Imperium: Horizons
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How do I handle opponent-targeting effects in Practice Mode?
The designers did not mock every interactive effect; the simple approach is to ignore effects that only affect other players. For a closer simulation, the designer suggests: giving an opponent Unrest gains you 1 progress, giving an opponent progress goes into a separate pool, and an opponent drawing puts a population into a separate pool. Recalling or abandoning an opponent card lets you look at your top card and swap or draw it.