Near and Far
Does a Shield skill let you skip several threats in one turn?
The publisher confirmed the one-shield rule, and the caution rule in the rulebook agrees.
- CepheidVariable · Publisher · 2017-05-26
- entwife · Community · 2017-05-26
- jepmn · Community · 2018-04-29
- globetrotter · Community · 2017-05-26disagrees
- Near and Far rulebook · Rulebook · The Player Board
Yes. One shield in your active party lets you pass any number of threats without fighting them. You still pay hearts for movement, and you can be limited by how far you can move. A single shield lets you avoid every bandit you choose to avoid.