20 Strong: Tanglewoods Promo Cards
20 Strong: Tanglewoods Promo Cards Rulebook
Table of Contents
Table of Contents
Stilts / Rump
Stilts (front, start with this side face up)
Name: Goldspinner
After suffering 2 or more damage in the Suffer Damage step, you may swap the values of any two stats. Then, flip Stilts.
Starting stats: Health 5, Strategy 1, Recovery 1.
Rump (back)
Name: Feeling Impish
The next time your Health would be reduced, reduce the highest of your stats by the same amount instead. Then, flip Rump.
Stats: Health 5, Strategy 1, Recovery 1.
Jack / Sprig
Jack (front, start with this side face up)
Name: Beanstalker
When damage from [green icon] defeats an enemy, you may +1 Health.
Anytime you have 5 Health or more, flip Jack.
Starting stats: Health 2, Strategy 2, Recovery 2.
Transcription note: the damage source in this ability is printed as a green square icon. It is transcribed as "[green icon]" because the scan does not resolve it to a named icon. The BGG item description reads it as "Miss", which does not match the printed symbol.
Sprig (back)
Name: Stay Golden
In the Apply Dice step, you may -2 Health to change a miss to Crit, or up to two Basic Hit to Crit. Then, flip Sprig.
Stats: Health 2, Strategy 2, Recovery 2.
Tink / Bell
Tink (front, start with this side face up)
Name: Tink Tock
Anytime you forgo a reward on an enemy, when that card would be discarded, you may put it under Tink instead.
You may discard a card from under Tink and flip her to ignore the After icon or the Special icon of an enemy until the end of the Engagement.
Starting stats: Health 3, Strategy 2, Recovery 2.
Bell (back)
Name: Sick Gains
Anytime you forgo a reward on an enemy, when that card would be discarded, you may put it under Bell instead.
If there are at least three cards under Bell, you may discard all cards under Bell to defeat a non-boss enemy. Then, flip Bell.
Stats: Health 3, Strategy 2, Recovery 2.