RulesPal
Chat
Rulebook
FAQ
T.I.M.E Stories thumbnail

T.I.M.E Stories

← All T.I.M.E Stories questions

What happens if the time die roll takes the TU track past zero during a move?

The rulebook's Mission Failure rule ends the run on reaching 0, and forum replies mostly agree.

  • T.I.M.E Stories rulebook · Rulebook · Mission Failure
  • GlasyaLabolas1 · Community · 2016-01-19
  • Scooperman · Community · 2026-01-17
  • Scooperman · Community · 2025-06-22disagrees

The run ends at once. When the time marker reaches 0 the team is transferred immediately and reads the Mission Failed (TU) card, so the arrival cards are not played out. Posts that let you read the new location first do not match the printed rule.

More T.I.M.E Stories questions · Full rulebook