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1313 Dead End Drive

1313 Dead End Drive Rulebook

Table of Contents

Table of Contents

  • Contents
  • Assembly
    • Attach the Shield and Stairs to the Back Walls
    • Attach the Walls to the Gameboard
    • Assemble and Attach the Fireplace Trap
    • Assemble and Attach the Safe Trap
    • Label the Suit of Armor Trap
  • Game Setup
    • The Boar's Head, Safe and Suit of Armor Traps
    • The Heir Pawns
    • The Will and Moneybag Tokens
    • The Cards
  • Object
  • How to Play
    • On Your Turn
    • 1. Roll and Move
    • Pawn Movement Rules
    • Special Spaces
    • 2. Draw a Playing Card
    • 3. Play One or More Cards
    • How to Spring a Trap
    • "Knocking Off" a Pawn
    • Escaping from the Mansion
    • Running Out of Pawns
    • Strategy Tips
  • How to Win
  • Easy Storage

Contents

Ages 8 and Up, 2 to 4 Players.

  • 3D Mansion gameboard with 3 back walls and 5 traps: Stairs, Fireplace, Boar's Head, Safe and Suit of Armor
  • 16 Heir pawns with stands
  • Deck of 48 cards (16 Heir cards and 32 Playing cards)
  • Aunt Agatha's Will
  • 20 Moneybag tokens
  • 2 Black dice
  • 4 Plastic back wall clips
  • Label sheet

Figure 1 shows a game assembled and set up for 4 players. The board rooms are the Art Room, Parlor Room, Great Room, Trophy Room and Vault Room; the Heir pawns start around the dining room table in the Great Room; the Front Door is at the front of the board; the Will with Moneybag tokens lies beside the board.

Assembly

Remove the plastic parts from their bags, and discard the bags. Remove each cardboard part from its parts sheet as it is needed. Discard the waste.

Attach the Shield and Stairs to the Back Walls

You'll need: The left and right back walls; the plastic Boar's Head shield; and the plastic stairs.

The shield: Fit the shield tabs into the slots in the right wall as shown in Figure 2A.

The stairs: Carefully apply the Stair Trap label to the top step. Then fit the 2 stair tabs into the 2 slots in the left wall. See Figure 2B.

Attach the Walls to the Gameboard

You'll need: The gameboard; the 4 black plastic clips; and the right, left and center back walls.

The clips: Turn the gameboard upside down. Push a plastic clip through each of the 4 gameboard holes. See Figure 3A. Then turn the gameboard rightside up and place it on a flat surface.

The center wall: Fold the side flaps along the score lines. Then gently press them down into their 2 gameboard clips. See Figure 3B.

The side walls: Insert the left and right wall tabs into the center wall slots, then gently press them down into their gameboard clips. See Figure 3C.

Assemble and Attach the Fireplace Trap

You'll need: The 2 Fireplace Trap labels; the cardboard flame piece and fireplace wall; and the plastic turntable, connector, mantel and urn.

Turntable assembly: Carefully apply the 2 Fireplace Trap labels to the turntable. Fit the flame piece into the turntable slot, then slide the connector onto the top. See Figure 4A.

The mantel: Fold the fireplace wall along the score lines. Then slide the folded wall into the underside of the mantel. See Figure 4B.

Attaching the fireplace to the wall: Press the urn down through the mantel and into the hole in the turntable connector. See Figure 4C. Push the 2 mantel tabs up into the opening in the center wall, then slide the turntable peg into the gameboard hole. See Figure 4D. The turntable should turn freely in the fireplace when you rotate the urn.

Assemble and Attach the Safe Trap

You'll need: The cardboard Safe walls; plastic Safe top, base and lever; and the Safe Trap label.

The Safe walls: Fold the Safe walls along their score lines. Carefully fold the chute backward along the score line. Then fold the chute flaps up. See Figure 5A.

Insert the chute into the front opening, as shown in Figure 5B. Press the chute down to secure it in place. See Figure 5C.

The label and base: Press the safe walls into the base. Then carefully apply the Safe Trap label to the base. See Figure 5D.

The lever and top: Slide the lever through the side opening until it fits securely in place. Then press the Safe top onto the walls. See Figure 5E.

Label the Suit of Armor Trap

You'll need: The Suit of Armor Trap label and the plastic Suit of Armor base.

Carefully apply the Suit of Armor Trap label to the plastic base. See Figure 6.

Game Setup

The Boar's Head, Safe and Suit of Armor Traps

Attach these 3 traps to the assembled gameboard as described below. Refer to Figure 1, on the cover, for the trap locations.

Boar's Head Trap: Insert the Boar's Head into the shield on the right back wall.

Safe Trap: Insert the 2 Safe Trap pegs into the 2 gameboard holes in the Vault room. Then place the metal piggybank on the chute, from the opening in the back.

Suit of Armor Trap: Insert the 2 Suit of Armor base pegs into the 2 gameboard holes in the Parlor Room. Then place the Suit of Armor on top of the base.

The Heir Pawns

Carefully remove the 16 Heir pawns from the parts sheet. Fit each pawn into a stand. Then place all 16 pawns on the Red Chair spaces around the dining room table, one pawn to a space. Pawns may be placed in any order around the table.

The Will and Moneybag Tokens

Carefully remove the Will and the 20 moneybag tokens from the parts sheet. Place the Will near the gameboard. Place the moneybag tokens faceup on the yellow spaces below the heirs, as follows:

Stack 4 tokens under Spritzy; stack 2 tokens under Sedgwick; place 1 token each under the remaining 14 heirs.

The Cards

Separate the cards into 2 decks: the Heir cards (16) and the Playing cards (32).

The Heir Cards: Shuffle the Heir cards and deal them out facedown, according to the number of players. Place any extra cards facedown, out of the game.

2-player game: Deal 6 cards to each player.

3-player game: Deal 5 cards to each player.

4-player game: Deal 4 cards to each player.

You own the Heir pawns that match the Heir cards in your hand. Always keep your cards secret from your opponents!

The Playing Cards: The cards in this deck allow you to do special things on your turn, like spring traps and move pawns to other rooms.

Remove the Clock Strikes Midnight card from the deck. Shuffle the remaining cards, then place the deck facedown within reach of all players.

Place the Clock Strikes Midnight card facedown on the bottom of the deck. When this card is drawn, the game is over!

Object

Collect moneybag tokens by moving your Heir pawns out the Front Door of the mansion. Spring traps to "knock off" your opponents' pawns, and try to keep your own pawns from getting "knocked off."

The game ends when the Clock Strikes Midnight card is drawn, or when no heirs are left inside the mansion. To win, be the player with the most moneybag tokens!

How to Play

All players sit facing the front or side of the gameboard. Each player rolls one die. The highest roller goes first. Play then continues to the left.

On Your Turn

On each of your turns, do the following three actions:

  1. ROLL both dice, then move two pawns;
  2. DRAW one Playing card for each pawn you moved onto a Trap space;
  3. PLAY one or more cards if you can, or wish to do so.

Your turn ends after you have played your card(s) and followed the directions on them. All three actions are explained below.

1. Roll and Move

Roll both of the dice, then move two different pawns, one pawn for each die. For example, if you roll a 4 and a 6, you can move any pawn 4 spaces, and any other pawn 6 spaces.

Special "Doubles" Rule: If you roll doubles, you may either move one pawn the total amount of both dice, or two pawns (one pawn for each die).

Pawn Movement Rules

  • You may move any pawns on the gameboard, whether you own them or not.
  • Each space counts as one on your die roll.
  • Always move a pawn by the full die count. Exception: You don't need exact count to move a pawn out the Front Door.
  • A pawn can move vertically or horizontally to an adjoining space, but not diagonally.
  • You cannot pass through or land on a space occupied by another pawn.
  • You can move a pawn onto plain colored spaces, and onto Special spaces (described below).
  • You cannot move a pawn onto rugs, plants, logs, walls, or furniture. Exception: Pawns can move onto the Red Chair spaces around the dining room table.
  • Backtracking: You can move a pawn onto the same space more than once on a single move, if you wish to do so. (This rule allows you to land on Trap spaces more often!)

The examples in the manual show how you can and can't move a pawn. On a die roll of 3, you can move a pawn from space to adjoining space, and you can backtrack (moving off a space and back onto it). You can't move a pawn diagonally, and you can't move a pawn onto a potted plant.

Special Spaces

Secret Passage spaces: Each room has a Secret Passage space. You can use these spaces to take shortcuts from room to room. To do this, move a pawn onto an unoccupied Secret Passage space from any adjoining space, counting it as one on your die roll. Then move to any other unoccupied Secret Passage space, counting it as one on your die roll. Continue moving in the new room, if you have more spaces left to move. Example: On a die roll of 5, you can use these Secret Passages to move from the Great Room to the Vault Room.

Trap Spaces: Each trap has a Trap space on it. (Trap spaces are marked with footprints.) Try to move opponents' pawns onto Trap spaces, so that you (or another player) can "spring the trap" to knock them off! You must move onto a Trap space by exact count, from an adjoining arrow space. (See Stair spaces, below, for the exception.)

Moving onto a Trap space - example: You can move the pawn onto the Fireplace Trap space with a die roll of 3 or 6. (You cannot move the pawn onto the rug.)

Once a pawn is on a Trap space, any player can, on his or her turn, "spring the trap" by playing the matching Trap card. See How to Spring a Trap, below.

Stair spaces: These are the 4 spaces leading up to the Stair Trap space. You can move a pawn onto the bottom 2 Stair spaces only from the arrow spaces next to them. Pawns may move from one Stair space to any adjoining Stair space. See the examples: on a die roll of 3, you can move a pawn directly onto the Stair Trap space; on a die roll of 6, one way you can move a pawn up the stairway to the Stair Trap space is by moving back and forth along the Stair spaces.

2. Draw a Playing Card

After your move is complete, you may draw one Playing card for each pawn you moved onto a Trap space. There's no limit to the number of Heir cards and Playing cards you can hold in your hand.

To draw a Playing card, take the top card from the deck and place it in your hand. Keep your cards secret from your opponents!

3. Play One or More Cards

Now decide whether you can, or want to, play one or more of the Playing cards in your hand.

You can play as many Trap cards as you wish on a turn; in addition or instead, you can play one of any other card. To play a card, place it faceup in the discard pile next to the deck, then follow the directions on it.

The 5 kinds of Playing cards are explained below.

Room card: When you play a Room card, you may take any pawn from any space, and move it to any unoccupied space in the room shown on the card. For example, you can play the Vault Room card to move a pawn to the Safe Trap space.

Take a New Heir card: When you play one of these cards, you may take one Heir card from any opponent's hand. Choose one player to take a card from. That player holds up his or her Heir cards, and you pick one of them at random. Place your new Heir card in your hand, keeping it secret from your opponents.

Run for it! card: When you play one of these cards, roll one die, then move a pawn of your choice the number of spaces shown on the die. These cards can help one of your pawns escape from the mansion, or prevent an opponent's pawn from escaping!

Trap card: Play one or more Trap cards on a turn, to spring either trap pictured on the card. Immediately after you play a Trap card, spring the trap! See How to Spring a Trap, below.

Wild Trap card: You can play one or more Wild Trap Cards on a turn, to spring any trap!

How to Spring a Trap

You should play cards to spring traps on your opponents' pawns as often as you can, to make sure they get cut out of the Will!

Here's how to spring each of the 5 traps:

The Stair Trap: Push down on the lever handle on the top step, to make the pawn fall off the stairway. OOPS!

The Fireplace Trap: Rotate the urn to move the pawn around to the back of the fireplace. This heir is TOAST!

The Boar's Head Trap: Lift the lever from the back of the wall to release the Boar's head. BONK!

The Suit of Armor Trap: Push down on the lever handle to make the suit of armor topple over. CRASH!

The Safe Trap: Push down on the lever handle to make the piggybank shoot down the chute. CLUNK!

"Knocking Off" a Pawn

After springing a trap, remove the pawn from the Trap space, whether or not it was actually knocked over. Then reset the trap.

The player who owned the "knocked off" pawn must place the matching Heir card faceup on the table, and place the "knocked off" pawn on top of it. The card and the pawn are now out of the game, and that heir collects nothing! Note: If no one owned the "knocked off" pawn, just place it aside, out of play.

Slide the share to the next heir. Now find the "knocked-off" heir on the Will, and move his or her moneybag token(s) in the direction of the arrow to the next surviving heir. See the example: Poor Pierre's been "knocked off" on the stairs! Slide his moneybags down to Charity, the next heir in line.

Escaping from the Mansion

The only way you can collect moneybag tokens is to escape from the mansion by moving one of your pawns out the Front Door. To escape, move the pawn onto (or beyond) the "welcome" stone from either of the two spaces adjoining it. See the example: on a die roll of 5, you move your Dusty pawn out the Front Door! Now you can collect her moneybags!

Once your pawn has escaped, place your matching Heir card faceup on the table, and stand your escaped pawn on top of it. Now collect the moneybag token(s) from below the Heir on the Will, and place them in front of you.

Running Out of Pawns

If you lose your last pawn (either by escaping or getting "knocked off"), you can continue playing, even though you have no Heir cards. Try to acquire new Heir cards by playing Take a New Heir cards during your turns.

Strategy Tips

Bluffing: A good way to keep your pawns secret is to bluff your opponents. You can do this by moving your opponents' pawns toward the Front Door. You can also move your own pawns onto Trap spaces. Not only will this confuse your opponents; it will also allow you to draw cards.

Keep an eye on the Will! Keep track of where the moneybag tokens are located on the Will. You should concentrate on getting your richest heirs out first. It's also a good idea to save a Run for it! card, to help a rich heir escape before your opponents can move it away from the Front Door!

The "Retrap" move: It's often possible to move a pawn off of a Trap space, then back onto it again in a single move. See the example below. This is an easy way to get a Playing card. The more cards you can draw, the better, especially toward the end of the game! Example: On a die roll of 5, here's one way you can move Sedgwick off the Suit of Armor Trap space, then right back onto it!

How to Win

The game ends as soon as either of the following happens:

  • A player draws the Clock Strikes Midnight card; or
  • The last pawn on the gameboard either escapes or gets "knocked off."

Players count up their moneybag tokens. The player with the most tokens wins the game!

Easy Storage

Finished playing? It only takes a minute to store your game. Simply remove the assembled traps from the gameboard. Carefully lift off the 3 back walls and remove the 4 clips. Lay the folded gameboard, the Will and the walls flat in the box, and place the remaining game parts on top.

When you're ready to play again, just reattach the clips, walls and assembled traps to the gameboard.