points printed on the appropriate FIVE tile.
  • If you outlined more than five FIVES, only the lowest valued shapes that are valid are scored.
  • If you were the one that turned over the timer, you receive one bonus point.

Tip: For checking purposes, count the points for each player by taking the FIVE tiles from the center of the table and placing them on the player's game board. Also check that all of the FIVE rules were observed!

Once all the points have been recorded, erase everyone's game boards and start the next round.

Example of scoring

At the end of the round, the game boards of Sara, Peter, and Anna look like this:

  • Sara outlined one FIVE too many. Her highest scoring FIVE is disqualified. This means that she receives 1 + 4 + 2 + 1 + 2 = 10 points.
  • Peter outlined two overlapping FIVES. Unfortunately this means that both are invalid. He also outlined one FIVE shape twice, so only one of them can be scored. One other FIVE is valid. Peter was the one to turn over the timer, so he also receives one bonus point. This means that he receives 1 + 2 + 1 = 4 points.
  • One of Anna's FIVES is invalid as it doesn't match the shapes on the dice. Unfortunately she didn't finish outlining another of her FIVES before Peter called out "Stop!" The other FIVES are valid, and Anna receives 3 + 1 = 4 points.

The 5th round

In the 5th round, all valid FIVES are worth twice as many points. Turning over the timer still only counts for one bonus point.

End of the Game

The game ends after the 5th round. Total everyone's points to determine their final scores.

The player with the most points wins the game. In the event of a tie, the player with the highest score in rounds 1 to 4 wins. If there is still a tie, the tied players share the victory.

Puzzle Version

Once you're familiar with the basic game, you can also try this puzzle version. The difference in this version is that in each round you only outline one FIVE, don't erase your game board at the end of each round, and outline each FIVE shape only once during the entire game.

Note the following rule changes:

Setup

  • Place the puzzle board in the center of the table.
  • One quarter of the board belongs to each player. Write your initials in the name field of your quarter.
  • Since you can now see all the possible FIVES on the puzzle board, the FIVE tiles can be placed back in the box.

(The puzzle board shows a player quarter, a name field and a timer field.)

Round Rules Changes

  • A maximum of 12 rounds are played.
  • In each round, only one available FIVE may be outlined.
  • An available FIVE is a FIVE on the puzzle plan that is not crossed out or circled.
  • Changes can only be made to FIVES drawn in the current round.

End of the Round

If you found one valid FIVE before the timer ran out, circle the corresponding FIVE in your quarter of the puzzle board. Write the corresponding score in the FIVE on your game board.

Example: Klaus found one valid FIVE. He circles it on his quarter of the puzzle board and writes the score of the FIVE on his game board.

If by the time the timer has run out, you have not found a valid FIVE, you must cross out an available FIVE of your choice in your quarter of the puzzle board. In addition to this, you must also outline and cross-hatch this FIVE on your game board. Ignore the rolled symbols.

Example: In the second round, Klaus can't find a FIVE. He crosses out an available FIVE on his quarter of the puzzle board and cross-hatches it on his game board, regardless of the dice roll.

If you have only found an invalid FIVE by the time the timer runs out, wipe this off again. Then you have to cross out an available FIVE of your choice in your quarter of the puzzle board. In addition, you must outline and cross-out this FIVE on your game board. Ignore the rolled symbols.

Example: In the third round, Klaus outlines a FIVE, but unfortunately it's invalid because the fields don't match the rolled symbols. He wipes the invalid FIVE off and crosses out an available FIVE of his choice on his quarter of the puzzle board. Then he also cross-hatches it on his game board, ignoring the dice roll.

If you turned over the timer, put a mark in the timer field in your quarter of the puzzle board.

Important: The game boards are not wiped off at the end of the round! This means that you have less and less space on your game board as the game progresses and also less choice of FIVES.

End of Game and Scoring

The game ends after a maximum of 12 rounds, or as soon as no player finds a valid FIVE during a round. Now it's time to count your points.

  • Each FIVE outlined in your quarter counts according to its printed point values.
  • Each mark in the timer field in your quarter counts for one point.

The player with the most points wins the game. In the event of a tie, the player with the most circled FIVES wins. If there is still a tie, the tied players share the victory.

Example of scoring at the end of the game after the 11th round:

  • Klaus has a total of 1 + 1 + 2 + 2 + 3 + 4 + 4 + 7 = 24 points.
  • Monika has a total of 1 + 1 + 2 + 3 + 3 + 4 + 4 + 4 + 5 = 27 points.

Solo Version

In the solo version, you play according to the rules of the puzzle version but without a timer. Continue with a new round even if you can't find a FIVE and always play 12 rounds total.

Try to improve on your highest score or compare it with your friends' scores!