Mind MGMT: The Psychic Espionage “Game.”
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Does the Recruiter win as soon as they collect their final recruit?
The designer confirmed the reveal rule and the Immortal exception, and the rulebook's Advance Time Token section agrees.
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- Mind MGMT: The Psychic Espionage “Game.” rulebook · Rulebook · Advance Time Token
Not always. A normal recruit counts only when it is revealed at an alert on the Time Track, so reaching twelve by moving does not win on its own. The exception is Immortal Recruiting, which wins at once, even on an even-numbered turn.
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