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5 COLORS

5 COLORS Rulebook

Table of Contents

Table of Contents

  • Contents
  • Setup
  • How to Play
    • 1. First turn
    • 2. Second turn
    • 3. Third turn
  • How to Score
  • Game End
    • Burst
    • Tie for majority
    • Many 1s
    • Burst numbers
    • Many 1s numbers
    • Cards to remove
    • Reference: Burst / Many 1s / cards to remove
  • Optional Rule

Contents

100 cards: 20 of each colour (red, blue, yellow, green, orange). Each colour has the same distribution:

  • 5 cards numbered 1
  • 6 cards numbered 2
  • 5 cards numbered 3
  • 2 cards numbered 4
  • 1 card numbered 5
  • 1 card numbered 6

Players: 2-5. Time: 15 min. Age: 8 and up.

Setup

Shuffle the cards to form a face down deck, and deal 5 to each player. Depending on player count, you'll remove cards from the deck; please refer to "Cards to remove" later in the rules.

How to Play

The game will be played in rounds. On one round, each player will play a total of 4 cards in 3 turns (on the first turn, 2 cards are played). After each turn, players should renew their hands to 5 cards. At the end of a round, the numbers of the cards of the majority colour count as points, and all other cards are discarded. Then a new round starts, and this is repeated until the deck runs out.

1. First turn

Each player selects 2 cards and holds them face down. When all players have chosen, cards are revealed simultaneously. Don't forget to renew your hands!

(Diagram, 4-player game: players A to D each place 2 cards face up in front of them; there are places for upcoming cards, plus the deck and the discards.)

2. Second turn

Repeat the above but with just 1 card each.

3. Third turn

Repeat the above (1 card each). All cards are face up.

How to Score

First, determine the majority colour. Each player takes his cards of that colour and puts in a score pile (the number of the card are the points). The rest of the cards are discarded. HOWEVER, if there's a tie for majority colour, or if there are too many of the majority colour, or if there are many 1s, things change. See later in the rules.

Example: red is the majority colour with 6 cards, so all red cards are scored as points.

Game End

Once the deck runs out, the game continues with what the players have left in hand, until all players have 1 card left in hand, which is discarded. The player with the most points wins.

Burst

If there are too many of the majority colour, all cards of that colour are discarded, and instead the next colour counts as points. How many "too many" is, varies with the amount of players; see below.

Example: there are 7 or more red cards, so the red colour bursts. Instead, the second most, yellow, is the scoring colour.

Tie for majority

If there is a tie for most of a colour, all those colours are discarded, and the majority of any remaining colours count as points.

Example: both red and yellow have 6 cards, so they tie and are discarded. Of the remaining colours blue and green, green has most, so it scores.

Many 1s

If there is a certain amount of 1s, regardless of colours, then only the 1s score, and everything else is discarded. How many a "certain" amount is varies with the amount of players; see below.

Example: there are 8 or more 1s here, so only the 1s score.

Burst numbers

How much a burst depends on the number of players:

  • 2 players: 5 or more
  • 3 players: 6 or more
  • 4 players: 7 or more
  • 5 players: 9 or more

Many 1s numbers

Always "1 more than the burst number".

Cards to remove

Depending on how many players you are, remove the following amount of cards from the deck:

  • 2 players: remove 10 cards
  • 3 players: remove 13 cards
  • 4 players: remove no cards
  • 5 players: remove 15 cards

Reference: Burst / Many 1s / cards to remove

PlayersBurstMany 1sRemove
25610
36713
4780
591015

Optional Rule

An aggressive rule for 2-3 players. Let each round be of 5 cards instead of 4 (first and second turn, play 2 cards). When the deck runs out, play one more with what you have in hand.

PlayersBurstMany 1sRemove
2670
37810