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5 sekund edycja specjalna thumbnail

5 sekund edycja specjalna

5 sekund edycja specjalna Rulebook

Table of Contents

Table of Contents

  • Goal of the Game
  • Setup
  • Play
  • Winning
  • Special Cards
    • Next Cards
    • Change Cards
    • Danger Zone
  • Timer

Goal of the Game

The players try to answer correctly as many questions as possible. Each time, the players must give 3 correct answers before the balls roll down the spiral.

Setup

  • Place the cards in the card holder. All cards should have the same colour on the front.
  • Place the card holder in the middle of the table so that everyone can reach it.
  • Each player chooses a colour of pawn to play with and places it on the Start space.
  • Each player receives 1 "Next" card and 1 "Change" card.

Play

  • The youngest player starts the game and sits in the "Hot Seat" (Gorące Krzesło). Play moves clockwise.
  • The player to the right of the Hot Seat player draws a card and reads the question aloud. All cards begin with the words "Name 3…" followed by a randomly drawn category. Example: "Name 3 games that use a ball."
  • The player who reads the question should flip the timer to start it. The player who is answering the question at that moment has 5 seconds to give 3 correct answers. Example: you could answer "football, basketball, volleyball." If you give your answers before all the balls have reached the bottom of the timer, you may move your pawn forward 1 space on the board.
  • If any player gives an answer that raises doubt, the whole group should decide whether the question counts or not. Discussion is encouraged! Before things come to blows, vote!
  • If the player in the Hot Seat gives only one or two correct answers before the timer stops, they get no point, and the turn passes to the next person on the left. That person tries to answer the same question. The whole point of the game is that the player answering the failed question may not use any answers that have already been given. Example: if the first player wrongly said "football, basketball, hockey," the second player must name three other games, for example "volleyball, golf, tennis."
  • Play continues. For each correct answer, the player moves their pawn forward 1 space on the board.
  • If nobody answers the question within 5 seconds during the whole round, the player who started the round receives 1 point and moves their pawn forward 1 space.
  • The person to the left of the player who started the game takes priority, and from then on occupies the Hot Seat. They begin their round with a new card. The person to their right draws a card and reads it aloud, flips the timer, and play continues.

Winning

Players move their pawns to the finish. The first player to reach it wins.

Special Cards

Special cards may be used when a player is the one starting a round. There are two kinds of special cards: "Next" and "Change." If the player in the Hot Seat wants to use one of these cards, they must shout "Next" or "Change" quickly after hearing their question. Only one card may be used per question.

Next Cards

If the player in the Hot Seat decides to use this card after hearing the question, the question passes to the person on the left. If that player gives 3 correct answers, they may move their pawn forward 1 space on the board. If they give an incorrect answer, the player sitting in the Hot Seat moves forward 1 space. When this card is used, the question does not pass to the other players (in case of a wrong answer). After the card has been used, play returns to the standard turn order. Place the used card in the appropriate place on the board.

Change Cards

If the player in the Hot Seat does not like the question they received, they may exchange it for a new one by using a "Change" card. The player must call out "Change" right after hearing the question. If they do not give a correct answer to the new question, it passes to the next player. Place the used card in the appropriate place on the board.

Danger Zone

If a player reaches the "Danger Zone" on the board, they must give 3 correct answers in their next round, or when another player's question passes to them. If they do not answer correctly, they lose their next turn. If a player loses a turn, they must lay their pawn down on its side. After the lost turn, the player is freed from the penalty, the pawn is returned upright, and play continues.

Timer

The timer should be flipped with a quick, decisive motion and placed firmly on the table so that the little balls roll down together. 5 seconds pass when all the balls have finished circling through the spirals and have reached the very bottom. The sound the timer makes is only an additional distracting effect and does not measure time.

The game in which you think fast and speak fast!