111 Ants
111 Ants Rulebook
Table of Contents
Table of Contents
Contents
110 playing cards with the numbers 2-111.
Game Setup
Shuffle all the cards thoroughly and deal out 12 cards to each player face down.
IMPORTANT: When picking up the cards you have been dealt you are not allowed to sort them! Spread them out into a fan, but do not change their order!
From the remaining cards, lay 3 cards face down in the middle of the table. With the other cards, form a draw pile and place it next to them. The youngest player begins.
Before the game begins, each player should think about whether he wants to sort his cards in an ascending or descending order.
How to Play
Taking turns in a clockwise direction, players trade one of their cards with one of the 3 cards from the middle of the table. On your turn, pick up a card from the middle of the table that is either lying face down or face up, if there are any face-up cards already in the middle of the table.
You then have to put the card that you just picked up in your hand at any location of your choice. When adding the card to your hand you are of course not allowed to change the order of the other cards.
Then discard either the card to the left or to the right of the card you just added to your hand, laying it face up in the middle of the table from where you just picked up the new card.
Example: You decide you don't want the "85" card that is lying face up. So you take one of the other cards from the middle of the table that are lying face down. You have picked up the "32". You insert the 32 between the 27 and the 83. Now you have to discard either the 27 or the 83, laying it face up in the middle of the table. He lays down the 23, since the 32 already forms an ascending row of 5 cards together with the 13, 27, 35 and 43.
SPECIAL CASE: IF YOU PUT THE CARD ON THE OUTSIDE RIGHT OR LEFT OF YOUR HAND, YOU CAN ALSO DISCARD THE OUTSIDE CARD FROM THE OTHER SIDE OF YOUR HAND.
Example: You pick up the 105 and add it to your hand on the outside right. Now you have to discard either the 103 to its left, or the 47 on the outside left, laying it down in the middle of the table. He chooses the 47.
If there are already 3 cards facing up in the middle of the table, you can remove these 3 cards facing up before picking up a card on your turn and lay them down on the discard pile. Then immediately replace them with 3 new cards from the draw pile, laying them face down in the middle of the table. You then have to pick up one of these 3 cards, adding it to your hand and then discarding one of its neighboring cards face up in the middle of the table.
Play continues in a clockwise direction until someone has a completely sorted hand in ascending or descending order after completing his turn. The gaps between the individual numbers do not matter. The round is over.
Scoring a Round
The player who finished the round shows his hand, and the other players check if the order is correct.
If all the cards of his hand are sorted correctly, he receives points according to the Joker symbols depicted on all his cards. He also receives 5 bonus points for finishing the round.
IMPORTANT: If there is even just one mistake, he receives no points! The round is still over.
All the other players receive points according to the Joker symbols depicted on the cards in their longest or most valuable series of correctly sorted cards. The series of sorted cards does not necessarily have to begin with the card furthest to the left of right.
Example: The longest, correctly sorted series of cards of a player begins with the 13 and ends with the 86. This player receives 17 points (1+2+2+3+1+4+1+2+1=17). The series of cards from the 52 to the 105 would have been worth only 6 points (2+1+3=6).
Write down each player's score for each round. Now prepare for the next round, as described above under Game Setup. The player to the left of the previous round's start player is the new start player of this round.
End of Game
The game consists of multiple rounds. As soon as someone has at least 60 points, the game is over. The player with the most points wins. In the event of a tie, these players compare their point total in the last round, and the player with the highest point total wins.
Alternatively, you can also play a determined number of rounds, e.g. as many rounds as there are players.
Game Variations
- If the game with 12 cards is too easy, you can of course play with more cards per hand.
- If the skill level of the players differs, you can compensate for this by having different numbers of cards per hand per player. Inexperienced players can play with 12 cards per hand, while more experienced players have 13, and expert-level players have 14.