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500 злобных карт (500 Malicious Cards) thumbnail

500 злобных карт (500 Malicious Cards)

500 злобных карт (500 Malicious Cards) Rulebook

Table of Contents

Table of Contents

  • How to Play
  • Plushies
  • Special Cards
  • Who Is It Best to Play With?
  • Side Effects
  • Will There Be Expansions?

How to Play

Each player is dealt 10 white cards. The two stacks of red cards and the remaining white cards are placed in the middle of the table. This is the time to find the most extreme player — they will go first and be called the leader.

The leader takes the top card from the red stack and reads it aloud: the question or story on it, in which there are blanks.

The other players choose from the white cards in their hand the answer that best fits the question or the replacement for the blank. They pass the chosen cards to the leader face down, so that until the end of the round no one knows who authored which answer.

The leader shuffles the received answer cards and reads them out to everyone. For maximum effect, we recommend re-reading the red card before each answer.

After reading all the answers, the leader chooses the funniest one. The player who submitted it receives a plushie.

All participants draw white cards from the white deck so that each player again has 10 cards in hand. The turn passes to the next player clockwise.

Plushies

The game goes up to 10 plushies. You can keep score with our counter: colored plushie tokens that we placed in the box, coins, Arabian steeds or gold ingots. Use whatever you find more convenient. Players start the movement from the "0" mark on the counter, and for each win they move forward one space.

Any player may at any time spend one of the plushies they have earned to exchange cards: they must discard all the cards from their hand and draw 10 new cards from the white stack.

Special Cards

Some red cards have two or three blanks. In this case, the players must choose and pass to the leader two or three cards, and at the end of the turn draw from the white stack the corresponding number of cards. Try passing the cards to the leader like this: the first card, for reading first, is placed at the very bottom, and the second and third cards lie on top. This is one way to keep the sequence of your story when the leader reads it.

Who Is It Best to Play With?

We very much recommend playing in a large, young and lively company. Children, pregnant women and other impressionable people are better off playing something calmer, for example Glastonbury.

Side Effects

The game may cause uncontrollable laughter, hiccups, increased libido, a desire to move to another country, euphoria, earthquakes and a change of the ruling regime. Be careful.

Will There Be Expansions?

Definitely! News about the game and its expansions can be followed on our website: www.cosmodrome-games.com