Sub Terra
What does a Tremor hazard do to cavers?
The rulebook's Tremor card has every conscious caver make a skill check, and failing costs one health point.
- Sub Terra rulebook · Rulebook · 3. Hazard Phase
- Sub Terra rulebook · Rulebook · Skill Checks
Each conscious caver rolls the die. A roll of 1 to 3 fails and costs one health point; 4 to 6 is safe. The effect applies to every conscious caver in the cave at once.