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1775: Rebellion FAQ

90 questions players ask · Updated Nov 12, 2026 · Full rulebook

SetupGame PlayControlling ColoniesAllied UnitsReinforcement PhaseMovement PhaseBattle PhaseDraw Cards PhaseEvent CardsCard ClarificationsAlternate Scenarios

Setup

  • How many extra units does each faction place during setup?
  • Do the setup placements count toward the reinforcements the first player gets on turn 1?
  • Where can units be placed during setup?
  • How is the side that places its starting units first chosen?
  • Does the cube drawn for the first turn stay in the Turn 1 space after setup?
  • Can both sides place their starting units together instead of one side at a time?
  • Which faction cards go in the base-game draw deck?

Game Play

  • When does the game end after a side has played both of its Truce cards?
  • Can the game end as early as Round 3?
  • Is there a maximum number of rounds, and are all Truce cards played by then?
  • Must you play your Truce card if it is your only Movement card?
  • Can partners show each other their Faction Cards and discuss strategy?
  • Do Maine, Nova Scotia and Quebec count as colonies for winning?
  • Is there a public opinion or support mechanic?

Controlling Colonies

  • What do you need to control a colony?
  • Do neutral Native Americans stop your side from controlling a colony?
  • If enemy or neutral cubes share a colony with yours, do you still control it?
  • Is colony control gained at once, or only at the end of the turn?
  • Do you gain control of a colony just by moving an army through it?
  • If enemy units enter an empty area of a colony you control, can you still reinforce there?
  • How many areas do Virginia and New York have?
  • Are areas separated by water counted as separate areas?

Allied Units

  • When Benedict Arnold flips one American cube in an area with Natives, do the Natives stay with the Americans?
  • How do fled Hessians, Native Americans and French units return to play?
  • Who owns Native Americans that have fled, and do they reset?
  • When Natives are left alone on one side after a battle, do they switch before or after the rest of the dice are applied?
  • Who makes the command decision for allied Natives, French or Hessian units?
  • Can French or Hessian units move on their own, or only with a unit of the active faction?
  • Do lone French or Hessian units still fight, and can they make command decisions?
  • Can a teammate move cubes that belong to your other faction on the same side?
  • Can another army pass through Natives that were allied earlier in the same turn?
  • Do allied Hessian, French or Native units ever reinforce on their own?

Reinforcement Phase

  • Where can reinforcements and fled units be placed?
  • Do you need a cube of your own colour already in a colony to reinforce it?
  • Can British reinforcements muster in a colony controlled by the Hessians or French?
  • What happens to reinforcements if your side controls no colonies?
  • Do destroyed or fled units leave the game, and when do they come back?
  • Can you place reinforcements on the detached tip of Virginia across the Chesapeake?

Movement Phase

  • Can a unit in an enemy-controlled area leave it with normal card movement?
  • Can allied units ride along in a boat or water movement?
  • Can boat and warship cards cross the same body of water?
  • How do warship and boat cards differ?
  • Can a double warship card land its two armies at different destinations?
  • Can a warship carry an army from Georgia to Quebec in one move?
  • How far up the St. Lawrence does water movement reach?
  • Where does a water area end, and can land units cross a river?
  • Can an army pick up or drop off units mid-move, or can a unit move twice in one turn?
  • Can you split the units in one area into two armies going different ways?
  • Must you use every army and the full distance a card shows?
  • How many armies can a movement card move, and how many can one area supply?
  • Can units that already moved this round move again on another faction's turn?
  • Can two armies from different areas move into the same enemy area and fight as one?
  • Can units move through areas outside any colony, or across the Great Lakes?
  • Can a warship or fishing boat land armies in an enemy-occupied area?

Battle Phase

  • Who rolls first in a battle, and does the defender roll first every round?
  • If the defenders are all gone before the attacker rolls, does the attacker still roll?
  • In what order are battle results applied: flees, hits or command decisions?
  • If the last enemy unit is removed mid-roll, does the battle end at once, and do command decisions still apply?
  • How many battle dice does a faction roll, and can you roll fewer?
  • When Natives of opposing sides meet in battle, do they flee before any dice are rolled, including John Butler's?
  • If Militia supporting Natives flees in the same roll, do the Natives still get their command decisions?
  • Where can a command move take a unit?
  • Can a unit moved into a battle by a command decision join that battle?
  • When several blank dice are rolled as command decisions, can each move a different unit?
  • On a two-player team, who chooses which unit takes a hit?
  • Which dice do you roll in a battle with units from several factions?
  • Which battle dice do French and Hessian units roll?
  • Do units that are in one battle attack as a single group?

Draw Cards Phase

  • Does a Truce card count as a Movement card when deciding whether you must redraw?
  • If all the cards in your hand are Event cards, what do you do?
  • Where do played cards go, and when are discards reshuffled?
  • Do you discard unplayed cards at the end of your turn?

Event Cards

  • When can an Event card be played?
  • How many Event cards can you play in one turn?
  • What does Benedict Arnold replace?
  • If Benedict Arnold flips a cube in an area with an American army, does a battle form, and can the new British cube move?
  • Can the British army that Benedict Arnold creates in the Movement Phase move that same turn?
  • With Betsy Ross, do Loyalist cubes that flee go to the Fled Units Space?
  • If enemy hits remove the last cube in a battle, do Loyalist flee results still turn into White cubes?
  • With Betsy Ross, what happens to a Loyalist flee result when no White cubes are left?
  • Where do Paul Revere's two Patriot cubes go, and does your side need to control the colony?
  • Where do the Natives from Colonel Louis go when the card is played?
  • Do Reinforcement event cards add units on top of the active faction's four reinforcements?

Card Clarifications

  • How does the John Butler event score its dice?
  • Can British Loyalties redistribute units into an area with neutral Natives?
  • How does George Washington add to a movement card?

Alternate Scenarios

  • In the Siege of Quebec scenario, must the active faction have its own unit in a city to take control of it?
  • Where does the round marker start in the Siege of Quebec scenario?
  • Where can each faction reinforce in the Siege of Quebec scenario?
  • How does the Introductory Scenario setup differ from the campaign setup?