The Great Zimbabwe
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During an Eshu player's turn, does range 6 apply when checking whether a new craftsman reaches a resource no same-type craftsman can reach?
The rulebook's Eshu entry says all craftsmen on the board have range 6 on that player's turn.
- The Great Zimbabwe rulebook · Rulebook · The Gods
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Yes. On Eshu's turn every craftsman on the board has range 6, opponents' included, so a new craftsman must reach a resource of its type that no same-type craftsman reaches within 6. An opponent's craftsman can therefore block a spot that would otherwise be open.