1775: Rebellion FAQ
90 questions players ask · Updated Nov 12, 2026 · Full rulebook
Setup
- How many extra units does each faction place during setup?
- Do the setup placements count toward the reinforcements the first player gets on turn 1?
- Where can units be placed during setup?
- How is the side that places its starting units first chosen?
- Does the cube drawn for the first turn stay in the Turn 1 space after setup?
- Can both sides place their starting units together instead of one side at a time?
- Which faction cards go in the base-game draw deck?
Game Play
- When does the game end after a side has played both of its Truce cards?
- Can the game end as early as Round 3?
- Is there a maximum number of rounds, and are all Truce cards played by then?
- Must you play your Truce card if it is your only Movement card?
- Can partners show each other their Faction Cards and discuss strategy?
- Do Maine, Nova Scotia and Quebec count as colonies for winning?
- Is there a public opinion or support mechanic?
Controlling Colonies
- What do you need to control a colony?
- Do neutral Native Americans stop your side from controlling a colony?
- If enemy or neutral cubes share a colony with yours, do you still control it?
- Is colony control gained at once, or only at the end of the turn?
- Do you gain control of a colony just by moving an army through it?
- If enemy units enter an empty area of a colony you control, can you still reinforce there?
- How many areas do Virginia and New York have?
- Are areas separated by water counted as separate areas?
Allied Units
- When Benedict Arnold flips one American cube in an area with Natives, do the Natives stay with the Americans?
- How do fled Hessians, Native Americans and French units return to play?
- Who owns Native Americans that have fled, and do they reset?
- When Natives are left alone on one side after a battle, do they switch before or after the rest of the dice are applied?
- Who makes the command decision for allied Natives, French or Hessian units?
- Can French or Hessian units move on their own, or only with a unit of the active faction?
- Do lone French or Hessian units still fight, and can they make command decisions?
- Can a teammate move cubes that belong to your other faction on the same side?
- Can another army pass through Natives that were allied earlier in the same turn?
- Do allied Hessian, French or Native units ever reinforce on their own?
Reinforcement Phase
- Where can reinforcements and fled units be placed?
- Do you need a cube of your own colour already in a colony to reinforce it?
- Can British reinforcements muster in a colony controlled by the Hessians or French?
- What happens to reinforcements if your side controls no colonies?
- Do destroyed or fled units leave the game, and when do they come back?
- Can you place reinforcements on the detached tip of Virginia across the Chesapeake?
Movement Phase
- Can a unit in an enemy-controlled area leave it with normal card movement?
- Can allied units ride along in a boat or water movement?
- Can boat and warship cards cross the same body of water?
- How do warship and boat cards differ?
- Can a double warship card land its two armies at different destinations?
- Can a warship carry an army from Georgia to Quebec in one move?
- How far up the St. Lawrence does water movement reach?
- Where does a water area end, and can land units cross a river?
- Can an army pick up or drop off units mid-move, or can a unit move twice in one turn?
- Can you split the units in one area into two armies going different ways?
- Must you use every army and the full distance a card shows?
- How many armies can a movement card move, and how many can one area supply?
- Can units that already moved this round move again on another faction's turn?
- Can two armies from different areas move into the same enemy area and fight as one?
- Can units move through areas outside any colony, or across the Great Lakes?
- Can a warship or fishing boat land armies in an enemy-occupied area?
Battle Phase
- Who rolls first in a battle, and does the defender roll first every round?
- If the defenders are all gone before the attacker rolls, does the attacker still roll?
- In what order are battle results applied: flees, hits or command decisions?
- If the last enemy unit is removed mid-roll, does the battle end at once, and do command decisions still apply?
- How many battle dice does a faction roll, and can you roll fewer?
- When Natives of opposing sides meet in battle, do they flee before any dice are rolled, including John Butler's?
- If Militia supporting Natives flees in the same roll, do the Natives still get their command decisions?
- Where can a command move take a unit?
- Can a unit moved into a battle by a command decision join that battle?
- When several blank dice are rolled as command decisions, can each move a different unit?
- On a two-player team, who chooses which unit takes a hit?
- Which dice do you roll in a battle with units from several factions?
- Which battle dice do French and Hessian units roll?
- Do units that are in one battle attack as a single group?
Draw Cards Phase
Event Cards
- When can an Event card be played?
- How many Event cards can you play in one turn?
- What does Benedict Arnold replace?
- If Benedict Arnold flips a cube in an area with an American army, does a battle form, and can the new British cube move?
- Can the British army that Benedict Arnold creates in the Movement Phase move that same turn?
- With Betsy Ross, do Loyalist cubes that flee go to the Fled Units Space?
- If enemy hits remove the last cube in a battle, do Loyalist flee results still turn into White cubes?
- With Betsy Ross, what happens to a Loyalist flee result when no White cubes are left?
- Where do Paul Revere's two Patriot cubes go, and does your side need to control the colony?
- Where do the Natives from Colonel Louis go when the card is played?
- Do Reinforcement event cards add units on top of the active faction's four reinforcements?
Card Clarifications
Alternate Scenarios
- In the Siege of Quebec scenario, must the active faction have its own unit in a city to take control of it?
- Where does the round marker start in the Siege of Quebec scenario?
- Where can each faction reinforce in the Siege of Quebec scenario?
- How does the Introductory Scenario setup differ from the campaign setup?